Add LV led and lamp

This commit is contained in:
Bryce w 2022-10-20 18:18:51 +02:00 committed by SmallJoker
parent 718a5beda1
commit d623715d94
12 changed files with 284 additions and 0 deletions

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@ -1 +1,3 @@
name = technic
description = technic
min_minetest_version = 5.0

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@ -22,3 +22,6 @@ dofile(path.."/extractor.lua")
dofile(path.."/compressor.lua")
dofile(path.."/music_player.lua")
-- NEW LV LAMPS
dofile(path.."/led.lua")
dofile(path.."/lamp.lua")

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@ -0,0 +1,171 @@
-- LV Lamp
-- Illuminates a 7x7x3(H) volume below itself with light bright as the sun.
local S = technic.getter
local desc = S("@1 Lamp", S("LV"))
local active_desc = S("@1 Active", desc)
local unpowered_desc = S("@1 Unpowered", desc)
local off_desc = S("@1 Off", desc)
local demand = 50
-- Invisible light source node used for illumination
minetest.register_node("technic:dummy_light_source", {
description = S("Dummy light source node"),
inventory_image = "technic_dummy_light_source.png",
wield_image = "technic_dummy_light_source.png",
paramtype = "light",
drawtype = "airlike",
light_source = 14,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
diggable = false,
pointable = false,
--drop = "", -- Intentionally allowed to drop itself
groups = {not_in_creative_inventory = 1}
})
local function illuminate(pos, active)
local pos1 = {x = pos.x - 3, y = pos.y - 1, z = pos.z - 3}
local pos2 = {x = pos.x + 3, y = pos.y - 3, z = pos.z + 3}
local find_node = active and "air" or "technic:dummy_light_source"
local set_node = {name = (active and "technic:dummy_light_source" or "air")}
for _,p in pairs(minetest.find_nodes_in_area(pos1, pos2, find_node)) do
minetest.set_node(p, set_node)
end
end
local function lamp_run(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_int("LV_EU_demand") == 0 then
return -- Lamp is turned off
end
local eu_input = meta:get_int("LV_EU_input")
if node.name == "technic:lv_lamp_active" then
if eu_input < demand then
technic.swap_node(pos, "technic:lv_lamp")
meta:set_string("infotext", unpowered_desc)
illuminate(pos, false)
else
illuminate(pos, true)
end
elseif node.name == "technic:lv_lamp" then
if eu_input >= demand then
technic.swap_node(pos, "technic:lv_lamp_active")
meta:set_string("infotext", active_desc)
illuminate(pos, true)
end
end
end
local function lamp_toggle(pos, node, player)
if not player or minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = minetest.get_meta(pos)
if meta:get_int("LV_EU_demand") == 0 then
meta:set_string("infotext", active_desc)
meta:set_int("LV_EU_demand", demand)
else
illuminate(pos, false)
technic.swap_node(pos, "technic:lv_lamp")
meta:set_string("infotext", off_desc)
meta:set_int("LV_EU_demand", 0)
end
end
minetest.register_node("technic:lv_lamp", {
description = desc,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {0.5,0.5,0.5,-0.5,-0.2,-0.5}
},
collision_box = {
type = "fixed",
fixed = {0.5,0.5,0.5,-0.5,-0.2,-0.5}
},
selection_box = {
type = "fixed",
fixed = {0.5,0.5,0.5,-0.5,-0.2,-0.5}
},
tiles = {
"technic_lv_lamp_top.png",
"technic_lv_lamp_bottom.png",
"technic_lv_lamp_side.png",
"technic_lv_lamp_side.png",
"technic_lv_lamp_side.png",
"technic_lv_lamp_side.png"
},
groups = {cracky = 2, technic_machine = 1, technic_lv = 1},
connect_sides = {"front", "back", "left", "right", "top"},
can_dig = technic.machine_can_dig,
technic_run = lamp_run,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", desc)
meta:set_int("LV_EU_demand", demand)
end,
on_destruct = illuminate,
on_rightclick = lamp_toggle
})
minetest.register_node("technic:lv_lamp_active", {
description = active_desc,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {0.5, 0.5, 0.5, -0.5, -0.2, -0.5}
},
collision_box = {
type = "fixed",
fixed = {0.5, 0.5, 0.5, -0.5, -0.2, -0.5}
},
selection_box = {
type = "fixed",
fixed = {0.5, 0.5, 0.5, -0.5, -0.2, -0.5}
},
tiles = {
"technic_lv_lamp_top.png",
"technic_lv_lamp_bottom.png",
"technic_lv_lamp_side.png",
"technic_lv_lamp_side.png",
"technic_lv_lamp_side.png",
"technic_lv_lamp_side.png"
},
paramtype = "light",
light_source = 14,
drop = "technic:lv_lamp",
groups = {cracky = 2, technic_machine = 1, technic_lv = 1, not_in_creative_inventory = 1},
connect_sides = {"front", "back", "left", "right", "top"},
can_dig = technic.machine_can_dig,
technic_run = lamp_run,
technic_on_disable = function(pos)
illuminate(pos, false)
technic.swap_node(pos, "technic:lv_lamp")
end,
on_destruct = illuminate,
on_rightclick = lamp_toggle,
})
technic.register_machine("LV", "technic:lv_lamp", technic.receiver)
technic.register_machine("LV", "technic:lv_lamp_active", technic.receiver)
minetest.register_craft({
output = "technic:lv_lamp",
recipe = {
{"default:glass", "default:glass", "default:glass"},
{"technic:lv_led", "technic:lv_led", "technic:lv_led"},
{"mesecons_materials:glue", "technic:lv_cable", "mesecons_materials:glue"},
}
})

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technic/machines/LV/led.lua Normal file
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-- LED
-- Intended primarily as a core component for LED lamps.
local S = technic.getter
local desc = S("@1 LED", S("LV"))
local active_desc = S("@1 Active", desc)
local unpowered_desc = S("@1 Unpowered", desc)
local demand = 5
local function led_run(pos, node)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("LV_EU_input")
if eu_input < demand and node.name == "technic:lv_led_active" then
technic.swap_node(pos, "technic:lv_led")
meta:set_string("infotext", unpowered_desc)
elseif eu_input >= demand and node.name == "technic:lv_led" then
technic.swap_node(pos, "technic:lv_led_active")
meta:set_string("infotext", active_desc)
end
end
minetest.register_node("technic:lv_led", {
description = desc,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {0.5, 0.5, 0.5, -0.5, 0.3, -0.5}
},
collision_box = {
type = "fixed",
fixed = {0.5, 0.5, 0.5, -0.5, 0.3, -0.5}
},
selection_box = {
type = "fixed",
fixed = {0.5, 0.5, 0.5, -0.5, 0.3, -0.5}
},
tiles = {
"technic_lv_led_top.png",
"technic_lv_led.png",
"technic_lv_led_side.png",
"technic_lv_led_side2.png",
"technic_lv_led_side2.png",
"technic_lv_led_side2.png",
},
inventory_image = "technic_lv_led_inv.png",
sunlight_propagates = true,
groups = {cracky = 2, technic_machine = 1, technic_lv = 1},
connect_sides = {"front", "back", "left", "right", "top", "bottom"},
can_dig = technic.machine_can_dig,
technic_run = led_run,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", desc)
meta:set_int("LV_EU_demand", demand)
end,
})
minetest.register_node("technic:lv_led_active", {
description = active_desc,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {0.5, 0.5, 0.5, -0.5, 0.3, -0.5}
},
collision_box = {
type = "fixed",
fixed = {0.5, 0.5, 0.5, -0.5, 0.3, -0.5}
},
selection_box = {
type = "fixed",
fixed = {0.5, 0.5, 0.5, -0.5, 0.3, -0.5}
},
tiles = {
"technic_lv_led_top.png",
"technic_lv_led.png",
"technic_lv_led_side.png",
"technic_lv_led_side2.png",
"technic_lv_led_side2.png",
"technic_lv_led_side2.png",
},
inventory_image = "technic_lv_led_inv.png",
paramtype = "light",
light_source = 9,
drop = "technic:lv_led",
sunlight_propagates = true,
groups = {cracky = 2, technic_machine = 1, technic_lv = 1, not_in_creative_inventory = 1},
connect_sides = {"front", "back", "left", "right", "top", "bottom"},
can_dig = technic.machine_can_dig,
technic_run = led_run,
technic_on_disable = function(pos)
technic.swap_node(pos, "technic:lv_led")
end,
})
technic.register_machine("LV", "technic:lv_led", technic.receiver)
technic.register_machine("LV", "technic:lv_led_active", technic.receiver)
minetest.register_craft({
output = "technic:lv_led 2",
recipe = {
{"", "homedecor:plastic_sheeting", ""},
{"homedecor:plastic_sheeting", "technic:doped_silicon_wafer", "homedecor:plastic_sheeting"},
{"", "technic:fine_silver_wire", ""},
}
})

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