Commit Graph

334 Commits

Author SHA1 Message Date
Christopher Head 4f78a69ffc Fix trailing whitespace (#482)
Trim all trailing whitespace characters,
2019-01-26 14:15:40 +01:00
Christopher Head 5f6b87d43a Fix spelling errors (#481) 2019-01-26 14:15:07 +01:00
Christopher Head 6e58a8e939 Make power meter work on LV battery box (#483) 2019-01-26 14:14:45 +01:00
Vanessa Dannenberg 8ebc1de29c make sure MV turbines only turn on in response to *flowing* water 2018-12-17 08:03:18 +01:00
upsala e1a71a8fb0 Add MV-Freezer (#457)
New Grinder-recipe: ice => snowblock
New recipe for freezer: Freezer now generates ice
2018-12-09 17:37:58 +01:00
Thomas Rudin 701240bc3a Quarry: Check for valid facedir to fix server freeze #465 (#466)
Checks if facedir is valid. If the face points up or down the depth-check would run endless and freeze the server
2018-12-09 16:01:10 +01:00
Lejo aa82fa1d13 Forcefield: Remove deprecated update_map() call (#467) 2018-12-09 15:57:48 +01:00
Vanessa Dannenberg dc0689018d move CNC machine into its own mod 2018-11-25 16:10:23 +01:00
12Me21 8409be32fc Fix cable plate placement (#446)
Cable plate placement now uses minetest.item_place
2018-11-23 20:25:32 +01:00
Thomas Rudin 3d52b679b0 Quarry: Make use of fake digger from pipeworks (#453)
Fixes crash when digging empty protected chests (https://github.com/minetest/minetest_game/blob/backport-0.4/mods/default/nodes.lua#L1868)
2018-11-16 21:36:03 +01:00
Vanessa Dannenberg 44cb8df048 use basic_materials mod where possible. 2018-11-11 09:54:20 +01:00
DS 5b97d94dae New sandstone crafts, fix dye crafting (#390) 2018-10-05 19:46:33 +02:00
Elias Åström 488f80d950 Clean file frames.lua to make more readable
- "#(array)" replaced with "#array"
- "(a and b) or c" replaced with "a and b or c"
- Cleaned some other places with unnecessary parenthesis
- "a,b" replaced with "a, b"
- "a+b" replaced with "a + b" (and for all other binops)
- "{a, b, c}" replaced with "{ a, b, c }"
- "-n + a" replaced with "a - n"
- Removed trailing whitespace
- Blank lines added in some very dense places
- Very long lines broken into shorter lines
- Use modern functions like vector.new and vector.round
- Align with spaces instead of tabs
2018-08-25 12:24:58 +02:00
Elias Åström d74c250a40 Preserve active timers at frame move
Previously timers were not copied over to the new nodes when frames
move.  This lead to blinky plants from mesecons to stop working after a
platform has moved, and buttons getting stuck in their pressed state.

Now the timers state for active timers are copied from the old node
positions to the new node positions.
2018-08-25 12:24:58 +02:00
Tanmaya Meher 2e7859c35e New MV Hydro Machine (#412)
* New MV hydro with upgraded power

The LV hydro is easy to make giving lot of power. The New hydro MV will put a tier system to it; thereby giving more incentive to player to pursue MV hydro plus a little survival aspect. This is a result of [Detailed discussion which is here](https://github.com/minetest-mods/technic/issues/411). Thanks to VanessaE for a good talk and support and enthusiasm to make one :) This will now produce around 175 EU (in between 150-200, so basically average). The MV hydro will give 10x more power than this one. :)
2018-08-25 12:24:14 +02:00
Vitaliy d1b54a573c Use tin from MTG instead of `moreores` (#401)
Register tin dust unconditionally
2018-07-21 19:11:12 +02:00
SmallJoker fb93388f06 Replace deprecated invsize[] with size[] 2018-07-19 14:36:21 +02:00
HybridDog 41f175986d Show EU power values more readable (#424)
Add the EU_string helper function
In comparison to pretty_num it uses SI prefixes, adds "EU" (e.g. kEU) and rounds the number for readability
Add a constant_digit_count boolean setting
2018-07-16 17:26:39 +02:00
Thomas--S 0fcc7a14c2 Replace old nodeupdate() with new minetest.check_for_falling() (#391) 2018-07-16 17:25:43 +02:00
thetaepsilon-gamedev c93bfefd9f machines/HV/quarry.lua: [modification] provide a basic digger object to can_dig callbacks to prevent nil object errors (#425)
Minetest game's doors mod was known to cause server errors when passed a nil digger in it's can_dig callback,
due to always attempting to invoke digger:get_player_name().
Fix this by providing a basic fake player which provides this method to can_dig callbacks.
(It should be noted that currently this fix causes doors to be undiggable by quarries.)
2018-05-19 22:06:00 +02:00
Vitaliy 689766f15a Remove unused values (#407) 2018-02-17 11:00:15 -08:00
Jordan Irwin a5db87f0f1 Test local variable 'have_ui' before calling 'unified_inventory' (#368) 2018-02-16 17:32:47 -08:00
number Zero 86fb981b44 Fix O(n^2) network traversal 2018-02-13 18:25:44 +01:00
Ekdohibs 215de5487b Fix redundant_warn 2018-01-13 10:30:22 +01:00
DS 37d49142cf supply_converter: avoid crashes caused by wrong digiline message types (#397) 2017-10-31 13:56:10 -04:00
DS e056800cea nuclear_reactor: do not set structure_accumulated_badness to less than 0 2017-09-07 07:43:20 +02:00
Vanessa Ezekowitz a84b5f3b28 print warning to console if redundant switching station is found
and where it is

only prints the warning once per redundant station, per minetest
session. if there are multiple redundant stations on a network, digging
one should cause the warning to appear for the next one technic finds,
if it doesn't show them all right away.
2017-07-03 18:05:52 -04:00
Vanessa Ezekowitz 9d5bd90b57 add chat command to allow disabling of switching station ABM
(for situations where a user creates a laggy machine on a public server, use
this to suspend power distribution until the machine is found and disabled)

`/powerctrl off` to disable
`/powerctrl on` to reenable

(actually, anything but "on" disables it)
2017-07-03 17:35:19 -04:00
DS bf58c77316 digilinize nuclear_reactor (#341)
* start digilinizing

* add self 💥 destruction and co.

* add start button and command

* fix some things

* add possibility to disable nuclear reactor in formspec

* oops

* some style

* improve connectivity

* add protection
2017-06-05 11:02:05 -04:00
DS 1a75cd9254 add sulfur-lead crafting recipe(s) for battery (#353) 2017-06-05 10:56:51 -04:00
DS 51f9df2cf2 make some forcefield improvements (#344)
* mkae some forcefield improvements

* add emitter on_blast
2017-06-05 10:56:03 -04:00
you 987cc5a6a4 Add api documentation (#361) 2017-06-05 10:51:59 -04:00
Jordan Irwin 97e1c8b7f2 Replace deprecated method 'setting_getbool' with 'settings:get_bool' (#369) 2017-06-05 10:50:30 -04:00
DS 9cc1a78371 advanced cable plate placing (#357)
* advanced cable plate placing

* make also sneak possible

* add screwdriver support
2017-06-05 10:50:15 -04:00
Vanessa Ezekowitz 557dc4db1b Battery boxes no longer connect to tubes from bottom
(since a power cable needs to go there)

items destined for "discharge" still come from the top, but items bound for the
"charge" slot must come in from the left, right or back
2017-04-14 05:16:14 -04:00
Vanessa Ezekowitz e65c8b7130 Don't allow constructor to operate if bad facedir (fixes #328)
Also, use "simple" screwdriver mode for "off" constructor, and disable screwdriver for "on" one.
2017-04-13 20:48:18 -04:00
Vanessa Ezekowitz 69feeef0af use clear_craft to remove default sandstone recipe
get rid of the two grinder recipes from homedecor/fake_fire (obsolete)
2017-04-13 20:27:19 -04:00
Thomas--S fc2f6d8976 Generalize check for cable below battery box 2017-04-13 22:36:52 +02:00
Vanessa Ezekowitz 06abe11dd0 check for cable plate under battery also 2017-04-13 16:25:42 -04:00
Vanessa Ezekowitz 1d20af1bcb replace HV nuke reactor nodeboxes with comparable mesh model
model includes a flat extension on one "side" to fix #342

rotate the reactor with the screwdriver with shift-right-click before filling, to
line up the flat side with your cabling.  Note that the reactor doesn't actually
care which side the cable comes from.
2017-04-12 22:22:29 -04:00
Vanessa Ezekowitz 7c11ff1876 LV fuel-fired gen should not have tube connection overlays 2017-04-12 21:04:37 -04:00
Vanessa Ezekowitz a34ea59105 LV batbox should show charge on all X/Z sides
(also, fixup some other texture defs for readability)
2017-04-12 20:29:22 -04:00
Vanessa Ezekowitz 33455328bd Make batteries only charge/discharge from the bottom
(they were already supposed to but would leech charge from sideways neighbors too)
2017-04-12 20:21:20 -04:00
Vanessa Ezekowitz 170d3e09c5 clean-up battery box images, make more consistent
added tube or cable entry overlays as appropriate.
deleted a couple of obsolete textures
2017-04-12 18:50:50 -04:00
DS 970f608078 use clear_craft (#339)
* use clear_craft

* fix it

* Update grinder_recipes.lua
2017-04-12 15:14:35 -04:00
Thomas--S 39bfb76cfb Take Item from Cable Plate Stack on Place (#345)
(when not in Creative)
and
Change drop to recipe.
2017-04-12 15:13:39 -04:00
Vanessa Ezekowitz fab2c492c4 pipeworks has button on/off, button label, and button "base" cached
used them wherever possible
2017-04-11 19:19:29 -04:00
Vanessa Ezekowitz 54004f4951 redo top/bottom textures for supply converter
delete back/bottom texture for power monitor
use "machine bottom" for bottom of force field generator
add cable connection overlay, use it on various machines' bottoms/sides, as appropriate
2017-04-11 08:48:16 -04:00
Vanessa Ezekowitz 8479a8c984 add pipeworks tube overlays to self-contained injector
also, gave it paramtype2 = "facedir" and removed the front connection
for consistency with other machines
2017-04-11 08:17:56 -04:00
Vanessa Ezekowitz 0e9caf069d add pipeworks tube overlay to top of quarry
(and get rid of obsolete inventorycube() image)
2017-04-11 08:09:53 -04:00