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Start of manual chapter on powered machines
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manual.md
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manual.md
@ -739,6 +739,115 @@ the electrical system which is 100% efficient in moving energy around.
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To transfer more than 10000 EU/s between networks, connect multiple
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To transfer more than 10000 EU/s between networks, connect multiple
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supply converters in parallel.
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supply converters in parallel.
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powered machines
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----------------
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### powered machine tiers ###
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Each powered machine takes its power in some specific form, being
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either fuel-fired (burning fuel directly) or electrically powered at
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some specific voltage. There is a general progression through the
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game from using fuel-fired machines to electrical machines, and to
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higher electrical voltages. The most important kinds of machine come
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in multiple variants that are powered in different ways, so the earlier
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ones can be superseded. However, some machines are only available for
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a specific power tier, so the tier can't be entirely superseded.
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### powered machine upgrades ###
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Some machines have inventory slots that are used to upgrade them in
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some way. Generally, machines of MV and HV tiers have two upgrade slots,
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and machines of lower tiers (fuel-fired and LV) do not. Any item can
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be placed in an upgrade slot, but only specific items will have any
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upgrading effect. It is possible to have multiple upgrades of the same
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type, but this can't be achieved by stacking more than one upgrade item
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in one slot: it is necessary to put the same kind of item in more than one
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upgrade slot. The ability to upgrade machines is therefore very limited.
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Two kinds of upgrade are currently possible: an energy upgrade and a
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tube upgrade.
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An energy upgrade consists of a battery item, the same kind of battery
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that serves as a mobile energy store. The effect of an energy upgrade
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is to improve in some way the machine's use of electrical energy, most
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often by making it use less energy. The upgrade effect has no relation
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to energy stored in the battery: the battery's charge level is irrelevant
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and will not be affected.
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A tube upgrade consists of a control logic unit item. The effect of a
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tube upgrade is to make the machine able, or more able, to eject items
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it has finished with into pneumatic tubes. The machines that can take
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this kind of upgrade are in any case capable of accepting inputs from
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pneumatic tubes. These upgrades are essential in using powered machines
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as components in larger automated systems.
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### tubes with powered machines ###
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Generally, powered machines of MV and HV tiers can work with pneumatic
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tubes, and those of lower tiers cannot. (As an exception, the fuel-fired
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furnace from the basic Minetest game can accept inputs through tubes,
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but can't output into tubes.)
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If a machine can accept inputs through tubes at all, then this
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is a capability of the basic machine, not requiring any upgrade.
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Most item-processing machines take only one kind of input, and in that
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case they will accept that input from any direction. This doesn't match
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how tubes visually connect to the machines: generally tubes will visually
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connect to any face except the front, but an item passing through a tube
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in front of the machine will actually be accepted into the machine.
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A minority of machines take more than one kind of input, and in that
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case the input slot into which an arriving item goes is determined by the
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direction from which it arrives. In this case the machine may be picky
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about the direction of arriving items, associating each input type with
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a single face of the machine and not accepting inputs at all through the
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remaining faces. Again, the visual connection of tubes doesn't match:
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generally tubes will still visually connect to any face except the front,
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thus connecting to faces that neither accept inputs nor emit outputs.
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Machines do not accept items from tubes into non-input inventory slots:
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the output slots or upgrade slots. Output slots are normally filled
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only by the processing operation of the machine, and upgrade slots must
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be filled manually.
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Powered machines generally do not eject outputs into tubes without
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an upgrade. One tube upgrade will make them eject outputs at a slow
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rate; a second tube upgrade will increase the rate. Whether the slower
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rate is adequate depends on how it compares to the rate at which the
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machine produces outputs, and on how the machine is being used as part
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of a larger construct. The machine always ejects its outputs through a
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particular face, usually a side. Due to a bug, the side through which
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outputs are ejected is not consistent: when the machine is rotated one
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way, the direction of ejection is rotated the other way. This will
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probably be fixed some day, but because a straightforward fix would
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break half the machines already in use, the fix may be tied to some
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larger change such as free selection of the direction of ejection.
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### battery boxes ###
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The primary purpose of battery boxes is to temporarily store electrical
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energy to let an electrical network cope with mismatched supply and
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demand. They have a secondary purpose of charging and discharging
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powered tools. They are thus a mixture of electrical infrastructure,
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powered machine, and generator.
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MV and HV battery boxes have upgrade slots. Energy upgrades increase
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the capacity of a battery box, each by 10% of the un-upgraded capacity.
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This increase is far in excess of the capacity of the battery that forms
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the upgrade.
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For charging and discharging of power tools, rather than having input and
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output slots, each battery box has a charging slot and a discharging slot.
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A fully charged/discharged item stays in its slot. The rates at which a
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battery box can charge and discharge increase with voltage, so it can
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be worth building a battery box of higher tier before one has other
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infrastructure of that tier, just to get access to faster charging.
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MV and HV battery boxes work with pneumatic tubes. An item can be input
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to the charging slot through the bottom of the battery box, or to the
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discharging slot through the top. Items are not accepted through the
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front, back, or sides. With a tube upgrade, fully charged/discharged
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tools (as appropriate for their slot) will be ejected through a side.
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administrative world anchor
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administrative world anchor
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---------------------------
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---------------------------
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@ -801,9 +910,6 @@ subjects missing from this manual
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This manual needs to be extended with sections on:
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This manual needs to be extended with sections on:
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* powered machines
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* powered machines
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* machine upgrades
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* how machines interact with tubes
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* battery box
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* processing machines
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* processing machines
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* CNC machine
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* CNC machine
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* music player
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* music player
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