Commit Graph

18 Commits

Author SHA1 Message Date
DS bf58c77316 digilinize nuclear_reactor (#341)
* start digilinizing

* add self 💥 destruction and co.

* add start button and command

* fix some things

* add possibility to disable nuclear reactor in formspec

* oops

* some style

* improve connectivity

* add protection
2017-06-05 11:02:05 -04:00
DS 9cc1a78371 advanced cable plate placing (#357)
* advanced cable plate placing

* make also sneak possible

* add screwdriver support
2017-06-05 10:50:15 -04:00
DS-Minetest 6abd857b3f Add digiline support to switching station.
Makes the switching station able to send supply and demand
via digilines.
2017-03-28 09:30:59 -03:00
HybridDog 4d1f9753e3 update mining lasers 2014-09-16 15:23:46 -04:00
Zefram b0faa70873 Uranium enrichment via centrifuge
Replacing the extractor-based system, uranium to be used as reactor fuel
must now be enriched in stages using the centrifuge.  Uranium metal can
exist at 36 levels of fissile content, from 0.0% to 3.5% in steps of 0.1%.
One round of centrifuging splits two dust of a particular grade in to one
dust each of the two neighbouring grades.  Uranium of each grade can exist
as dust, ingot, and block, with all the regular metal processes to convert
between them.  Uranium from ore exists in lump form, and is 0.7% fissle.
The blocks are radioactive to a degree dependent on fissile content.
Thus the chemical refinement and processing of uranium now follows the
standard pattern for metals, and is orthogonal to isotopic enrichment.
Each form of uranium (dust, ingot, block) intentionally looks identical
regardless of fissile grade.

If technic_worldgen is used alone, it defines only one grade of uranium
(as before), but defines it in the regular metal pattern, with lump, ingot
produced by cooking lump, and block crafted from ingots.  It identifies
the metal only as "uranium".  The multiple grades of uranium are defined
by the technic mod, which identifies each grade as "N.N%-fissile
uranium".  The single grade that was registered by technic_worldgen
is redefined to be described specifically as "0.7%-fissile uranium".
For the redefinition to work, technic_worldgen must load before technic,
so technic now declares a dependency on technic_worldgen.

Each fuel rod is made from five 3.5%-fissile ingots, each of which in
turn requires one to start with five 0.7%-fissile dust, so each fuel rod
is now derived from 12.5 uranium lumps (or 25 if the lumps were first
cooked rather than being ground).  This replaces the 20 lumps required
by the former recipes.  After setting up and priming the centrifuge
cascade, enriching a full set of fuel for the reactor (six fuel rods)
takes 14700 centrifuge operations.  It's intended to be a practical
necessity to automate the centrifuge.  In the absence of EU upgrades
for the centrifuges, these operations consume 5.88e8 EU, about 0.97%
of the 6.048e10 EU that the fuel set will produce in the reactor.
The intent is that, in this respect as in others, operating a reactor
should carry a very high up-front cost, but ultimately be very profitable.
2014-07-28 13:18:51 +01:00
Zefram 366fc3bc65 Better reactor meltdown
Reactor `explosion' now replaces the reactor core with a corium source
node.  Corium is a new liquid, which flows a bit like lava, but has
the additional feature of destroying nodes to which it is adjacent.
It also randomly turns into a solid form, chernobylite, which makes an
attractive building block.  It thus gradually melts its way through the
reactor shielding layers; a meltdown gets worse over time if not cleaned
up promptly.

The mechanism for an active reactor core to damage nearby players is
generalised into a "radioactive" node group.  Corium and chernobylite
are radioactive, to varying degrees.  Players receive a varying amount of
damage from a radioactive node, depending on proximity.  Staying outside
a reactor cube is sufficient to be safe from the active core, but not
sufficient to be safe from a melted core.
2014-07-23 20:21:59 +01:00
ShadowNinja 22a4bcf80d Remove mods that aren't strictly required from depends.txt 2014-07-20 23:49:38 -04:00
Zefram 5e4a87b925 Rework some recipes to use more varied ingredients 2014-07-09 09:17:44 +02:00
Zefram c9bf799e32 Declare unified_inventory optional dependency
Make sure unified_inventory is loaded before us if present, so that we
successfully register crafts with it.
2014-04-30 00:22:08 +01:00
ShadowNinja be2f30a1a2 Add support for translations via intllib 2013-10-30 13:48:39 -04:00
ShadowNinja ee0765804c Partial rewrite 2013-09-17 16:37:56 -04:00
RealBadAngel 8e03d7ded6 Sync with indev branch, bump version to 0.4.7 2013-06-30 07:12:02 +02:00
RealBadAngel 0ca19dacb0 Update 0.4.6-0 2013-04-04 01:17:39 +02:00
RealBadAngel 279776ff62 update 2013-03-30 11:36:45 +01:00
Vanessa Ezekowitz 9b54837f99 fixed incorrect dependency for moreblocks/stairsplus
(moreblocks contains stairsplus now)
2013-03-09 13:37:45 -05:00
RealBadAngel 82cba919fa cleanup phase2 2013-01-27 14:03:47 +01:00
RealBadAngel 887463d95f cleanup 2013-01-27 13:58:47 +01:00
RealBadAngel a30f1db52d fix to mod directory structure 2013-01-27 13:55:14 +01:00