NathanielFreeman
7feaf92e81
granite, marble and marble bricks compat with underch mod
2021-02-12 14:16:19 +01:00
SmallJoker
9b40d02fbd
Revert get_3d to deprecated get3d for 0.4.x compatibility
2018-08-04 09:57:30 +02:00
HybridDog
80c6a14566
Tidy up ore registrations ( #422 )
2018-07-21 19:09:27 +02:00
HybridDog
6af0376c23
Use a:iter instead of for loops for sulfur generation ( #423 )
2018-07-16 17:25:53 +02:00
asl97
a495541c09
Actually reuse mapgen table ( #365 )
2017-06-05 10:59:16 -04:00
MT-Modder
b67bca1277
Change noise_threshhold
to noise_threshold
.
...
The old name was a typo and is deprecated.
2017-04-05 00:10:10 -03:00
Vanessa Ezekowitz
eb344ad804
perlin improvements
...
as suggested by @paramat
2017-03-31 22:01:00 -04:00
Alexander German
b7cecd7f3d
Zinc rareness FIX(?) ( #333 )
...
* Zinc rareness FIX(?)
I created the issue and i will fix it. But still idk if this really helps. (It helped me)
At least it will make it more common in -32 and 2 Y distance. To compare its like in between iron and coal i belive.
* Update oregen.lua
2017-03-28 13:18:49 -04:00
mrsteyk
f9a8593c87
Zinc is too rare!!! It is an issue!
...
Changed zinc parameters in first block block to match "lead noise" and "tin frequent". Please commit this! Zinc was a real problem to me untill i changed this file, now i can find about 10 zinc in 2 minutes!
2016-02-28 11:15:53 +03:00
MT-Modder
19f74d11ba
Change height_ to y_ in ore registrations
2015-03-11 18:08:16 -04:00
Novatux
3eefa2f181
Add sulfur and lead, and make them generate
2015-02-22 12:42:46 +01:00
Novatux
390ade6e54
Change oregen to a non-uniform distribution.
2014-08-17 17:08:11 +02:00
ShadowNinja
ee0765804c
Partial rewrite
2013-09-17 16:37:56 -04:00
ShadowNinja
00328622d9
Store configuration in the world directory.
2013-04-27 13:53:12 -04:00
RealBadAngel
0ca19dacb0
Update 0.4.6-0
2013-04-04 01:17:39 +02:00
RealBadAngel
279776ff62
update
2013-03-30 11:36:45 +01:00