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Switch nuclear reactor to a lead shield
The reactor originaly used a stainless steel shield only because lead wasn't yet available. Stainless steel shields are automatically converted to lead shields for legacy reasons.
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@ -110,18 +110,17 @@ section through the middle:
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CCCC CCCC
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CCCC CCCC
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CBBB BBBC
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CBBB BBBC
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CBSS SSBC
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CBLL LLBC
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CBSWWWSBC
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CBLWWWLBC
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CBSW#WSBC
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CBLW#WLBC
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CBSW|WSBC
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CBLW|WLBC
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CBSS|SSBC
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CBLL|LLBC
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CBBB|BBBC
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CBBB|BBBC
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CCCC|CCCC
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CCCC|CCCC
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C = Concrete, B = Blast-resistant concrete, S = Stainless Steel,
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C = Concrete, B = Blast-resistant concrete, L = Lead,
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W = water node, # = reactor core, | = HV cable
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W = water node, # = reactor core, | = HV cable
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The man-hole and the HV cable are only in the middle, and the man-hole
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The man-hole is optional (but necessary for refueling).
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is optional.
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For the reactor to operate and not melt down, it insists on the inner
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For the reactor to operate and not melt down, it insists on the inner
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7x7x7 portion (from the core out to the blast-resistant concrete)
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7x7x7 portion (from the core out to the blast-resistant concrete)
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@ -139,6 +138,9 @@ be mandatory, and for historical reasons (that it predates the
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implementation of radiation) it needs to continue being adequate
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implementation of radiation) it needs to continue being adequate
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shielding of legacy reactors. If it ever ceases to be adequate
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shielding of legacy reactors. If it ever ceases to be adequate
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shielding for new reactors, legacy ones should be grandfathered.
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shielding for new reactors, legacy ones should be grandfathered.
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For legacy reasons, if the reactor has a stainless steel layer instead
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of a lead layer it will be converted to a lead layer.
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--]]
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--]]
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local function reactor_structure_badness(pos)
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local function reactor_structure_badness(pos)
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local vm = VoxelManip()
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local vm = VoxelManip()
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@ -149,11 +151,12 @@ local function reactor_structure_badness(pos)
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local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge})
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local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge})
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local c_blast_concrete = minetest.get_content_id("technic:blast_resistant_concrete")
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local c_blast_concrete = minetest.get_content_id("technic:blast_resistant_concrete")
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local c_stainless_steel = minetest.get_content_id("technic:stainless_steel_block")
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local c_lead = minetest.get_content_id("technic:lead_block")
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local c_steel = minetest.get_content_id("technic:stainless_steel_block")
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local c_water_source = minetest.get_content_id("default:water_source")
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local c_water_source = minetest.get_content_id("default:water_source")
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local c_water_flowing = minetest.get_content_id("default:water_flowing")
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local c_water_flowing = minetest.get_content_id("default:water_flowing")
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local blastlayer, steellayer, waterlayer = 0, 0, 0
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local blast_layer, steel_layer, lead_layer, water_layer = 0, 0, 0, 0
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for z = pos1.z, pos2.z do
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for z = pos1.z, pos2.z do
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for y = pos1.y, pos2.y do
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for y = pos1.y, pos2.y do
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@ -163,28 +166,51 @@ local function reactor_structure_badness(pos)
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y == pos1.y or y == pos2.y or
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y == pos1.y or y == pos2.y or
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z == pos1.z or z == pos2.z then
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z == pos1.z or z == pos2.z then
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if cid == c_blast_concrete then
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if cid == c_blast_concrete then
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blastlayer = blastlayer + 1
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blast_layer = blast_layer + 1
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end
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end
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elseif x == pos1.x+1 or x == pos2.x-1 or
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elseif x == pos1.x+1 or x == pos2.x-1 or
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y == pos1.y+1 or y == pos2.y-1 or
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y == pos1.y+1 or y == pos2.y-1 or
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z == pos1.z+1 or z == pos2.z-1 then
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z == pos1.z+1 or z == pos2.z-1 then
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if cid == c_stainless_steel then
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if cid == c_lead then
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steellayer = steellayer + 1
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lead_layer = lead_layer + 1
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elseif cid == c_steel then
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steel_layer = steel_layer + 1
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end
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end
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elseif x == pos1.x+2 or x == pos2.x-2 or
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elseif x == pos1.x+2 or x == pos2.x-2 or
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y == pos1.y+2 or y == pos2.y-2 or
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y == pos1.y+2 or y == pos2.y-2 or
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z == pos1.z+2 or z == pos2.z-2 then
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z == pos1.z+2 or z == pos2.z-2 then
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if cid == c_water_source or cid == c_water_flowing then
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if cid == c_water_source or cid == c_water_flowing then
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waterlayer = waterlayer + 1
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water_layer = water_layer + 1
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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if waterlayer > 25 then waterlayer = 25 end
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if steellayer > 96 then steellayer = 96 end
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if steel_layer >= 96 then
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if blastlayer > 216 then blastlayer = 216 end
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for z = pos1.z+1, pos2.z-1 do
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return (25 - waterlayer) + (96 - steellayer) + (216 - blastlayer)
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for y = pos1.y+1, pos2.y-1 do
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for x = pos1.x+1, pos2.x-1 do
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local vi = area:index(x, y, z)
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if x == pos1.x+1 or x == pos2.x-1 or
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y == pos1.y+1 or y == pos2.y-1 or
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z == pos1.z+1 or z == pos2.z-1 then
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if data[vi] == c_steel then
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data[vi] = c_lead
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end
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end
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end
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end
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end
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vm:set_data(data)
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vm:write_to_map()
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lead_layer = steel_layer
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end
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if water_layer > 25 then water_layer = 25 end
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if lead_layer > 96 then lead_layer = 96 end
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if blast_layer > 216 then blast_layer = 216 end
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return (25 - water_layer) + (96 - lead_layer) + (216 - blast_layer)
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end
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end
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