add quarry-quota per player: 4 blocks/second per default

This commit is contained in:
Thomas Rudin 2018-12-14 08:31:14 +01:00
parent 8bcc8f6a44
commit 6104383fa5

View File

@ -17,6 +17,31 @@ local quarry_max_depth = 100
local quarry_demand = 10000
local quarry_eject_dir = vector.new(0, 1, 0)
-- per player quota
local quota_map = {}
local timer = 0
-- quota reset timer
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 1 then return end
timer=0
-- reset quota map
quota_map = {}
-- this many blocks per second
local init_quota = minetest.settings:get("technic.quarry.quota") or 4
local players = minetest.get_connected_players()
for i, player in pairs(players) do
local name = player:get_player_name()
quota_map[name] = init_quota
end
end)
local function set_quarry_formspec(meta)
local radius = meta:get_int("size")
local formspec = "size[6,4.3]"..
@ -111,6 +136,8 @@ end
local function quarry_run(pos, node)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local inv = meta:get_inventory()
-- initialize cache for the case we load an older world
inv:set_size("cache", 12)
@ -120,7 +147,18 @@ local function quarry_run(pos, node)
meta:set_int("purge_on", 1)
end
if meta:get_int("enabled") and meta:get_int("HV_EU_input") >= quarry_demand and meta:get_int("purge_on") == 0 then
local digging_allowed = false
local quota = quota_map[owner]
if quota and quota > 0 then
-- decrement quota
quota = quota - 1
quota_map[owner] = quota
digging_allowed = true
end
if digging_allowed and meta:get_int("enabled") and meta:get_int("HV_EU_input") >= quarry_demand and meta:get_int("purge_on") == 0 then
local pdir = minetest.facedir_to_dir(node.param2)
if pdir.y ~= 0 then
-- faces up or down, not valid, otherwise depth-check would run endless and hang up the server