Vanessa Ezekowitz
dd580e7684
Merge pull request #307 from Thomas--S/patch-2
...
Update chest definitions to current minetest_game definitions
2017-03-06 14:21:05 -05:00
Vanessa Ezekowitz
663d272870
Merge pull request #306 from Thomas--S/patch-1
...
Update has_locked_chest_privilege to current minetest_game function
2017-03-06 14:20:11 -05:00
Vanessa Ezekowitz
32b6ca9816
Merge pull request #298 from t4im/fix/quarry_loops
...
Mitigate server freezes due to item-transportation loops with quarries.
2017-03-06 14:11:40 -05:00
Vanessa Ezekowitz
05dfc14fdb
Merge pull request #297 from t4im/fix/drill_pointed_thing
...
Remove reading of undefined global to fix drill drilling pointed_thing.above in combination with other badly coded mods.
2017-03-06 14:08:06 -05:00
Vanessa Ezekowitz
314d8c6c23
Merge pull request #288 from numberZero/control-supply_converter
...
Supply converter control
2017-03-06 14:07:12 -05:00
Vanessa Ezekowitz
8596ca7c19
Merge pull request #283 from ghost/patch-1
...
Updated Italian locale
2017-03-06 14:01:03 -05:00
Vanessa Ezekowitz
d26797d9de
Merge pull request #272 from veikk0/master
...
Replace nuclear reactor alarm sound
2017-03-06 13:59:58 -05:00
Vanessa Ezekowitz
ed2aab46e1
Merge pull request #258 from mrsteyk/patch-1
...
Zinc is too rare!!! It is an issue!
2017-03-06 13:56:38 -05:00
Vanessa Ezekowitz
e3b33e21c7
Merge pull request #314 from thomas31415/master
...
Fixed set mode for mining drill mk2 and mk3
2017-03-06 13:35:16 -05:00
Vanessa Ezekowitz
ff6675ef28
Merge pull request #315 from cheapie/master
...
Only update the associated network(s) when placing/digging nodes
2017-03-06 00:35:44 -05:00
Carter Kolwey
d3f40e0fd0
Only update the associated network(s) when placing/digging nodes
2017-03-05 04:09:23 -06:00
Thomas
1765c31eaa
Fixed set mode for mining drill mk2 and mk3
2017-03-05 09:01:50 +01:00
Thomas
11610cd9cb
Fixed set mode for mining drill mk2 and mk3
2017-03-04 19:44:39 +01:00
Vanessa Ezekowitz
fd609d0f7b
lower the cap on water mill to 1575 EU
...
2250 is just too much
2017-03-02 19:06:40 -05:00
Vanessa Ezekowitz
1b0669d5eb
Merge pull request #312 from cheapie/master
...
Crafting changes
2017-02-27 19:08:26 -05:00
Carter Kolwey
dab5fa7105
Grind gravel into sand
2017-02-27 18:03:39 -06:00
Carter Kolwey
5e19514c60
Add dirt recipe to centrifuge
...
4 dirt -> 2 clay lumps, 1 sand, 1 gravel
2017-02-27 17:58:43 -06:00
Carter Kolwey
0139eab9a2
Rework dirt crafting
...
Dirt is now crafted from stone dust, leaves, water, and sand, instead of by grinding gravel. Stone dust can be obtained by grinding stone or sand.
2017-02-27 17:51:33 -06:00
Vanessa Ezekowitz
1f49ef973d
cap water mill output at max_output
and 100% :P
2017-02-26 15:16:41 -05:00
number Zero
cbe97434dc
Add option to disable radiation protection
2017-02-25 20:55:15 -05:00
number Zero
73afc40d9c
Immortal entities support
2017-02-25 20:55:15 -05:00
number Zero
b739ed6cb1
Made radiation configurable
2017-02-25 20:55:15 -05:00
number Zero
51be33deea
Restored weak shielding
2017-02-25 20:55:15 -05:00
number Zero
1810f417d2
Radiation improved
...
Now it is applied to mobs too.
Moreover, it should now respect "radiation" armor group, or fall back to "fleshy" group to detect vulnerable things
2017-02-25 20:55:15 -05:00
Vanessa Ezekowitz
4888581bee
Make hydro generators sense the water flow volume around them
...
Water flow around a gen is shown more or less directly by the water's
param2, range 0 to 15, so four sides could total 60. Cap the result to 45
so that three sides' worth of full flow (or four sides at reduced flow) still
registers as "100%", and raise the maximum outpu to 2250 EU.
2017-02-21 13:36:58 -05:00
Vanessa Ezekowitz
8cab1a0aec
don't allow standing water to power a gen,
...
and add support for default flowing river water
2017-02-21 13:21:23 -05:00
ThatGraemeGuy
5dd6191175
Make mk3 drill in 3x3 mode drill nodes from top to bottom
2017-01-30 12:14:26 +02:00
ShadowNinja
06dec20326
Add longer-term radiation damage
...
Radiation now slowly damages you for a while after exposure,
with the effect's time and intensity proportional to the
amount of radiation received. The radioactivity of some
items is reduced to account for the increased damage.
2017-01-28 17:51:14 -05:00
ShadowNinja
1da213a5e4
Split radiation from nuclear reactor code
2017-01-28 17:51:14 -05:00
ShadowNinja
26de2f7c88
Tweak radioactivity
...
This simplifies radioactivity by removing the 1000 and 0.25 multipliers.
It also increases the effectiveness of protection (I think it was too low
before -- most of the advantage of adding protective layers was just from
the increased distance).
2017-01-28 17:51:14 -05:00
ShadowNinja
8ccb6d97ec
Switch nuclear reactor to a lead shield
...
The reactor originaly used a stainless steel shield only
because lead wasn't yet available. Stainless steel shields
are automatically converted to lead shields for legacy reasons.
2017-01-28 17:51:14 -05:00
Thomas--S
6b52c78963
Update chest definitions to current minetest_game definitions
2017-01-15 15:58:13 +01:00
Thomas--S
5f1919d2bc
Update has_locked_chest_privilege to current minetest_game function
2017-01-15 15:51:53 +01:00
Tim
d39797aad8
Handle CONTENT_IGNORE when checking windmill conditions.
...
Windmills always span more than one mapblock, so even with a switching station next to the generators, they will stop working if unloaded due to the windmill check failing to handle CONTENT_IGNORE of the frames at the foot of the windmill, unless a second switching station would be placed there.
The commit assumes, that a user has to load a block to modify it, and thus unloaded blocks to have the same windmill frame state as before.
This also makes technic_run for windmills a little faster by being able to skip some unnecessary node lookups and generally avoiding creation of 20 tables per windmill per step.
2016-11-17 11:59:48 -05:00
ShadowNinja
1475ee6e40
Add trace_node_ray_fat and use it for mining lasers
...
This function includes more nodes, so laser tunnels
aren't always only one node wide.
2016-11-17 11:48:19 -05:00
ShadowNinja
e501c4622b
Replace trace_node_ray algorithm
...
This is an algorithm that I designed myself. It fixes an
issue with the old code where it would be more eager to
move in some directions rather than others. This bug
resulted in, eg, a lead block on a radiation source's
+x side protecting you when you were directly overhead.
2016-11-17 11:48:19 -05:00
ShadowNinja
cfd4cb7871
Update mining laser particle API usage
2016-11-17 11:48:19 -05:00
ShadowNinja
2b0a283556
Adjust mining laser start offset
2016-11-17 11:48:19 -05:00
raymoo
63efc395cd
fix node dupe exploit in frames
...
You can dupe nodes by placing them on a frame, because the on_rightclick wouldn't return the new itemstack.
2016-10-14 05:41:31 -03:00
Tim
7890ffe46b
Fix drill drilling pointed_thing.above when some other mod declares a global variable above.
2016-10-09 17:46:44 +02:00
Tim
428b1b8709
Mitigate several forms of quarry-placement leading to item-transportation loops, that eventually cause server freezes.
...
As a nice side effect, items are not gonna be unnecessarily received by the quarry anymore, if another tube is available for transport.
2016-10-09 17:46:06 +02:00
MT-Modder
99bebc8008
Update blast resistant concrete on_blast() to new TNT API
...
The destroyed item is now returned instead of being directly dropped, and the blast intensity value has changed.
2016-10-04 19:37:26 -04:00
number Zero
03df68461a
Power control added
2016-07-24 00:38:29 +03:00
number Zero
e8ac23e111
Supply converter now has control panel
2016-07-24 00:34:20 +03:00
Emon
413d20d6c8
Updated Italian locale
...
Added missing translations
2016-05-18 15:22:20 +02:00
tenplus1
322615542e
Fix item drop when digging mv furnace
...
Fixed crash when digging mv furnace
2016-05-12 23:59:16 +02:00
ShadowNinja
3db3a9cc32
Fix cable alias count
2016-04-01 19:58:37 -04:00
veikk0
2258adb2a9
Replace nuclear reactor alarm sound
2016-03-30 22:53:29 +03:00
ShadowNinja
097d033585
Fix radiation damage
2016-03-20 22:38:30 -04:00
NathanSalapat
584cd82b58
Add support for new trees in minetest game
2016-03-20 13:30:18 -04:00