Nore's update to frames

This commit is contained in:
RealBadAngel 2013-02-17 19:31:12 +01:00
parent d037d26bc7
commit 4a5877a2bc

View File

@ -1,31 +1,3 @@
minetest.register_node("technic:wall", {
description = description,
drawtype = "nodebox",
tiles = {"default_wood.png"},
paramtype = "light",
--paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = true,
node_box = {
type = "fixed",
--fixed = {-0.5, -0.5, 0.25, 0.5, 0.5, 0.5},
fixed={
{-0.5, -0.5, -0.5, -0.4, 0.5, -0.4},
{-0.4, -0.5, 0.3, -0.3, 0.5, 0.4},
{0.3, -0.5, 0.3, 0.4, 0.5,0.4},
{0.3, -0.5, -0.3, 0.4, 0.5,-0.4},
{-0.3, -0.35, -0.3, 0.3, -0.2,-0.25},
{-0.3, 0.2, -0.3, 0.3, 0.35,-0.25},
{-0.3, -0.35, 0.25, 0.3, -0.2,0.3},
{-0.3, 0.2, 0.25, 0.3, 0.35,0.3},
{-0.3, -0.35, -0.25, -0.25, -0.2,0.25},
{-0.3, 0.2, -0.25, -0.25, 0.35,0.25},
{0.25, -0.35, -0.25, 0.3, -0.2,0.25},
{0.25, 0.2, -0.25, 0.3, 0.35,0.25},
},},
sounds = default.node_sound_stone_defaults(),
})
function get_face(pos,ppos,pvect)
ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z}
if pvect.x>0 then
@ -371,8 +343,16 @@ minetest.register_node("technic:frame_motor6",{
end
})
function add_table(table,toadd)
local i=1
while true do
o=table[i]
if o==toadd then return end
if o==nil then break end
i=i+1
end
table[i]=toadd
end
function move_nodes_vect(poslist,vect)
for _,pos in ipairs(poslist) do
@ -386,6 +366,19 @@ function move_nodes_vect(poslist,vect)
nodelist[#(nodelist)+1]={pos=pos,node=node,meta=meta}
minetest.env:remove_node(pos)
end
objects={}
for _,pos in ipairs(poslist) do
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
add_table(objects,object)
end
end
for _,obj in ipairs(objects) do
obj:setpos(addVect(obj:getpos(),vect))
if obj:get_luaentity().name == "pipeworks:tubed_item" then
le=obj:get_luaentity()
le.start_pos=addVect(le.start_pos,vect)
end
end
for _,n in ipairs(nodelist) do
local npos=addVect(n.pos,vect)
minetest.env:set_node(npos,n.node)