technic/technic/frames.lua

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Lua
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2013-02-06 15:34:01 +01:00
minetest.register_node("technic:wall", {
description = description,
drawtype = "nodebox",
tiles = {"default_wood.png"},
paramtype = "light",
--paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = true,
node_box = {
type = "fixed",
--fixed = {-0.5, -0.5, 0.25, 0.5, 0.5, 0.5},
fixed={
{-0.5, -0.5, -0.5, -0.4, 0.5, -0.4},
{-0.4, -0.5, 0.3, -0.3, 0.5, 0.4},
{0.3, -0.5, 0.3, 0.4, 0.5,0.4},
{0.3, -0.5, -0.3, 0.4, 0.5,-0.4},
{-0.3, -0.35, -0.3, 0.3, -0.2,-0.25},
{-0.3, 0.2, -0.3, 0.3, 0.35,-0.25},
{-0.3, -0.35, 0.25, 0.3, -0.2,0.3},
{-0.3, 0.2, 0.25, 0.3, 0.35,0.3},
{-0.3, -0.35, -0.25, -0.25, -0.2,0.25},
{-0.3, 0.2, -0.25, -0.25, 0.35,0.25},
{0.25, -0.35, -0.25, 0.3, -0.2,0.25},
{0.25, 0.2, -0.25, 0.3, 0.35,0.25},
},},
sounds = default.node_sound_stone_defaults(),
})
function get_face(pos,ppos,pvect)
ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z}
if pvect.x>0 then
local t=(-0.5-ppos.x)/pvect.x
local y_int=ppos.y+t*pvect.y
local z_int=ppos.z+t*pvect.z
if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 1 end
elseif pvect.x<0 then
local t=(0.5-ppos.x)/pvect.x
local y_int=ppos.y+t*pvect.y
local z_int=ppos.z+t*pvect.z
if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 2 end
end
if pvect.y>0 then
local t=(-0.5-ppos.y)/pvect.y
local x_int=ppos.x+t*pvect.x
local z_int=ppos.z+t*pvect.z
if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 3 end
elseif pvect.y<0 then
local t=(0.5-ppos.y)/pvect.y
local x_int=ppos.x+t*pvect.x
local z_int=ppos.z+t*pvect.z
if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 4 end
end
if pvect.z>0 then
local t=(-0.5-ppos.z)/pvect.z
local x_int=ppos.x+t*pvect.x
local y_int=ppos.y+t*pvect.y
if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 5 end
elseif pvect.z<0 then
local t=(0.5-ppos.z)/pvect.z
local x_int=ppos.x+t*pvect.x
local y_int=ppos.y+t*pvect.y
if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 6 end
end
end
for xm=0,1 do
for xp=0,1 do
for ym=0,1 do
for yp=0,1 do
for zm=0,1 do
for zp=0,1 do
local a=8/16
local b=7/16
local nodeboxes= {
{ -a, -a, -a, -b, a, -b },
{ -a, -a, b, -b, a, a },
{ b, -a, b, a, a, a },
{ b, -a, -a, a, a, -b },
{ -b, b, -a, b, a, -b },
{ -b, -a, -a, b, -b, -b },
{ -b, b, b, b, a, a },
{ -b, -a, b, b, -b, a },
{ b, b, -b, a, a, b },
{ b, -a, -b, a, -b, b },
{ -a, b, -b, -b, a, b },
{ -a, -a, -b, -b, -b, b },
}
if yp==0 then
table.insert(nodeboxes, {-b,b,-b, b,a,b})
end
if ym==0 then
table.insert(nodeboxes, {-b,-a,-b, b,-b,b})
end
if xp==0 then
table.insert(nodeboxes, {b,b,b,a,-b,-b})
end
if xm==0 then
table.insert(nodeboxes, {-a,-b,-b,-b,b,b})
end
if zp==0 then
table.insert(nodeboxes, {-b,-b,b, b,b,a})
end
if zm==0 then
table.insert(nodeboxes, {-b,-b,-a, b,b,-b})
end
local nameext=tostring(xm)..tostring(xp)..tostring(ym)..tostring(yp)..tostring(zm)..tostring(zp)
local groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
if nameext~="111111" then groups.not_in_creative_inventory=1 end
minetest.register_node("technic:frame_"..nameext,{
description = "Frame",
tiles = {"technic_frame.png"},
groups=groups,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed=nodeboxes,
},
paramtype = "light",
frame=1,
drop="technic:frame_111111",
frame_connect_all=function(pos)
local nodename=minetest.env:get_node(pos).name
l2={}
l1={{x=-1,y=0,z=0},{x=1,y=0,z=0},{x=0,y=-1,z=0},{x=0,y=1,z=0},{x=0,y=0,z=-1},{x=0,y=0,z=1}}
for i,dir in ipairs(l1) do
if string.sub(nodename,-7+i,-7+i)=="1" then
l2[#(l2)+1]=dir
end
end
return l2
end,
on_punch=function(pos,node,puncher)
local ppos=puncher:getpos()
local pvect=puncher:get_look_dir()
local pface=get_face(pos,ppos,pvect)
if pface==nil then return end
local nodename=node.name
local newstate=tostring(1-tonumber(string.sub(nodename,-7+pface,-7+pface)))
if pface<=5 then
nodename=string.sub(nodename,1,-7+pface-1)..newstate..string.sub(nodename,-7+pface+1)
else
nodename=string.sub(nodename,1,-2)..newstate
end
node.name=nodename
minetest.env:set_node(pos,node)
end
})
end
end
end
end
end
end
function frame_motor1_on(pos,node)
local npos={x=pos.x,y=pos.y+1,z=pos.z}
local nnode=minetest.env:get_node(npos)
if node.param2==0 then
dir={x=1,y=0,z=0}
elseif node.param2==1 then
dir={x=0,y=0,z=-1}
elseif node.param2==2 then
dir={x=-1,y=0,z=0}
else
dir={x=0,y=0,z=1}
end
if minetest.registered_nodes[nnode.name].frame==1 then
local connected_nodes=get_connected_nodes(npos)
move_nodes_vect(connected_nodes,dir)
end
end
function frame_motor2_on(pos,node)
local npos={x=pos.x,y=pos.y-1,z=pos.z}
local nnode=minetest.env:get_node(npos)
if node.param2==0 then
dir={x=1,y=0,z=0}
elseif node.param2==1 then
dir={x=0,y=0,z=-1}
elseif node.param2==2 then
dir={x=-1,y=0,z=0}
else
dir={x=0,y=0,z=1}
end
if minetest.registered_nodes[nnode.name].frame==1 then
local connected_nodes=get_connected_nodes(npos)
move_nodes_vect(connected_nodes,dir)
end
end
function frame_motor3_on(pos,node)
local npos={x=pos.x,y=pos.y,z=pos.z}
if node.param2==0 then
dir={x=1,y=0,z=0}
npos.z=npos.z-1
elseif node.param2==1 then
dir={x=0,y=0,z=-1}
npos.x=npos.x-1
elseif node.param2==2 then
dir={x=-1,y=0,z=0}
npos.z=npos.z+1
else
dir={x=0,y=0,z=1}
npos.x=npos.x+1
end
local nnode=minetest.env:get_node(npos)
if minetest.registered_nodes[nnode.name].frame==1 then
local connected_nodes=get_connected_nodes(npos)
move_nodes_vect(connected_nodes,dir)
end
end
function frame_motor4_on(pos,node)
local npos={x=pos.x,y=pos.y,z=pos.z}
if node.param2==0 then
dir={x=-1,y=0,z=0}
npos.z=npos.z-1
elseif node.param2==1 then
dir={x=0,y=0,z=1}
npos.x=npos.x-1
elseif node.param2==2 then
dir={x=1,y=0,z=0}
npos.z=npos.z+1
else
dir={x=0,y=0,z=-1}
npos.x=npos.x+1
end
local nnode=minetest.env:get_node(npos)
if minetest.registered_nodes[nnode.name].frame==1 then
local connected_nodes=get_connected_nodes(npos)
move_nodes_vect(connected_nodes,dir)
end
end
function frame_motor5_on(pos,node)
local npos={x=pos.x,y=pos.y,z=pos.z}
if node.param2==0 then
npos.z=npos.z-1
elseif node.param2==1 then
npos.x=npos.x-1
elseif node.param2==2 then
npos.z=npos.z+1
else
npos.x=npos.x+1
end
dir={x=0,y=1,z=0}
local nnode=minetest.env:get_node(npos)
if minetest.registered_nodes[nnode.name].frame==1 then
local connected_nodes=get_connected_nodes(npos)
move_nodes_vect(connected_nodes,dir)
end
end
function frame_motor6_on(pos,node)
local npos={x=pos.x,y=pos.y,z=pos.z}
if node.param2==0 then
npos.z=npos.z-1
elseif node.param2==1 then
npos.x=npos.x-1
elseif node.param2==2 then
npos.z=npos.z+1
else
npos.x=npos.x+1
end
dir={x=0,y=-1,z=0}
local nnode=minetest.env:get_node(npos)
if minetest.registered_nodes[nnode.name].frame==1 then
local connected_nodes=get_connected_nodes(npos)
move_nodes_vect(connected_nodes,dir)
end
end
minetest.register_node("technic:frame_motor1",{
description = "Frame motor 1",
tiles = {"pipeworks_filter_top.png", "technic_lv_cable.png", "technic_lv_cable.png",
"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
paramtype2 = "facedir",
mesecons={effector={action_on=frame_motor1_on}},
frames_can_connect=function(pos,dir)
return dir.y~=-1
end
})
minetest.register_node("technic:frame_motor2",{
description = "Frame motor 2",
tiles = {"technic_lv_cable.png", "pipeworks_filter_top.png", "technic_lv_cable.png",
"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
paramtype2 = "facedir",
mesecons={effector={action_on=frame_motor2_on}},
frames_can_connect=function(pos,dir)
return dir.y~=1
end
})
minetest.register_node("technic:frame_motor3",{
description = "Frame motor 3",
tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
"technic_lv_cable.png", "technic_lv_cable.png", "pipeworks_filter_top.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
paramtype2 = "facedir",
mesecons={effector={action_on=frame_motor3_on}},
frames_can_connect=function(pos,dir)
local node=minetest.env:get_node(pos)
if node.param2==0 then return dir.z~=1
elseif node.param2==1 then return dir.x~=1
elseif node.param2==2 then return dir.z~=-1
else return dir.x~=-1 end
end
})
minetest.register_node("technic:frame_motor4",{
description = "Frame motor 4",
tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
"technic_lv_cable.png", "technic_lv_cable.png", "pipeworks_filter_top.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
paramtype2 = "facedir",
mesecons={effector={action_on=frame_motor4_on}},
frames_can_connect=function(pos,dir)
local node=minetest.env:get_node(pos)
if node.param2==0 then return dir.z~=1
elseif node.param2==1 then return dir.x~=1
elseif node.param2==2 then return dir.z~=-1
else return dir.x~=-1 end
end
})
minetest.register_node("technic:frame_motor5",{
description = "Frame motor 5",
tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
"technic_lv_cable.png", "technic_lv_cable.png", "pipeworks_filter_top.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
paramtype2 = "facedir",
mesecons={effector={action_on=frame_motor5_on}},
frames_can_connect=function(pos,dir)
local node=minetest.env:get_node(pos)
if node.param2==0 then return dir.z~=1
elseif node.param2==1 then return dir.x~=1
elseif node.param2==2 then return dir.z~=-1
else return dir.x~=-1 end
end
})
minetest.register_node("technic:frame_motor6",{
description = "Frame motor 6",
tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
"technic_lv_cable.png", "technic_lv_cable.png", "pipeworks_filter_top.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
paramtype2 = "facedir",
mesecons={effector={action_on=frame_motor6_on}},
frames_can_connect=function(pos,dir)
local node=minetest.env:get_node(pos)
if node.param2==0 then return dir.z~=1
elseif node.param2==1 then return dir.x~=1
elseif node.param2==2 then return dir.z~=-1
else return dir.x~=-1 end
end
})
function move_nodes_vect(poslist,vect)
for _,pos in ipairs(poslist) do
local npos=addVect(pos,vect)
if minetest.env:get_node(npos).name~="air" and not(pos_in_list(poslist,npos)) then return end
end
nodelist={}
for _,pos in ipairs(poslist) do
local node=minetest.env:get_node(pos)
local meta=minetest.env:get_meta(pos):to_table()
nodelist[#(nodelist)+1]={pos=pos,node=node,meta=meta}
minetest.env:remove_node(pos)
end
for _,n in ipairs(nodelist) do
local npos=addVect(n.pos,vect)
minetest.env:set_node(npos,n.node)
local meta=minetest.env:get_meta(npos)
meta:from_table(n.meta)
end
end
function get_connected_nodes(pos)
c={pos}
local nodename=minetest.env:get_node(pos).name
connected(pos,c,minetest.registered_nodes[nodename].frame_connect_all(pos))
return c
end
function addVect(pos,vect)
return {x=pos.x+vect.x,y=pos.y+vect.y,z=pos.z+vect.z}
end
function pos_in_list(l,pos)
for _,p in ipairs(l) do
if p.x==pos.x and p.y==pos.y and p.z==pos.z then return true end
end
return false
end
function connected(pos,c,adj)
for _,vect in ipairs(adj) do
local pos1=addVect(pos,vect)
local nodename=minetest.env:get_node(pos1).name
if not(pos_in_list(c,pos1)) and nodename~="air" and
(minetest.registered_nodes[nodename].frames_can_connect==nil or
minetest.registered_nodes[nodename].frames_can_connect(pos1,vect)) then
c[#(c)+1]=pos1
if minetest.registered_nodes[nodename].frame==1 then
local adj=minetest.registered_nodes[nodename].frame_connect_all(pos1)
connected(pos1,c,adj)
end
end
end
end