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Update chest definitions to current minetest_game definitions
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@ -264,11 +264,54 @@ function technic.chests:definition(name, data)
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on_metadata_inventory_move = self.on_inv_move,
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on_metadata_inventory_move = self.on_inv_move,
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on_metadata_inventory_put = self.on_inv_put,
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on_metadata_inventory_put = self.on_inv_put,
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on_metadata_inventory_take = self.on_inv_take,
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on_metadata_inventory_take = self.on_inv_take,
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on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "main", drops)
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drops[#drops+1] = "default:chest"
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minetest.remove_node(pos)
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return drops
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end,
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}
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}
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if data.locked then
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if data.locked then
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def.allow_metadata_inventory_move = self.inv_move
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def.allow_metadata_inventory_move = self.inv_move
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def.allow_metadata_inventory_put = self.inv_put
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def.allow_metadata_inventory_put = self.inv_put
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def.allow_metadata_inventory_take = self.inv_take
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def.allow_metadata_inventory_take = self.inv_take
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def.on_blast = function() end,
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def.on_key_use = function(pos, player)
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local secret = minetest.get_meta(pos):get_string("key_lock_secret")
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local itemstack = player:get_wielded_item()
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local key_meta = minetest.parse_json(itemstack:get_metadata())
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if secret ~= key_meta.secret then
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return
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end
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minetest.show_formspec(
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player:get_player_name(),
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"default:chest_locked",
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get_locked_chest_formspec(pos)
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)
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end,
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def.on_skeleton_key_use = function(pos, player, newsecret)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local name = player:get_player_name()
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-- verify placer is owner of lockable chest
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if owner ~= name then
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minetest.record_protection_violation(pos, name)
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minetest.chat_send_player(name, "You do not own this chest.")
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return nil
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end
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local secret = meta:get_string("key_lock_secret")
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if secret == "" then
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secret = newsecret
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meta:set_string("key_lock_secret", secret)
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end
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return secret, "a locked chest", owner
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end,
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end
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end
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return def
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return def
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end
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end
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