Tim
ce40d1cfb8
add group tubedevice_receiver to injector to fix the issue of it acting more like a tube than an inventory
...
it sent the items into all directions, when being injected into, instead of entering the injector as it used to
2015-02-08 12:27:10 +01:00
Vanessa Ezekowitz
5ac93cccc9
simplify pipeworks tube detect
...
deMorgan's axiom, which I suck at using :P
2015-02-07 12:42:18 -05:00
Vanessa Ezekowitz
cbfeb0192c
fix crash placing chests re: tubes
2015-02-07 12:07:17 -05:00
Vanessa Ezekowitz
bccefd6997
fix other machines, battery boxes, etc to work with tube routing.
2015-02-07 03:47:53 -05:00
Vanessa Ezekowitz
d5db189cf4
fix chests connecting to tubes
2015-02-07 03:22:56 -05:00
Tim
48e02b8452
drop upgrade list items if dug (but protect other inventories)
2015-02-06 08:35:42 +01:00
Tim
72d541a607
add trunks: mod support to the chainsaw
2015-02-06 07:59:51 +01:00
Tim
a13e7b7ed1
add the option for publicly shared machines via an upgrade item "default:chest
...
the upgrade slots remain protected
this replaces the need for a few forks and also resolves #131 in the process, which is obsolete now
2015-02-06 07:54:29 +01:00
Tim
91e12c41fd
fix chainsaw support for default:pinetree
2015-02-05 20:33:11 +01:00
Tim
96788677bb
clean up upgrade handling a bit and only allow setting known upgrades
2015-02-05 17:27:28 +01:00
Tim
6ef3438832
limit the upgrade slot to one item per slot, as more are ignored anyway
2015-02-05 16:09:16 +01:00
Tim
41a10a86d5
reduce intllib code
2015-02-05 10:09:14 +01:00
Tim
c17732b16f
localize modpath variable
2015-02-05 09:50:55 +01:00
Tim
49e82a604b
supress undeclared variable access warnings in cases of intentional declaration checks
2015-02-05 09:47:37 +01:00
Tim
3fd53dfe95
add .mailmap
2015-02-05 09:41:38 +01:00
Vanessa Ezekowitz
3bcd99f098
fix lighting glitch on bottom of "edge" (quarter-round) models
2015-02-05 01:08:09 -05:00
Vanessa Ezekowitz
122e97ebd9
fix rotation of "edge" models
2015-02-05 00:58:42 -05:00
Vanessa Ezekowitz
63fa7a856e
fix broken lighting on CNC meshes, thanks to tip from acerspyro
2015-02-04 20:31:37 -05:00
est31
4735055b94
Update chests formspec to not be deprecated
2015-02-03 11:14:26 +01:00
est31
d452d16fa6
Make technic chests independent from unified inventory
...
Copy the textures made by RealBadAngel (under WTFPL) from unified inventory to technic to avoid minetest not finding them when unified inventory is not installed.
2015-02-03 07:43:58 +01:00
est31
e08de57ec6
Update manual.md to respect new behaviour
2015-02-02 05:29:56 +01:00
est31
9444eff7f7
Make switching station only react to nodes from below
2015-02-02 05:29:44 +01:00
est31
18265de3b3
Fix bug for switching stations displaying same input and output
2015-01-31 10:42:55 +01:00
est31
3dc01a6720
Formatting for supply converter too
2015-01-31 10:42:55 +01:00
est31
d9bf9830b0
Better number formating
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Is it 120000 or 1200000?
2015-01-31 01:29:16 -05:00
Vanessa Ezekowitz
0c3f55e0c9
fix cobble and gravel grinder recipes
2015-01-30 14:29:50 -05:00
Tim
6dd7ffc455
move from recipe defusion to recipe deactivation to avoid confusion
2015-01-30 20:15:15 +01:00
Tim
a0cf9eb8f3
replace overlooked latex->rubber furnace recipe with glue as a form of "rubber cement"
2015-01-30 17:50:06 +01:00
Tim
b9173be3b8
remove unnecessary definition fields
2015-01-30 17:47:04 +01:00
Tim
91fceece18
tune latex->rubber alloy recipe based on wikipedia data pointed out by @est31
2015-01-30 17:41:05 +01:00
Vanessa Ezekowitz
5a395928fa
add textures for grindings/sawdust
2015-01-30 00:17:28 -05:00
Tim
f330d58354
redfine latex->rubber path via alloy furnace
...
latex is being refined to rubber by drying and adding carbon pigments to strengthen the material
(which also turns it black)
it should not yield more rubber than its latex input, but it may be processed faster than ores
2015-01-30 05:16:49 +01:00
Tim
56e96b2593
add sawdust and tree/wood grindings with arcacia tree for dye and provide a better alternative rubbertree->latex path that yields the same as the tree tap, but requires more machine work
...
yet without textures
2015-01-30 05:16:41 +01:00
Tim
80f79f5e1e
remove _sidways moretree trunks from chainsaw, these would be abm-converted before anyone could saw them anyway
2015-01-30 05:09:21 +01:00
Tim
a8c097bcd9
tweak sandstone/sand recipes to a more efficent compressing 2 sand -> sandstone and grinding sandstone -> 2 sand ratio; make sure the default recipes are defused
2015-01-30 05:09:21 +01:00
Tim
3cc568ddbd
defuse by fake_fire added recipes, make people use the grinder for those
2015-01-30 05:09:21 +01:00
Tim
9d3f7304fb
add a sandstone compression recipe back in place of the default recipe, without leading to an infinite sand/sandstone generation which lead to its removal in c0a1739
in the first place
2015-01-30 05:09:21 +01:00
Tim
e4c34c9c32
allow transformer and chainsaw crafts even if required mesecon modules are not loaded
2015-01-30 05:09:21 +01:00
Tim
1d81e6d4d1
register additional technic materials with the circular saw
2015-01-30 05:09:21 +01:00
Tim
581afee261
update extranodes to use the new api of moreblocks/stairsplus
2015-01-30 05:09:21 +01:00
Tim
9087abcde0
add centrifuge recipe for wheat
2015-01-30 05:09:21 +01:00
Tim
00f61dfb81
rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod
...
also preventing any issues if it is being run in a game without it
2015-01-30 05:09:20 +01:00
Tim
a8b711a7f4
allow grinding wheatseeds to flour, closes #173
2015-01-30 05:09:20 +01:00
Tim
fe4372649f
reuse the new screwdriver code of minetest/minetest_game in adapted form for the sonic screwdriver
2015-01-29 18:38:23 -05:00
Tim
3252da05d1
use the timers, that are allready running instead of allocating a new one every tick
2015-01-27 19:02:33 +01:00
est31
f250e1632f
Give quarries a better inventory icon
...
Current inventory icon is indistinguishable from carbon steel block. The side with the pick was hidden. This commit moves that part to the front.
2015-01-24 21:23:26 +01:00
est31
86dd5852aa
Add cache to quarry
...
Adds a cache to the quarry in order to reduce load and send larger stacks through pipes instead of just single items. Coin tossing ensures the cache gets purged around every 200 seconds. The interval isn't fixed in order to prevent material spikes from multiple quarries which got loaded simultaneously. When the cache is full, or the quarry finished, it is purged too.
2015-01-24 21:22:49 +01:00
est31
c38da0945c
Optimize quarry_run
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Don't load the whole digging area when only a small piece is relevant.
Also, move the (time expensive) check whether the air above a block is free to the last position, which spares unneccessary checks when multiple quarries are placed together, or a quarry has to loop over air for another reason.
2015-01-24 19:40:02 +01:00
Vanessa Ezekowitz
ec73a8508f
add custom collision and selection box handling to CNC machine
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also clean up formatting of surrounding code
2015-01-19 13:37:46 -05:00
Tim
7e92fe0a46
use an alternative and cleaner way to overwrite the pipeworks tube-recipes and default bronze
2015-01-18 20:34:15 +01:00