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https://github.com/minetest-mods/technic.git
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Partial rewrite
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@ -1,38 +1,39 @@
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dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
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time_pick = 3
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if technic.config:getBool("enable_item_pickup") then
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if technic.config:get_bool("enable_item_pickup") then
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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if player and player:get_hp() > 0 then
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local pos = player:getpos()
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pos.y = pos.y+0.5
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local inv = player:get_inventory()
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
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if not object:is_player() and object:get_luaentity() then
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local obj=object:get_luaentity()
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if obj.name == "__builtin:item" then
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if inv:room_for_item("main", ItemStack(obj.itemstring)) then
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if obj.timer > time_pick then
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inv:add_item("main", ItemStack(obj.itemstring))
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if obj.itemstring ~= "" then
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minetest.sound_play("item_drop_pickup",{pos = pos, gain = 1.0, max_hear_distance = 10})
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end
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if object:get_luaentity() then
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object:get_luaentity().itemstring = ""
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object:remove()
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local pos = player:getpos()
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pos.y = pos.y + 0.5
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local inv = player:get_inventory()
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for _, object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
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if not object:is_player() and object:get_luaentity() then
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local obj = object:get_luaentity()
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if obj.name == "__builtin:item" then
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if inv and inv:room_for_item("main", ItemStack(obj.itemstring)) then
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if obj.timer > time_pick then
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inv:add_item("main", ItemStack(obj.itemstring))
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if obj.itemstring ~= "" then
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minetest.sound_play("item_drop_pickup",
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{pos = pos, gain = 1.0, max_hear_distance = 10})
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end
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if object:get_luaentity() then
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end)
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end
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if technic.config:getBool("enable_item_drop") then
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if technic.config:get_bool("enable_item_drop") then
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function minetest.handle_node_drops(pos, drops, digger)
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for _,item in ipairs(drops) do
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local count, name
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