Partial rewrite

This commit is contained in:
ShadowNinja
2013-07-17 15:34:35 -04:00
parent 48ea6fb99d
commit ee0765804c
123 changed files with 5513 additions and 8341 deletions

View File

@ -1,7 +1,7 @@
-- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
local flashlight_max_charge=30000
technic.register_power_tool ("technic:flashlight",flashlight_max_charge)
local flashlight_max_charge = 30000
technic.register_power_tool("technic:flashlight", flashlight_max_charge)
minetest.register_tool("technic:flashlight", {
description = "Flashlight",
@ -14,9 +14,9 @@ minetest.register_tool("technic:flashlight", {
minetest.register_craft({
output = "technic:flashlight",
recipe = {
{"technic:rubber","glass","technic:rubber"},
{"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"},
{"","technic:battery",""}
{"technic:rubber", "glass", "technic:rubber"},
{"technic:stainless_steel_ingot", "technic:battery", "technic:stainless_steel_ingot"},
{"", "technic:battery", ""}
}
})
@ -33,87 +33,80 @@ minetest.register_on_joinplayer(function(player)
table.insert(players, player_name)
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
player_positions[player_name] = {}
player_positions[player_name]["x"] = rounded_pos.x;
player_positions[player_name]["y"] = rounded_pos.y;
player_positions[player_name]["z"] = rounded_pos.z;
player_positions[player_name] = rounded_pos
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
for i,v in ipairs(players) do
for i, v in ipairs(players) do
if v == player_name then
table.remove(players, i)
last_wielded[player_name] = nil
-- Neuberechnung des Lichts erzwingen
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(rounded_pos,{type="node",name="air"})
player_positions[player_name]["x"] = nil
player_positions[player_name]["y"] = nil
player_positions[player_name]["z"] = nil
player_positions[player_name]["m"] = nil
player_positions[player_name] = nil
local nodename = minetest.get_node(rounded_pos).name
if nodename == "technic:light_off" or nodename == "technic:light" then
minetest.remove_node(rounded_pos)
end
if player_positions[player_name] then
player_positions[player_name] = nil
end
end
end
end)
minetest.register_globalstep(function(dtime)
for i,player_name in ipairs(players) do
local player = minetest.env:get_player_by_name(player_name)
for i, player_name in ipairs(players) do
local player = minetest.get_player_by_name(player_name)
if player then
flashlight_weared=check_for_flashlight(player)
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar
local node=minetest.env:get_node_or_nil(old_pos)
if node then
if node.name=="technic:light" then
minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(old_pos,{type="node",name="air"})
last_wielded[player_name]=false
end
end
end
flashlight_weared = check_for_flashlight(player)
local pos = player:getpos()
local rounded_pos = {x=round(pos.x), y=round(pos.y)+1, z=round(pos.z)}
local old_pos = vector.new(player_positions[player_name])
if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar
local node = minetest.get_node_or_nil(old_pos)
if node and node.name == "technic:light" then
minetest.add_node(old_pos,{name="air"})
last_wielded[player_name] = false
end
player_moved=not(old_pos.x==rounded_pos.x and old_pos.y==rounded_pos.y and old_pos.z==rounded_pos.z)
if player_moved and last_wielded[player_name] and flashlight_weared then
local node=minetest.env:get_node_or_nil(rounded_pos)
if node then
if node.name=="air" then
minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
end
player_moved = not(old_pos.x == rounded_pos.x and old_pos.y == rounded_pos.y and old_pos.z == rounded_pos.z)
if player_moved and last_wielded[player_name] and flashlight_weared then
local node=minetest.env:get_node_or_nil(rounded_pos)
if node then
if node.name=="air" then
minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
end
end
local node=minetest.env:get_node_or_nil(old_pos)
if node then
if node.name=="technic:light" then
minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(old_pos,{type="node",name="air"})
end
end
player_positions[player_name]["x"] = rounded_pos.x
player_positions[player_name]["y"] = rounded_pos.y
player_positions[player_name]["z"] = rounded_pos.z
elseif not last_wielded[player_name] and flashlight_weared then
local node=minetest.env:get_node_or_nil(rounded_pos)
if node then
if node.name=="air" then
minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
end
end
player_positions[player_name]["x"] = rounded_pos.x
player_positions[player_name]["y"] = rounded_pos.y
player_positions[player_name]["z"] = rounded_pos.z
last_wielded[player_name]=true
end
end
local node=minetest.env:get_node_or_nil(old_pos)
if node then
if node.name=="technic:light" then
minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(old_pos,{type="node",name="air"})
end
end
player_positions[player_name]["x"] = rounded_pos.x
player_positions[player_name]["y"] = rounded_pos.y
player_positions[player_name]["z"] = rounded_pos.z
else if not last_wielded[player_name] and flashlight_weared then
local node=minetest.env:get_node_or_nil(rounded_pos)
if node then
if node.name=="air" then
minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
end
end
player_positions[player_name]["x"] = rounded_pos.x
player_positions[player_name]["y"] = rounded_pos.y
player_positions[player_name]["z"] = rounded_pos.z
last_wielded[player_name]=true
end
end
end
end
end
end)
@ -160,7 +153,7 @@ local hotbar=inv:get_list("main")
if meta["charge"]==nil then return false end
charge=meta["charge"]
if charge-2>0 then
charge =charge-2;
charge =charge-2;
technic.set_RE_wear(item,charge,flashlight_max_charge)
meta["charge"]=charge
item["metadata"]=set_item_meta(meta)