technic/project_table.lua

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Lua
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2012-10-09 11:02:29 +02:00
minetest.register_craft({
output = 'technic:project_table 1',
recipe = {
{'default:wood','default:wood','default:wood'},
{'default:wood','default:chest','default:wood'},
{'default:stone','default:stone','default:stone'},
}
})
minetest.register_craftitem("technic:project_table", {
description = "Project Table",
stack_max = 99,
})
minetest.register_node("technic:project_table", {
description = "Project Table",
tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
"technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[9,9;]"..
"list[current_name;main;0,2;8,2;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Iron Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
})