Commit Graph

14 Commits

Author SHA1 Message Date
Zefram
68b7bcc28e split default iron/steel into three metals
Override the default mod's iron/steel substance, replacing it with three
metals: wrought iron (pure iron), carbon steel (iron alloyed with a little
carbon), and cast iron (iron alloyed with lots of carbon).  Wrought iron
is easiest to refine, then cast iron, and carbon steel the most difficult,
matching the historical progression.  Recipes that used default steel are
changed to use one of the three, the choice of alloy for each application
being both somewhat realistic and also matching up with game progression.

The default:steel{_ingot,block} items are identified specifically with
wrought iron.  This makes the default refining recipes work appropriately.
Iron-using recipes defined outside technic are thus necessarily
reinterpreted to use wrought iron, which is mostly appropriate.
Some objects are renamed accordingly.

Rather than use the default steel textures for wrought iron, with technic
providing textures for the other two, technic now provides textures for
all three metals.  This avoids problems that would occur with texture
packs that provide default_steel_{ingot,block} textures that are not
intended to support this wrought-iron/carbon-steel/cast-iron distinction.
A texture pack can provide a distinct set of three textures specifically
for the situation where this distinction is required.

Incidentally make grinding and alloy cooking recipes work correctly when
ingredients are specified by alias.
2014-05-22 20:57:50 +02:00
kpoppel
3055270a7c Add nuclear reactor
Still needs some work. I am pushing it to get ideas and feedback.
Also fix some bugs in the LV coal generator that were found while making
the nuclear reactor.

Conflicts:
	technic/init.lua
2013-07-10 21:45:56 -04:00
kpoppel
4f1a44a80b Removing ununsed textures.
Added more safety to item_drop to get around a fatal server halt issue.
2013-06-03 23:42:44 +02:00
kpoppel
ede3978965 Added solar arrays for all voltage tiers.
Added transformers for all voltage tiers.
I changed the recipes for solar panels to make them less expensive.
I also changed the output of the individual panel and made the arrays provie the real "oomph" :-)
Solar panels and arrays are dependent on light level, time of day and height abive ground (0) for output and cheating with torches and stuff.
Textures added.
Fixed bugs in the hv battery box. It was not working at all. I don't understand the hv box top texture though???
I have a sense that all machines connected to the battery boxes are taking the same amount of juice from the box.
A method of taking a little or a lot would be nice.
2013-06-03 23:37:04 +02:00
RealBadAngel
fd3f25b5e0 split chests off into a separate modpack component 2013-04-05 04:30:33 +02:00
RealBadAngel
279776ff62 update 2013-03-30 11:36:45 +01:00
RealBadAngel
86f39a0d96 new 32x lv,mv and hv textures 2013-02-04 03:04:12 +01:00
RealBadAngel
e8fea5f41d add MV alloy furnace textures 2013-02-03 16:07:02 +01:00
RealBadAngel
4cefe5c544 better Control Logic Unit textures 2013-02-03 13:52:17 +01:00
RealBadAngel
c93bf21e9c update to some 32x textures 2013-02-03 13:44:38 +01:00
RealBadAngel
74cf4746be Added Injector 2013-02-03 12:56:23 +01:00
RealBadAngel
3b5e6ca05a Added item - Control Logic Unit 2013-02-02 21:26:34 +01:00
RealBadAngel
86f8e17695 Added MV Electric furnace textures 2013-01-27 21:36:24 +01:00
RealBadAngel
82cba919fa cleanup phase2 2013-01-27 14:03:47 +01:00