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https://github.com/minetest-mods/technic.git
synced 2025-07-01 15:50:39 +02:00
Fixes to laser
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@ -11,13 +11,13 @@ local laser_shoot = function(itemstack, player, pointed_thing)
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if obj:get_luaentity().player == nil then
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obj:get_luaentity().player = player
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end
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obj:setvelocity({x=dir.x*12, y=dir.y*12, z=dir.z*12})
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obj:setvelocity({x=dir.x*10, y=dir.y*10, z=dir.z*10})
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obj:setacceleration({x=0, y=0, z=0})
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obj:setyaw(player:get_look_yaw()+math.pi)
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if obj:get_luaentity().player == nil then
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obj:get_luaentity().player = player
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end
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obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
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--obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
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minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,})
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return true
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end
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@ -88,7 +88,7 @@ LASER_BEAM_ENTITY={
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visual_size = {x=0.2, y=0.2},
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textures = {"technic:laser_beam_box"},
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lastpos={},
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max_range=15,
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max_range=10,
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count=0,
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-- digger=nil,
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collisionbox = {0,0,0,0,0,0},
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@ -97,11 +97,15 @@ LASER_BEAM_ENTITY={
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LASER_BEAM_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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if self.lastpos.x~=nil then lazer_it (pos, node, self.player) end
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if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
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if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
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temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
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temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
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if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.count=self.count+1
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if self.count>=self.max_range then self.object:remove() end
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if self.count==self.max_range then self.object:remove() end
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end
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LASER_BEAM_ENTITYV={
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@ -119,9 +123,12 @@ LASER_BEAM_ENTITYV={
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LASER_BEAM_ENTITYV.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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if self.lastpos.x~=nil then lazer_it (pos, node, self.player,self.count) end
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if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
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if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
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temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
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temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
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if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.count=self.count+1
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if self.count==self.max_range then self.object:remove() end
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@ -131,19 +138,13 @@ end
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minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
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minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
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function lazer_it (pos, node, player,count)
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if node.name == "air" or node.name == "ignore" then return end
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if node.name == "default:lava_source" then return end
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if node.name == "default:lava_flowing" then return end
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if node.name == "default:water_source" then minetest.env:remove_node(pos) return end
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if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
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pos1={}
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pos1.x=math.floor(pos.x)
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pos1.y=math.floor(pos.y)
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pos1.z=math.floor(pos.z)
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if player then
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minetest.node_dig(pos1,node,player)
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end
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function lazer_it (pos, player)
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local pos1={}
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-- pos1.x=math.floor(pos.x)
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-- pos1.y=math.floor(pos.y)
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-- pos1.z=math.floor(pos.z)
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local node = minetest.env:get_node(pos)
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if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end
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if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
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if player then minetest.node_dig(pos,node,player) end
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end
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