mirror of
https://github.com/minetest-mods/technic.git
synced 2024-11-16 15:30:42 +01:00
201 lines
5.7 KiB
Lua
201 lines
5.7 KiB
Lua
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minetest.register_craft({
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recipe = {
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{"default:steelblock", "pipeworks:filter", "default:steelblock"},
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{"default:steelblock", "technic:motor", "default:steelblock"},
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{"default:steelblock", "technic:diamond_drill_head", "default:steelblock"}},
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output = "technic:quarry",
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})
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local quarry_dig_above_nodes = 3 -- How far above the quarry we will dig nodes
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local quarry_max_depth = 100
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local function get_quarry_formspec(size)
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return "size[3,1.5]"..
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"field[1,0.5;2,1;size;Radius;"..size.."]"..
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"button[0,1;3,1;toggle;Enable/Disable]"
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end
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local function quarry_receive_fields(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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local size = tonumber(fields.size)
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if fields.toggle then
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if meta:get_int("enabled") == 0 then
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meta:set_int("enabled", 1)
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else
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meta:set_int("enabled", 0)
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end
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end
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-- Smallest size is 2. Anything less is asking for trouble.
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-- Largest is 8. It is a matter of pratical node handling.
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size = math.max(size, 2)
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size = math.min(size, 8)
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if meta:get_int("size") ~= size then
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meta:set_int("size", size)
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meta:set_string("formspec", get_quarry_formspec(size))
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end
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end
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local function get_quarry_center(pos, size)
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local node = minetest.get_node(pos)
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local back_dir = minetest.facedir_to_dir(node.param2)
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local relative_center = vector.multiply(back_dir, size + 1)
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local center = vector.add(pos, relative_center)
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return center
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end
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local function gen_next_digpos(center, digpos, size)
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digpos.x = digpos.x + 1
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if digpos.x > center.x + size then
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digpos.x = center.x - size
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digpos.z = digpos.z + 1
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end
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if digpos.z > center.z + size then
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digpos.x = center.x - size
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digpos.z = center.z - size
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digpos.y = digpos.y - 1
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end
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end
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local function find_next_digpos(data, area, center, dig_y, size)
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local c_air = minetest.get_content_id("air")
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for y = center.y + quarry_dig_above_nodes, dig_y - 1, -1 do
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for z = center.z - size, center.z + size do
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for x = center.x - size, center.x + size do
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if data[area:index(x, y, z)] ~= c_air then
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return vector.new(x, y, z)
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end
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end
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end
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end
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end
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local function quarry_dig(pos, center, size)
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local meta = minetest.get_meta(pos)
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local drops = {}
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local dig_y = meta:get_int("dig_y")
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local owner = meta:get_int("owner")
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local vm = VoxelManip()
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local p1 = vector.new(
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center.x - size,
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center.y + quarry_dig_above_nodes,
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center.z - size)
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local p2 = vector.new(
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center.x + size,
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dig_y - 1, -- One node lower in case we have finished the current layer
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center.z + size)
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local e1, e2 = vm:read_from_map(p1, p2)
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local area = VoxelArea:new({MinEdge=e1, MaxEdge=e2})
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local data = vm:get_data()
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local digpos = find_next_digpos(data, area, center, dig_y, size)
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if digpos then
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if digpos.y < pos.y - quarry_max_depth then
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meta:set_int("dig_y", digpos.y)
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return drops
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end
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if minetest.is_protected and minetest.is_protected(digpos, owner) then
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meta:set_int("enabled", 0)
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return
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end
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dig_y = digpos.y
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local node = minetest.get_node(digpos)
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drops = minetest.get_node_drops(node.name, "")
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minetest.dig_node(digpos)
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if minetest.get_node(digpos).name == node.name then
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-- We tried to dig something undigable like a
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-- filled chest. Notice that we check for a node
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-- change, not for air. This is so that we get drops
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-- from things like concrete posts with platforms,
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-- which turn into regular concrete posts when dug.
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drops = {}
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end
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elseif not (dig_y < pos.y - quarry_max_depth) then
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dig_y = dig_y - 16
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end
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meta:set_int("dig_y", dig_y)
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return drops
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end
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local function send_items(items, pos, node)
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for _, item in pairs(items) do
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local tube_item = tube_item(vector.new(pos), item)
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tube_item:get_luaentity().start_pos = vector.new(pos)
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tube_item:setvelocity(vector.new(0, 1, 0))
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tube_item:setacceleration({x=0, y=0, z=0})
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end
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end
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minetest.register_node("technic:quarry", {
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description = "Quarry",
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tiles = {"default_steel_block.png", "default_steel_block.png",
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"default_steel_block.png", "default_steel_block.png",
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"default_steel_block.png^default_tool_mesepick.png", "default_steel_block.png"},
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paramtype2 = "facedir",
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groups = {cracky=2, tubedevice=1},
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tube = {
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connect_sides = {top = 1},
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},
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on_construct = function(pos)
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local size = 4
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Quarry")
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meta:set_string("formspec", get_quarry_formspec(4))
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meta:set_int("size", size)
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meta:set_int("dig_y", pos.y)
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end,
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after_place_node = function(pos, placer, itemstack)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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tube_scanforobjects(pos)
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end,
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after_dig_node = tube_scanforobjects,
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on_receive_fields = quarry_receive_fields,
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})
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minetest.register_abm({
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nodenames = {"technic:quarry"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos)
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local size = meta:get_int("size")
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local eu_input = meta:get_int("HV_EU_input")
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local demand = 10000
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local center = get_quarry_center(pos, size)
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local dig_y = meta:get_int("dig_y")
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technic.switching_station_timeout_count(pos, "HV")
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if meta:get_int("enabled") == 0 then
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meta:set_string("infotext", "Quarry Disabled")
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meta:set_int("HV_EU_demand", 0)
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return
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end
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if eu_input < demand then
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meta:set_string("infotext", "Quarry Unpowered")
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elseif eu_input >= demand then
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meta:set_string("infotext", "Quarry Active")
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local items = quarry_dig(pos, center, size)
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send_items(items, pos, node)
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if dig_y < pos.y - quarry_max_depth then
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meta:set_string("infotext", "Quarry Finished")
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end
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end
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meta:set_int("HV_EU_demand", demand)
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end
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})
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technic.register_machine("HV", "technic:quarry", technic.receiver)
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