Merge remote-tracking branch 'upstream/master'

This commit is contained in:
NathanSalapat 2016-03-29 07:15:56 -05:00
commit 8d554d2e21
46 changed files with 636 additions and 848 deletions

View File

@ -7,11 +7,14 @@ technic.concrete_posts = {}
-- Boilerplate to support localized strings if intllib mod is installed. -- Boilerplate to support localized strings if intllib mod is installed.
local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
minetest.register_alias("technic:concrete_post", "technic:concrete_post0") for i = 0, 31 do
minetest.register_alias("technic:concrete_post32", "technic:concrete_post12") minetest.register_alias("technic:concrete_post"..i,
minetest.register_alias("technic:concrete_post33", "technic:concrete_post3") "technic:concrete_post")
minetest.register_alias("technic:concrete_post34", "technic:concrete_post28") end
minetest.register_alias("technic:concrete_post35", "technic:concrete_post19") for i = 32, 63 do
minetest.register_alias("technic:concrete_post"..i,
"technic:concrete_post_with_platform")
end
local steel_ingot local steel_ingot
if minetest.get_modpath("technic_worldgen") then if minetest.get_modpath("technic_worldgen") then
@ -41,17 +44,17 @@ minetest.register_craft({
minetest.register_craft({ minetest.register_craft({
output = 'technic:concrete_post_platform 6', output = 'technic:concrete_post_platform 6',
recipe = { recipe = {
{'technic:concrete','technic:concrete_post0','technic:concrete'}, {'technic:concrete','technic:concrete_post','technic:concrete'},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'technic:concrete_post0 12', output = 'technic:concrete_post 12',
recipe = { recipe = {
{'default:stone','technic:rebar','default:stone'}, {'default:stone','technic:rebar','default:stone'},
{'default:stone','technic:rebar','default:stone'}, {'default:stone','technic:rebar','default:stone'},
{'default:stone','technic:rebar','default:stone'}, {'default:stone','technic:rebar','default:stone'},
} }
}) })
minetest.register_craft({ minetest.register_craft({
@ -63,13 +66,6 @@ minetest.register_craft({
} }
}) })
local box_platform = {-0.5, 0.3, -0.5, 0.5, 0.5, 0.5}
local box_center = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
local box_x1 = {0, -0.3, -0.1, 0.5, 0.3, 0.1}
local box_z1 = {-0.1, -0.3, 0, 0.1, 0.3, 0.5}
local box_x2 = {0, -0.3, -0.1, -0.5, 0.3, 0.1}
local box_z2 = {-0.1, -0.3, 0, 0.1, 0.3, -0.5}
minetest.register_craftitem(":technic:rebar", { minetest.register_craftitem(":technic:rebar", {
description = S("Rebar"), description = S("Rebar"),
inventory_image = "technic_rebar.png", inventory_image = "technic_rebar.png",
@ -80,27 +76,29 @@ minetest.register_node(":technic:concrete", {
tiles = {"technic_concrete_block.png",}, tiles = {"technic_concrete_block.png",},
groups = {cracky=1, level=2, concrete=1}, groups = {cracky=1, level=2, concrete=1},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
after_place_node = function(pos, placer, itemstack)
technic.update_posts(pos, false)
end,
after_dig_node = function (pos, oldnode, oldmetadata, digger)
technic.update_posts(pos, false)
end,
}) })
minetest.register_node(":technic:blast_resistant_concrete", { minetest.register_node(":technic:blast_resistant_concrete", {
description = S("Blast-resistant Concrete Block"), description = S("Blast-resistant Concrete Block"),
tiles = {"technic_blast_resistant_concrete_block.png",}, tiles = {"technic_blast_resistant_concrete_block.png",},
groups={cracky=1, level=3, concrete=1}, groups = {cracky=1, level=3, concrete=1},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
after_place_node = function(pos, player, itemstack) on_blast = function(pos, intensity)
technic.update_posts(pos, false) if intensity > 1 then
end, minetest.remove_node(pos)
after_dig_node = function (pos, oldnode, oldmetadata, digger) minetest.add_item(pos, "technic:blast_resistant_concrete")
technic.update_posts(pos, false) end
end, end,
}) })
local box_platform = {-0.5, 0.3, -0.5, 0.5, 0.5, 0.5}
local box_post = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
local box_front = {-0.1, -0.3, 0, 0.1, 0.3, -0.5}
local box_back = {-0.1, -0.3, 0, 0.1, 0.3, 0.5}
local box_left = {0, -0.3, -0.1, -0.5, 0.3, 0.1}
local box_right = {0, -0.3, -0.1, 0.5, 0.3, 0.1}
minetest.register_node(":technic:concrete_post_platform", { minetest.register_node(":technic:concrete_post_platform", {
description = S("Concrete Post Platform"), description = S("Concrete Post Platform"),
tiles = {"technic_concrete_block.png",}, tiles = {"technic_concrete_block.png",},
@ -114,161 +112,45 @@ minetest.register_node(":technic:concrete_post_platform", {
}, },
on_place = function (itemstack, placer, pointed_thing) on_place = function (itemstack, placer, pointed_thing)
local node = minetest.get_node(pointed_thing.under) local node = minetest.get_node(pointed_thing.under)
if not technic.concrete_posts[node.name] then if node.name ~= "technic:concrete_post" then
return minetest.item_place_node(itemstack, placer, pointed_thing) return minetest.item_place_node(itemstack, placer, pointed_thing)
end end
local links = technic.concrete_posts[node.name] minetest.set_node(pointed_thing.under, {name="technic:concrete_post_with_platform"})
if links[6] ~= 0 then -- The post already has a platform
return minetest.item_place_node(itemstack, placer, pointed_thing)
end
local id = technic.get_post_id({links[1], links[2], links[3], links[4], links[5], 1})
minetest.set_node(pointed_thing.under, {name="technic:concrete_post"..id})
itemstack:take_item() itemstack:take_item()
placer:set_wielded_item(itemstack) placer:set_wielded_item(itemstack)
return itemstack return itemstack
end, end,
}) })
local function gen_post_nodebox(x1, x2, z1, z2, y, platform)
local box
local xx = x1 + x2
local zz = z1 + z2
if ((xx == 2 and zz == 0) or (xx == 0 and zz == 2)) and y == 0 then
box = {}
else
box = {box_center}
end
if x1 ~= 0 then
table.insert(box, box_x1)
end
if x2 ~= 0 then
table.insert(box, box_x2)
end
if z1 ~= 0 then
table.insert(box, box_z1)
end
if z2 ~= 0 then
table.insert(box, box_z2)
end
if platform ~= 0 then
table.insert(box, box_platform)
end
return box
end
local function dig_post_with_platform(pos, oldnode, oldmetadata)
oldnode.name = "technic:concrete_post0"
minetest.set_node(pos, oldnode)
technic.update_posts(pos, true)
end
function technic.posts_should_connect(pos)
local node = minetest.get_node(pos)
if technic.concrete_posts[node.name] then
return "post"
elseif minetest.get_item_group(node.name, "concrete") ~= 0 then
return "block"
end
end
function technic.get_post_id(links)
return (links[1] * 1) + (links[2] * 2)
+ (links[3] * 4) + (links[4] * 8)
+ (links[5] * 16) + (links[6] * 32)
end
function technic.update_posts(pos, set, secondrun)
local node = minetest.get_node(pos)
local link_positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
{x=pos.x, y=pos.y-1, z=pos.z},
{x=pos.x, y=pos.y+1, z=pos.z},
}
local links = {0, 0, 0, 0, 0, 0}
for i, link_pos in pairs(link_positions) do
local connecttype = technic.posts_should_connect(link_pos)
if connecttype then
links[i] = 1
-- Have posts next to us update theirselves,
-- but only once. (We don't want to start an
-- infinite loop of updates)
if not secondrun and connecttype == "post" then
technic.update_posts(link_pos, true, true)
end
end
end
if links[5] == 1 or links[6] == 1 then
links[5] = 1
links[6] = 0
end
-- We don't want to set ourselves if we have been removed or we are
-- updating a concrete node
if set then
-- Preserve platform
local oldlinks = technic.concrete_posts[node.name]
if oldlinks then
links[6] = oldlinks[6]
end
minetest.set_node(pos, {name="technic:concrete_post"
..technic.get_post_id(links)})
end
end
for x1 = 0, 1 do
for x2 = 0, 1 do
for z1 = 0, 1 do
for z2 = 0, 1 do
for y = 0, 1 do
for platform = 0, 1 do for platform = 0, 1 do
local links = {x1, x2, z1, z2, y, platform} local after_dig_node = nil
local id = technic.get_post_id(links) if platform == 1 then
technic.concrete_posts["technic:concrete_post"..id] = links after_dig_node = function(pos, old_node)
old_node.name = "technic:concrete_post"
local groups = {cracky=1, level=2, concrete_post=1} minetest.set_node(pos, old_node)
if id ~= 0 then
groups.not_in_creative_inventory = 1
end
local drop = "technic:concrete_post0"
local after_dig_node = function(pos, oldnode, oldmetadata, digger)
technic.update_posts(pos, false)
end
if platform ~= 0 then
drop = "technic:concrete_post_platform"
after_dig_node = function(pos, oldnode, oldmetadata, digger)
dig_post_with_platform(pos, oldnode, oldmetadata)
end end
end end
minetest.register_node(":technic:concrete_post"..id, { minetest.register_node(":technic:concrete_post"..(platform == 1 and "_with_platform" or ""), {
description = S("Concrete Post"), description = S("Concrete Post"),
tiles = {"technic_concrete_block.png"}, tiles = {"technic_concrete_block.png"},
groups = groups, groups = {cracky=1, level=2, concrete_post=1, not_in_creative_inventory=platform},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
drop = drop, drop = (platform == 1 and "technic:concrete_post_platform" or
"technic:concrete_post"),
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
drawtype = "nodebox", drawtype = "nodebox",
connects_to = {"group:concrete", "group:concrete_post"},
node_box = { node_box = {
type = "fixed", type = "connected",
fixed = gen_post_nodebox(x1, x2, z1, z2, y, platform), fixed = {box_post, (platform == 1 and box_platform or nil)},
connect_front = box_front,
connect_back = box_back,
connect_left = box_left,
connect_right = box_right,
}, },
after_place_node = function(pos, placer, itemstack)
technic.update_posts(pos, true)
end,
after_dig_node = after_dig_node, after_dig_node = after_dig_node,
}) })
end end
end
end
end
end
end

View File

@ -1,27 +1,38 @@
--load config local digit_sep_esc
local sepchar = nil
do do
local sepcode = technic.config:get("thousand_separator") local sep = technic.config:get("digit_separator")
--default is SI style sep = tonumber(sep) and string.char(sep) or sep or " "
sepchar = sepcode and string.char(sepcode) or " " -- Escape for gsub
baresepchar = sepchar for magic in ("().%+-*?[^$"):gmatch(".") do
--handling if sepchar is magic... if sep == magic then
for magic in string.gmatch("().%+-*?[^$", ".") do sep = "%"..sep
if sepchar == magic then sepchar = "%"..sepchar end end
end end
digit_sep_esc = sep
end end
-- Only changes name, keeps other params
function technic.pretty_num(num)
local str, k = tostring(num), nil
repeat
str, k = str:gsub("^(-?%d+)(%d%d%d)", "%1"..digit_sep_esc.."%2")
until k == 0
return str
end
--- Same as minetest.swap_node, but only changes name
-- and doesn't re-set if already set.
function technic.swap_node(pos, name) function technic.swap_node(pos, name)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if node.name ~= name then if node.name ~= name then
node.name = name node.name = name
minetest.swap_node(pos, node) minetest.swap_node(pos, node)
end end
return node.name
end end
-- Fully charge RE chargeable item.
--- Fully charge RE chargeable item.
-- Must be defined early to reference in item definitions. -- Must be defined early to reference in item definitions.
function technic.refill_RE_charge(stack) function technic.refill_RE_charge(stack)
local max_charge = technic.power_tools[stack:get_name()] local max_charge = technic.power_tools[stack:get_name()]
@ -33,35 +44,83 @@ function technic.refill_RE_charge(stack)
return stack return stack
end end
local function resolve_name(function_name)
local a = _G
for key in string.gmatch(function_name, "([^%.]+)(%.?)") do
if a[key] then
a = a[key]
else
return nil
end
end
return a
end
function technic.function_exists(function_name) -- If the node is loaded, returns it. If it isn't loaded, load it and return nil.
return type(resolve_name(function_name)) == 'function'
end
-- if the node is loaded, returns it. If it isn't loaded, load it and return nil.
function technic.get_or_load_node(pos) function technic.get_or_load_node(pos)
local node_or_nil = minetest.get_node_or_nil(pos) local node = minetest.get_node_or_nil(pos)
if node_or_nil then return node_or_nil end if node then return node end
local vm = VoxelManip() local vm = VoxelManip()
local MinEdge, MaxEdge = vm:read_from_map(pos, pos) local MinEdge, MaxEdge = vm:read_from_map(pos, pos)
return nil return nil
end end
function technic.prettynum(num)
local str, k = tostring(num), nil technic.tube_inject_item = pipeworks.tube_inject_item or function(pos, start_pos, velocity, item)
repeat local tubed = pipeworks.tube_item(vector.new(pos), item)
str, k = str:gsub("^(-?%d+)(%d%d%d)", "%1"..sepchar.."%2") tubed:get_luaentity().start_pos = vector.new(start_pos)
until k == 0 tubed:setvelocity(velocity)
return str tubed:setacceleration(vector.new(0, 0, 0))
end end
-- Based on code by Uberi: https://gist.github.com/Uberi/3125280
function technic.trace_node_ray(pos, dir, range)
local p = vector.round(pos)
local x_step, y_step, z_step = 0, 0, 0
local x_component, y_component, z_component = 0, 0, 0
local x_intersect, y_intersect, z_intersect = 0, 0, 0
if dir.x == 0 then
x_intersect = math.huge
elseif dir.x > 0 then
x_step = 1
x_component = 1 / dir.x
x_intersect = x_component
else
x_step = -1
x_component = 1 / -dir.x
end
if dir.y == 0 then
y_intersect = math.huge
elseif dir.y > 0 then
y_step = 1
y_component = 1 / dir.y
y_intersect = y_component
else
y_step = -1
y_component = 1 / -dir.y
end
if dir.z == 0 then
z_intersect = math.huge
elseif dir.z > 0 then
z_step = 1
z_component = 1 / dir.z
z_intersect = z_component
else
z_step = -1
z_component = 1 / -dir.z
end
return function()
if x_intersect < y_intersect then
if x_intersect < z_intersect then
p.x = p.x + x_step
x_intersect = x_intersect + x_component
else
p.z = p.z + z_step
z_intersect = z_intersect + z_component
end
elseif y_intersect < z_intersect then
p.y = p.y + y_step
y_intersect = y_intersect + y_component
else
p.z = p.z + z_step
z_intersect = z_intersect + z_component
end
if vector.distance(pos, p) > range then
return nil
end
return p
end
end

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@ -2,22 +2,18 @@
-- namespace: technic -- namespace: technic
-- (c) 2012-2013 by RealBadAngel <mk@realbadangel.pl> -- (c) 2012-2013 by RealBadAngel <mk@realbadangel.pl>
local load_start = os.clock()
technic = rawget(_G, "technic") or {} technic = rawget(_G, "technic") or {}
technic.creative_mode = minetest.setting_getbool("creative_mode") technic.creative_mode = minetest.setting_getbool("creative_mode")
technic.tube_inject_item = pipeworks.tube_inject_item or function (pos, start_pos, velocity, item)
local tubed = pipeworks.tube_item(vector.new(pos), item)
tubed:get_luaentity().start_pos = vector.new(start_pos)
tubed:setvelocity(velocity)
tubed:setacceleration(vector.new(0, 0, 0))
end
local load_start = os.clock()
local modpath = minetest.get_modpath("technic") local modpath = minetest.get_modpath("technic")
technic.modpath = modpath technic.modpath = modpath
-- Boilerplate to support intllib -- Boilerplate to support intllib
if minetest.get_modpath("intllib") then if rawget(_G, "intllib") then
technic.getter = intllib.Getter() technic.getter = intllib.Getter()
else else
technic.getter = function(s,a,...)if a==nil then return s end a={a,...}return s:gsub("(@?)@(%(?)(%d+)(%)?)",function(e,o,n,c)if e==""then return a[tonumber(n)]..(o==""and c or"")else return"@"..o..n..c end end) end technic.getter = function(s,a,...)if a==nil then return s end a={a,...}return s:gsub("(@?)@(%(?)(%d+)(%)?)",function(e,o,n,c)if e==""then return a[tonumber(n)]..(o==""and c or"")else return"@"..o..n..c end end) end

View File

@ -22,9 +22,6 @@ technic.legacy_nodenames = {
["technic:compressor"] = "technic:lv_compressor", ["technic:compressor"] = "technic:lv_compressor",
["technic:compressor_active"] = "technic:lv_compressor_active", ["technic:compressor_active"] = "technic:lv_compressor_active",
["technic:hv_battery_box"] = "technic:hv_battery_box0", ["technic:hv_battery_box"] = "technic:hv_battery_box0",
["technic:hv_cable"] = "technic:hv_cable0",
["technic:lv_cable"] = "technic:lv_cable0",
["technic:mv_cable"] = "technic:mv_cable0",
["technic:mv_battery_box"] = "technic:mv_battery_box0", ["technic:mv_battery_box"] = "technic:mv_battery_box0",
["technic:generator"] = "technic:lv_generator", ["technic:generator"] = "technic:lv_generator",
["technic:generator_active"] = "technic:lv_generator_active", ["technic:generator_active"] = "technic:lv_generator_active",
@ -36,3 +33,9 @@ for old, new in pairs(technic.legacy_nodenames) do
minetest.register_alias(old, new) minetest.register_alias(old, new)
end end
for i = 0, 63 do
minetest.register_alias("technic:hv_cable"..i, "technic:hv_cable")
minetest.register_alias("technic:mv_cable"..i, "technic:mv_cable")
minetest.register_alias("technic:lv_cable"..i, "technic:lv_cable")
end

View File

@ -4,7 +4,7 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:mv_battery_box0', 'technic:mv_battery_box0', 'technic:mv_battery_box0'}, {'technic:mv_battery_box0', 'technic:mv_battery_box0', 'technic:mv_battery_box0'},
{'technic:mv_battery_box0', 'technic:hv_transformer', 'technic:mv_battery_box0'}, {'technic:mv_battery_box0', 'technic:hv_transformer', 'technic:mv_battery_box0'},
{'', 'technic:hv_cable0', ''}, {'', 'technic:hv_cable', ''},
} }
}) })

View File

@ -1,9 +1,9 @@
minetest.register_craft({ minetest.register_craft({
output = 'technic:hv_cable0 3', output = 'technic:hv_cable 3',
recipe = { recipe = {
{'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting'}, {'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting'},
{'technic:mv_cable0', 'technic:mv_cable0', 'technic:mv_cable0'}, {'technic:mv_cable', 'technic:mv_cable', 'technic:mv_cable'},
{'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting'}, {'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting'},
} }
}) })

View File

@ -15,7 +15,7 @@ minetest.register_craft({
recipe = { recipe = {
{"default:mese", "technic:motor", "default:mese" }, {"default:mese", "technic:motor", "default:mese" },
{"technic:deployer_off", "technic:machine_casing", "technic:deployer_off"}, {"technic:deployer_off", "technic:machine_casing", "technic:deployer_off"},
{"default:mese", "technic:hv_cable0", "default:mese" }, {"default:mese", "technic:hv_cable", "default:mese" },
} }
}) })
@ -195,7 +195,7 @@ end
minetest.register_node("technic:forcefield_emitter_off", { minetest.register_node("technic:forcefield_emitter_off", {
description = S("%s Forcefield Emitter"):format("HV"), description = S("%s Forcefield Emitter"):format("HV"),
tiles = {"technic_forcefield_emitter_off.png"}, tiles = {"technic_forcefield_emitter_off.png"},
groups = {cracky = 1, technic_machine = 1}, groups = {cracky = 1, technic_machine = 1, technic_hv = 1},
on_receive_fields = forcefield_receive_fields, on_receive_fields = forcefield_receive_fields,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -215,7 +215,8 @@ minetest.register_node("technic:forcefield_emitter_off", {
minetest.register_node("technic:forcefield_emitter_on", { minetest.register_node("technic:forcefield_emitter_on", {
description = S("%s Forcefield Emitter"):format("HV"), description = S("%s Forcefield Emitter"):format("HV"),
tiles = {"technic_forcefield_emitter_on.png"}, tiles = {"technic_forcefield_emitter_on.png"},
groups = {cracky = 1, technic_machine = 1, not_in_creative_inventory=1}, groups = {cracky = 1, technic_machine = 1, technic_hv = 1,
not_in_creative_inventory=1},
drop = "technic:forcefield_emitter_off", drop = "technic:forcefield_emitter_off",
on_receive_fields = forcefield_receive_fields, on_receive_fields = forcefield_receive_fields,
on_destruct = function(pos) on_destruct = function(pos)

View File

@ -5,7 +5,7 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:carbon_plate', 'technic:mv_generator', 'technic:composite_plate'}, {'technic:carbon_plate', 'technic:mv_generator', 'technic:composite_plate'},
{'pipeworks:tube_1', 'technic:hv_transformer', 'pipeworks:tube_1'}, {'pipeworks:tube_1', 'technic:hv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:hv_cable0', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
} }
}) })

View File

@ -1,34 +1,34 @@
-- The enriched uranium rod driven EU generator. --[[
-- A very large and advanced machine providing vast amounts of power. The enriched uranium rod driven EU generator.
-- Very efficient but also expensive to run as it needs uranium. (10000EU 86400 ticks (one week)) A very large and advanced machine providing vast amounts of power.
-- Provides HV EUs that can be down converted as needed. Very efficient but also expensive to run as it needs uranium.
-- Provides 10000 HV EUs for one week (only counted when loaded).
-- The nuclear reactor core needs water and a protective shield to work.
-- This is checked now and then and if the machine is tampered with... BOOM!
local burn_ticks = 7 * 24 * 60 * 60 -- (seconds). The nuclear reactor core requires a casing of water and a protective
local power_supply = 100000 -- EUs shield to work. This is checked now and then and if the casing is not
local fuel_type = "technic:uranium_fuel" -- The reactor burns this stuff intact the reactor will melt down!
--]]
local burn_ticks = 7 * 24 * 60 * 60 -- Seconds
local power_supply = 100000 -- EUs
local fuel_type = "technic:uranium_fuel" -- The reactor burns this
local S = technic.getter local S = technic.getter
if not vector.length_square then local reactor_desc = S("@1 Nuclear Reactor Core", S("HV")),
vector.length_square = function (v)
return v.x*v.x + v.y*v.y + v.z*v.z
end
end
-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
-- FIXME: Recipe should make more sense like a rod recepticle, steam chamber, HV generator?
minetest.register_craft({ minetest.register_craft({
output = 'technic:hv_nuclear_reactor_core', output = 'technic:hv_nuclear_reactor_core',
recipe = { recipe = {
{'technic:carbon_plate', 'default:obsidian_glass', 'technic:carbon_plate'}, {'technic:carbon_plate', 'default:obsidian_glass', 'technic:carbon_plate'},
{'technic:composite_plate', 'technic:machine_casing', 'technic:composite_plate'}, {'technic:composite_plate', 'technic:machine_casing', 'technic:composite_plate'},
{'technic:stainless_steel_ingot', 'technic:hv_cable0', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
} }
}) })
local generator_formspec = local reactor_formspec =
"invsize[8,9;]".. "invsize[8,9;]"..
"label[0,0;"..S("Nuclear Reactor Rod Compartment").."]".. "label[0,0;"..S("Nuclear Reactor Rod Compartment").."]"..
"list[current_name;src;2,1;3,2;]".. "list[current_name;src;2,1;3,2;]"..
@ -36,103 +36,111 @@ local generator_formspec =
"listring[]" "listring[]"
-- "Boxy sphere" -- "Boxy sphere"
local nodebox = { local node_box = {
{ -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box {-0.353, -0.353, -0.353, 0.353, 0.353, 0.353}, -- Box
{ -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x {-0.495, -0.064, -0.064, 0.495, 0.064, 0.064}, -- Circle +-x
{ -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 }, {-0.483, -0.128, -0.128, 0.483, 0.128, 0.128},
{ -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 }, {-0.462, -0.191, -0.191, 0.462, 0.191, 0.191},
{ -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 }, {-0.433, -0.249, -0.249, 0.433, 0.249, 0.249},
{ -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 }, {-0.397, -0.303, -0.303, 0.397, 0.303, 0.303},
{ -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y {-0.305, -0.396, -0.305, 0.305, 0.396, 0.305}, -- Circle +-y
{ -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 }, {-0.250, -0.432, -0.250, 0.250, 0.432, 0.250},
{ -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 }, {-0.191, -0.461, -0.191, 0.191, 0.461, 0.191},
{ -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 }, {-0.130, -0.482, -0.130, 0.130, 0.482, 0.130},
{ -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 }, {-0.066, -0.495, -0.066, 0.066, 0.495, 0.066},
{ -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z {-0.064, -0.064, -0.495, 0.064, 0.064, 0.495}, -- Circle +-z
{ -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 }, {-0.128, -0.128, -0.483, 0.128, 0.128, 0.483},
{ -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 }, {-0.191, -0.191, -0.462, 0.191, 0.191, 0.462},
{ -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 }, {-0.249, -0.249, -0.433, 0.249, 0.249, 0.433},
{ -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 }, {-0.303, -0.303, -0.397, 0.303, 0.303, 0.397},
} }
local SS_OFF = 0
local SS_DANGER = 1
local SS_CLEAR = 2
local reactor_siren = {} local reactor_siren = {}
local function siren_set_state(pos, newstate) local function siren_set_state(pos, state)
local hpos = minetest.hash_node_position(pos) local hpos = minetest.hash_node_position(pos)
local siren = reactor_siren[hpos] local siren = reactor_siren[hpos]
if not siren then if not siren then
if newstate == "off" then return end if state == SS_OFF then return end
siren = {state="off"} siren = {state=SS_OFF}
reactor_siren[hpos] = siren reactor_siren[hpos] = siren
end end
if newstate == "danger" and siren.state ~= "danger" then if state == SS_DANGER and siren.state ~= SS_DANGER then
if siren.handle then minetest.sound_stop(siren.handle) end if siren.handle then minetest.sound_stop(siren.handle) end
siren.handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_danger_loop", {pos=pos, gain=1.5, loop=true, max_hear_distance=48}) siren.handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_danger_loop",
siren.state = "danger" {pos=pos, gain=1.5, loop=true, max_hear_distance=48})
elseif newstate == "clear" then siren.state = SS_DANGER
elseif state == SS_CLEAR then
if siren.handle then minetest.sound_stop(siren.handle) end if siren.handle then minetest.sound_stop(siren.handle) end
local clear_handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_clear", {pos=pos, gain=1.5, loop=false, max_hear_distance=48}) local clear_handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_clear",
{pos=pos, gain=1.5, loop=false, max_hear_distance=48})
siren.handle = clear_handle siren.handle = clear_handle
siren.state = "clear" siren.state = SS_CLEAR
minetest.after(10, function () minetest.after(10, function()
if siren.handle == clear_handle then if siren.handle ~= clear_handle then return end
minetest.sound_stop(clear_handle) minetest.sound_stop(clear_handle)
if reactor_siren[hpos] == siren then if reactor_siren[hpos] == siren then
reactor_siren[hpos] = nil reactor_siren[hpos] = nil
end
end end
end) end)
elseif newstate == "off" and siren.state ~= "off" then elseif state == SS_OFF and siren.state ~= SS_OFF then
if siren.handle then minetest.sound_stop(siren.handle) end if siren.handle then minetest.sound_stop(siren.handle) end
siren.handle = nil
reactor_siren[hpos] = nil reactor_siren[hpos] = nil
end end
end end
local function siren_danger(pos, meta) local function siren_danger(pos, meta)
meta:set_int("siren", 1) meta:set_int("siren", 1)
siren_set_state(pos, "danger") siren_set_state(pos, SS_DANGER)
end end
local function siren_clear(pos, meta) local function siren_clear(pos, meta)
if meta:get_int("siren") ~= 0 then if meta:get_int("siren") ~= 0 then
siren_set_state(pos, "clear") siren_set_state(pos, SS_CLEAR)
meta:set_int("siren", 0) meta:set_int("siren", 0)
end end
end end
-- The standard reactor structure consists of a 9x9x9 cube. A cross --[[
-- section through the middle: The standard reactor structure consists of a 9x9x9 cube. A cross
-- section through the middle:
-- CCCC CCCC
-- CBBB BBBC CCCC CCCC
-- CBSS SSBC CBBB BBBC
-- CBSWWWSBC CBSS SSBC
-- CBSW#WSBC CBSWWWSBC
-- CBSW|WSBC CBSW#WSBC
-- CBSS|SSBC CBSW|WSBC
-- CBBB|BBBC CBSS|SSBC
-- CCCC|CCCC CBBB|BBBC
-- C = Concrete, B = Blast-resistant concrete, S = Stainless Steel, CCCC|CCCC
-- W = water node, # = reactor core, | = HV cable C = Concrete, B = Blast-resistant concrete, S = Stainless Steel,
-- W = water node, # = reactor core, | = HV cable
-- The man-hole and the HV cable are only in the middle, and the man-hole
-- is optional. The man-hole and the HV cable are only in the middle, and the man-hole
-- is optional.
-- For the reactor to operate and not melt down, it insists on the inner
-- 7x7x7 portion (from the core out to the blast-resistant concrete) For the reactor to operate and not melt down, it insists on the inner
-- being intact. Intactness only depends on the number of nodes of the 7x7x7 portion (from the core out to the blast-resistant concrete)
-- right type in each layer. The water layer must have water in all but being intact. Intactness only depends on the number of nodes of the
-- at most one node; the steel and blast-resistant concrete layers must right type in each layer. The water layer must have water in all but
-- have the right material in all but at most two nodes. The permitted at most one node; the steel and blast-resistant concrete layers must
-- gaps are meant for the cable and man-hole, but can actually be anywhere have the right material in all but at most two nodes. The permitted
-- and contain anything. For the reactor to be useful, a cable must gaps are meant for the cable and man-hole, but can actually be anywhere
-- connect to the core, but it can go in any direction. and contain anything. For the reactor to be useful, a cable must
-- connect to the core, but it can go in any direction.
-- The outer concrete layer of the standard structure is not required
-- for the reactor to operate. It is noted here because it used to The outer concrete layer of the standard structure is not required
-- be mandatory, and for historical reasons (that it predates the for the reactor to operate. It is noted here because it used to
-- implementation of radiation) it needs to continue being adequate be mandatory, and for historical reasons (that it predates the
-- shielding of legacy reactors. If it ever ceases to be adequate implementation of radiation) it needs to continue being adequate
-- shielding for new reactors, legacy ones should be grandfathered. shielding of legacy reactors. If it ever ceases to be adequate
local reactor_structure_badness = function(pos) shielding for new reactors, legacy ones should be grandfathered.
--]]
local function reactor_structure_badness(pos)
local vm = VoxelManip() local vm = VoxelManip()
local pos1 = vector.subtract(pos, 3) local pos1 = vector.subtract(pos, 3)
local pos2 = vector.add(pos, 3) local pos2 = vector.add(pos, 3)
@ -179,14 +187,16 @@ local reactor_structure_badness = function(pos)
return (25 - waterlayer) + (96 - steellayer) + (216 - blastlayer) return (25 - waterlayer) + (96 - steellayer) + (216 - blastlayer)
end end
local function meltdown_reactor(pos)
print("A reactor melted down at "..minetest.pos_to_string(pos)) local function melt_down_reactor(pos)
minetest.log("action", "A reactor melted down at "..minetest.pos_to_string(pos))
minetest.set_node(pos, {name="technic:corium_source"}) minetest.set_node(pos, {name="technic:corium_source"})
end end
minetest.register_abm({ minetest.register_abm({
nodenames = {"technic:hv_nuclear_reactor_core_active"}, nodenames = {"technic:hv_nuclear_reactor_core_active"},
interval = 1, interval = 4,
chance = 1, chance = 1,
action = function (pos, node) action = function (pos, node)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -194,14 +204,14 @@ minetest.register_abm({
local accum_badness = meta:get_int("structure_accumulated_badness") local accum_badness = meta:get_int("structure_accumulated_badness")
if badness == 0 then if badness == 0 then
if accum_badness ~= 0 then if accum_badness ~= 0 then
meta:set_int("structure_accumulated_badness", accum_badness - 1) meta:set_int("structure_accumulated_badness", accum_badness - 4)
siren_clear(pos, meta) siren_clear(pos, meta)
end end
else else
siren_danger(pos, meta) siren_danger(pos, meta)
accum_badness = accum_badness + badness accum_badness = accum_badness + badness
if accum_badness >= 100 then if accum_badness >= 25 then
meltdown_reactor(pos) melt_down_reactor(pos)
else else
meta:set_int("structure_accumulated_badness", accum_badness) meta:set_int("structure_accumulated_badness", accum_badness)
end end
@ -209,40 +219,36 @@ minetest.register_abm({
end, end,
}) })
local run = function(pos, node) local function run(pos, node)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local machine_name = S("Nuclear %s Generator Core"):format("HV")
local burn_time = meta:get_int("burn_time") or 0 local burn_time = meta:get_int("burn_time") or 0
if burn_time >= burn_ticks or burn_time == 0 then if burn_time >= burn_ticks or burn_time == 0 then
local inv = meta:get_inventory() local inv = meta:get_inventory()
if not inv:is_empty("src") then if not inv:is_empty("src") then
local srclist = inv:get_list("src") local src_list = inv:get_list("src")
local correct_fuel_count = 0 local correct_fuel_count = 0
for _, srcstack in pairs(srclist) do for _, src_stack in pairs(src_list) do
if srcstack then if src_stack and src_stack:get_name() == fuel_type then
if srcstack:get_name() == fuel_type then correct_fuel_count = correct_fuel_count + 1
correct_fuel_count = correct_fuel_count + 1
end
end end
end end
-- Check that the reactor is complete as well -- Check that the reactor is complete and has the correct fuel
-- as the correct number of correct fuel
if correct_fuel_count == 6 and if correct_fuel_count == 6 and
reactor_structure_badness(pos) == 0 then reactor_structure_badness(pos) == 0 then
meta:set_int("burn_time", 1) meta:set_int("burn_time", 1)
technic.swap_node(pos, "technic:hv_nuclear_reactor_core_active") technic.swap_node(pos, "technic:hv_nuclear_reactor_core_active")
meta:set_int("HV_EU_supply", power_supply) meta:set_int("HV_EU_supply", power_supply)
for idx, srcstack in pairs(srclist) do for idx, src_stack in pairs(src_list) do
srcstack:take_item() src_stack:take_item()
inv:set_stack("src", idx, srcstack) inv:set_stack("src", idx, src_stack)
end end
return return
end end
end end
meta:set_int("HV_EU_supply", 0) meta:set_int("HV_EU_supply", 0)
meta:set_int("burn_time", 0) meta:set_int("burn_time", 0)
meta:set_string("infotext", S("%s Idle"):format(machine_name)) meta:set_string("infotext", S("%s Idle"):format(reactor_desc))
technic.swap_node(pos, "technic:hv_nuclear_reactor_core") technic.swap_node(pos, "technic:hv_nuclear_reactor_core")
meta:set_int("structure_accumulated_badness", 0) meta:set_int("structure_accumulated_badness", 0)
siren_clear(pos, meta) siren_clear(pos, meta)
@ -250,40 +256,33 @@ local run = function(pos, node)
burn_time = burn_time + 1 burn_time = burn_time + 1
meta:set_int("burn_time", burn_time) meta:set_int("burn_time", burn_time)
local percent = math.floor(burn_time / burn_ticks * 100) local percent = math.floor(burn_time / burn_ticks * 100)
meta:set_string("infotext", machine_name.." ("..percent.."%)") meta:set_string("infotext", reactor_desc.." ("..percent.."%)")
meta:set_int("HV_EU_supply", power_supply) meta:set_int("HV_EU_supply", power_supply)
end end
end end
minetest.register_node("technic:hv_nuclear_reactor_core", { minetest.register_node("technic:hv_nuclear_reactor_core", {
description = S("Nuclear %s Generator Core"):format("HV"), description = reactor_desc,
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", tiles = {"technic_hv_nuclear_reactor_core.png"},
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", groups = {cracky=1, technic_machine=1, technic_hv=1},
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
groups = {cracky=1, technic_machine=1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
drawtype="nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
stack_max = 1, stack_max = 1,
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = nodebox fixed = node_box
}, },
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Nuclear %s Generator Core"):format("HV")) meta:set_string("infotext", reactor_desc)
meta:set_int("HV_EU_supply", 0) meta:set_string("formspec", reactor_formspec)
-- Signal to the switching station that this device burns some
-- sort of fuel and needs special handling
meta:set_int("HV_EU_from_fuel", 1)
meta:set_int("burn_time", 0)
meta:set_string("formspec", generator_formspec)
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("src", 6) inv:set_size("src", 6)
end, end,
can_dig = technic.machine_can_dig, can_dig = technic.machine_can_dig,
on_destruct = function(pos) siren_set_state(pos, "off") end, on_destruct = function(pos) siren_set_state(pos, SS_OFF) end,
allow_metadata_inventory_put = technic.machine_inventory_put, allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take, allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move, allow_metadata_inventory_move = technic.machine_inventory_move,
@ -291,23 +290,22 @@ minetest.register_node("technic:hv_nuclear_reactor_core", {
}) })
minetest.register_node("technic:hv_nuclear_reactor_core_active", { minetest.register_node("technic:hv_nuclear_reactor_core_active", {
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", tiles = {"technic_hv_nuclear_reactor_core.png"},
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", groups = {cracky=1, technic_machine=1, technic_hv=1,
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"}, radioactive=11000, not_in_creative_inventory=1},
groups = {cracky=1, technic_machine=1, radioactive=11000, not_in_creative_inventory=1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
drop="technic:hv_nuclear_reactor_core", drop = "technic:hv_nuclear_reactor_core",
drawtype="nodebox", drawtype = "nodebox",
light_source = 15, light_source = 14,
paramtype = "light", paramtype = "light",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = nodebox fixed = node_box
}, },
can_dig = technic.machine_can_dig, can_dig = technic.machine_can_dig,
after_dig_node = meltdown_reactor, after_dig_node = melt_down_reactor,
on_destruct = function(pos) siren_set_state(pos, "off") end, on_destruct = function(pos) siren_set_state(pos, SS_OFF) end,
allow_metadata_inventory_put = technic.machine_inventory_put, allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take, allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move, allow_metadata_inventory_move = technic.machine_inventory_move,
@ -341,34 +339,36 @@ minetest.register_node("technic:hv_nuclear_reactor_core_active", {
technic.register_machine("HV", "technic:hv_nuclear_reactor_core", technic.producer) technic.register_machine("HV", "technic:hv_nuclear_reactor_core", technic.producer)
technic.register_machine("HV", "technic:hv_nuclear_reactor_core_active", technic.producer) technic.register_machine("HV", "technic:hv_nuclear_reactor_core_active", technic.producer)
-- radioactivity --[[
Radioactivity
Radiation resistance represents the extent to which a material
attenuates radiation passing through it; i.e., how good a radiation
shield it is. This is identified per node type. For materials that
exist in real life, the radiation resistance value that this system
uses for a node type consisting of a solid cube of that material is the
(approximate) number of halvings of ionising radiation that is achieved
by a meter of the material in real life. This is approximately
proportional to density, which provides a good way to estimate it.
Homogeneous mixtures of materials have radiation resistance computed
by a simple weighted mean. Note that the amount of attenuation that
a material achieves in-game is not required to be (and is not) the
same as the attenuation achieved in real life.
Radiation resistance for a node type may be specified in the node
definition, under the key "radiation_resistance". As an interim
measure, until node definitions widely include this, this code
knows a bunch of values for particular node types in several mods,
and values for groups of node types. The node definition takes
precedence if it specifies a value. Nodes for which no value at
all is known are taken to provide no radiation resistance at all;
this is appropriate for the majority of node types. Only node types
consisting of a fairly homogeneous mass of material should report
non-zero radiation resistance; anything with non-uniform geometry
or complex internal structure should show no radiation resistance.
Fractional resistance values are permitted.
--]]
-- Radiation resistance represents the extent to which a material
-- attenuates radiation passing through it; i.e., how good a radiation
-- shield it is. This is identified per node type. For materials that
-- exist in real life, the radiation resistance value that this system
-- uses for a node type consisting of a solid cube of that material is the
-- (approximate) number of halvings of ionising radiation that is achieved
-- by a metre of the material in real life. This is approximately
-- proportional to density, which provides a good way to estimate it.
-- Homogeneous mixtures of materials have radiation resistance computed
-- by a simple weighted mean. Note that the amount of attenuation that
-- a material achieves in-game is not required to be (and is not) the
-- same as the attenuation achieved in real life.
--
-- Radiation resistance for a node type may be specified in the node
-- definition, under the key "radiation_resistance". As an interim
-- measure, until node definitions widely include this, this code
-- knows a bunch of values for particular node types in several mods,
-- and values for groups of node types. The node definition takes
-- precedence if it specifies a value. Nodes for which no value at
-- all is known are taken to provide no radiation resistance at all;
-- this is appropriate for the majority of node types. Only node types
-- consisting of a fairly homogeneous mass of material should report
-- non-zero radiation resistance; anything with non-uniform geometry
-- or complex internal structure should show no radiation resistance.
-- Fractional resistance values are permitted; two significant figures
-- is the recommended precision.
local default_radiation_resistance_per_node = { local default_radiation_resistance_per_node = {
["default:brick"] = 13, ["default:brick"] = 13,
["default:bronzeblock"] = 45, ["default:bronzeblock"] = 45,
@ -505,12 +505,13 @@ local default_radiation_resistance_per_group = {
wood = 1.7, wood = 1.7,
} }
local cache_radiation_resistance = {} local cache_radiation_resistance = {}
local function node_radiation_resistance(nodename) local function node_radiation_resistance(node_name)
local eff = cache_radiation_resistance[nodename] local eff = cache_radiation_resistance[node_name]
if eff then return eff end if eff then return eff end
local def = minetest.registered_nodes[nodename] or {groups={}} local def = minetest.registered_nodes[node_name]
eff = def.radiation_resistance or default_radiation_resistance_per_node[nodename] eff = def and def.radiation_resistance or
if not eff then default_radiation_resistance_per_node[node_name]
if def and not eff then
for g, v in pairs(def.groups) do for g, v in pairs(def.groups) do
if v > 0 and default_radiation_resistance_per_group[g] then if v > 0 and default_radiation_resistance_per_group[g] then
eff = default_radiation_resistance_per_group[g] eff = default_radiation_resistance_per_group[g]
@ -519,112 +520,114 @@ local function node_radiation_resistance(nodename)
end end
end end
if not eff then eff = 0 end if not eff then eff = 0 end
cache_radiation_resistance[nodename] = eff cache_radiation_resistance[node_name] = eff
return eff return eff
end end
-- Radioactive nodes cause damage to nearby players. The damage --[[
-- effect depends on the intrinsic strength of the radiation source, Radioactive nodes cause damage to nearby players. The damage
-- the distance between the source and the player, and the shielding effect depends on the intrinsic strength of the radiation source,
-- effect of the intervening material. These determine a rate of damage; the distance between the source and the player, and the shielding
-- total damage caused is the integral of this over time. effect of the intervening material. These determine a rate of damage;
-- total damage caused is the integral of this over time.
-- In the absence of effective shielding, for a specific source the
-- damage rate varies realistically in inverse proportion to the square In the absence of effective shielding, for a specific source the
-- of the distance. (Distance is measured to the player's abdomen, damage rate varies realistically in inverse proportion to the square
-- not to the nominal player position which corresponds to the foot.) of the distance. (Distance is measured to the player's abdomen,
-- However, if the player is inside a non-walkable (liquid or gaseous) not to the nominal player position which corresponds to the foot.)
-- radioactive node, the nominal distance could go to zero, yielding However, if the player is inside a non-walkable (liquid or gaseous)
-- infinite damage. In that case, the player's body is displacing the radioactive node, the nominal distance could go to zero, yielding
-- radioactive material, so the effective distance should remain non-zero. infinite damage. In that case, the player's body is displacing the
-- We therefore apply a lower distance bound of sqrt(0.75) m, which is radioactive material, so the effective distance should remain non-zero.
-- the maximum distance one can get from the node centre within the node. We therefore apply a lower distance bound of sqrt(0.75), which is
-- the maximum distance one can get from the node center within the node.
-- A radioactive node is identified by being in the "radioactive" group,
-- and the group value signifies the strength of the radiation source. A radioactive node is identified by being in the "radioactive" group,
-- The group value is the distance in millimetres from a node at which and the group value signifies the strength of the radiation source.
-- an unshielded player will be damaged by 0.25 HP/s. Or, equivalently, The group value is 1000 times the distance from a node at which
-- it is 2000 times the square root of the damage rate in HP/s that an an unshielded player will be damaged by 0.25 HP/s. Or, equivalently,
-- unshielded player 1 m away will take. it is 2000 times the square root of the damage rate in HP/s that an
-- unshielded player 1 node away will take.
-- Shielding is assessed by sampling every 0.25 m along the path
-- from the source to the player, ignoring the source node itself. Shielding is assessed by adding the shielding values of all nodes
-- The summed shielding values from the sampled nodes yield a measure between the source node and the player, ignoring the source node itself.
-- of the total amount of shielding on the path. As in reality, As in reality, shielding causes exponential attenuation of radiation.
-- shielding causes exponential attenuation of radiation. However, the However, the effect is scaled down relative to real life. A node with
-- effect is scaled down relative to real life. A metre of a node with radiation resistance value R yields attenuation of sqrt(R) * 0.1 nepers.
-- radiation resistance value R yields attenuation of sqrt(R)*0.1 nepers. (In real life it would be about R * 0.69 nepers, by the definition
-- (In real life it would be about R*0.69 nepers, by the definition of the radiation resistance values.) The sqrt part of this formula
-- of the radiation resistance values.) The sqrt part of this formula scales down the differences between shielding types, reflecting the
-- scales down the differences between shielding types, reflecting the game's simplification of making expensive materials such as gold
-- game's simplification of making expensive materials such as gold readily available in cubes. The multiplicative factor in the
-- readily available in cubic metres. The multiplicative factor in the formula scales down the difference between shielded and unshielded
-- formula scales down the difference between shielded and unshielded safe distances, avoiding the latter becoming impractically large.
-- safe distances, avoiding the latter becoming impractically large.
-- Damage is processed at rates down to 0.25 HP/s, which in the absence of
-- Damage is processed at rates down to 0.25 HP/s, which in the absence of shielding is attained at the distance specified by the "radioactive"
-- shielding is attained at the distance specified by the "radioactive" group value. Computed damage rates below 0.25 HP/s result in no
-- group value. Computed damage rates below 0.25 HP/s result in no damage at all to the player. This gives the player an opportunity
-- damage at all to the player. This gives the player an opportunity to be safe, and limits the range at which source/player interactions
-- to be safe, and limits the range at which source/player interactions need to be considered.
-- need to be considered. --]]
local assumed_abdomen_offset = vector.new(0, 1, 0) local abdomen_offset = vector.new(0, 1, 0)
local assumed_abdomen_offset_length = vector.length(assumed_abdomen_offset) local abdomen_offset_length = vector.length(abdomen_offset)
local cache_scaled_shielding = {} local cache_scaled_shielding = {}
local damage_enabled = minetest.setting_getbool("enable_damage") local function dmg_player(pos, o, strength)
local pl_pos = vector.add(o:getpos(), abdomen_offset)
local shielding = 0
local dist = vector.distance(pos, pl_pos)
for ray_pos in technic.trace_node_ray(pos,
vector.direction(pos, pl_pos), dist) do
if not vector.equals(ray_pos, pos) then
local shield_name = minetest.get_node(ray_pos).name
local shield_val = cache_scaled_shielding[sname]
if not shield_val then
shield_val = math.sqrt(node_radiation_resistance(shield_name)) * 0.025
cache_scaled_shielding[shield_name] = shield_val
end
shielding = shielding + shield_val
end
end
local dmg = (0.25e-6 * strength * strength) /
(math.max(0.75, dist * dist) * math.exp(shielding))
if dmg >= 0.25 then
local dmg_int = math.floor(dmg)
-- The closer you are to getting one more damage point,
-- the more likely it will be added.
if math.random() < dmg - dmg_int then
dmg_int = dmg_int + 1
end
if dmg_int > 0 then
o:set_hp(math.max(o:get_hp() - dmg_int, 0))
end
end
end
if damage_enabled then local function dmg_abm(pos, node)
local strength = minetest.get_item_group(node.name, "radioactive")
for _, o in pairs(minetest.get_objects_inside_radius(pos,
strength * 0.001 + abdomen_offset_length)) do
if o:is_player() then
dmg_player(pos, o, strength)
end
end
end
if minetest.setting_getbool("enable_damage") then
minetest.register_abm({ minetest.register_abm({
nodenames = {"group:radioactive"}, nodenames = {"group:radioactive"},
interval = 1, interval = 1,
chance = 1, chance = 1,
action = function (pos, node) action = dmg_abm,
local strength = minetest.registered_nodes[node.name].groups.radioactive
for _, o in ipairs(minetest.get_objects_inside_radius(pos, strength*0.001 + assumed_abdomen_offset_length)) do
if o:is_player() then
local rel = vector.subtract(vector.add(o:getpos(), assumed_abdomen_offset), pos)
local dist_sq = vector.length_square(rel)
local dist = math.sqrt(dist_sq)
local dirstep = dist == 0 and vector.new(0,0,0) or vector.divide(rel, dist*4)
local intpos = pos
local shielding = 0
for intdist = 0.25, dist, 0.25 do
intpos = vector.add(intpos, dirstep)
local intnodepos = vector.round(intpos)
if not vector.equals(intnodepos, pos) then
local sname = minetest.get_node(intnodepos).name
local sval = cache_scaled_shielding[sname]
if not sval then
sval = math.sqrt(node_radiation_resistance(sname)) * -0.025
cache_scaled_shielding[sname] = sval
end
shielding = shielding + sval
end
end
local dmg_rate = 0.25e-6 * strength*strength * math.exp(shielding) / math.max(0.75, dist_sq)
if dmg_rate >= 0.25 then
local dmg_int = math.floor(dmg_rate)
if math.random() < dmg_rate-dmg_int then
dmg_int = dmg_int + 1
end
if dmg_int > 0 then
o:set_hp(math.max(o:get_hp() - dmg_int, 0))
end
end
end
end
end,
}) })
end end
-- radioactive materials that can result from destroying a reactor -- Radioactive materials that can result from destroying a reactor
local corium_griefing = 1 local griefing = technic.config:get_bool("enable_corium_griefing")
if (not technic.config:get_bool("enable_corium_griefing")) then
corium_griefing = 0
end
for _, state in ipairs({ "flowing", "source" }) do for _, state in pairs({"flowing", "source"}) do
minetest.register_node("technic:corium_"..state, { minetest.register_node("technic:corium_"..state, {
description = S(state == "source" and "Corium Source" or "Flowing Corium"), description = S(state == "source" and "Corium Source" or "Flowing Corium"),
drawtype = (state == "source" and "liquid" or "flowingliquid"), drawtype = (state == "source" and "liquid" or "flowingliquid"),
@ -652,18 +655,18 @@ for _, state in ipairs({ "flowing", "source" }) do
liquid_viscosity = LAVA_VISC, liquid_viscosity = LAVA_VISC,
liquid_renewable = false, liquid_renewable = false,
damage_per_second = 6, damage_per_second = 6,
post_effect_color = { a=192, r=80, g=160, b=80 }, post_effect_color = {a=192, r=80, g=160, b=80},
groups = { groups = {
liquid = 2, liquid = 2,
hot = 3, hot = 3,
igniter = corium_griefing, igniter = (griefing and 1 or 0),
radioactive = (state == "source" and 32000 or 16000), radioactive = (state == "source" and 32000 or 16000),
not_in_creative_inventory = (state == "flowing" and 1 or nil), not_in_creative_inventory = (state == "flowing" and 1 or nil),
}, },
}) })
end end
if bucket and bucket.register_liquid then if rawget(_G, "bucket") and bucket.register_liquid then
bucket.register_liquid( bucket.register_liquid(
"technic:corium_source", "technic:corium_source",
"technic:corium_flowing", "technic:corium_flowing",
@ -675,12 +678,11 @@ end
minetest.register_node("technic:chernobylite_block", { minetest.register_node("technic:chernobylite_block", {
description = S("Chernobylite Block"), description = S("Chernobylite Block"),
tiles = { "technic_chernobylite_block.png" }, tiles = {"technic_chernobylite_block.png"},
is_ground_content = true, is_ground_content = true,
groups = { cracky=1, radioactive=5000, level=2 }, groups = {cracky=1, radioactive=5000, level=2},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
light_source = 2, light_source = 2,
}) })
minetest.register_abm({ minetest.register_abm({
@ -688,25 +690,36 @@ minetest.register_abm({
neighbors = {"technic:corium_source"}, neighbors = {"technic:corium_source"},
interval = 1, interval = 1,
chance = 1, chance = 1,
action = function (pos, node) action = function(pos, node)
minetest.remove_node(pos) minetest.remove_node(pos)
end, end,
}) })
if (corium_griefing == 1) then minetest.register_abm({
nodenames = {"technic:corium_flowing"},
neighbors = {"group:water"},
interval = 1,
chance = 1,
action = function(pos, node)
minetest.set_node(pos, {name="technic:chernobylite_block"})
end,
})
minetest.register_abm({
nodenames = {"technic:corium_flowing"},
interval = 5,
chance = (griefing and 10 or 1),
action = function(pos, node)
minetest.set_node(pos, {name="technic:chernobylite_block"})
end,
})
if griefing then
minetest.register_abm({ minetest.register_abm({
nodenames = {"technic:corium_flowing"}, nodenames = {"technic:corium_source", "technic:corium_flowing"},
interval = 5,
chance = 10,
action = function (pos, node)
minetest.set_node(pos, {name="technic:chernobylite_block"})
end,
})
minetest.register_abm({
nodenames = { "technic:corium_source", "technic:corium_flowing" },
interval = 4, interval = 4,
chance = 4, chance = 4,
action = function (pos, node) action = function(pos, node)
for _, offset in ipairs({ for _, offset in ipairs({
vector.new(1,0,0), vector.new(1,0,0),
vector.new(-1,0,0), vector.new(-1,0,0),
@ -721,3 +734,4 @@ if (corium_griefing == 1) then
end, end,
}) })
end end

View File

@ -5,7 +5,7 @@ minetest.register_craft({
recipe = { recipe = {
{"technic:carbon_plate", "pipeworks:filter", "technic:composite_plate"}, {"technic:carbon_plate", "pipeworks:filter", "technic:composite_plate"},
{"technic:motor", "technic:machine_casing", "technic:diamond_drill_head"}, {"technic:motor", "technic:machine_casing", "technic:diamond_drill_head"},
{"technic:carbon_steel_block", "technic:hv_cable0", "technic:carbon_steel_block"}}, {"technic:carbon_steel_block", "technic:hv_cable", "technic:carbon_steel_block"}},
output = "technic:quarry", output = "technic:quarry",
}) })
@ -213,7 +213,8 @@ minetest.register_node("technic:quarry", {
"technic_carbon_steel_block.png^default_tool_mesepick.png", "technic_carbon_steel_block.png^default_tool_mesepick.png",
"technic_carbon_steel_block.png"), "technic_carbon_steel_block.png"),
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {cracky=2, tubedevice=1, technic_machine = 1}, groups = {cracky=2, tubedevice=1, technic_machine=1, technic_hv=1},
connect_sides = {"bottom", "front", "left", "right"},
tube = { tube = {
connect_sides = {top = 1}, connect_sides = {top = 1},
}, },

View File

@ -6,7 +6,7 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:solar_array_mv', 'technic:solar_array_mv', 'technic:solar_array_mv'}, {'technic:solar_array_mv', 'technic:solar_array_mv', 'technic:solar_array_mv'},
{'technic:carbon_plate', 'technic:hv_transformer', 'technic:composite_plate'}, {'technic:carbon_plate', 'technic:hv_transformer', 'technic:composite_plate'},
{'', 'technic:hv_cable0', ''}, {'', 'technic:hv_cable', ''},
} }
}) })

View File

@ -4,9 +4,9 @@
minetest.register_craft({ minetest.register_craft({
output = 'technic:lv_alloy_furnace', output = 'technic:lv_alloy_furnace',
recipe = { recipe = {
{'default:brick', 'default:brick', 'default:brick'}, {'default:brick', 'default:brick', 'default:brick'},
{'default:brick', 'technic:machine_casing', 'default:brick'}, {'default:brick', 'technic:machine_casing', 'default:brick'},
{'default:brick', 'technic:lv_cable0', 'default:brick'}, {'default:brick', 'technic:lv_cable', 'default:brick'},
} }
}) })

View File

@ -2,9 +2,9 @@
minetest.register_craft({ minetest.register_craft({
output = 'technic:lv_battery_box0', output = 'technic:lv_battery_box0',
recipe = { recipe = {
{'group:wood', 'group:wood', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'},
{'technic:battery', 'technic:machine_casing', 'technic:battery'}, {'technic:battery', 'technic:machine_casing', 'technic:battery'},
{'technic:battery', 'technic:lv_cable0', 'technic:battery'}, {'technic:battery', 'technic:lv_cable', 'technic:battery'},
} }
}) })

View File

@ -1,8 +1,8 @@
minetest.register_alias("lv_cable", "technic:lv_cable0") minetest.register_alias("lv_cable", "technic:lv_cable")
minetest.register_craft({ minetest.register_craft({
output = 'technic:lv_cable0 6', output = 'technic:lv_cable 6',
recipe = { recipe = {
{'default:paper', 'default:paper', 'default:paper'}, {'default:paper', 'default:paper', 'default:paper'},
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},

View File

@ -9,6 +9,17 @@
local S = technic.getter local S = technic.getter
minetest.register_craft({
output = 'technic:cnc',
recipe = {
{'default:glass', 'technic:diamond_drill_head', 'default:glass'},
{'technic:control_logic_unit', 'technic:machine_casing', 'technic:motor'},
{'technic:carbon_steel_ingot', 'technic:lv_cable', 'technic:carbon_steel_ingot'},
},
})
local shape = {} local shape = {}
local onesize_products = { local onesize_products = {
slope = 2, slope = 2,
@ -174,16 +185,9 @@ minetest.register_node("technic:cnc", {
description = S("%s CNC Machine"):format("LV"), description = S("%s CNC Machine"):format("LV"),
tiles = {"technic_cnc_top.png", "technic_cnc_bottom.png", "technic_cnc_side.png", tiles = {"technic_cnc_top.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
"technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front.png"}, "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front.png"},
drawtype = "nodebox", groups = {cracky=2, technic_machine=1, technic_lv=1},
paramtype = "light", connect_sides = {"bottom", "back", "left", "right"},
paramtype2 = "facedir", paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
groups = {cracky=2, technic_machine=1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -207,9 +211,10 @@ minetest.register_node("technic:cnc_active", {
description = S("%s CNC Machine"):format("LV"), description = S("%s CNC Machine"):format("LV"),
tiles = {"technic_cnc_top_active.png", "technic_cnc_bottom.png", "technic_cnc_side.png", tiles = {"technic_cnc_top_active.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
"technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front_active.png"}, "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front_active.png"},
groups = {cracky=2, technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
connect_sides = {"bottom", "back", "left", "right"},
paramtype2 = "facedir", paramtype2 = "facedir",
drop = "technic:cnc", drop = "technic:cnc",
groups = {cracky=2, technic_machine=1, not_in_creative_inventory=1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
can_dig = technic.machine_can_dig, can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put, allow_metadata_inventory_put = technic.machine_inventory_put,
@ -223,15 +228,3 @@ minetest.register_node("technic:cnc_active", {
technic.register_machine("LV", "technic:cnc", technic.receiver) technic.register_machine("LV", "technic:cnc", technic.receiver)
technic.register_machine("LV", "technic:cnc_active", technic.receiver) technic.register_machine("LV", "technic:cnc_active", technic.receiver)
-------------------------
-- CNC Machine Recipe
-------------------------
minetest.register_craft({
output = 'technic:cnc',
recipe = {
{'default:glass', 'technic:diamond_drill_head', 'default:glass'},
{'technic:control_logic_unit', 'technic:machine_casing', 'technic:motor'},
{'technic:carbon_steel_ingot', 'technic:lv_cable0', 'technic:carbon_steel_ingot'},
},
})

View File

@ -4,9 +4,9 @@ minetest.register_alias("compressor", "technic:lv_compressor")
minetest.register_craft({ minetest.register_craft({
output = 'technic:lv_compressor', output = 'technic:lv_compressor',
recipe = { recipe = {
{'default:stone', 'technic:motor', 'default:stone'}, {'default:stone', 'technic:motor', 'default:stone'},
{'mesecons:piston', 'technic:machine_casing', 'mesecons:piston'}, {'mesecons:piston', 'technic:machine_casing', 'mesecons:piston'},
{'technic:fine_silver_wire', 'technic:lv_cable0', 'technic:fine_silver_wire'}, {'technic:fine_silver_wire', 'technic:lv_cable', 'technic:fine_silver_wire'},
} }
}) })

View File

@ -7,7 +7,7 @@ minetest.register_craft({
recipe = { recipe = {
{'default:cobble', 'default:cobble', 'default:cobble'}, {'default:cobble', 'default:cobble', 'default:cobble'},
{'default:cobble', 'technic:machine_casing', 'default:cobble'}, {'default:cobble', 'technic:machine_casing', 'default:cobble'},
{'default:cobble', 'technic:lv_cable0', 'default:cobble'}, {'default:cobble', 'technic:lv_cable', 'default:cobble'},
} }
}) })

View File

@ -6,7 +6,7 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:treetap', 'technic:motor', 'technic:treetap'}, {'technic:treetap', 'technic:motor', 'technic:treetap'},
{'technic:treetap', 'technic:machine_casing', 'technic:treetap'}, {'technic:treetap', 'technic:machine_casing', 'technic:treetap'},
{'', 'technic:lv_cable0', ''}, {'', 'technic:lv_cable', ''},
} }
}) })

View File

@ -10,7 +10,7 @@ minetest.register_craft({
recipe = { recipe = {
{'default:stone', 'default:furnace', 'default:stone'}, {'default:stone', 'default:furnace', 'default:stone'},
{'default:stone', 'technic:machine_casing', 'default:stone'}, {'default:stone', 'technic:machine_casing', 'default:stone'},
{'default:stone', 'technic:lv_cable0', 'default:stone'}, {'default:stone', 'technic:lv_cable', 'default:stone'},
} }
}) })

View File

@ -10,9 +10,9 @@ local S = technic.getter
minetest.register_craft({ minetest.register_craft({
output = 'technic:geothermal', output = 'technic:geothermal',
recipe = { recipe = {
{'technic:granite', 'default:diamond', 'technic:granite'}, {'technic:granite', 'default:diamond', 'technic:granite'},
{'technic:fine_copper_wire', 'technic:machine_casing', 'technic:fine_copper_wire'}, {'technic:fine_copper_wire', 'technic:machine_casing', 'technic:fine_copper_wire'},
{'technic:granite', 'technic:lv_cable0', 'technic:granite'}, {'technic:granite', 'technic:lv_cable', 'technic:granite'},
} }
}) })
@ -82,8 +82,9 @@ minetest.register_node("technic:geothermal", {
description = S("Geothermal %s Generator"):format("LV"), description = S("Geothermal %s Generator"):format("LV"),
tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png", tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"}, "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_lv=1},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
@ -99,7 +100,8 @@ minetest.register_node("technic:geothermal_active", {
tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png", tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"}, "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
drop = "technic:geothermal", drop = "technic:geothermal",

View File

@ -5,7 +5,7 @@ minetest.register_craft({
recipe = { recipe = {
{'default:desert_stone', 'default:diamond', 'default:desert_stone'}, {'default:desert_stone', 'default:diamond', 'default:desert_stone'},
{'default:desert_stone', 'technic:machine_casing', 'default:desert_stone'}, {'default:desert_stone', 'technic:machine_casing', 'default:desert_stone'},
{'technic:granite', 'technic:lv_cable0', 'technic:granite'}, {'technic:granite', 'technic:lv_cable', 'technic:granite'},
} }
}) })

View File

@ -9,7 +9,7 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:chromium_ingot', 'default:diamond', 'technic:chromium_ingot'}, {'technic:chromium_ingot', 'default:diamond', 'technic:chromium_ingot'},
{'default:diamond', 'technic:machine_casing', 'default:diamond'}, {'default:diamond', 'technic:machine_casing', 'default:diamond'},
{'default:mossycobble', 'technic:lv_cable0', 'default:mossycobble'}, {'default:mossycobble', 'technic:lv_cable', 'default:mossycobble'},
} }
}) })
@ -94,7 +94,9 @@ minetest.register_node("technic:music_player", {
description = S("%s Music Player"):format("LV"), description = S("%s Music Player"):format("LV"),
tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png", tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png",
"technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"}, "technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_lv=1},
connect_sides = {"bottom"},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)

View File

@ -10,7 +10,7 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'}, {'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'},
{'technic:carbon_steel_ingot', 'technic:lv_transformer', 'technic:carbon_steel_ingot'}, {'technic:carbon_steel_ingot', 'technic:lv_transformer', 'technic:carbon_steel_ingot'},
{'', 'technic:lv_cable0', ''}, {'', 'technic:lv_cable', ''},
} }
}) })

View File

@ -4,6 +4,17 @@
local S = technic.getter local S = technic.getter
minetest.register_craft({
output = 'technic:solar_panel',
recipe = {
{'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer'},
{'technic:fine_silver_wire', 'technic:lv_cable', 'mesecons_materials:glue'},
}
})
local run = function(pos, node) local run = function(pos, node)
-- The action here is to make the solar panel prodice power -- The action here is to make the solar panel prodice power
-- Power is dependent on the light level and the height above ground -- Power is dependent on the light level and the height above ground
@ -24,7 +35,7 @@ local run = function(pos, node)
local charge_to_give = math.floor((light + pos1.y) * 3) local charge_to_give = math.floor((light + pos1.y) * 3)
charge_to_give = math.max(charge_to_give, 0) charge_to_give = math.max(charge_to_give, 0)
charge_to_give = math.min(charge_to_give, 200) charge_to_give = math.min(charge_to_give, 200)
meta:set_string("infotext", S("@1 Active (@2 EU)", machine_name, technic.prettynum(charge_to_give))) meta:set_string("infotext", S("@1 Active (@2 EU)", machine_name, technic.pretty_num(charge_to_give)))
meta:set_int("LV_EU_supply", charge_to_give) meta:set_int("LV_EU_supply", charge_to_give)
else else
meta:set_string("infotext", S("%s Idle"):format(machine_name)) meta:set_string("infotext", S("%s Idle"):format(machine_name))
@ -35,7 +46,9 @@ end
minetest.register_node("technic:solar_panel", { minetest.register_node("technic:solar_panel", {
tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png", tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png",
"technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"}, "technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_lv=1},
connect_sides = {"bottom"},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
description = S("Small Solar %s Generator"):format("LV"), description = S("Small Solar %s Generator"):format("LV"),
active = false, active = false,
@ -54,14 +67,5 @@ minetest.register_node("technic:solar_panel", {
technic_run = run, technic_run = run,
}) })
minetest.register_craft({
output = 'technic:solar_panel',
recipe = {
{'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer'},
{'technic:fine_silver_wire', 'technic:lv_cable0', 'mesecons_materials:glue'},
}
})
technic.register_machine("LV", "technic:solar_panel", technic.producer) technic.register_machine("LV", "technic:solar_panel", technic.producer)

View File

@ -11,7 +11,7 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:marble', 'default:diamond', 'technic:marble'}, {'technic:marble', 'default:diamond', 'technic:marble'},
{'group:wood', 'technic:machine_casing', 'group:wood'}, {'group:wood', 'technic:machine_casing', 'group:wood'},
{'technic:marble', 'technic:lv_cable0', 'technic:marble'}, {'technic:marble', 'technic:lv_cable', 'technic:marble'},
} }
}) })
@ -72,7 +72,8 @@ minetest.register_node("technic:water_mill", {
"technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png",
"technic_water_mill_side.png", "technic_water_mill_side.png"}, "technic_water_mill_side.png", "technic_water_mill_side.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_lv=1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
@ -89,7 +90,8 @@ minetest.register_node("technic:water_mill_active", {
"technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png",
"technic_water_mill_side.png", "technic_water_mill_side.png"}, "technic_water_mill_side.png", "technic_water_mill_side.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, not_in_creative_inventory=1}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
drop = "technic:water_mill", drop = "technic:water_mill",

View File

@ -5,7 +5,7 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_alloy_furnace', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:lv_alloy_furnace', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'}, {'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
} }
}) })

View File

@ -5,7 +5,7 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:lv_battery_box0', 'technic:lv_battery_box0', 'technic:lv_battery_box0'}, {'technic:lv_battery_box0', 'technic:lv_battery_box0', 'technic:lv_battery_box0'},
{'technic:lv_battery_box0', 'technic:mv_transformer', 'technic:lv_battery_box0'}, {'technic:lv_battery_box0', 'technic:mv_transformer', 'technic:lv_battery_box0'},
{'', 'technic:mv_cable0', ''}, {'', 'technic:mv_cable', ''},
} }
}) })

View File

@ -1,12 +1,12 @@
minetest.register_alias("mv_cable", "technic:mv_cable0") minetest.register_alias("mv_cable", "technic:mv_cable")
minetest.register_craft({ minetest.register_craft({
output = 'technic:mv_cable0 3', output = 'technic:mv_cable 3',
recipe ={ recipe ={
{'technic:rubber', 'technic:rubber', 'technic:rubber'}, {'technic:rubber', 'technic:rubber', 'technic:rubber'},
{'technic:lv_cable0', 'technic:lv_cable0', 'technic:lv_cable0'}, {'technic:lv_cable', 'technic:lv_cable', 'technic:lv_cable'},
{'technic:rubber', 'technic:rubber', 'technic:rubber'}, {'technic:rubber', 'technic:rubber', 'technic:rubber'},
} }
}) })

View File

@ -1,9 +1,9 @@
minetest.register_craft({ minetest.register_craft({
output = "technic:mv_centrifuge", output = "technic:mv_centrifuge",
recipe = { recipe = {
{ "technic:motor", "technic:copper_plate", "technic:diamond_drill_head" }, {"technic:motor", "technic:copper_plate", "technic:diamond_drill_head"},
{ "technic:copper_plate", "technic:machine_casing", "technic:copper_plate" }, {"technic:copper_plate", "technic:machine_casing", "technic:copper_plate" },
{ "pipeworks:one_way_tube", "technic:mv_cable0", "pipeworks:mese_filter" }, {"pipeworks:one_way_tube", "technic:mv_cable", "pipeworks:mese_filter" },
} }
}) })

View File

@ -5,7 +5,7 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_compressor', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:lv_compressor', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'}, {'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
} }
}) })

View File

@ -9,8 +9,8 @@ minetest.register_craft({
output = 'technic:mv_electric_furnace', output = 'technic:mv_electric_furnace',
recipe = { recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_electric_furnace', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:lv_electric_furnace', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'}, {'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
} }
}) })

View File

@ -5,7 +5,7 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_extractor', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:lv_extractor', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'}, {'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
} }
}) })

View File

@ -5,7 +5,7 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_generator', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:lv_generator', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'}, {'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
} }
}) })

View File

@ -4,8 +4,8 @@ minetest.register_craft({
output = 'technic:mv_grinder', output = 'technic:mv_grinder',
recipe = { recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_grinder', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:lv_grinder', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'}, {'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
} }
}) })

View File

@ -12,6 +12,16 @@
local power_radius = 12 local power_radius = 12
minetest.register_craft({
output = 'technic:power_radiator 1',
recipe = {
{'technic:stainless_steel_ingot', 'technic:mv_transformer', 'technic:stainless_steel_ingot'},
{'technic:copper_coil', 'technic:machine_casing', 'technic:copper_coil'},
{'technic:rubber', 'technic:mv_cable', 'technic:rubber'},
}
})
------------------------------------------------------------------ ------------------------------------------------------------------
-- API for inductive powered nodes: -- API for inductive powered nodes:
-- Use the functions below to set the corresponding callbacks -- Use the functions below to set the corresponding callbacks
@ -135,15 +145,6 @@ minetest.register_node("technic:power_radiator", {
end end
}) })
minetest.register_craft({
output = 'technic:power_radiator 1',
recipe = {
{'technic:stainless_steel_ingot', 'technic:mv_transformer', 'technic:stainless_steel_ingot'},
{'technic:copper_coil', 'technic:machine_casing', 'technic:copper_coil'},
{'technic:rubber', 'technic:mv_cable0', 'technic:rubber'},
}
})
minetest.register_abm({ minetest.register_abm({
nodenames = {"technic:power_radiator"}, nodenames = {"technic:power_radiator"},
interval = 1, interval = 1,

View File

@ -4,7 +4,7 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:solar_array_lv', 'technic:solar_array_lv', 'technic:solar_array_lv'}, {'technic:solar_array_lv', 'technic:solar_array_lv', 'technic:solar_array_lv'},
{'technic:carbon_steel_ingot', 'technic:mv_transformer', 'technic:carbon_steel_ingot'}, {'technic:carbon_steel_ingot', 'technic:mv_transformer', 'technic:carbon_steel_ingot'},
{'', 'technic:mv_cable0', ''}, {'', 'technic:mv_cable', ''},
} }
}) })

View File

@ -10,7 +10,7 @@ minetest.register_craft({
recipe = { recipe = {
{'group:wood', 'default:diamond', 'group:wood'}, {'group:wood', 'default:diamond', 'group:wood'},
{'mesecons_pistons:piston_sticky_off', 'technic:machine_casing', 'technic:carbon_cloth'}, {'mesecons_pistons:piston_sticky_off', 'technic:machine_casing', 'technic:carbon_cloth'},
{'default:obsidian', 'technic:mv_cable0', 'default:obsidian'}, {'default:obsidian', 'technic:mv_cable', 'default:obsidian'},
} }
}) })
@ -85,7 +85,9 @@ minetest.register_node("technic:tool_workshop", {
paramtype2 = "facedir", paramtype2 = "facedir",
tiles = {"technic_workshop_top.png", "technic_machine_bottom.png", "technic_workshop_side.png", tiles = {"technic_workshop_top.png", "technic_machine_bottom.png", "technic_workshop_side.png",
"technic_workshop_side.png", "technic_workshop_side.png", "technic_workshop_side.png"}, "technic_workshop_side.png", "technic_workshop_side.png", "technic_workshop_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, tubedevice=1, tubedevice_receiver=1}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_mv=1, tubedevice=1, tubedevice_receiver=1},
connect_sides = {"bottom", "back", "left", "right"},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)

View File

@ -15,7 +15,7 @@ minetest.register_craft({
recipe = { recipe = {
{'', 'technic:motor', ''}, {'', 'technic:motor', ''},
{'technic:carbon_steel_ingot', 'technic:carbon_steel_block', 'technic:carbon_steel_ingot'}, {'technic:carbon_steel_ingot', 'technic:carbon_steel_block', 'technic:carbon_steel_ingot'},
{'', 'technic:mv_cable0', ''}, {'', 'technic:mv_cable', ''},
} }
}) })
@ -55,14 +55,15 @@ local run = function(pos, node)
meta:set_int("MV_EU_supply", power) meta:set_int("MV_EU_supply", power)
end end
meta:set_string("infotext", S("@1 (@2 EU)", machine_name, technic.prettynum(power))) meta:set_string("infotext", S("@1 (@2 EU)", machine_name, technic.pretty_num(power)))
end end
minetest.register_node("technic:wind_mill", { minetest.register_node("technic:wind_mill", {
description = S("Wind %s Generator"):format("MV"), description = S("Wind %s Generator"):format("MV"),
tiles = {"technic_carbon_steel_block.png"}, tiles = {"technic_carbon_steel_block.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {cracky=1, technic_machine=1}, groups = {cracky=1, technic_machine=1, technic_mv=1},
connect_sides = {"top", "bottom", "back", "left", "right"},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",

View File

@ -151,7 +151,7 @@ function technic.register_battery_box(data)
..":technic_power_meter_fg.png]") ..":technic_power_meter_fg.png]")
local infotext = S("@1 Battery Box: @2/@3", tier, local infotext = S("@1 Battery Box: @2/@3", tier,
technic.prettynum(current_charge), technic.prettynum(max_charge)) technic.pretty_num(current_charge), technic.pretty_num(max_charge))
if eu_input == 0 then if eu_input == 0 then
infotext = S("%s Idle"):format(infotext) infotext = S("%s Idle"):format(infotext)
end end
@ -159,7 +159,8 @@ function technic.register_battery_box(data)
end end
for i = 0, 8 do for i = 0, 8 do
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1} local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, ["technic_"..ltier]=1}
if i ~= 0 then if i ~= 0 then
groups.not_in_creative_inventory = 1 groups.not_in_creative_inventory = 1
end end
@ -178,6 +179,7 @@ function technic.register_battery_box(data)
"technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png", "technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png",
"technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png"}, "technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png"},
groups = groups, groups = groups,
connect_sides = {"bottom"},
tube = data.tube and tube or nil, tube = data.tube and tube or nil,
paramtype2 = "facedir", paramtype2 = "facedir",
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),

View File

@ -1,177 +1,65 @@
local S = technic.getter local S = technic.getter
local cable_itstr_to_tier = {} local cable_tier = {}
function technic.is_tier_cable(name, tier)
return cable_tier[name] == tier
end
function technic.get_cable_tier(name)
return cable_tier[name]
end
local function clear_networks()
technic.networks = {}
end
function technic.register_cable(tier, size) function technic.register_cable(tier, size)
local ltier = string.lower(tier) local ltier = string.lower(tier)
cable_tier["technic:"..ltier.."_cable"] = tier
for x1 = 0, 1 do local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}
for x2 = 0, 1 do
for y1 = 0, 1 do
for y2 = 0, 1 do
for z1 = 0, 1 do
for z2 = 0, 1 do
local id = technic.get_cable_id({x1, x2, y1, y2, z1, z2})
cable_itstr_to_tier["technic:"..ltier.."_cable"..id] = tier local node_box = {
type = "connected",
fixed = {-size, -size, -size, size, size, size},
connect_top = {-size, -size, -size, size, 0.5, size}, -- y+
connect_bottom = {-size, -0.5, -size, size, size, size}, -- y-
connect_front = {-size, -size, -0.5, size, size, size}, -- z-
connect_back = {-size, -size, size, size, size, 0.5 }, -- z+
connect_left = {-0.5, -size, -size, size, size, size}, -- x-
connect_right = {-size, -size, -size, 0.5, size, size}, -- x+
}
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2} minetest.register_node("technic:"..ltier.."_cable", {
if id ~= 0 then description = S("%s Cable"):format(tier),
groups.not_in_creative_inventory = 1 tiles = {"technic_"..ltier.."_cable.png"},
end inventory_image = "technic_"..ltier.."_cable_wield.png",
wield_image = "technic_"..ltier.."_cable_wield.png",
minetest.register_node("technic:"..ltier.."_cable"..id, { groups = groups,
description = S("%s Cable"):format(tier), sounds = default.node_sound_wood_defaults(),
tiles = {"technic_"..ltier.."_cable.png"}, drop = "technic:"..ltier.."_cable",
inventory_image = "technic_"..ltier.."_cable_wield.png", paramtype = "light",
wield_image = "technic_"..ltier.."_cable_wield.png", sunlight_propagates = true,
groups = groups, drawtype = "nodebox",
sounds = default.node_sound_wood_defaults(), node_box = node_box,
drop = "technic:"..ltier.."_cable0", connects_to = {"technic:"..ltier.."_cable",
paramtype = "light", "group:technic_"..ltier, "group:technic_all_tiers"},
sunlight_propagates = true, on_construct = clear_networks,
drawtype = "nodebox", on_destruct = clear_networks,
node_box = { })
type = "fixed",
fixed = technic.gen_cable_nodebox(x1, y1, z1, x2, y2, z2, size)
},
on_construct = function()
technic.networks = {}
end,
on_destruct = function()
technic.networks = {}
end,
after_place_node = function(pos)
local node = minetest.get_node(pos)
technic.update_cables(pos, technic.get_cable_tier(node.name))
end,
after_dig_node = function(pos, oldnode)
local tier = technic.get_cable_tier(oldnode.name)
technic.update_cables(pos, tier, true)
end
})
end
end
end
end
end
end
end end
minetest.register_on_placenode(function(pos, node)
local function clear_nets_if_machine(pos, node)
for tier, machine_list in pairs(technic.machines) do for tier, machine_list in pairs(technic.machines) do
if machine_list[node.name] ~= nil then if machine_list[node.name] ~= nil then
technic.update_cables(pos, tier, true) return clear_networks()
technic.networks = {}
end end
end end
end)
minetest.register_on_dignode(function(pos, node)
for tier, machine_list in pairs(technic.machines) do
if machine_list[node.name] ~= nil then
technic.update_cables(pos, tier, true)
technic.networks = {}
end
end
end)
function technic.get_cable_id(links)
return (links[6] * 1) + (links[5] * 2)
+ (links[4] * 4) + (links[3] * 8)
+ (links[2] * 16) + (links[1] * 32)
end end
function technic.update_cables(pos, tier, no_set, secondrun) minetest.register_on_placenode(clear_nets_if_machine)
local link_positions = { minetest.register_on_dignode(clear_nets_if_machine)
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y+1, z=pos.z},
{x=pos.x, y=pos.y-1, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1}}
local links = {0, 0, 0, 0, 0, 0}
for i, link_pos in pairs(link_positions) do
local connect_type = technic.cables_should_connect(pos, link_pos, tier)
if connect_type then
links[i] = 1
-- Have cables next to us update theirselves,
-- but only once. (We don't want to update the entire
-- network or start an infinite loop of updates)
if not secondrun and connect_type == "cable" then
technic.update_cables(link_pos, tier, false, true)
end
end
end
-- We don't want to set ourselves if we have been removed or we are
-- updating a machine
if not no_set then
minetest.set_node(pos, {name="technic:"..string.lower(tier)
.."_cable"..technic.get_cable_id(links)})
end
end
function technic.is_tier_cable(name, tier)
return cable_itstr_to_tier[name] and cable_itstr_to_tier[name] == tier
end
function technic.get_cable_tier(name)
return cable_itstr_to_tier[name]
end
function technic.cables_should_connect(pos1, pos2, tier)
local name = minetest.get_node(pos2).name
if name == "technic:switching_station" then
return pos2.y == pos1.y + 1 and "machine" or false
elseif name == "technic:supply_converter" then
return math.abs(pos2.y - pos1.y) == 1 and "machine" or false
elseif technic.is_tier_cable(name, tier) then
return "cable"
elseif technic.machines[tier][name] then
return "machine"
end
return false
end
function technic.gen_cable_nodebox(x1, y1, z1, x2, y2, z2, size)
-- Nodeboxes
local box_center = {-size, -size, -size, size, size, size}
local box_y1 = {-size, -size, -size, size, 0.5, size} -- y+
local box_x1 = {-size, -size, -size, 0.5, size, size} -- x+
local box_z1 = {-size, -size, size, size, size, 0.5} -- z+
local box_z2 = {-size, -size, -0.5, size, size, size} -- z-
local box_y2 = {-size, -0.5, -size, size, size, size} -- y-
local box_x2 = {-0.5, -size, -size, size, size, size} -- x-
local box = {box_center}
if x1 == 1 then
table.insert(box, box_x1)
end
if y1 == 1 then
table.insert(box, box_y1)
end
if z1 == 1 then
table.insert(box, box_z1)
end
if x2 == 1 then
table.insert(box, box_x2)
end
if y2 == 1 then
table.insert(box, box_y2)
end
if z2 == 1 then
table.insert(box, box_z2)
end
return box
end

View File

@ -18,14 +18,14 @@ function technic.register_generator(data)
local tier = data.tier local tier = data.tier
local ltier = string.lower(tier) local ltier = string.lower(tier)
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1} local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
local active_groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, not_in_creative_inventory=1} technic_machine=1, ["technic_"..ltier]=1}
if data.tube then if data.tube then
groups.tubedevice = 1 groups.tubedevice = 1
groups.tubedevice_receiver = 1 groups.tubedevice_receiver = 1
active_groups.tubedevice = 1
active_groups.tubedevice_receiver = 1
end end
local active_groups = {not_in_creative_inventory = 1}
for k, v in pairs(groups) do active_groups[k] = v end
local generator_formspec = local generator_formspec =
"invsize[8,9;]".. "invsize[8,9;]"..
@ -93,6 +93,7 @@ function technic.register_generator(data)
"technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_front.png"}, "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_front.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = groups, groups = groups,
connect_sides = {"bottom", "back", "left", "right"},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
tube = data.tube and tube or nil, tube = data.tube and tube or nil,
@ -122,6 +123,7 @@ function technic.register_generator(data)
"technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_front_active.png"}, "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_front_active.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = active_groups, groups = active_groups,
connect_sides = {"bottom"},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
tube = data.tube and tube or nil, tube = data.tube and tube or nil,

View File

@ -15,6 +15,8 @@ local tube = {
connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1}, connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1},
} }
local connect_default = {"bottom", "back", "left", "right"}
local function round(v) local function round(v)
return math.floor(v + 0.5) return math.floor(v + 0.5)
end end
@ -27,15 +29,13 @@ function technic.register_base_machine(data)
local tier = data.tier local tier = data.tier
local ltier = string.lower(tier) local ltier = string.lower(tier)
local groups = {cracky = 2, technic_machine = 1} local groups = {cracky = 2, technic_machine = 1, ["technic_"..ltier] = 1}
local active_groups = {cracky = 2, technic_machine = 1, not_in_creative_inventory = 1}
if data.tube then if data.tube then
groups.tubedevice = 1 groups.tubedevice = 1
groups.tubedevice_receiver = 1 groups.tubedevice_receiver = 1
active_groups.tubedevice = 1
active_groups.tubedevice_receiver = 1
end end
local active_groups = {not_in_creative_inventory = 1}
for k, v in pairs(groups) do active_groups[k] = v end
local formspec = local formspec =
"invsize[8,9;]".. "invsize[8,9;]"..
@ -145,6 +145,7 @@ function technic.register_base_machine(data)
paramtype2 = "facedir", paramtype2 = "facedir",
groups = groups, groups = groups,
tube = data.tube and tube or nil, tube = data.tube and tube or nil,
connect_sides = data.connect_sides or connect_default,
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
@ -179,6 +180,7 @@ function technic.register_base_machine(data)
paramtype2 = "facedir", paramtype2 = "facedir",
drop = "technic:"..ltier.."_"..machine_name, drop = "technic:"..ltier.."_"..machine_name,
groups = active_groups, groups = active_groups,
connect_sides = data.connect_sides or connect_default,
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
tube = data.tube and tube or nil, tube = data.tube and tube or nil,

View File

@ -30,7 +30,7 @@ function technic.register_solar_array(data)
local charge_to_give = math.floor((light + pos.y) * data.power) local charge_to_give = math.floor((light + pos.y) * data.power)
charge_to_give = math.max(charge_to_give, 0) charge_to_give = math.max(charge_to_give, 0)
charge_to_give = math.min(charge_to_give, data.power * 50) charge_to_give = math.min(charge_to_give, data.power * 50)
meta:set_string("infotext", S("@1 Active (@2 EU)", machine_name, technic.prettynum(charge_to_give))) meta:set_string("infotext", S("@1 Active (@2 EU)", machine_name, technic.pretty_num(charge_to_give)))
meta:set_int(tier.."_EU_supply", charge_to_give) meta:set_int(tier.."_EU_supply", charge_to_give)
else else
meta:set_string("infotext", S("%s Idle"):format(machine_name)) meta:set_string("infotext", S("%s Idle"):format(machine_name))
@ -42,7 +42,8 @@ function technic.register_solar_array(data)
tiles = {"technic_"..ltier.."_solar_array_top.png", "technic_"..ltier.."_solar_array_bottom.png", tiles = {"technic_"..ltier.."_solar_array_top.png", "technic_"..ltier.."_solar_array_bottom.png",
"technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png",
"technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png"}, "technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, ["technic_"..ltier]=1},
connect_sides = {"bottom"},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
description = S("Arrayed Solar %s Generator"):format(tier), description = S("Arrayed Solar %s Generator"):format(tier),
active = false, active = false,

View File

@ -30,7 +30,7 @@ local run = function(pos, node)
meta:set_int(from.."_EU_supply", 0) meta:set_int(from.."_EU_supply", 0)
meta:set_int(to.."_EU_demand", 0) meta:set_int(to.."_EU_demand", 0)
meta:set_int(to.."_EU_supply", input * remain) meta:set_int(to.."_EU_supply", input * remain)
meta:set_string("infotext", S("@1 (@2 @3 -> @4 @5)", machine_name, technic.prettynum(input), from, technic.prettynum(input * remain), to)) meta:set_string("infotext", S("@1 (@2 @3 -> @4 @5)", machine_name, technic.pretty_num(input), from, technic.pretty_num(input * remain), to))
else else
meta:set_string("infotext", S("%s Has Bad Cabling"):format(machine_name)) meta:set_string("infotext", S("%s Has Bad Cabling"):format(machine_name))
if to then if to then
@ -49,14 +49,10 @@ minetest.register_node("technic:supply_converter", {
tiles = {"technic_supply_converter_top.png", "technic_supply_converter_bottom.png", tiles = {"technic_supply_converter_top.png", "technic_supply_converter_bottom.png",
"technic_supply_converter_side.png", "technic_supply_converter_side.png", "technic_supply_converter_side.png", "technic_supply_converter_side.png",
"technic_supply_converter_side.png", "technic_supply_converter_side.png"}, "technic_supply_converter_side.png", "technic_supply_converter_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_all_tiers=1},
connect_sides = {"top", "bottom"},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Supply Converter")) meta:set_string("infotext", S("Supply Converter"))
@ -68,9 +64,9 @@ minetest.register_node("technic:supply_converter", {
minetest.register_craft({ minetest.register_craft({
output = 'technic:supply_converter 1', output = 'technic:supply_converter 1',
recipe = { recipe = {
{'technic:fine_gold_wire', 'technic:rubber', 'technic:doped_silicon_wafer'}, {'technic:fine_gold_wire', 'technic:rubber', 'technic:doped_silicon_wafer'},
{'technic:mv_transformer', 'technic:machine_casing', 'technic:lv_transformer'}, {'technic:mv_transformer', 'technic:machine_casing', 'technic:lv_transformer'},
{'technic:mv_cable0', 'technic:rubber', 'technic:lv_cable0'}, {'technic:mv_cable', 'technic:rubber', 'technic:lv_cable'},
} }
}) })

View File

@ -38,9 +38,9 @@ local S = technic.getter
minetest.register_craft({ minetest.register_craft({
output = "technic:switching_station", output = "technic:switching_station",
recipe = { recipe = {
{"", "technic:lv_transformer", ""}, {"", "technic:lv_transformer", ""},
{"default:copper_ingot", "technic:machine_casing", "default:copper_ingot"}, {"default:copper_ingot", "technic:machine_casing", "default:copper_ingot"},
{"technic:lv_cable0", "technic:lv_cable0", "technic:lv_cable0"} {"technic:lv_cable", "technic:lv_cable", "technic:lv_cable"}
} }
}) })
@ -49,14 +49,9 @@ minetest.register_node("technic:switching_station",{
tiles = {"technic_water_mill_top_active.png", "technic_water_mill_top_active.png", tiles = {"technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
"technic_water_mill_top_active.png", "technic_water_mill_top_active.png", "technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
"technic_water_mill_top_active.png", "technic_water_mill_top_active.png"}, "technic_water_mill_top_active.png", "technic_water_mill_top_active.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_all_tiers=1},
connect_sides = {"bottom"},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Switching Station")) meta:set_string("infotext", S("Switching Station"))
@ -294,7 +289,7 @@ minetest.register_abm({
meta:set_string("infotext", meta:set_string("infotext",
S("@1. Supply: @2 Demand: @3", S("@1. Supply: @2 Demand: @3",
machine_name, technic.prettynum(PR_eu_supply), technic.prettynum(RE_eu_demand))) machine_name, technic.pretty_num(PR_eu_supply), technic.pretty_num(RE_eu_demand)))
-- If the PR supply is enough for the RE demand supply them all -- If the PR supply is enough for the RE demand supply them all
if PR_eu_supply >= RE_eu_demand then if PR_eu_supply >= RE_eu_demand then

View File

@ -32,67 +32,6 @@ minetest.register_craft({
} }
}) })
-- Based on code by Uberi: https://gist.github.com/Uberi/3125280
local function rayIter(pos, dir, range)
local p = vector.round(pos)
local x_step, y_step, z_step = 0, 0, 0
local x_component, y_component, z_component = 0, 0, 0
local x_intersect, y_intersect, z_intersect = 0, 0, 0
if dir.x == 0 then
x_intersect = math.huge
elseif dir.x > 0 then
x_step = 1
x_component = 1 / dir.x
x_intersect = x_component
else
x_step = -1
x_component = 1 / -dir.x
end
if dir.y == 0 then
y_intersect = math.huge
elseif dir.y > 0 then
y_step = 1
y_component = 1 / dir.y
y_intersect = y_component
else
y_step = -1
y_component = 1 / -dir.y
end
if dir.z == 0 then
z_intersect = math.huge
elseif dir.z > 0 then
z_step = 1
z_component = 1 / dir.z
z_intersect = z_component
else
z_step = -1
z_component = 1 / -dir.z
end
return function()
if x_intersect < y_intersect then
if x_intersect < z_intersect then
p.x = p.x + x_step
x_intersect = x_intersect + x_component
else
p.z = p.z + z_step
z_intersect = z_intersect + z_component
end
elseif y_intersect < z_intersect then
p.y = p.y + y_step
y_intersect = y_intersect + y_component
else
p.z = p.z + z_step
z_intersect = z_intersect + z_component
end
if vector.distance(pos, p) > range then
return nil
end
return p
end
end
local function laser_node(pos, node, player) local function laser_node(pos, node, player)
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
if def and def.liquidtype ~= "none" then if def and def.liquidtype ~= "none" then
@ -132,7 +71,7 @@ local function laser_shoot(player, range, particle_texture, sound)
texture = particle_texture .. "^[transform" .. math.random(0, 7), texture = particle_texture .. "^[transform" .. math.random(0, 7),
}) })
minetest.sound_play(sound, {pos = player_pos, max_hear_distance = range}) minetest.sound_play(sound, {pos = player_pos, max_hear_distance = range})
for pos in rayIter(start_pos, dir, range) do for pos in technic.trace_node_ray(start_pos, dir, range) do
if minetest.is_protected(pos, player_name) then if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name) minetest.record_protection_violation(pos, player_name)
break break