Drill and laser: call node-specific on_dig (#556)

This properly digs nodes that have a custom on_dig function specified. For normal nodes, the behaviour is kept the same.
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KaylebJay 2020-06-27 09:29:50 -06:00 committed by GitHub
parent 6154a04c00
commit 00618d13b5
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2 changed files with 5 additions and 3 deletions

View File

@ -51,13 +51,15 @@ local function drill_dig_it0 (pos,player)
minetest.record_protection_violation(pos, player:get_player_name()) minetest.record_protection_violation(pos, player:get_player_name())
return return
end end
local node=minetest.get_node(pos) local node = minetest.get_node(pos)
if node.name == "air" or node.name == "ignore" then return end if node.name == "air" or node.name == "ignore" then return end
if node.name == "default:lava_source" then return end if node.name == "default:lava_source" then return end
if node.name == "default:lava_flowing" then return end if node.name == "default:lava_flowing" then return end
if node.name == "default:water_source" then minetest.remove_node(pos) return end if node.name == "default:water_source" then minetest.remove_node(pos) return end
if node.name == "default:water_flowing" then minetest.remove_node(pos) return end if node.name == "default:water_flowing" then minetest.remove_node(pos) return end
minetest.node_dig(pos,node,player) local def = minetest.registered_nodes[node.name]
if not def then return end
def.on_dig(pos, node, player)
end end
local function drill_dig_it1 (player) local function drill_dig_it1 (player)

View File

@ -46,7 +46,7 @@ local function laser_node(pos, node, player)
}) })
return return
end end
minetest.node_dig(pos, node, player) def.on_dig(pos, node, player)
end end
local keep_node = {air = true} local keep_node = {air = true}