90208930e5
Create technic config file if it doesn't exist
2013-10-03 16:33:07 -04:00
562d0db20c
Remove item_drop from config.lua
2013-10-03 00:27:08 -04:00
bd3cc74d05
Don't consume items or drain power when there isn't room for the results
2013-09-24 17:09:20 -04:00
ee0765804c
Partial rewrite
2013-09-17 16:37:56 -04:00
48ea6fb99d
Use only 1 node for frame motors.
2013-08-31 15:04:08 +02:00
f8132c13a2
Update grinder_gloopores.lua
2013-08-24 18:20:11 -04:00
df644d7f77
Merge pull request #76 from kol0/patch-2
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correct amount of energy produced
2013-08-06 17:08:22 -07:00
57dc8904a0
correction amount of energy produced
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I correct amount of energy produced with descripton value.
2013-07-30 11:30:12 +02:00
91329b19a4
Fixed the crafting for mining_drill mk3
2013-07-28 12:45:53 +02:00
50b8aed01c
Finaly fixed the statements
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The idle condition for mv mashines is changed to what it should be
because sending items into the tube is done in idle, so we only care
if there is something left in src
2013-07-26 19:29:16 +02:00
d8ec3f8bbe
Deployer and node breaker are now moved to pipeworks.
2013-07-25 07:59:00 +02:00
2d7f750d9a
fixed a condition with mv machines so as to not power down machines with stuff to grind/smelt but nothing to tube out
2013-07-23 21:43:36 -04:00
e38f6f0983
Merge pull request #62 from hdastwb/connect_sides
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add tube routing support
2013-07-22 23:38:39 -07:00
2e4d983be7
added connect_sides to appropriate tube tables
2013-07-21 17:15:03 -04:00
b3cf1ab693
added a recipe for MESE sand tubes
2013-07-19 17:51:24 -04:00
d37cf7d536
added a mv grinder
2013-07-19 10:58:38 +02:00
acc7f71302
Commons for battery boxes
2013-07-17 19:14:40 +02:00
3bc6cad671
Remove lv, mv, and hv tiers from power tools.
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Theyre already tiered with Mk1-3 (at least drill is, more in the future).
Tools can be considered as designed for different tiers of circuits thx to their power needs.
For example Mk3 will require ages to load in LV batbox.
Batboxes load tools timining: LV standard (1000EU), MV 4x faster (4000EU), HV 16x faster (16000EU)
Also since 1EU is the same in any circuit it is possible to move energy from one to another with portable devices like crystals.
Other changes:
- moved charge/discharge functions to battery_boxes_commons.lua
- added UI style backgrounds for all the batboxes
2013-07-17 19:14:01 +02:00
922d2554a9
LV batbox background
2013-07-15 21:39:31 +02:00
b7deb0db84
32x compressor textures
2013-07-15 20:23:08 +02:00
410afaa583
Add compressor
2013-07-15 20:21:49 +02:00
58e5f65234
New items by ObKo (textures)
2013-07-14 12:43:11 +02:00
58ae29c5a4
New items by ObKo
2013-07-14 12:42:38 +02:00
57cd394773
Gigh -> High
2013-07-12 20:32:38 -04:00
1f4c621ffc
Fix code style of the high voltage battery box
2013-07-12 20:28:07 -04:00
187015e073
Fix coding style of nuclear reactor
2013-07-12 19:23:29 -04:00
4f35f407ce
Add LuaVoxelManip support to forcefield
2013-07-12 15:41:59 -04:00
30361afb34
Fix forcefield
2013-07-12 15:07:02 -04:00
fa846989ac
Remove file that doesn't seem to have any use.
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Fix typing error in register... file
Fix two issues with nuclear reactor and set the burn time to 24h.
2013-07-11 23:01:13 +02:00
d497429abc
Load tools
2013-07-11 15:11:28 -04:00
5d470cd753
Move files to subfolders
2013-07-11 12:31:00 -04:00
afc84d6a8d
Update nuclear_reactor_hv.lua
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Fix temporary recipe.
2013-07-11 14:33:03 +02:00
3055270a7c
Add nuclear reactor
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Still needs some work. I am pushing it to get ideas and feedback.
Also fix some bugs in the LV coal generator that were found while making
the nuclear reactor.
Conflicts:
technic/init.lua
2013-07-10 21:45:56 -04:00
13e8857f1a
Fix HV battery box and some indentation.
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Bug found by pagliaccio.
2013-07-08 17:05:34 -04:00
19c9a0443b
Merge branch 'indev'
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Conflicts:
technic/alloy_furnace.lua
technic/alloy_furnaces_commons.lua
technic/battery_box.lua
technic/battery_box_hv.lua
technic/battery_box_mv.lua
technic/chainsaw.lua
technic/cnc.lua
technic/cnc_nodes.lua
technic/electric_furnace.lua
technic/grinder.lua
technic/init.lua
technic/solar_array_hv.lua
technic/solar_array_lv.lua
technic/solar_array_mv.lua
technic/solar_panel.lua
unified_inventory/api.lua
unified_inventory/depends.txt
2013-07-08 16:57:56 -04:00
8be389e774
Enriched Uranium.
2013-07-06 20:52:41 +07:00
3a3700537b
Merge changes made in technic_game
2013-07-06 10:35:48 +02:00
e606b93ac6
Support for multiple-input recipes in extractor.
2013-07-06 15:19:15 +07:00
85d937e199
Made the supply converter reset its supply and demand stats if the cabling is bad.
2013-07-06 00:31:48 +02:00
4c6546ed56
Forgot to reset demand on power failure.
2013-07-06 00:22:12 +02:00
ab38e29a18
Merge branch 'indev' of https://github.com/RealBadAngel/technic into indev
2013-07-06 00:19:05 +02:00
e64994d473
Fix a bug when digging up a small cube light.
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Fix the power radiator so that it reacts correcty when power is lost.
Add punch feature to toggle all attached appliances.
2013-07-06 00:17:56 +02:00
b1d668fa3b
Merge pull request #40 from m97/indev
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Add extractor.
2013-07-05 06:20:28 -07:00
b78b90d422
New textures for lumps and ingots.
2013-07-05 02:28:22 -04:00
2d168e5afc
Use ores from default instead of moreores
2013-07-05 01:57:45 -04:00
465890950b
Improved cross-compatibility with homedecor's brass ingots.
2013-07-04 23:33:04 -04:00
73209cc37d
Fix cycling power drain on the forcefield. Now it disables itself if no power.
2013-07-04 21:39:29 +02:00
9a0d3f2166
Forcefield now working with updated power scheme.
2013-07-04 21:33:27 +02:00
9770be430d
Textures. I really need help on some nice ones.
2013-07-04 20:29:38 +02:00
6e4ffb4883
Fix item wear.
2013-07-04 19:19:45 +02:00