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https://github.com/minetest-mods/technic.git
synced 2025-06-30 23:30:38 +02:00
Localize most variables
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@ -3,44 +3,6 @@ local chainsaw_max_charge = 30000 -- 30000 - Maximum charge of the saw
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local chainsaw_charge_per_node = 12 -- 12 - Gives 2500 nodes on a single charge (about 50 complete normal trees)
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local chainsaw_leaves = true -- true - Cut down entire trees, leaves and all
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local S = technic.getter
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technic.register_power_tool("technic:chainsaw", chainsaw_max_charge)
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minetest.register_tool("technic:chainsaw", {
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description = S("Chainsaw"),
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inventory_image = "technic_chainsaw.png",
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local meta = get_item_meta(itemstack:get_metadata())
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if not meta or not meta.charge then
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return
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end
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-- Send current charge to digging function so that the chainsaw will stop after digging a number of nodes.
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if meta.charge < chainsaw_charge_per_node then
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return
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end
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local pos = minetest.get_pointed_thing_position(pointed_thing, above)
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meta.charge = chainsaw_dig_it(pos, user, meta.charge)
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technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge)
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itemstack:set_metadata(set_item_meta(meta))
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'technic:chainsaw',
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recipe = {
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{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
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{'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'},
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{'', '', 'default:copper_ingot'},
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}
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})
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-- The default stuff
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local timber_nodenames={["default:jungletree"] = true,
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["default:papyrus"] = true,
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@ -155,55 +117,17 @@ if( minetest.get_modpath("farming_plus") ~= nil ) then
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end
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end
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local S = technic.getter
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technic.register_power_tool("technic:chainsaw", chainsaw_max_charge)
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-- Table for saving what was sawed down
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local produced
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-- Saw down trees entry point
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chainsaw_dig_it = function(pos, player,current_charge)
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local remaining_charge=current_charge
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-- Save the currently installed dropping mechanism so we can restore it.
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local original_handle_node_drops = minetest.handle_node_drops
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-- A bit of trickery here: use a different node drop callback
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-- and restore the original afterwards.
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minetest.handle_node_drops = chainsaw_handle_node_drops
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-- clear result and start sawing things down
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produced = {}
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remaining_charge = recursive_dig(pos, remaining_charge, player)
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minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
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-- Restore the original noder drop handler
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minetest.handle_node_drops = original_handle_node_drops
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-- Now drop items for the player
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local number, produced_item, p
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for produced_item,number in pairs(produced) do
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--print("ADDING ITEM: " .. produced_item .. " " .. number)
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-- Drop stacks of 99 or less
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p = {
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x = pos.x + math.random()*4,
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y = pos.y,
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z = pos.z + math.random()*4
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}
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while number > 99 do
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minetest.env:add_item(p, produced_item .. " 99")
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p = {
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x = pos.x + math.random()*4,
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y = pos.y,
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z = pos.z + math.random()*4
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}
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number = number - 99
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end
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minetest.env:add_item(p, produced_item .. " " .. number)
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end
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return remaining_charge
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end
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local produced = nil
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-- Override the default handling routine to be able to count up the
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-- items sawed down so that we can drop them i an nice single stack
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chainsaw_handle_node_drops = function(pos, drops, digger)
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local function chainsaw_handle_node_drops(pos, drops, digger)
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-- Add dropped items to list of collected nodes
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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@ -217,7 +141,7 @@ end
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-- This function does all the hard work. Recursively we dig the node at hand
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-- if it is in the table and then search the surroundings for more stuff to dig.
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recursive_dig = function(pos, remaining_charge, player)
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local function recursive_dig(pos, remaining_charge, player)
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local node=minetest.env:get_node(pos)
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local i=1
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-- Lookup node name in timber table:
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@ -277,3 +201,81 @@ recursive_dig = function(pos, remaining_charge, player)
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return remaining_charge
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end
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-- Saw down trees entry point
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local function chainsaw_dig_it(pos, player,current_charge)
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local remaining_charge=current_charge
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-- Save the currently installed dropping mechanism so we can restore it.
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local original_handle_node_drops = minetest.handle_node_drops
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-- A bit of trickery here: use a different node drop callback
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-- and restore the original afterwards.
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minetest.handle_node_drops = chainsaw_handle_node_drops
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-- clear result and start sawing things down
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produced = {}
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remaining_charge = recursive_dig(pos, remaining_charge, player)
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minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
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-- Restore the original noder drop handler
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minetest.handle_node_drops = original_handle_node_drops
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-- Now drop items for the player
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local number, produced_item, p
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for produced_item,number in pairs(produced) do
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--print("ADDING ITEM: " .. produced_item .. " " .. number)
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-- Drop stacks of 99 or less
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p = {
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x = pos.x + math.random()*4,
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y = pos.y,
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z = pos.z + math.random()*4
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}
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while number > 99 do
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minetest.env:add_item(p, produced_item .. " 99")
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p = {
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x = pos.x + math.random()*4,
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y = pos.y,
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z = pos.z + math.random()*4
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}
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number = number - 99
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end
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minetest.env:add_item(p, produced_item .. " " .. number)
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end
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return remaining_charge
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end
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minetest.register_tool("technic:chainsaw", {
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description = S("Chainsaw"),
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inventory_image = "technic_chainsaw.png",
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local meta = minetest.deserialize(itemstack:get_metadata())
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if not meta or not meta.charge then
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return
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end
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-- Send current charge to digging function so that the chainsaw will stop after digging a number of nodes.
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if meta.charge < chainsaw_charge_per_node then
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return
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end
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local pos = minetest.get_pointed_thing_position(pointed_thing, above)
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meta.charge = chainsaw_dig_it(pos, user, meta.charge)
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technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge)
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itemstack:set_metadata(minetest.serialize(meta))
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'technic:chainsaw',
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recipe = {
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{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
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{'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'},
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{'', '', 'default:copper_ingot'},
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}
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})
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