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Fixed naming bug with latex
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parent
a382a2241a
commit
ee9ffa8619
@ -3,12 +3,12 @@
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inventory_image = "technic_tree_tap.png",
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inventory_image = "technic_tree_tap.png",
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on_use = function(itemstack,user,pointed_thing)
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on_use = function(itemstack,user,pointed_thing)
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if pointed_thing.type~="node" then return end
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if pointed_thing.type~="node" then return end
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if user:get_inventory():room_for_item("main",ItemStack("technic:caouthouc")) then
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if user:get_inventory():room_for_item("main",ItemStack("technic:raw_latex")) then
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local pos=minetest.get_pointed_thing_position(pointed_thing,above)
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local pos=minetest.get_pointed_thing_position(pointed_thing,above)
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local node=minetest.env:get_node(pos)
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local node=minetest.env:get_node(pos)
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local node_name=node.name
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local node_name=node.name
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if node_name == "farming_plus:rubber_tree_full" then
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if node_name == "farming_plus:rubber_tree_full" then
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user:get_inventory():add_item("main",ItemStack("technic:caouthouc"))
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user:get_inventory():add_item("main",ItemStack("technic:raw_latex"))
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minetest.env:set_node(pos,node)
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minetest.env:set_node(pos,node)
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local item=itemstack:to_table()
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local item=itemstack:to_table()
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local item_wear=tonumber((item["wear"]))
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local item_wear=tonumber((item["wear"]))
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