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Fix crash when placing cable plates
All coordinates can be equal if pointed_thing.above is identical to pointed_thing.under.
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@ -215,7 +215,7 @@ function technic.register_cable(tier, size)
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if i == 1 then
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if i == 1 then
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def.on_place = function(itemstack, placer, pointed_thing)
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def.on_place = function(itemstack, placer, pointed_thing)
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local pointed_thing_diff = vector.subtract(pointed_thing.above, pointed_thing.under)
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local pointed_thing_diff = vector.subtract(pointed_thing.above, pointed_thing.under)
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local num
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local num = 1
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local changed
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local changed
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for k, v in pairs(pointed_thing_diff) do
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for k, v in pairs(pointed_thing_diff) do
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if v ~= 0 then
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if v ~= 0 then
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@ -225,7 +225,7 @@ function technic.register_cable(tier, size)
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end
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end
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end
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end
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local crtl = placer:get_player_control()
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local crtl = placer:get_player_control()
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if (crtl.aux1 or crtl.sneak) and not (crtl.aux1 and crtl.sneak) then
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if (crtl.aux1 or crtl.sneak) and not (crtl.aux1 and crtl.sneak) and changed then
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local fine_pointed = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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local fine_pointed = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
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fine_pointed = vector.subtract(fine_pointed, pointed_thing.above)
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fine_pointed = vector.subtract(fine_pointed, pointed_thing.above)
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fine_pointed[changed] = nil
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fine_pointed[changed] = nil
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