replace HV nuke reactor nodeboxes with comparable mesh model

model includes a flat extension on one "side" to fix #342

rotate the reactor with the screwdriver with shift-right-click before filling, to
line up the flat side with your cabling.  Note that the reactor doesn't actually
care which side the cable comes from.
This commit is contained in:
Vanessa Ezekowitz
2017-04-12 21:52:06 -04:00
parent 7c11ff1876
commit 1d20af1bcb
2 changed files with 378 additions and 34 deletions

View File

@ -15,8 +15,8 @@ local fuel_type = "technic:uranium_fuel" -- The reactor burns this
local S = technic.getter
local reactor_desc = S("@1 Nuclear Reactor Core", S("HV")),
local reactor_desc = S("@1 Nuclear Reactor Core", S("HV"))
local cable_entry = "^technic_cable_connection_overlay.png"
-- FIXME: Recipe should make more sense like a rod recepticle, steam chamber, HV generator?
minetest.register_craft({
@ -35,26 +35,6 @@ local reactor_formspec =
"list[current_player;main;0,5;8,4;]"..
"listring[]"
-- "Boxy sphere"
local node_box = {
{-0.353, -0.353, -0.353, 0.353, 0.353, 0.353}, -- Box
{-0.495, -0.064, -0.064, 0.495, 0.064, 0.064}, -- Circle +-x
{-0.483, -0.128, -0.128, 0.483, 0.128, 0.128},
{-0.462, -0.191, -0.191, 0.462, 0.191, 0.191},
{-0.433, -0.249, -0.249, 0.433, 0.249, 0.249},
{-0.397, -0.303, -0.303, 0.397, 0.303, 0.303},
{-0.305, -0.396, -0.305, 0.305, 0.396, 0.305}, -- Circle +-y
{-0.250, -0.432, -0.250, 0.250, 0.432, 0.250},
{-0.191, -0.461, -0.191, 0.191, 0.461, 0.191},
{-0.130, -0.482, -0.130, 0.130, 0.482, 0.130},
{-0.066, -0.495, -0.066, 0.066, 0.495, 0.066},
{-0.064, -0.064, -0.495, 0.064, 0.064, 0.495}, -- Circle +-z
{-0.128, -0.128, -0.483, 0.128, 0.128, 0.483},
{-0.191, -0.191, -0.462, 0.191, 0.191, 0.462},
{-0.249, -0.249, -0.433, 0.249, 0.249, 0.433},
{-0.303, -0.303, -0.397, 0.303, 0.303, 0.397},
}
local SS_OFF = 0
local SS_DANGER = 1
local SS_CLEAR = 2
@ -290,17 +270,18 @@ end
minetest.register_node("technic:hv_nuclear_reactor_core", {
description = reactor_desc,
tiles = {"technic_hv_nuclear_reactor_core.png"},
tiles = {
"technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png"..cable_entry
},
drawtype = "mesh",
mesh = "technic_reactor.obj",
groups = {cracky=1, technic_machine=1, technic_hv=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
stack_max = 1,
node_box = {
type = "fixed",
fixed = node_box
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", reactor_desc)
@ -317,19 +298,20 @@ minetest.register_node("technic:hv_nuclear_reactor_core", {
})
minetest.register_node("technic:hv_nuclear_reactor_core_active", {
tiles = {"technic_hv_nuclear_reactor_core.png"},
tiles = {
"technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png"..cable_entry
},
drawtype = "mesh",
mesh = "technic_reactor.obj",
groups = {cracky=1, technic_machine=1, technic_hv=1,
radioactive=4, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:hv_nuclear_reactor_core",
drawtype = "nodebox",
light_source = 14,
paramtype = "light",
node_box = {
type = "fixed",
fixed = node_box
},
paramtype2 = "facedir",
can_dig = technic.machine_can_dig,
after_dig_node = melt_down_reactor,
on_destruct = function(pos) siren_set_state(pos, SS_OFF) end,