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mining lasers: fix particle expirationtime
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@ -122,7 +122,7 @@ local function laser_shoot(player, range, particle_texture, sound)
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pos = start_pos,
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velocity = dir,
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acceleration = vector.multiply(dir, 50),
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expirationtime = range / 11,
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expirationtime = (math.sqrt(1+100*(range+0.4))-1)/50,
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size = 1,
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texture = particle_texture .. "^[transform" .. math.random(0, 7),
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})
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