technic/technic/machines/register/common.lua

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local S = technic.getter
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function technic.handle_machine_upgrades(meta)
-- Get the names of the upgrades
local inv = meta:get_inventory()
local upg_item1
local upg_item2
local srcstack = inv:get_stack("upgrade1", 1)
if srcstack then
upg_item1 = srcstack:to_table()
end
srcstack = inv:get_stack("upgrade2", 1)
if srcstack then
upg_item2 = srcstack:to_table()
end
-- Save some power by installing battery upgrades.
-- Tube loading speed can be upgraded using control logic units.
local EU_upgrade = 0
local tube_upgrade = 0
if upg_item1 then
if upg_item1.name == "technic:battery" then
EU_upgrade = EU_upgrade + 1
elseif upg_item1.name == "technic:control_logic_unit" then
tube_upgrade = tube_upgrade + 1
end
end
if upg_item2 then
if upg_item2.name == "technic:battery" then
EU_upgrade = EU_upgrade + 1
elseif upg_item2.name == "technic:control_logic_unit" then
tube_upgrade = tube_upgrade + 1
end
end
return EU_upgrade, tube_upgrade
end
function technic.send_items(pos, x_velocity, z_velocity)
-- Send items on their way in the pipe system.
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local i = 0
for _, stack in ipairs(inv:get_list("dst")) do
i = i + 1
if stack then
local item0 = stack:to_table()
if item0 then
item0["count"] = "1"
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local item1 = pipeworks.tube_item({x=pos.x, y=pos.y, z=pos.z}, item0)
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item1:get_luaentity().start_pos = {x=pos.x, y=pos.y, z=pos.z}
item1:setvelocity({x=x_velocity, y=0, z=z_velocity})
item1:setacceleration({x=0, y=0, z=0})
stack:take_item(1)
inv:set_stack("dst", i, stack)
return
end
end
end
end
function technic.smelt_item(meta, result, speed)
local inv = meta:get_inventory()
meta:set_int("cook_time", meta:get_int("cook_time") + 1)
if meta:get_int("cook_time") < result.time / speed then
return
end
local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
if result and result.item then
meta:set_int("cook_time", 0)
-- check if there's room for output in "dst" list
if inv:room_for_item("dst", result.item) then
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srcstack = inv:get_stack("src", 1)
srcstack:take_item()
inv:set_stack("src", 1, srcstack)
inv:add_item("dst", result.item)
end
end
end
function technic.handle_machine_pipeworks(pos, tube_upgrade)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pos1 = vector.new(pos)
local x_velocity = 0
local z_velocity = 0
-- Output is on the left side of the furnace
if node.param2 == 3 then pos1.z = pos1.z - 1 z_velocity = -1 end
if node.param2 == 2 then pos1.x = pos1.x - 1 x_velocity = -1 end
if node.param2 == 1 then pos1.z = pos1.z + 1 z_velocity = 1 end
if node.param2 == 0 then pos1.x = pos1.x + 1 x_velocity = 1 end
local output_tube_connected = false
local meta1 = minetest.get_meta(pos1)
if meta1:get_int("tubelike") == 1 then
output_tube_connected = true
end
tube_time = meta:get_int("tube_time")
tube_time = tube_time + tube_upgrade
if tube_time > 3 then
tube_time = 0
if output_tube_connected then
technic.send_items(pos, x_velocity, z_velocity)
end
end
meta:set_int("tube_time", tube_time)
end
function technic.machine_can_dig(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") or
not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
else
return true
end
end
local function inv_change(pos, player, count)
if minetest.is_protected(pos, player:get_player_name()) then
minetest.chat_send_player(player:get_player_name(),
S("Inventory move disallowed due to protection"))
return 0
end
return count
end
function technic.machine_inventory_put(pos, listname, index, stack, player)
return inv_change(pos, player, stack:get_count())
end
function technic.machine_inventory_take(pos, listname, index, stack, player)
return inv_change(pos, player, stack:get_count())
end
function technic.machine_inventory_move(pos, from_list, from_index,
to_list, to_index, count, player)
return inv_change(pos, player, count)
end