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Fix cycling power drain on the forcefield. Now it disables itself if no power.
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@ -4,6 +4,8 @@
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-- Forcefields are powerful barriers but they consume huge amounts of power.
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-- Forcefields are powerful barriers but they consume huge amounts of power.
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-- Forcefield Generator is a HV machine.
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-- Forcefield Generator is a HV machine.
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-- How expensive is the generator? Leaves room for upgrades lowering the power drain?
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local forcefield_power_drain = 10 -- default 10
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local forcefield_update_interval = 1
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local forcefield_update_interval = 1
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minetest.register_craft({
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minetest.register_craft({
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@ -107,7 +109,7 @@ local forcefield_check = function(pos)
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local power_requirement
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local power_requirement
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if enabled == 1 then
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if enabled == 1 then
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power_requirement = math.floor(4*math.pi*math.pow(meta:get_int("range"), 2)) * 1
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power_requirement = math.floor(4*math.pi*math.pow(meta:get_int("range"), 2)) * forcefield_power_drain
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else
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else
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power_requirement = eu_demand
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power_requirement = eu_demand
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end
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end
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@ -115,10 +117,10 @@ local forcefield_check = function(pos)
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if eu_input == 0 then
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if eu_input == 0 then
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meta:set_string("infotext", "Forcefield Generator Unpowered")
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meta:set_string("infotext", "Forcefield Generator Unpowered")
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meta:set_int("HV_EU_demand", 100)
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meta:set_int("HV_EU_demand", 100)
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meta:set_int("enabled", 0)
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if node.name == "technic:forcefield_emitter_on" then
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if node.name == "technic:forcefield_emitter_on" then
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remove_forcefield(pos, meta:get_int("range"))
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remove_forcefield(pos, meta:get_int("range"))
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hacky_swap_node(pos, "technic:forcefield_emitter_off")
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hacky_swap_node(pos, "technic:forcefield_emitter_off")
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meta:set_int("enabled", 0)
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end
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end
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elseif eu_input == power_requirement then
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elseif eu_input == power_requirement then
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if meta:get_int("enabled") == 1 then
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if meta:get_int("enabled") == 1 then
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