Commit Graph

287 Commits

Author SHA1 Message Date
Vanessa Ezekowitz 54004f4951 redo top/bottom textures for supply converter
delete back/bottom texture for power monitor
use "machine bottom" for bottom of force field generator
add cable connection overlay, use it on various machines' bottoms/sides, as appropriate
2017-04-11 08:48:16 -04:00
Vanessa Ezekowitz 8479a8c984 add pipeworks tube overlays to self-contained injector
also, gave it paramtype2 = "facedir" and removed the front connection
for consistency with other machines
2017-04-11 08:17:56 -04:00
Vanessa Ezekowitz 0e9caf069d add pipeworks tube overlay to top of quarry
(and get rid of obsolete inventorycube() image)
2017-04-11 08:09:53 -04:00
Vanessa Ezekowitz 869d0597ef add pipeworks tube entry overlay to tool workshop 2017-04-11 07:57:45 -04:00
Vanessa Ezekowitz ca86550f26 added tube entry overlays to most MV machines 2017-04-11 07:54:00 -04:00
Vanessa Ezekowitz a3a959ab5e add pipeworks tube overlays to MV, HV battery boxes 2017-04-11 07:48:46 -04:00
Vanessa Ezekowitz 3f8478086d fix crash in battery mod (missing meta check) 2017-04-11 07:45:31 -04:00
Vanessa Ezekowitz 092ab7e738 added tube entry overlays to fuel-fired generators 2017-04-11 07:37:18 -04:00
Vanessa Ezekowitz bdd45f161a fix broken ltier checks on MV/HV fuel-fired generators 2017-04-11 06:56:21 -04:00
Vanessa Ezekowitz 5d05f59482 allow per-node stack splitting on all other standard machines
(default off)
2017-04-11 06:26:11 -04:00
Vanessa Ezekowitz a353a807bd allow per-injector stack split
(default off)
2017-04-11 05:36:39 -04:00
Vanessa Ezekowitz db0f8e04a1 fix wrong size of self-contained injector inv 2017-04-11 05:31:36 -04:00
Vanessa Ezekowitz 64f38f423e tool workshop shouldn't ever allow stack splitting
(tools don't stack :) )
2017-04-11 05:25:25 -04:00
Vanessa Ezekowitz ceead2b5ab re-route tubes if active fuel-fired gen is dug (and can be) 2017-04-11 05:15:05 -04:00
Vanessa Ezekowitz 4eaf48290f allow per-generator stack splitting
(default off)
2017-04-11 05:13:27 -04:00
Vanessa Ezekowitz 7244f86ee5 allow per-battery charge/discharge stack splitting
(default off for both)
2017-04-11 04:41:11 -04:00
Vanessa Ezekowitz af39221df9 only reject part of itemtack from chest/machine/etc., if possible
(e.g. if there's room for 50 of some item, and you send a stack of 99,
50 are added to the chest and a stack of 49 is rejected and sent
on to the next destination)
2017-04-09 20:35:11 -04:00
Vanessa Ezekowitz 72c536c04e always set the EU level
don't wait for production = 0.

(if water is removed, that causes phantom output)
2017-04-09 14:07:50 -04:00
DS-Minetest ef8bb38bfd Make forcefield controlable with digilines. 2017-04-04 23:58:02 -03:00
DS-Minetest 6c4e90d39c Add digiline support to supply converter. 2017-04-04 23:52:27 -03:00
DS-Minetest 4dda59da0c Add conductive plates.
These work exactly like cables, but are meant to be
used as floor for when the machine does not fill the
while cube.
2017-04-04 21:59:13 -03:00
DS-Minetest 338f3b6a99 Make battery box send information via digilines. 2017-04-01 16:47:34 -03:00
Vanessa Ezekowitz 78f16c3e8e label all ABMs for profiler 2017-03-31 19:15:25 -04:00
DS-Minetest 6abd857b3f Add digiline support to switching station.
Makes the switching station able to send supply and demand
via digilines.
2017-03-28 09:30:59 -03:00
number Zero 408128d800 Add backward compatibility to the new supply converter 2017-03-17 21:10:43 +03:00
Vanessa Ezekowitz 6341ac9638 assume missing "enabled" key == enabled also.
(would signify supply converts in old maps)
2017-03-15 23:23:07 -04:00
Carter Kolwey 7ea645496d Add chernobylite dust
Made by grinding chernobylite blocks, can be centrifuged into sand and 0.3% fissile uranium dust.
2017-03-15 20:05:37 -05:00
Maciej 'agaran' Pijanka 10307f23a7 Do not run converters twice. 2017-03-15 19:00:22 -04:00
number Zero 7d5329834d Fix supply converter bug 2017-03-15 19:00:22 -04:00
Carter Kolwey c4acb7225a Don't require a full network recalculation to add or remove a dead end
A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing.
2017-03-11 00:57:52 -06:00
Vanessa Ezekowitz 343c7946d9 power monitor changes
New textures, uses facedir, connects from the back as well.
2017-03-10 14:15:38 -05:00
Carter Kolwey 088eea1e3b Fixes for network calculation issues
This fixes several issues:
* More than one switching station could become active on large networks
 - Switching stations now semi-permanently become disabled if another is present
 - Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations
* Networks did not reliably "split" when cutting a cable
 - I "may" have caused this issue, but I believe it is solved by this
* Machines did not run without a player near the switching station
 - Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected
 - Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded
 - Cables are still only loaded during a full network recalculation
2017-03-10 01:35:58 -06:00
Diego Martínez 186f9b70ac Temporary fix for crash in constructor. 2017-03-06 23:02:39 -03:00
Vanessa Ezekowitz 32b6ca9816 Merge pull request #298 from t4im/fix/quarry_loops
Mitigate server freezes due to item-transportation loops with quarries.
2017-03-06 14:11:40 -05:00
Vanessa Ezekowitz 314d8c6c23 Merge pull request #288 from numberZero/control-supply_converter
Supply converter control
2017-03-06 14:07:12 -05:00
Vanessa Ezekowitz ff6675ef28 Merge pull request #315 from cheapie/master
Only update the associated network(s) when placing/digging nodes
2017-03-06 00:35:44 -05:00
Carter Kolwey d3f40e0fd0 Only update the associated network(s) when placing/digging nodes 2017-03-05 04:09:23 -06:00
Vanessa Ezekowitz fd609d0f7b lower the cap on water mill to 1575 EU
2250 is just too much
2017-03-02 19:06:40 -05:00
Carter Kolwey dab5fa7105 Grind gravel into sand 2017-02-27 18:03:39 -06:00
Carter Kolwey 5e19514c60 Add dirt recipe to centrifuge
4 dirt -> 2 clay lumps, 1 sand, 1 gravel
2017-02-27 17:58:43 -06:00
Carter Kolwey 0139eab9a2 Rework dirt crafting
Dirt is now crafted from stone dust, leaves, water, and sand, instead of by grinding gravel. Stone dust can be obtained by grinding stone or sand.
2017-02-27 17:51:33 -06:00
Vanessa Ezekowitz 1f49ef973d cap water mill output at `max_output` and 100% :P 2017-02-26 15:16:41 -05:00
Vanessa Ezekowitz 4888581bee Make hydro generators sense the water flow volume around them
Water flow around a gen is shown more or less directly by the water's
param2, range 0 to 15, so four sides could total 60.  Cap the result to 45
so that three sides' worth of full flow (or four sides at reduced flow) still
registers as "100%", and raise the maximum outpu to 2250 EU.
2017-02-21 13:36:58 -05:00
Vanessa Ezekowitz 8cab1a0aec don't allow standing water to power a gen,
and add support for default flowing river water
2017-02-21 13:21:23 -05:00
ShadowNinja 06dec20326 Add longer-term radiation damage
Radiation now slowly damages you for a while after exposure,
with the effect's time and intensity proportional to the
amount of radiation received.  The radioactivity of some
items is reduced to account for the increased damage.
2017-01-28 17:51:14 -05:00
ShadowNinja 1da213a5e4 Split radiation from nuclear reactor code 2017-01-28 17:51:14 -05:00
ShadowNinja 26de2f7c88 Tweak radioactivity
This simplifies radioactivity by removing the 1000 and 0.25 multipliers.
It also increases the effectiveness of protection (I think it was too low
before -- most of the advantage of adding protective layers was just from
the increased distance).
2017-01-28 17:51:14 -05:00
ShadowNinja 8ccb6d97ec Switch nuclear reactor to a lead shield
The reactor originaly used a stainless steel shield only
because lead wasn't yet available.  Stainless steel shields
are automatically converted to lead shields for legacy reasons.
2017-01-28 17:51:14 -05:00
Tim d39797aad8 Handle CONTENT_IGNORE when checking windmill conditions.
Windmills always span more than one mapblock, so even with a switching station next to the generators, they will stop working if unloaded due to the windmill check failing to handle CONTENT_IGNORE of the frames at the foot of the windmill, unless a second switching station would be placed there.

The commit assumes, that a user has to load a block to modify it, and thus unloaded blocks to have the same windmill frame state as before.
This also makes technic_run for windmills a little faster by being able to skip some unnecessary node lookups and generally avoiding creation of 20 tables per windmill per step.
2016-11-17 11:59:48 -05:00
raymoo 63efc395cd fix node dupe exploit in frames
You can dupe nodes by placing them on a frame, because the on_rightclick wouldn't return the new itemstack.
2016-10-14 05:41:31 -03:00