Do clearing crafts with function, table and loop too

This commit is contained in:
gabriel1379 2024-03-09 16:40:47 +01:00
parent 09ef1cab84
commit a7566d187f
1 changed files with 29 additions and 17 deletions

View File

@ -31,14 +31,20 @@ local recipes = {
} }
if minetest.get_modpath("everness") then if minetest.get_modpath("everness") then
table.insert(recipes, {"everness:coral_deep_ocean_sand 2", "everness:coral_deep_ocean_sandstone_block"}) local everness_sand_to_sandstone_recipes = {
table.insert(recipes, {"everness:coral_sand 2", "everness:coral_sandstone"}) {"everness:coral_deep_ocean_sand 2", "everness:coral_deep_ocean_sandstone_block"},
table.insert(recipes, {"everness:coral_white_sand 2", "everness:coral_white_sandstone"}) {"everness:coral_sand 2", "everness:coral_sandstone"},
table.insert(recipes, {"everness:crystal_forest_deep_ocean_sand 2", "everness:crystal_forest_deep_ocean_sandstone_block"}) {"everness:coral_white_sand 2", "everness:coral_white_sandstone"},
table.insert(recipes, {"everness:crystal_sand 2", "everness:crystal_sandstone"}) {"everness:crystal_forest_deep_ocean_sand 2", "everness:crystal_forest_deep_ocean_sandstone_block"},
table.insert(recipes, {"everness:cursed_lands_deep_ocean_sand 2", "everness:cursed_lands_deep_ocean_sandstone_block"}) {"everness:crystal_sand 2", "everness:crystal_sandstone"},
table.insert(recipes, {"everness:cursed_sand 2", "everness:cursed_sandstone_block"}) {"everness:cursed_lands_deep_ocean_sand 2", "everness:cursed_lands_deep_ocean_sandstone_block"},
table.insert(recipes, {"everness:mineral_sand 2", "everness:mineral_sandstone"}) {"everness:cursed_sand 2", "everness:cursed_sandstone_block"},
{"everness:mineral_sand 2", "everness:mineral_sandstone"},
}
for _, data in ipairs(everness_sand_to_sandstone_recipes) do
table.insert(recipes, {data[1], data[2]})
end
end end
-- defuse the default sandstone recipe, since we have the compressor to take over in a more realistic manner -- defuse the default sandstone recipe, since we have the compressor to take over in a more realistic manner
@ -49,14 +55,20 @@ local crafts_to_clear = {
} }
if minetest.get_modpath("everness") then if minetest.get_modpath("everness") then
table.insert(crafts_to_clear, "everness:coral_sand") local everness_crafts_to_clear = {
table.insert(crafts_to_clear, "everness:coral_forest_deep_ocean_sand") "everness:coral_sand",
table.insert(crafts_to_clear, "everness:coral_white_sand") "everness:coral_forest_deep_ocean_sand",
table.insert(crafts_to_clear, "everness:crystal_sand") "everness:coral_white_sand",
table.insert(crafts_to_clear, "everness:cursed_sand") "everness:crystal_sand",
table.insert(crafts_to_clear, "everness:cursed_lands_deep_ocean_sand") "everness:cursed_sand",
table.insert(crafts_to_clear, "everness:crystal_forest_deep_ocean_sand") "everness:cursed_lands_deep_ocean_sand",
table.insert(crafts_to_clear, "everness:mineral_sand") "everness:crystal_forest_deep_ocean_sand",
"everness:mineral_sand",
}
for _, sand_name in ipairs(everness_crafts_to_clear) do
table.insert(crafts_to_clear, sand_name)
end
end end
for _, sand_name in ipairs(crafts_to_clear) do for _, sand_name in ipairs(crafts_to_clear) do