technic/mining_drill.lua

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mining_drill_max_charge=60000
minetest.register_tool("technic:mining_drill", {
description = "Mining Drill",
inventory_image = "technic_mining_drill.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type=="node" then
item=itemstack:to_table()
local charge=tonumber((item["wear"]))
if charge ==0 then charge =65535 end
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charge=get_RE_item_load(charge,mining_drill_max_charge)
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if charge-200>0 then
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drill_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user)
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charge =charge-200;
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charge=set_RE_item_load(charge,mining_drill_max_charge)
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item["wear"]=tostring(charge)
itemstack:replace(item)
end
return itemstack
end
end,
})
minetest.register_craft({
output = 'technic:mining_drill',
recipe = {
{'technic:stainless_steel_ingot', 'technic:diamond_drill_head', 'technic:stainless_steel_ingot'},
{'technic:stainless_steel_ingot', 'technic:red_energy_crystal', 'technic:stainless_steel_ingot'},
{'', 'moreores:copper_ingot', ''},
}
})
function drill_dig_it (pos, player)
local node=minetest.env:get_node(pos)
if node.name == "air" then return end
if node.name == "default:lava_source" then return end
if node.name == "default:lava_flowing" then return end
if node.name == "default:water_source" then minetest.env:remove_node(pos) return end
if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
if node.name == "ignore" then minetest.env:remove_node(pos) return end
if player then
local drops = minetest.get_node_drops(node.name, "default:pick_mese")
if player:get_inventory() then
local _, dropped_item
for _, dropped_item in ipairs(drops) do
player:get_inventory():add_item("main", dropped_item)
end
end
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minetest.sound_play("mining_drill", {pos = pos, gain = 1.0, max_hear_distance = 10,})
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minetest.env:remove_node(pos)
end
end