Fix drops for active machines

Active machine nodes need to drop their inactive counterpart.  Some were
missing that declaration.
This commit is contained in:
Zefram
2014-04-26 21:07:05 +01:00
committed by ShadowNinja
parent e748af927a
commit f504178421
6 changed files with 8 additions and 0 deletions

View File

@ -163,6 +163,7 @@ minetest.register_node("technic:cnc_active", {
tiles = {"technic_cnc_top_active.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
"technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front_active.png"},
paramtype2 = "facedir",
drop = "technic:cnc",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
can_dig = technic.machine_can_dig,

View File

@ -80,6 +80,7 @@ minetest.register_node("technic:compressor_active", {
"technic_compressor_side.png", "technic_compressor_side.png",
"technic_compressor_back.png", "technic_compressor_front_active.png"},
paramtype2 = "facedir",
drop = "technic:compressor",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),

View File

@ -86,6 +86,7 @@ minetest.register_node("technic:extractor_active", {
"technic_lv_grinder_side.png", "technic_lv_grinder_side.png",
"technic_lv_grinder_side.png", "technic_lv_grinder_front_active.png"},
paramtype2 = "facedir",
drop = "technic:extractor",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),