Merge pull request #8 from khonkhortisan/master

check whether an object is really a luaentity before trying to get its name
This commit is contained in:
RealBadAngel 2013-02-22 08:21:29 -08:00
commit 39fdb88cde

View File

@ -373,8 +373,8 @@ function move_nodes_vect(poslist,vect)
end
for _,obj in ipairs(objects) do
obj:setpos(addVect(obj:getpos(),vect))
if obj:get_luaentity().name == "pipeworks:tubed_item" then
le=obj:get_luaentity()
if le and le.name == "pipeworks:tubed_item" then
le.start_pos=addVect(le.start_pos,vect)
end
end