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README.md
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README.md
@ -6,9 +6,75 @@ A mod for [minetest](http://www.minetest.net)
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# Overview
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The technic modpack extends the Minetest game with many new elements,
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mainly constructable machines and tools. It is a large modpack, and
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tends to dominate gameplay when it is used. This manual describes how
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to use the technic modpack, mainly from a player's perspective.
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The technic modpack depends on some other modpacks:
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* the basic Minetest game
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* mesecons, which supports the construction of logic systems based on
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signalling elements
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* pipeworks, which supports the automation of item transport
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* moreores, which provides some additional ore types
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* basic_materials, which provides some basic craft items
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This manual doesn't explain how to use these other modpacks, which have
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their own manuals:
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* [Minetest Game Documentation](https://wiki.minetest.net/Main_Page)
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* [Mesecons Documentation](http://mesecons.net/items.html)
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* [Pipeworks Documentation](https://gitlab.com/VanessaE/pipeworks/-/wikis/home)
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* [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549)
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* [Basic materials Repository](https://gitlab.com/VanessaE/basic_materials)
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Recipes for constructable items in technic are generally not guessable,
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and are also not specifically documented here. You should use a
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craft guide mod to look up the recipes in-game. For the best possible
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guidance, use the unified\_inventory mod, with which technic registers
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its specialised recipe types.
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# Documentation
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Ingame:
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* [Substances](./technic/doc/substances.md)
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* [Processes](./technic/doc/processes.md)
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* [Chests](./technic/doc/chests.md)
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* [Radioactivity](./technic/doc/radioactivity.md)
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* [Electrical power](./technic/doc/power.md)
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* [Powered machines](./technic/doc/machines.md)
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* [Generators](./technic/doc/generators.md)
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* [Forceload anchor](./technic/doc/anchor.md)
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Mod development:
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* [Api](./technic/doc/api.md)
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subjects missing from this manual:
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* powered tools
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* tool charging
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* battery and energy crystals
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* chainsaw
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* flashlight
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* mining lasers
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* mining drills
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* prospector
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* sonic screwdriver
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* liquid cans
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* wrench
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* frames
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* templates
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## FAQ
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1. My technic circuit doesn't work. No power is distributed.
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* A: Make sure you have a switching station connected.
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# Notes
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This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements.
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Suitable for multiplayer environments.
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@ -58,13 +124,6 @@ Recommended mods that build on the `technic mod`:
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* @S-S-X
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* And many others...
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# FAQ
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* [Manual](./manual.md)
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1. My technic circuit doesn't work. No power is distributed.
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* A: Make sure you have a switching station connected.
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# License
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Unless otherwise stated, all components of this modpack are licensed under the
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