557dc4db1b
Battery boxes no longer connect to tubes from bottom
...
(since a power cable needs to go there)
items destined for "discharge" still come from the top, but items bound for the
"charge" slot must come in from the left, right or back
2017-04-14 05:16:14 -04:00
e65c8b7130
Don't allow constructor to operate if bad facedir ( fixes #328 )
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Also, use "simple" screwdriver mode for "off" constructor, and disable screwdriver for "on" one.
2017-04-13 20:48:18 -04:00
69feeef0af
use clear_craft to remove default sandstone recipe
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get rid of the two grinder recipes from homedecor/fake_fire (obsolete)
2017-04-13 20:27:19 -04:00
fc2f6d8976
Generalize check for cable below battery box
2017-04-13 22:36:52 +02:00
06abe11dd0
check for cable plate under battery also
2017-04-13 16:25:42 -04:00
1d20af1bcb
replace HV nuke reactor nodeboxes with comparable mesh model
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model includes a flat extension on one "side" to fix #342
rotate the reactor with the screwdriver with shift-right-click before filling, to
line up the flat side with your cabling. Note that the reactor doesn't actually
care which side the cable comes from.
2017-04-12 22:22:29 -04:00
7c11ff1876
LV fuel-fired gen should not have tube connection overlays
2017-04-12 21:04:37 -04:00
a34ea59105
LV batbox should show charge on all X/Z sides
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(also, fixup some other texture defs for readability)
2017-04-12 20:29:22 -04:00
33455328bd
Make batteries only charge/discharge from the bottom
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(they were already supposed to but would leech charge from sideways neighbors too)
2017-04-12 20:21:20 -04:00
14e0c4c48c
revise cable connection overlay (make copper part look smaller)
2017-04-12 18:57:56 -04:00
170d3e09c5
clean-up battery box images, make more consistent
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added tube or cable entry overlays as appropriate.
deleted a couple of obsolete textures
2017-04-12 18:50:50 -04:00
970f608078
use clear_craft ( #339 )
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* use clear_craft
* fix it
* Update grinder_recipes.lua
2017-04-12 15:14:35 -04:00
39bfb76cfb
Take Item from Cable Plate Stack on Place ( #345 )
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(when not in Creative)
and
Change drop to recipe.
2017-04-12 15:13:39 -04:00
fab2c492c4
pipeworks has button on/off, button label, and button "base" cached
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used them wherever possible
2017-04-11 19:19:29 -04:00
54004f4951
redo top/bottom textures for supply converter
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delete back/bottom texture for power monitor
use "machine bottom" for bottom of force field generator
add cable connection overlay, use it on various machines' bottoms/sides, as appropriate
2017-04-11 08:48:16 -04:00
8479a8c984
add pipeworks tube overlays to self-contained injector
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also, gave it paramtype2 = "facedir" and removed the front connection
for consistency with other machines
2017-04-11 08:17:56 -04:00
0e9caf069d
add pipeworks tube overlay to top of quarry
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(and get rid of obsolete inventorycube() image)
2017-04-11 08:09:53 -04:00
869d0597ef
add pipeworks tube entry overlay to tool workshop
2017-04-11 07:57:45 -04:00
ca86550f26
added tube entry overlays to most MV machines
2017-04-11 07:54:00 -04:00
a3a959ab5e
add pipeworks tube overlays to MV, HV battery boxes
2017-04-11 07:48:46 -04:00
3f8478086d
fix crash in battery mod (missing meta check)
2017-04-11 07:45:31 -04:00
092ab7e738
added tube entry overlays to fuel-fired generators
2017-04-11 07:37:18 -04:00
bdd45f161a
fix broken ltier checks on MV/HV fuel-fired generators
2017-04-11 06:56:21 -04:00
5d05f59482
allow per-node stack splitting on all other standard machines
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(default off)
2017-04-11 06:26:11 -04:00
a353a807bd
allow per-injector stack split
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(default off)
2017-04-11 05:36:39 -04:00
db0f8e04a1
fix wrong size of self-contained injector inv
2017-04-11 05:31:36 -04:00
64f38f423e
tool workshop shouldn't ever allow stack splitting
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(tools don't stack :) )
2017-04-11 05:25:25 -04:00
ceead2b5ab
re-route tubes if active fuel-fired gen is dug (and can be)
2017-04-11 05:15:05 -04:00
4eaf48290f
allow per-generator stack splitting
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(default off)
2017-04-11 05:13:27 -04:00
7244f86ee5
allow per-battery charge/discharge stack splitting
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(default off for both)
2017-04-11 04:41:11 -04:00
af39221df9
only reject part of itemtack from chest/machine/etc., if possible
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(e.g. if there's room for 50 of some item, and you send a stack of 99,
50 are added to the chest and a stack of 49 is rejected and sent
on to the next destination)
2017-04-09 20:35:11 -04:00
72c536c04e
always set the EU level
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don't wait for production = 0.
(if water is removed, that causes phantom output)
2017-04-09 14:07:50 -04:00
ef8bb38bfd
Make forcefield controlable with digilines.
2017-04-04 23:58:02 -03:00
6c4e90d39c
Add digiline support to supply converter.
2017-04-04 23:52:27 -03:00
4dda59da0c
Add conductive plates.
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These work exactly like cables, but are meant to be
used as floor for when the machine does not fill the
while cube.
2017-04-04 21:59:13 -03:00
338f3b6a99
Make battery box send information via digilines.
2017-04-01 16:47:34 -03:00
78f16c3e8e
label all ABMs for profiler
2017-03-31 19:15:25 -04:00
6abd857b3f
Add digiline support to switching station.
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Makes the switching station able to send supply and demand
via digilines.
2017-03-28 09:30:59 -03:00
383f7df22d
change nodename for gloopblocks rainbow block (now "diagonal"), add support
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for its aliased version of the former nyan cat block (10k density)
2017-03-26 00:40:53 -04:00
767f5346e9
add gloopblocks rainbow block radiation setting
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(half that of a nyan/pbj block)
2017-03-22 19:25:00 -04:00
df15a5ee65
add radiation protection via pbj_pup blocks
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same strength as nyan blocks
2017-03-22 19:25:00 -04:00
cb5e3e8ff4
raise radiation shielding values on nyan blocks
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from 1000 --> 10000
This makes it possible to protect a corium source with a layer of nyan blocks,
and avoid damage outside roughly 6m from the wall.
Also, added alternate node name for nyan blocks
2017-03-22 19:24:52 -04:00
408128d800
Add backward compatibility to the new supply converter
2017-03-17 21:10:43 +03:00
6341ac9638
assume missing "enabled" key == enabled also.
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(would signify supply converts in old maps)
2017-03-15 23:23:07 -04:00
7ea645496d
Add chernobylite dust
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Made by grinding chernobylite blocks, can be centrifuged into sand and 0.3% fissile uranium dust.
2017-03-15 20:05:37 -05:00
10307f23a7
Do not run converters twice.
2017-03-15 19:00:22 -04:00
7d5329834d
Fix supply converter bug
2017-03-15 19:00:22 -04:00
c4acb7225a
Don't require a full network recalculation to add or remove a dead end
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A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing.
2017-03-11 00:57:52 -06:00
343c7946d9
power monitor changes
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New textures, uses facedir, connects from the back as well.
2017-03-10 14:15:38 -05:00
088eea1e3b
Fixes for network calculation issues
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This fixes several issues:
* More than one switching station could become active on large networks
- Switching stations now semi-permanently become disabled if another is present
- Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations
* Networks did not reliably "split" when cutting a cable
- I "may" have caused this issue, but I believe it is solved by this
* Machines did not run without a player near the switching station
- Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected
- Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded
- Cables are still only loaded during a full network recalculation
2017-03-10 01:35:58 -06:00