Commit Graph

737 Commits

Author SHA1 Message Date
Tim
ce40d1cfb8 add group tubedevice_receiver to injector to fix the issue of it acting more like a tube than an inventory
it sent the items into all directions, when being injected into, instead of entering the injector as it used to
2015-02-08 12:27:10 +01:00
Vanessa Ezekowitz
5ac93cccc9 simplify pipeworks tube detect
deMorgan's axiom, which I suck at using :P
2015-02-07 12:42:18 -05:00
Vanessa Ezekowitz
cbfeb0192c fix crash placing chests re: tubes 2015-02-07 12:07:17 -05:00
Vanessa Ezekowitz
bccefd6997 fix other machines, battery boxes, etc to work with tube routing. 2015-02-07 03:47:53 -05:00
Vanessa Ezekowitz
d5db189cf4 fix chests connecting to tubes 2015-02-07 03:22:56 -05:00
Tim
48e02b8452 drop upgrade list items if dug (but protect other inventories) 2015-02-06 08:35:42 +01:00
Tim
72d541a607 add trunks: mod support to the chainsaw 2015-02-06 07:59:51 +01:00
Tim
a13e7b7ed1 add the option for publicly shared machines via an upgrade item "default:chest
the upgrade slots remain protected

this replaces the need for a few forks and also resolves #131 in the process, which is obsolete now
2015-02-06 07:54:29 +01:00
Tim
91e12c41fd fix chainsaw support for default:pinetree 2015-02-05 20:33:11 +01:00
Tim
96788677bb clean up upgrade handling a bit and only allow setting known upgrades 2015-02-05 17:27:28 +01:00
Tim
6ef3438832 limit the upgrade slot to one item per slot, as more are ignored anyway 2015-02-05 16:09:16 +01:00
Tim
41a10a86d5 reduce intllib code 2015-02-05 10:09:14 +01:00
Tim
c17732b16f localize modpath variable 2015-02-05 09:50:55 +01:00
Tim
49e82a604b supress undeclared variable access warnings in cases of intentional declaration checks 2015-02-05 09:47:37 +01:00
Tim
3fd53dfe95 add .mailmap 2015-02-05 09:41:38 +01:00
Vanessa Ezekowitz
3bcd99f098 fix lighting glitch on bottom of "edge" (quarter-round) models 2015-02-05 01:08:09 -05:00
Vanessa Ezekowitz
122e97ebd9 fix rotation of "edge" models 2015-02-05 00:58:42 -05:00
Vanessa Ezekowitz
63fa7a856e fix broken lighting on CNC meshes, thanks to tip from acerspyro 2015-02-04 20:31:37 -05:00
est31
4735055b94 Update chests formspec to not be deprecated 2015-02-03 11:14:26 +01:00
est31
d452d16fa6 Make technic chests independent from unified inventory
Copy the textures made by RealBadAngel (under WTFPL) from unified inventory to technic to avoid minetest not finding them when unified inventory is not installed.
2015-02-03 07:43:58 +01:00
est31
e08de57ec6 Update manual.md to respect new behaviour 2015-02-02 05:29:56 +01:00
est31
9444eff7f7 Make switching station only react to nodes from below 2015-02-02 05:29:44 +01:00
est31
18265de3b3 Fix bug for switching stations displaying same input and output 2015-01-31 10:42:55 +01:00
est31
3dc01a6720 Formatting for supply converter too 2015-01-31 10:42:55 +01:00
est31
d9bf9830b0 Better number formating
Is it 120000 or 1200000?
2015-01-31 01:29:16 -05:00
Vanessa Ezekowitz
0c3f55e0c9 fix cobble and gravel grinder recipes 2015-01-30 14:29:50 -05:00
Tim
6dd7ffc455 move from recipe defusion to recipe deactivation to avoid confusion 2015-01-30 20:15:15 +01:00
Tim
a0cf9eb8f3 replace overlooked latex->rubber furnace recipe with glue as a form of "rubber cement" 2015-01-30 17:50:06 +01:00
Tim
b9173be3b8 remove unnecessary definition fields 2015-01-30 17:47:04 +01:00
Tim
91fceece18 tune latex->rubber alloy recipe based on wikipedia data pointed out by @est31 2015-01-30 17:41:05 +01:00
Vanessa Ezekowitz
5a395928fa add textures for grindings/sawdust 2015-01-30 00:17:28 -05:00
Tim
f330d58354 redfine latex->rubber path via alloy furnace
latex is being refined to rubber by drying and adding carbon pigments to strengthen the material
(which also turns it black)
it should not yield more rubber than its latex input, but it may be processed faster than ores
2015-01-30 05:16:49 +01:00
Tim
56e96b2593 add sawdust and tree/wood grindings with arcacia tree for dye and provide a better alternative rubbertree->latex path that yields the same as the tree tap, but requires more machine work
yet without textures
2015-01-30 05:16:41 +01:00
Tim
80f79f5e1e remove _sidways moretree trunks from chainsaw, these would be abm-converted before anyone could saw them anyway 2015-01-30 05:09:21 +01:00
Tim
a8c097bcd9 tweak sandstone/sand recipes to a more efficent compressing 2 sand -> sandstone and grinding sandstone -> 2 sand ratio; make sure the default recipes are defused 2015-01-30 05:09:21 +01:00
Tim
3cc568ddbd defuse by fake_fire added recipes, make people use the grinder for those 2015-01-30 05:09:21 +01:00
Tim
9d3f7304fb add a sandstone compression recipe back in place of the default recipe, without leading to an infinite sand/sandstone generation which lead to its removal in c0a1739 in the first place 2015-01-30 05:09:21 +01:00
Tim
e4c34c9c32 allow transformer and chainsaw crafts even if required mesecon modules are not loaded 2015-01-30 05:09:21 +01:00
Tim
1d81e6d4d1 register additional technic materials with the circular saw 2015-01-30 05:09:21 +01:00
Tim
581afee261 update extranodes to use the new api of moreblocks/stairsplus 2015-01-30 05:09:21 +01:00
Tim
9087abcde0 add centrifuge recipe for wheat 2015-01-30 05:09:21 +01:00
Tim
00f61dfb81 rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod
also preventing any issues if it is being run in a game without it
2015-01-30 05:09:20 +01:00
Tim
a8b711a7f4 allow grinding wheatseeds to flour, closes #173 2015-01-30 05:09:20 +01:00
Tim
fe4372649f reuse the new screwdriver code of minetest/minetest_game in adapted form for the sonic screwdriver 2015-01-29 18:38:23 -05:00
Tim
3252da05d1 use the timers, that are allready running instead of allocating a new one every tick 2015-01-27 19:02:33 +01:00
est31
f250e1632f Give quarries a better inventory icon
Current inventory icon is indistinguishable from carbon steel block. The side with the pick was hidden. This commit moves that part to the front.
2015-01-24 21:23:26 +01:00
est31
86dd5852aa Add cache to quarry
Adds a cache to the quarry in order to reduce load and send larger stacks through pipes instead of just single items. Coin tossing ensures the cache gets purged around every 200 seconds. The interval isn't fixed in order to prevent material spikes from multiple quarries which got loaded simultaneously. When the cache is full, or the quarry finished, it is purged too.
2015-01-24 21:22:49 +01:00
est31
c38da0945c Optimize quarry_run
Don't load the whole digging area when only a small piece is relevant.
Also, move the (time expensive) check whether the air above a block is free to the last position, which spares unneccessary checks when multiple quarries are placed together, or a quarry has to loop over air for another reason.
2015-01-24 19:40:02 +01:00
Vanessa Ezekowitz
ec73a8508f add custom collision and selection box handling to CNC machine
also clean up formatting of surrounding code
2015-01-19 13:37:46 -05:00
Tim
7e92fe0a46 use an alternative and cleaner way to overwrite the pipeworks tube-recipes and default bronze 2015-01-18 20:34:15 +01:00