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Nore's update to frames
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commit
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@ -1,31 +1,3 @@
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minetest.register_node("technic:wall", {
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description = description,
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drawtype = "nodebox",
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tiles = {"default_wood.png"},
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paramtype = "light",
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--paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = true,
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node_box = {
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type = "fixed",
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--fixed = {-0.5, -0.5, 0.25, 0.5, 0.5, 0.5},
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fixed={
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{-0.5, -0.5, -0.5, -0.4, 0.5, -0.4},
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{-0.4, -0.5, 0.3, -0.3, 0.5, 0.4},
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{0.3, -0.5, 0.3, 0.4, 0.5,0.4},
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{0.3, -0.5, -0.3, 0.4, 0.5,-0.4},
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{-0.3, -0.35, -0.3, 0.3, -0.2,-0.25},
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{-0.3, 0.2, -0.3, 0.3, 0.35,-0.25},
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{-0.3, -0.35, 0.25, 0.3, -0.2,0.3},
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{-0.3, 0.2, 0.25, 0.3, 0.35,0.3},
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{-0.3, -0.35, -0.25, -0.25, -0.2,0.25},
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{-0.3, 0.2, -0.25, -0.25, 0.35,0.25},
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{0.25, -0.35, -0.25, 0.3, -0.2,0.25},
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{0.25, 0.2, -0.25, 0.3, 0.35,0.25},
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},},
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sounds = default.node_sound_stone_defaults(),
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})
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function get_face(pos,ppos,pvect)
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ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z}
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if pvect.x>0 then
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@ -371,8 +343,16 @@ minetest.register_node("technic:frame_motor6",{
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end
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})
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function add_table(table,toadd)
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local i=1
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while true do
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o=table[i]
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if o==toadd then return end
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if o==nil then break end
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i=i+1
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end
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table[i]=toadd
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end
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function move_nodes_vect(poslist,vect)
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for _,pos in ipairs(poslist) do
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@ -386,6 +366,19 @@ function move_nodes_vect(poslist,vect)
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nodelist[#(nodelist)+1]={pos=pos,node=node,meta=meta}
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minetest.env:remove_node(pos)
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end
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objects={}
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for _,pos in ipairs(poslist) do
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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add_table(objects,object)
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end
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end
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for _,obj in ipairs(objects) do
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obj:setpos(addVect(obj:getpos(),vect))
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if obj:get_luaentity().name == "pipeworks:tubed_item" then
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le=obj:get_luaentity()
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le.start_pos=addVect(le.start_pos,vect)
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end
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end
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for _,n in ipairs(nodelist) do
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local npos=addVect(n.pos,vect)
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minetest.env:set_node(npos,n.node)
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