Commit Graph

12 Commits

Author SHA1 Message Date
Zefram 70fb21ef36 Fix search for operating flashlight
Having a never-charged flashlight in the hotbar earlier than a charged
flashlight prevented the charged flashlight being found.
2014-04-27 14:43:31 -04:00
Zefram 5c59d97070 Fix discharge of flashlight and sonic screwdriver
These two tools wouldn't discharge all the way to zero through use,
unlike most chargeable items.

Incidentally remove a duplicate of the check_for_flashlight() function.
2014-04-27 14:43:31 -04:00
Zefram db79675570 Fix flashlight's light generation
The flashlight was lighting the wrong node, 1 m east of the player's lower
half, thus getting no light if the player is adjacent to an eastern wall.
Restore the old 1 m above, that coincides with the player's hands.

There was a problem with light from the flashlight getting stuck in
the map.  This arises because the flashlight's light value was 15, the
reserved value that the engine uses for sunlight.  Moving the flashlight
upwards, by jumping while it is equipped, would cause the node below it to
acquire a bogus sunlit state.  Fix this by reducing the flashlight's light
value to 14 (LIGHT_MAX), which is the maximum permitted for non-sunlight.

The light_off node type is not required.  With the light value limited
to 14, mere removal of the light node suffices to correctly recalculate
lighting.
2014-04-27 14:43:31 -04:00
Zefram 60c75bce74 Fix flashlight light node declarations
The light and light_off node types should be not_in_creative_inventory,
and should drop nothing.
2014-04-27 14:43:31 -04:00
ShadowNinja dd2962aba6 Rewrite flashlight 2013-12-17 19:57:24 -05:00
ShadowNinja d8437faebc More global localiztions 2013-12-17 19:56:01 -05:00
ShadowNinja 5cf765b2f1 Localize most variables 2013-12-17 13:56:37 -05:00
ShadowNinja be2f30a1a2 Add support for translations via intllib 2013-10-30 13:48:39 -04:00
ShadowNinja eac4844175 Fix negative tool discharging and a few other tweaks...
Disable the flashlight by default.
Use itemstack:{get,set}_{metadata,name,wear,...} rather than {to,from}_table.
Improve the style of part of the code of mischelaneous tools
2013-10-18 22:28:32 -04:00
ShadowNinja ee0765804c Partial rewrite 2013-09-17 16:37:56 -04:00
RealBadAngel 3bc6cad671 Remove lv, mv, and hv tiers from power tools.
Theyre already tiered with Mk1-3 (at least drill is, more in the future).
Tools can be considered as designed for different tiers of circuits thx to their power needs.
For example Mk3 will require ages to load in LV batbox.
Batboxes load tools timining: LV standard (1000EU), MV 4x faster (4000EU), HV 16x faster (16000EU)
Also since 1EU is the same in any circuit it is possible to move energy from one to another with portable devices like crystals.

Other changes:
- moved charge/discharge functions to battery_boxes_commons.lua
- added UI style backgrounds for all the batboxes
2013-07-17 19:14:01 +02:00
ShadowNinja 5d470cd753 Move files to subfolders 2013-07-11 12:31:00 -04:00