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shuffle and reorganize documentation
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technic/doc/chests.md
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technic/doc/chests.md
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chests
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------
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The technic mod replaces the basic Minetest game's single type of
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chest with a range of chests that have different sizes and features.
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The chest types are identified by the materials from which they are made;
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the better chests are made from more exotic materials. The chest types
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form a linear sequence, each being (with one exception noted below)
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strictly more powerful than the preceding one. The sequence begins with
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the wooden chest from the basic game, and each later chest type is built
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by upgrading a chest of the preceding type. The chest types are:
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1. wooden chest: 8×4 (32) slots
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2. iron chest: 9×5 (45) slots
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3. copper chest: 12×5 (60) slots
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4. silver chest: 12×6 (72) slots
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5. gold chest: 15×6 (90) slots
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6. mithril chest: 15×6 (90) slots
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The iron and later chests have the ability to sort their contents,
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when commanded by a button in their interaction forms. Item types are
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sorted in the same order used in the unified\_inventory craft guide.
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The copper and later chests also have an auto-sorting facility that can
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be enabled from the interaction form. An auto-sorting chest automatically
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sorts its contents whenever a player closes the chest. The contents will
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then usually be in a sorted state when the chest is opened, but may not
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be if pneumatic tubes have operated on the chest while it was closed,
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or if two players have the chest open simultaneously.
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The silver and gold chests, but not the mithril chest, have a built-in
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sign-like capability. They can be given a textual label, which will
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be visible when hovering over the chest. The gold chest, but again not
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the mithril chest, can be further labelled with a colored patch that is
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visible from a moderate distance.
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The mithril chest is currently an exception to the upgrading system.
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It has only as many inventory slots as the preceding (gold) type, and has
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fewer of the features. It has no feature that other chests don't have:
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it is strictly weaker than the gold chest. It is planned that in the
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future it will acquire some unique features, but for now the only reason
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to use it is aesthetic.
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The size of the largest chests is dictated by the maximum size
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of interaction form that the game engine can successfully display.
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If in the future the engine becomes capable of handling larger forms,
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by scaling them to fit the screen, the sequence of chest sizes will
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likely be revised.
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As with the chest of the basic Minetest game, each chest type comes
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in both locked and unlocked flavors. All of the chests work with the
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pneumatic tubes of the pipeworks mod.
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