several fixes, brass added

This commit is contained in:
Maciej Kasatkin
2012-10-09 11:02:29 +02:00
parent ef174a7dee
commit eabde42244
20 changed files with 1797 additions and 21 deletions

View File

@ -56,7 +56,7 @@ minetest.register_node("technic:gold_chest", {
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
@ -117,7 +117,7 @@ minetest.register_node("technic:gold_chest".. state, {
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1,tubedevice=1,tubedevice_receiver=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:gold_chest",
@ -187,8 +187,8 @@ minetest.register_node("technic:gold_locked_chest", {
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"},
paramtype2 = "facedir",
drop = "technic:gold_chest",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
drop = "technic:gold_locked_chest",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
@ -286,8 +286,8 @@ minetest.register_node("technic:gold_locked_chest".. state, {
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
paramtype2 = "facedir",
drop = "technic:gold_chest",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1},
drop = "technic:gold_locked_chest",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1,tubedevice=1,tubedevice_receiver=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)