Commit Graph

14 Commits

Author SHA1 Message Date
BuckarooBanzay
0904fc3a61 fix shapeless recipes
related: https://github.com/minetest-mods/technic/issues/544
2020-04-27 07:26:03 +02:00
pull[bot]
a034b7a518
Merge pull request #34 from minetest-mods/master
[pull] master from minetest-mods:master
2020-04-26 11:22:46 +00:00
Louis Royer
fb4fef783b
Shapeless locked chests crafts (chest + lockpad) (#530)
This was only done for `default:chest`.
2020-04-26 11:33:12 +02:00
Thomas Rudin
5bddd0c7fa add mithril protected chest (works with any protection mod that overrides minetest.is_protected()) 2019-02-01 21:20:03 +01:00
Vanessa Dannenberg
44cb8df048 use basic_materials mod where possible. 2018-11-11 09:54:20 +01:00
Rogier
ae7f49de38 Make chests usable without moreores (& add soft dependency) 2015-06-17 17:06:49 -04:00
Zefram
d60e3fe939 Reduce dependencies of technic_chests
technic_chests was depending on the technic mod, for the top-level
"technic" table and the technic.swap_node function.  Resolve that by
sharing the top-level table and inlining the one use of the function.
It was also depending on technic_worldgen, for the definitions of
cast iron and wrought iron.  Make the use of cast iron conditional on
technic_worldgen, falling back to default "steel".  Change the use of
wrought iron to directly use default "steel", to which it is aliased
anyway.
2014-07-26 19:45:31 +01:00
Zefram
4ea213c1e0 Reduce mithril chest to gold chest size
Due to concerns about form appearance, reduce mithril chest size to avoid
its form exceeding screen height.  This reduces it to the same size as
the gold chest.  Having two chest types of the same size looks silly now,
but will be reasonable as soon as mithril chests get their long-planned
special features.
2014-06-27 18:48:10 +02:00
Zefram
96ad67b9ef Buff chest sizes
Make the inventory sizes of all the technic chests larger, to provide
a more appreciable benefit from upgrading chests, more in keeping with
the resources spent on the upgrades.

Currently the game engine doesn't handle large forms well.  The size
of an inventory slot is fixed relative to the screen height, and a
form that exceeds either screen dimension will extend off the screen,
making parts of it inaccessible.  The tallest a form can get and remain
usable is 13 slots, and even that slightly overspills the screen height.
The maximum usable width depends on the screen aspect ratio.  For the
narrowest common ratio, 5:4, the widest a form can usably get is 15 slots,
again slightly overspilling.  Combined with the layout of the chest forms,
this implies a maximum practical chest inventory size of 15x7 (= 105),
slightly smaller than the largest Minecraft chests.

To provide roughly equal size steps in the five upgrades from wooden
chest (staying at 8x4 = 32) to mithril chest, the steps need to be of
about 15 slots instead of the former 4.  The new sizes are:

    wooden   8x4  32
    iron     9x5  45
    copper  12x5  60
    silver  12x6  72
    gold    15x6  90
    mithril 15x7 105

To make upgrading from the old chest sizes to the new sizes more
convenient, the inventory size is now set not only upon chest construction
but also when accepting form input, at the same time as rewriting
the formspec.  So after upgrading the technic mod, viewing an existing
chest upgrades it to the new size.  The first time a pre-existing chest
is viewed its form will have the old dimensions, looking broken due
to the inventory background image now having the new number of slots.
The second time it is viewed the form will have the new dimensions,
and the full new number of slots will be usable.
2014-06-27 18:48:10 +02:00
Zefram
68b7bcc28e split default iron/steel into three metals
Override the default mod's iron/steel substance, replacing it with three
metals: wrought iron (pure iron), carbon steel (iron alloyed with a little
carbon), and cast iron (iron alloyed with lots of carbon).  Wrought iron
is easiest to refine, then cast iron, and carbon steel the most difficult,
matching the historical progression.  Recipes that used default steel are
changed to use one of the three, the choice of alloy for each application
being both somewhat realistic and also matching up with game progression.

The default:steel{_ingot,block} items are identified specifically with
wrought iron.  This makes the default refining recipes work appropriately.
Iron-using recipes defined outside technic are thus necessarily
reinterpreted to use wrought iron, which is mostly appropriate.
Some objects are renamed accordingly.

Rather than use the default steel textures for wrought iron, with technic
providing textures for the other two, technic now provides textures for
all three metals.  This avoids problems that would occur with texture
packs that provide default_steel_{ingot,block} textures that are not
intended to support this wrought-iron/carbon-steel/cast-iron distinction.
A texture pack can provide a distinct set of three textures specifically
for the situation where this distinction is required.

Incidentally make grinding and alloy cooking recipes work correctly when
ingredients are specified by alias.
2014-05-22 20:57:50 +02:00
RealBadAngel
5c689acc22 Chests sorting by Zefram_Fysh 2014-05-01 09:32:01 +02:00
ShadowNinja
78cacdcbc6 Rewrite chests 2013-12-17 19:15:20 -05:00
RealBadAngel
3a3700537b Merge changes made in technic_game 2013-07-06 10:35:48 +02:00
RealBadAngel
fd3f25b5e0 split chests off into a separate modpack component 2013-04-05 04:30:33 +02:00