mirror of
https://github.com/minetest-mods/technic.git
synced 2024-11-13 05:50:41 +01:00
Tweak radioactivity
This simplifies radioactivity by removing the 1000 and 0.25 multipliers. It also increases the effectiveness of protection (I think it was too low before -- most of the advantage of adding protective layers was just from the increased distance).
This commit is contained in:
parent
297fabd37f
commit
b7f43602b3
|
@ -194,14 +194,16 @@ for p = 0, 35 do
|
||||||
-- a natural (0.7%-fissile) uranium block having the activity of
|
-- a natural (0.7%-fissile) uranium block having the activity of
|
||||||
-- 9 uranium ore blocks (due to 9 ingots per block). The group
|
-- 9 uranium ore blocks (due to 9 ingots per block). The group
|
||||||
-- value is proportional to the square root of the activity, and
|
-- value is proportional to the square root of the activity, and
|
||||||
-- uranium ore has radioactive=1000. This yields radioactive=2065
|
-- uranium ore has radioactive=1. This yields radioactive=1.0
|
||||||
-- for a fully-depleted uranium block and radioactive=5286 for
|
-- for a fully-depleted uranium block and radioactive=2.6 for
|
||||||
-- a 3.5%-fissile uranium block.
|
-- a 3.5%-fissile uranium block.
|
||||||
|
local radioactivity = math.floor(math.sqrt((1+5.55*p/35) * 18 / (1+5.55*7/35)) + 0.5);
|
||||||
(ov or minetest.register_node)(block, {
|
(ov or minetest.register_node)(block, {
|
||||||
description = string.format(S("%.1f%%-Fissile Uranium Block"), p/10),
|
description = string.format(S("%.1f%%-Fissile Uranium Block"), p/10),
|
||||||
tiles = {"technic_uranium_block.png"},
|
tiles = {"technic_uranium_block.png"},
|
||||||
is_ground_content = true,
|
is_ground_content = true,
|
||||||
groups = {uranium_block=1, not_in_creative_inventory=nici, cracky=1, level=2, radioactive=math.floor(1000*math.sqrt((1+5.55*p/35) * 9 / (1+5.55*7/35)) + 0.5)},
|
groups = {uranium_block=1, not_in_creative_inventory=nici,
|
||||||
|
cracky=1, level=2, radioactive=radioactivity},
|
||||||
sounds = default.node_sound_stone_defaults(),
|
sounds = default.node_sound_stone_defaults(),
|
||||||
});
|
});
|
||||||
if not ov then
|
if not ov then
|
||||||
|
@ -219,3 +221,4 @@ for p = 0, 35 do
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -318,7 +318,7 @@ minetest.register_node("technic:hv_nuclear_reactor_core", {
|
||||||
minetest.register_node("technic:hv_nuclear_reactor_core_active", {
|
minetest.register_node("technic:hv_nuclear_reactor_core_active", {
|
||||||
tiles = {"technic_hv_nuclear_reactor_core.png"},
|
tiles = {"technic_hv_nuclear_reactor_core.png"},
|
||||||
groups = {cracky=1, technic_machine=1, technic_hv=1,
|
groups = {cracky=1, technic_machine=1, technic_hv=1,
|
||||||
radioactive=11000, not_in_creative_inventory=1},
|
radioactive=6, not_in_creative_inventory=1},
|
||||||
legacy_facedir_simple = true,
|
legacy_facedir_simple = true,
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
drop = "technic:hv_nuclear_reactor_core",
|
drop = "technic:hv_nuclear_reactor_core",
|
||||||
|
@ -395,7 +395,7 @@ or complex internal structure should show no radiation resistance.
|
||||||
Fractional resistance values are permitted.
|
Fractional resistance values are permitted.
|
||||||
--]]
|
--]]
|
||||||
|
|
||||||
local default_radiation_resistance_per_node = {
|
local rad_resistance_node = {
|
||||||
["default:brick"] = 13,
|
["default:brick"] = 13,
|
||||||
["default:bronzeblock"] = 45,
|
["default:bronzeblock"] = 45,
|
||||||
["default:clay"] = 15,
|
["default:clay"] = 15,
|
||||||
|
@ -524,7 +524,7 @@ local default_radiation_resistance_per_node = {
|
||||||
["tnt:tnt"] = 11,
|
["tnt:tnt"] = 11,
|
||||||
["tnt:tnt_burning"] = 11,
|
["tnt:tnt_burning"] = 11,
|
||||||
}
|
}
|
||||||
local default_radiation_resistance_per_group = {
|
local rad_resistance_group = {
|
||||||
concrete = 16,
|
concrete = 16,
|
||||||
tree = 3.4,
|
tree = 3.4,
|
||||||
uranium_block = 500,
|
uranium_block = 500,
|
||||||
|
@ -532,24 +532,31 @@ local default_radiation_resistance_per_group = {
|
||||||
}
|
}
|
||||||
local cache_radiation_resistance = {}
|
local cache_radiation_resistance = {}
|
||||||
local function node_radiation_resistance(node_name)
|
local function node_radiation_resistance(node_name)
|
||||||
local eff = cache_radiation_resistance[node_name]
|
local resistance = cache_radiation_resistance[node_name]
|
||||||
if eff then return eff end
|
if resistance then
|
||||||
|
return resistance
|
||||||
|
end
|
||||||
local def = minetest.registered_nodes[node_name]
|
local def = minetest.registered_nodes[node_name]
|
||||||
eff = def and def.radiation_resistance or
|
if not def then
|
||||||
default_radiation_resistance_per_node[node_name]
|
cache_radiation_resistance[node_name] = 0
|
||||||
if def and not eff then
|
return 0
|
||||||
|
end
|
||||||
|
resistance = def.radiation_resistance or
|
||||||
|
rad_resistance_node[node_name]
|
||||||
|
if not resistance then
|
||||||
|
resistance = 0
|
||||||
for g, v in pairs(def.groups) do
|
for g, v in pairs(def.groups) do
|
||||||
if v > 0 and default_radiation_resistance_per_group[g] then
|
if v > 0 and rad_resistance_group[g] then
|
||||||
eff = default_radiation_resistance_per_group[g]
|
resistance = resistance + rad_resistance_group[g]
|
||||||
break
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if not eff then eff = 0 end
|
resistance = math.sqrt(resistance)
|
||||||
cache_radiation_resistance[node_name] = eff
|
cache_radiation_resistance[node_name] = resistance
|
||||||
return eff
|
return resistance
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
Radioactive nodes cause damage to nearby players. The damage
|
Radioactive nodes cause damage to nearby players. The damage
|
||||||
effect depends on the intrinsic strength of the radiation source,
|
effect depends on the intrinsic strength of the radiation source,
|
||||||
|
@ -570,10 +577,10 @@ the maximum distance one can get from the node center within the node.
|
||||||
|
|
||||||
A radioactive node is identified by being in the "radioactive" group,
|
A radioactive node is identified by being in the "radioactive" group,
|
||||||
and the group value signifies the strength of the radiation source.
|
and the group value signifies the strength of the radiation source.
|
||||||
The group value is 1000 times the distance from a node at which
|
The group value is the distance from a node at which an unshielded
|
||||||
an unshielded player will be damaged by 0.25 HP/s. Or, equivalently,
|
player will be damaged by 1 HP/s. Or, equivalently, it is the square
|
||||||
it is 2000 times the square root of the damage rate in HP/s that an
|
root of the damage rate in HP/s that an unshielded player one node
|
||||||
unshielded player 1 node away will take.
|
away will take.
|
||||||
|
|
||||||
Shielding is assessed by adding the shielding values of all nodes
|
Shielding is assessed by adding the shielding values of all nodes
|
||||||
between the source node and the player, ignoring the source node itself.
|
between the source node and the player, ignoring the source node itself.
|
||||||
|
@ -595,45 +602,40 @@ damage at all to the player. This gives the player an opportunity
|
||||||
to be safe, and limits the range at which source/player interactions
|
to be safe, and limits the range at which source/player interactions
|
||||||
need to be considered.
|
need to be considered.
|
||||||
--]]
|
--]]
|
||||||
local abdomen_offset = vector.new(0, 1, 0)
|
local abdomen_offset = 1
|
||||||
local abdomen_offset_length = vector.length(abdomen_offset)
|
|
||||||
local cache_scaled_shielding = {}
|
local cache_scaled_shielding = {}
|
||||||
|
local rad_dmg_cutoff = 0.25
|
||||||
|
|
||||||
local function dmg_player(pos, o, strength)
|
local function dmg_player(pos, o, strength)
|
||||||
local pl_pos = vector.add(o:getpos(), abdomen_offset)
|
local pl_pos = o:getpos()
|
||||||
|
pl_pos.y = pl_pos.y + abdomen_offset
|
||||||
local shielding = 0
|
local shielding = 0
|
||||||
local dist = vector.distance(pos, pl_pos)
|
local dist = vector.distance(pos, pl_pos)
|
||||||
for ray_pos in technic.trace_node_ray(pos,
|
for ray_pos in technic.trace_node_ray(pos,
|
||||||
vector.direction(pos, pl_pos), dist) do
|
vector.direction(pos, pl_pos), dist) do
|
||||||
if not vector.equals(ray_pos, pos) then
|
local shield_name = minetest.get_node(ray_pos).name
|
||||||
local shield_name = minetest.get_node(ray_pos).name
|
shielding = shielding + node_radiation_resistance(shield_name) * 0.1
|
||||||
local shield_val = cache_scaled_shielding[sname]
|
|
||||||
if not shield_val then
|
|
||||||
shield_val = math.sqrt(node_radiation_resistance(shield_name)) * 0.025
|
|
||||||
cache_scaled_shielding[shield_name] = shield_val
|
|
||||||
end
|
|
||||||
shielding = shielding + shield_val
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
local dmg = (0.25e-6 * strength * strength) /
|
local dmg = (strength * strength) /
|
||||||
(math.max(0.75, dist * dist) * math.exp(shielding))
|
(math.max(0.75, dist * dist) * math.exp(shielding))
|
||||||
if dmg >= 0.25 then
|
if dmg < rad_dmg_cutoff then return end
|
||||||
local dmg_int = math.floor(dmg)
|
local dmg_int = math.floor(dmg)
|
||||||
-- The closer you are to getting one more damage point,
|
-- The closer you are to getting one more damage point,
|
||||||
-- the more likely it will be added.
|
-- the more likely it will be added.
|
||||||
if math.random() < dmg - dmg_int then
|
if math.random() < dmg - dmg_int then
|
||||||
dmg_int = dmg_int + 1
|
dmg_int = dmg_int + 1
|
||||||
end
|
end
|
||||||
if dmg_int > 0 then
|
if dmg_int > 0 then
|
||||||
o:set_hp(math.max(o:get_hp() - dmg_int, 0))
|
o:set_hp(math.max(o:get_hp() - dmg_int, 0))
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local rad_dmg_mult_sqrt = math.sqrt(1 / rad_dmg_cutoff)
|
||||||
local function dmg_abm(pos, node)
|
local function dmg_abm(pos, node)
|
||||||
local strength = minetest.get_item_group(node.name, "radioactive")
|
local strength = minetest.get_item_group(node.name, "radioactive")
|
||||||
|
local max_dist = strength * rad_dmg_mult_sqrt
|
||||||
for _, o in pairs(minetest.get_objects_inside_radius(pos,
|
for _, o in pairs(minetest.get_objects_inside_radius(pos,
|
||||||
strength * 0.001 + abdomen_offset_length)) do
|
max_dist + abdomen_offset)) do
|
||||||
if o:is_player() then
|
if o:is_player() then
|
||||||
dmg_player(pos, o, strength)
|
dmg_player(pos, o, strength)
|
||||||
end
|
end
|
||||||
|
@ -686,7 +688,7 @@ for _, state in pairs({"flowing", "source"}) do
|
||||||
liquid = 2,
|
liquid = 2,
|
||||||
hot = 3,
|
hot = 3,
|
||||||
igniter = (griefing and 1 or 0),
|
igniter = (griefing and 1 or 0),
|
||||||
radioactive = (state == "source" and 32000 or 16000),
|
radioactive = (state == "source" and 16 or 8),
|
||||||
not_in_creative_inventory = (state == "flowing" and 1 or nil),
|
not_in_creative_inventory = (state == "flowing" and 1 or nil),
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
@ -706,7 +708,7 @@ minetest.register_node("technic:chernobylite_block", {
|
||||||
description = S("Chernobylite Block"),
|
description = S("Chernobylite Block"),
|
||||||
tiles = {"technic_chernobylite_block.png"},
|
tiles = {"technic_chernobylite_block.png"},
|
||||||
is_ground_content = true,
|
is_ground_content = true,
|
||||||
groups = {cracky=1, radioactive=5000, level=2},
|
groups = {cracky=1, radioactive=6, level=2},
|
||||||
sounds = default.node_sound_stone_defaults(),
|
sounds = default.node_sound_stone_defaults(),
|
||||||
light_source = 2,
|
light_source = 2,
|
||||||
})
|
})
|
||||||
|
|
|
@ -5,7 +5,7 @@ minetest.register_node( ":technic:mineral_uranium", {
|
||||||
description = S("Uranium Ore"),
|
description = S("Uranium Ore"),
|
||||||
tiles = { "default_stone.png^technic_mineral_uranium.png" },
|
tiles = { "default_stone.png^technic_mineral_uranium.png" },
|
||||||
is_ground_content = true,
|
is_ground_content = true,
|
||||||
groups = {cracky=3, radioactive=1000},
|
groups = {cracky=3, radioactive=1},
|
||||||
sounds = default.node_sound_stone_defaults(),
|
sounds = default.node_sound_stone_defaults(),
|
||||||
drop = "technic:uranium_lump",
|
drop = "technic:uranium_lump",
|
||||||
})
|
})
|
||||||
|
@ -74,7 +74,7 @@ minetest.register_node(":technic:uranium_block", {
|
||||||
description = S("Uranium Block"),
|
description = S("Uranium Block"),
|
||||||
tiles = { "technic_uranium_block.png" },
|
tiles = { "technic_uranium_block.png" },
|
||||||
is_ground_content = true,
|
is_ground_content = true,
|
||||||
groups = {uranium_block=1, cracky=1, level=2, radioactive=3000},
|
groups = {uranium_block=1, cracky=1, level=2, radioactive=2},
|
||||||
sounds = default.node_sound_stone_defaults()
|
sounds = default.node_sound_stone_defaults()
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user