6 Commits

Author SHA1 Message Date
cac6914270 Infinite stacks fix 2014-01-12 16:52:42 +01:00
902cd07218 Actually call the mvps callback 2014-01-03 15:19:43 +01:00
83ecc59e5b Mesecons mvps support, better frames 2014-01-03 13:39:12 +01:00
a93a61a329 A few fixes 2014-01-02 14:07:15 +01:00
b05e764e77 Make those frames able to move 2014-01-02 11:26:50 +01:00
5aa229d454 First tests 2014-01-02 11:00:42 +01:00
434 changed files with 6519 additions and 15795 deletions

1
.gitignore vendored
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@ -48,6 +48,7 @@ local.properties
*_p.c *_p.c
*.ilk *.ilk
*.meta *.meta
*.obj
*.pch *.pch
*.pdb *.pdb
*.pgc *.pgc

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@ -1,4 +0,0 @@
RealBadAngel <maciej.kasatkin@o2.pl> <mk@realbadangel.pl>
Vanessa Ezekowitz <vanessaezekowitz@gmail.com>
Vanessa Ezekowitz <vanessaezekowitz@gmail.com> <vanessa@rainbird.(none)>
kaeza <kaeza@users.sf.net> Diego Martínez <kaeza@users.sf.net>

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@ -1,23 +1,14 @@
Technic technic 0.4.7
=======
Credits for contributing to the project (in alphabetical order): Technic mod for Minetest 0.4.7
* kpoppel
* Nekogloop
* Nore/Ekdohibs
* ShadowNinja
* VanessaE
* And many others...
FAQ Credits for contributing to the project:
--- Nekogloop
ShadowNinja
VanessaE
Nore/Novatux
kpoppel
And many others for ideas/inspiring
1. My technic circuit doesn't work. No power is distrubuted. License:
* A: Make sure you have a switching station connected. LGPLv2+
License
-------
Unless otherwise stated, all components of this modpack are licensed under the
LGPL, V2 or later. See also the individual mod folders for their
secondary/alternate licenses, if any.

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@ -1,3 +1 @@
default default
intllib?

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@ -1,34 +1,21 @@
--Minetest 0.4.7 mod: concrete --Minetest 0.4.7 mod: concrete
--(c) 2013 by RealBadAngel <mk@realbadangel.pl> --(c) 2013 by RealBadAngel <mk@realbadangel.pl>
local technic = rawget(_G, "technic") or {} local technic = technic or {}
technic.concrete_posts = {} technic.concrete_posts = {}
-- Boilerplate to support localized strings if intllib mod is installed. minetest.register_alias("technic:concrete_post", "technic:concrete_post0")
local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end minetest.register_alias("technic:concrete_post32", "technic:concrete_post12")
minetest.register_alias("technic:concrete_post33", "technic:concrete_post3")
for i = 0, 31 do minetest.register_alias("technic:concrete_post34", "technic:concrete_post28")
minetest.register_alias("technic:concrete_post"..i, minetest.register_alias("technic:concrete_post35", "technic:concrete_post19")
"technic:concrete_post")
end
for i = 32, 63 do
minetest.register_alias("technic:concrete_post"..i,
"technic:concrete_post_with_platform")
end
local steel_ingot
if minetest.get_modpath("technic_worldgen") then
steel_ingot = "technic:carbon_steel_ingot"
else
steel_ingot = "default:steel_ingot"
end
minetest.register_craft({ minetest.register_craft({
output = 'technic:rebar 6', output = 'technic:rebar 6',
recipe = { recipe = {
{'','', steel_ingot}, {'','', 'default:steel_ingot'},
{'',steel_ingot,''}, {'','default:steel_ingot',''},
{steel_ingot, '', ''}, {'default:steel_ingot', '', ''},
} }
}) })
@ -44,17 +31,17 @@ minetest.register_craft({
minetest.register_craft({ minetest.register_craft({
output = 'technic:concrete_post_platform 6', output = 'technic:concrete_post_platform 6',
recipe = { recipe = {
{'technic:concrete','technic:concrete_post','technic:concrete'}, {'technic:concrete','technic:concrete_post0','technic:concrete'},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'technic:concrete_post 12', output = 'technic:concrete_post0 12',
recipe = { recipe = {
{'default:stone','technic:rebar','default:stone'}, {'default:stone','technic:rebar','default:stone'},
{'default:stone','technic:rebar','default:stone'}, {'default:stone','technic:rebar','default:stone'},
{'default:stone','technic:rebar','default:stone'}, {'default:stone','technic:rebar','default:stone'},
} }
}) })
minetest.register_craft({ minetest.register_craft({
@ -66,42 +53,47 @@ minetest.register_craft({
} }
}) })
local box_platform = {-0.5, 0.3, -0.5, 0.5, 0.5, 0.5}
local box_center = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
local box_x1 = {0, -0.3, -0.1, 0.5, 0.3, 0.1}
local box_z1 = {-0.1, -0.3, 0, 0.1, 0.3, 0.5}
local box_x2 = {0, -0.3, -0.1, -0.5, 0.3, 0.1}
local box_z2 = {-0.1, -0.3, 0, 0.1, 0.3, -0.5}
minetest.register_craftitem(":technic:rebar", { minetest.register_craftitem(":technic:rebar", {
description = S("Rebar"), description = "Rebar",
inventory_image = "technic_rebar.png", inventory_image = "technic_rebar.png",
}) })
minetest.register_node(":technic:concrete", { minetest.register_node(":technic:concrete", {
description = S("Concrete Block"), description = "Concrete Block",
tiles = {"technic_concrete_block.png",}, tile_images = {"technic_concrete_block.png",},
groups = {cracky=1, level=2, concrete=1}, groups = {cracky=1, level=2, concrete=1},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
}) after_place_node = function(pos, placer, itemstack)
technic.update_posts(pos, false)
minetest.register_node(":technic:blast_resistant_concrete", { end,
description = S("Blast-resistant Concrete Block"), after_dig_node = function (pos, oldnode, oldmetadata, digger)
tiles = {"technic_blast_resistant_concrete_block.png",}, technic.update_posts(pos, false)
groups = {cracky=1, level=3, concrete=1},
sounds = default.node_sound_stone_defaults(),
on_blast = function(pos, intensity)
if intensity > 9 then
minetest.remove_node(pos)
return {"technic:blast_resistant_concrete"}
end
end, end,
}) })
minetest.register_node(":technic:blast_resistant_concrete", {
local box_platform = {-0.5, 0.3, -0.5, 0.5, 0.5, 0.5} description = "Blast-resistant Concrete Block",
local box_post = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15} tile_images = {"technic_blast_resistant_concrete_block.png",},
local box_front = {-0.1, -0.3, -0.5, 0.1, 0.3, 0} groups={cracky=1, level=3, concrete=1},
local box_back = {-0.1, -0.3, 0, 0.1, 0.3, 0.5} sounds = default.node_sound_stone_defaults(),
local box_left = {-0.5, -0.3, -0.1, 0, 0.3, 0.1} after_place_node = function(pos, player, itemstack)
local box_right = {0, -0.3, -0.1, 0.5, 0.3, 0.1} technic.update_posts(pos, false)
end,
after_dig_node = function (pos, oldnode, oldmetadata, digger)
technic.update_posts(pos, false)
end,
})
minetest.register_node(":technic:concrete_post_platform", { minetest.register_node(":technic:concrete_post_platform", {
description = S("Concrete Post Platform"), description = "Concrete Post Platform",
tiles = {"technic_concrete_block.png",}, tile_images = {"technic_concrete_block.png",},
groups={cracky=1, level=2}, groups={cracky=1, level=2},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
paramtype = "light", paramtype = "light",
@ -112,45 +104,144 @@ minetest.register_node(":technic:concrete_post_platform", {
}, },
on_place = function (itemstack, placer, pointed_thing) on_place = function (itemstack, placer, pointed_thing)
local node = minetest.get_node(pointed_thing.under) local node = minetest.get_node(pointed_thing.under)
if node.name ~= "technic:concrete_post" then if not technic.concrete_posts[node.name] then
return minetest.item_place_node(itemstack, placer, pointed_thing) return minetest.item_place_node(itemstack, placer, pointed_thing)
end end
minetest.set_node(pointed_thing.under, {name="technic:concrete_post_with_platform"}) local links = technic.concrete_posts[node.name]
if links[5] ~= 0 then -- The post already has a platform
return minetest.item_place_node(itemstack, placer, pointed_thing)
end
local id = technic.get_post_id({links[1], links[2], links[3], links[4], 1})
minetest.set_node(pointed_thing.under, {name="technic:concrete_post"..id})
itemstack:take_item() itemstack:take_item()
placer:set_wielded_item(itemstack) placer:set_wielded_item(itemstack)
return itemstack return itemstack
end, end,
}) })
local function gen_post_nodebox(x1, x2, z1, z2, platform)
local box = {box_center}
if x1 ~= 0 then
table.insert(box, box_x1)
end
if x2 ~= 0 then
table.insert(box, box_x2)
end
if z1 ~= 0 then
table.insert(box, box_z1)
end
if z2 ~= 0 then
table.insert(box, box_z2)
end
if platform ~= 0 then
table.insert(box, box_platform)
end
return box
end
local function dig_post_with_platform(pos, oldnode, oldmetadata)
oldnode.name = "technic:concrete_post0"
minetest.set_node(pos, oldnode)
technic.update_posts(pos, true)
end
function technic.posts_should_connect(pos)
local node = minetest.get_node(pos)
if technic.concrete_posts[node.name] then
return "post"
elseif minetest.get_item_group(node.name, "concrete") ~= 0 then
return "block"
end
end
function technic.get_post_id(links)
return (links[4] * 1) + (links[3] * 2)
+ (links[2] * 4) + (links[1] * 8)
+ (links[5] * 16)
end
function technic.update_posts(pos, set, secondrun)
local node = minetest.get_node(pos)
local link_positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
}
local links = {0, 0, 0, 0, 0}
for i, link_pos in pairs(link_positions) do
local connecttype = technic.posts_should_connect(link_pos)
if connecttype then
links[i] = 1
-- Have posts next to us update theirselves,
-- but only once. (We don't want to start an
-- infinite loop of updates)
if not secondrun and connecttype == "post" then
technic.update_posts(link_pos, true, true)
end
end
end
-- We don't want to set ourselves if we have been removed or we are
-- updating a concrete node
if set then
-- Preserve platform
local oldlinks = technic.concrete_posts[node.name]
if oldlinks then
links[5] = oldlinks[5]
end
minetest.set_node(pos, {name="technic:concrete_post"
..technic.get_post_id(links)})
end
end
for x1 = 0, 1 do
for x2 = 0, 1 do
for z1 = 0, 1 do
for z2 = 0, 1 do
for platform = 0, 1 do for platform = 0, 1 do
local after_dig_node = nil local links = {x1, x2, z1, z2, platform}
if platform == 1 then local id = technic.get_post_id(links)
after_dig_node = function(pos, old_node) technic.concrete_posts["technic:concrete_post"..id] = links
old_node.name = "technic:concrete_post"
minetest.set_node(pos, old_node) local groups = {cracky=1, level=2, concrete_post=1}
if id ~= 0 then
groups.not_in_creative_inventory = 1
end
local drop = "technic:concrete_post0"
local after_dig_node = function(pos, oldnode, oldmetadata, digger)
technic.update_posts(pos, false)
end
if platform ~= 0 then
drop = "technic:concrete_post_platform"
after_dig_node = function(pos, oldnode, oldmetadata, digger)
dig_post_with_platform(pos, oldnode, oldmetadata)
end end
end end
minetest.register_node(":technic:concrete_post"..(platform == 1 and "_with_platform" or ""), { minetest.register_node(":technic:concrete_post"..id, {
description = S("Concrete Post"), description = "Concrete Post",
tiles = {"technic_concrete_block.png"}, tiles = {"technic_concrete_block.png"},
groups = {cracky=1, level=2, concrete_post=1, not_in_creative_inventory=platform}, groups = groups,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
drop = (platform == 1 and "technic:concrete_post_platform" or drop = drop,
"technic:concrete_post"),
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
drawtype = "nodebox", drawtype = "nodebox",
connects_to = {"group:concrete", "group:concrete_post"},
node_box = { node_box = {
type = "connected", type = "fixed",
fixed = {box_post, (platform == 1 and box_platform or nil)}, fixed = gen_post_nodebox(x1, x2, z1, z2, platform),
connect_front = box_front,
connect_back = box_back,
connect_left = box_left,
connect_right = box_right,
}, },
after_place_node = function(pos, placer, itemstack)
technic.update_posts(pos, true)
end,
after_dig_node = after_dig_node, after_dig_node = after_dig_node,
}) })
end end
end
end
end
end

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@ -1,10 +0,0 @@
# German Translation for technic_concrete
# Deutsche Übersetzung von technic_concrete
# by Xanthin
Rebar = Bewehrungsstab
Concrete Block = Betonblock
Blast-resistant Concrete Block = Explosionsbestaendiger Betonblock
Concrete Post Platform = Betonpfostenplattform
Concrete Post = Betonpfosten

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@ -1,8 +0,0 @@
# technic_concrete traducido por Carlos Barraza
Rebar = Barra de refuerzo
Concrete Block = Bloque de concreto
Blast-resistant Concrete Block = Bloque de concreto resistente a explosiones
Concrete Post Platform = Plataforma de concreto
Concrete Post = Postes de concreto

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@ -1,8 +0,0 @@
# technic_concrete translation template
Rebar =
Concrete Block =
Blast-resistant Concrete Block =
Concrete Post Platform =
Concrete Post =

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@ -1,7 +0,0 @@
# turkish translation by mahmutelmas06
Rebar = Beton demiri
Concrete Block = Beton blok
Blast-resistant Concrete Block = Patlamaya dayanıklı beton blok
Concrete Post Platform = Beton direk platformu
Concrete Post = Beton direk

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@ -1,6 +1,4 @@
default default
moreblocks
technic_worldgen technic_worldgen
concrete concrete
unifieddyes?
intllib?
moreblocks?

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@ -1,187 +1,80 @@
-- Minetest 0.4.6 mod: extranodes -- Minetest 0.4.6 mod: extranodes
-- namespace: technic -- namespace: technic
-- Boilerplate to support localized strings if intllib mod is installed.
local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
if minetest.get_modpath("moreblocks") then --register stairslike nodes
register_stair_slab_panel_micro("technic", "marble", "technic:marble",
{cracky=2, not_in_creative_inventory=1},
{"technic_marble.png"},
"Marble",
"marble",
"facedir",
0)
-- register stairsplus/circular_saw nodes register_stair_slab_panel_micro("technic", "marble_bricks", "technic:marble_bricks",
-- we skip blast resistant concrete and uranium intentionally {cracky=2, not_in_creative_inventory=1},
-- chrome seems to be too hard of a metal to be actually sawable {"technic_marble_bricks.png"},
"Marble Bricks",
"marble_bricks",
"facedir",
0)
stairsplus:register_all("technic", "marble", "technic:marble", { register_stair_slab_panel_micro("technic", "granite", "technic:granite",
description=S("Marble"), {cracky=3, not_in_creative_inventory=1},
groups={cracky=3, not_in_creative_inventory=1}, {"technic_granite.png"},
tiles={"technic_marble.png"}, "Granite",
}) "granite",
"facedir",
0)
stairsplus:register_all("technic", "marble_bricks", "technic:marble_bricks", { register_stair_slab_panel_micro("technic", "concrete", "technic:concrete",
description=S("Marble Bricks"), {cracky=3, not_in_creative_inventory=1},
groups={cracky=3, not_in_creative_inventory=1}, {"technic_concrete_block.png"},
tiles={"technic_marble_bricks.png"}, "Concrete",
}) "concrete",
"facedir",
0)
stairsplus:register_all("technic", "granite", "technic:granite", { --register nodes in circular saw if aviable
description=S("Granite"), if circular_saw then
groups={cracky=1, not_in_creative_inventory=1}, for i,v in ipairs({"concrete", "marble", "marble_bricks", "granite", "default:obsidian"}) do
tiles={"technic_granite.png"}, table.insert(circular_saw.known_stairs, "technic:" ..v);
})
stairsplus:register_all("technic", "concrete", "technic:concrete", {
description=S("Concrete"),
groups={cracky=3, not_in_creative_inventory=1},
tiles={"technic_concrete_block.png"},
})
stairsplus:register_all("technic", "zinc_block", "technic:zinc_block", {
description=S("Zinc Block"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_zinc_block.png"},
})
stairsplus:register_all("technic", "cast_iron_block", "technic:cast_iron_block", {
description=S("Cast Iron Block"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_cast_iron_block.png"},
})
stairsplus:register_all("technic", "carbon_steel_block", "technic:carbon_steel_block", {
description=S("Carbon Steel Block"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_carbon_steel_block.png"},
})
stairsplus:register_all("technic", "stainless_steel_block", "technic:stainless_steel_block", {
description=S("Stainless Steel Block"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_stainless_steel_block.png"},
})
stairsplus:register_all("technic", "brass_block", "technic:brass_block", {
description=S("Brass Block"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_brass_block.png"},
})
function register_technic_stairs_alias(modname, origname, newmod, newname)
minetest.register_alias(modname .. ":slab_" .. origname, newmod..":slab_" .. newname)
minetest.register_alias(modname .. ":slab_" .. origname .. "_inverted", newmod..":slab_" .. newname .. "_inverted")
minetest.register_alias(modname .. ":slab_" .. origname .. "_wall", newmod..":slab_" .. newname .. "_wall")
minetest.register_alias(modname .. ":slab_" .. origname .. "_quarter", newmod..":slab_" .. newname .. "_quarter")
minetest.register_alias(modname .. ":slab_" .. origname .. "_quarter_inverted", newmod..":slab_" .. newname .. "_quarter_inverted")
minetest.register_alias(modname .. ":slab_" .. origname .. "_quarter_wall", newmod..":slab_" .. newname .. "_quarter_wall")
minetest.register_alias(modname .. ":slab_" .. origname .. "_three_quarter", newmod..":slab_" .. newname .. "_three_quarter")
minetest.register_alias(modname .. ":slab_" .. origname .. "_three_quarter_inverted", newmod..":slab_" .. newname .. "_three_quarter_inverted")
minetest.register_alias(modname .. ":slab_" .. origname .. "_three_quarter_wall", newmod..":slab_" .. newname .. "_three_quarter_wall")
minetest.register_alias(modname .. ":stair_" .. origname, newmod..":stair_" .. newname)
minetest.register_alias(modname .. ":stair_" .. origname .. "_inverted", newmod..":stair_" .. newname .. "_inverted")
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall", newmod..":stair_" .. newname .. "_wall")
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half", newmod..":stair_" .. newname .. "_wall_half")
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half_inverted", newmod..":stair_" .. newname .. "_wall_half_inverted")
minetest.register_alias(modname .. ":stair_" .. origname .. "_half", newmod..":stair_" .. newname .. "_half")
minetest.register_alias(modname .. ":stair_" .. origname .. "_half_inverted", newmod..":stair_" .. newname .. "_half_inverted")
minetest.register_alias(modname .. ":stair_" .. origname .. "_right_half", newmod..":stair_" .. newname .. "_right_half")
minetest.register_alias(modname .. ":stair_" .. origname .. "_right_half_inverted", newmod..":stair_" .. newname .. "_right_half_inverted")
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half", newmod..":stair_" .. newname .. "_wall_half")
minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half_inverted", newmod..":stair_" .. newname .. "_wall_half_inverted")
minetest.register_alias(modname .. ":stair_" .. origname .. "_inner", newmod..":stair_" .. newname .. "_inner")
minetest.register_alias(modname .. ":stair_" .. origname .. "_inner_inverted", newmod..":stair_" .. newname .. "_inner_inverted")
minetest.register_alias(modname .. ":stair_" .. origname .. "_outer", newmod..":stair_" .. newname .. "_outer")
minetest.register_alias(modname .. ":stair_" .. origname .. "_outer_inverted", newmod..":stair_" .. newname .. "_outer_inverted")
minetest.register_alias(modname .. ":panel_" .. origname .. "_bottom", newmod..":panel_" .. newname .. "_bottom")
minetest.register_alias(modname .. ":panel_" .. origname .. "_top", newmod..":panel_" .. newname .. "_top")
minetest.register_alias(modname .. ":panel_" .. origname .. "_vertical", newmod..":panel_" .. newname .. "_vertical")
minetest.register_alias(modname .. ":micro_" .. origname .. "_bottom", newmod..":micro_" .. newname .. "_bottom")
minetest.register_alias(modname .. ":micro_" .. origname .. "_top", newmod..":micro_" .. newname .. "_top")
end end
register_technic_stairs_alias("stairsplus", "concrete", "technic", "concrete")
register_technic_stairs_alias("stairsplus", "marble", "technic", "marble")
register_technic_stairs_alias("stairsplus", "granite", "technic", "granite")
register_technic_stairs_alias("stairsplus", "marble_bricks", "technic", "marble_bricks")
end end
local iclip_def = {
description = "Insulator/cable clip",
drawtype = "mesh",
mesh = "technic_insulator_clip.obj",
tiles = {"technic_insulator_clip.png"},
is_ground_content = false,
groups = {choppy=1, snappy=1, oddly_breakable_by_hand=1 },
sounds = default.node_sound_stone_defaults(),
}
local iclipfence_def = { function register_technic_stairs_alias(modname, origname, newmod, newname)
description = "Insulator/cable clip", minetest.register_alias(modname .. ":slab_" .. origname, newmod..":slab_" .. newname)
tiles = {"technic_insulator_clip.png"}, minetest.register_alias(modname .. ":slab_" .. origname .. "_inverted", newmod..":slab_" .. newname .. "_inverted")
is_ground_content = false, minetest.register_alias(modname .. ":slab_" .. origname .. "_wall", newmod..":slab_" .. newname .. "_wall")
paramtype = "light", minetest.register_alias(modname .. ":slab_" .. origname .. "_quarter", newmod..":slab_" .. newname .. "_quarter")
drawtype = "nodebox", minetest.register_alias(modname .. ":slab_" .. origname .. "_quarter_inverted", newmod..":slab_" .. newname .. "_quarter_inverted")
node_box = { minetest.register_alias(modname .. ":slab_" .. origname .. "_quarter_wall", newmod..":slab_" .. newname .. "_quarter_wall")
type = "connected", minetest.register_alias(modname .. ":slab_" .. origname .. "_three_quarter", newmod..":slab_" .. newname .. "_three_quarter")
fixed = { minetest.register_alias(modname .. ":slab_" .. origname .. "_three_quarter_inverted", newmod..":slab_" .. newname .. "_three_quarter_inverted")
{ -0.25, 0.75, -0.25, 0.25, 1.25, 0.25 }, -- the clip on top minetest.register_alias(modname .. ":slab_" .. origname .. "_three_quarter_wall", newmod..":slab_" .. newname .. "_three_quarter_wall")
{ -0.125, 0.6875, -0.125, 0.125, 0.75, 0.125 }, minetest.register_alias(modname .. ":stair_" .. origname, newmod..":stair_" .. newname)
{ -0.1875, 0.625, -0.1875, 0.1875, 0.6875, 0.1875 }, minetest.register_alias(modname .. ":stair_" .. origname .. "_inverted", newmod..":stair_" .. newname .. "_inverted")
{ -0.125, 0.5625, -0.125, 0.125, 0.625, 0.125 }, minetest.register_alias(modname .. ":stair_" .. origname .. "_wall", newmod..":stair_" .. newname .. "_wall")
{ -0.1875, 0.5, -0.1875, 0.1875, 0.5625, 0.1875 }, minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half", newmod..":stair_" .. newname .. "_wall_half")
{ -0.125, 0.4375, -0.125, 0.125, 0.5, 0.125 }, minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half_inverted", newmod..":stair_" .. newname .. "_wall_half_inverted")
{ -0.1875, 0.375, -0.1875, 0.1875, 0.4375, 0.1875 }, minetest.register_alias(modname .. ":stair_" .. origname .. "_half", newmod..":stair_" .. newname .. "_half")
{ -0.125, -0.5, -0.125, 0.125, 0.375, 0.125 }, -- the post, slightly short minetest.register_alias(modname .. ":stair_" .. origname .. "_half_inverted", newmod..":stair_" .. newname .. "_half_inverted")
}, minetest.register_alias(modname .. ":stair_" .. origname .. "_right_half", newmod..":stair_" .. newname .. "_right_half")
-- connect_top = minetest.register_alias(modname .. ":stair_" .. origname .. "_right_half_inverted", newmod..":stair_" .. newname .. "_right_half_inverted")
-- connect_bottom = minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half", newmod..":stair_" .. newname .. "_wall_half")
connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8}, minetest.register_alias(modname .. ":stair_" .. origname .. "_wall_half_inverted", newmod..":stair_" .. newname .. "_wall_half_inverted")
{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}}, minetest.register_alias(modname .. ":stair_" .. origname .. "_inner", newmod..":stair_" .. newname .. "_inner")
connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16}, minetest.register_alias(modname .. ":stair_" .. origname .. "_inner_inverted", newmod..":stair_" .. newname .. "_inner_inverted")
{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}}, minetest.register_alias(modname .. ":stair_" .. origname .. "_outer", newmod..":stair_" .. newname .. "_outer")
connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2}, minetest.register_alias(modname .. ":stair_" .. origname .. "_outer_inverted", newmod..":stair_" .. newname .. "_outer_inverted")
{-1/16,-5/16,1/8,1/16,-3/16,1/2}}, minetest.register_alias(modname .. ":panel_" .. origname .. "_bottom", newmod..":panel_" .. newname .. "_bottom")
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16}, minetest.register_alias(modname .. ":panel_" .. origname .. "_top", newmod..":panel_" .. newname .. "_top")
{1/8,-5/16,-1/16,1/2,-3/16,1/16}}, minetest.register_alias(modname .. ":panel_" .. origname .. "_vertical", newmod..":panel_" .. newname .. "_vertical")
}, minetest.register_alias(modname .. ":micro_" .. origname .. "_bottom", newmod..":micro_" .. newname .. "_bottom")
connects_to = {"group:fence", "group:wood", "group:tree"}, minetest.register_alias(modname .. ":micro_" .. origname .. "_top", newmod..":micro_" .. newname .. "_top")
groups = {fence=1, choppy=1, snappy=1, oddly_breakable_by_hand=1 },
sounds = default.node_sound_stone_defaults(),
}
if minetest.get_modpath("unifieddyes") then
iclip_def.paramtype2 = "colorwallmounted"
iclip_def.palette = "unifieddyes_palette_colorwallmounted.png"
iclip_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end
iclip_def.after_dig_node = unifieddyes.after_dig_node
iclip_def.groups = {choppy=1, snappy=1, oddly_breakable_by_hand=1, ud_param2_colorable = 1}
iclipfence_def.paramtype2 = "color"
iclipfence_def.palette = "unifieddyes_palette_extended.png"
iclipfence_def.on_construct = unifieddyes.on_construct
iclipfence_def.after_place_node = unifieddyes.recolor_on_place
iclipfence_def.after_dig_node = unifieddyes.after_dig_node
iclipfence_def.groups = {fence=1, choppy=1, snappy=1, oddly_breakable_by_hand=1, ud_param2_colorable = 1}
iclipfence_def.place_param2 = 171 -- medium amber, low saturation, closest color to default:wood
end end
minetest.register_node(":technic:insulator_clip", iclip_def) register_technic_stairs_alias("stairsplus", "concrete", "technic", "concrete")
minetest.register_node(":technic:insulator_clip_fencepost", iclipfence_def) register_technic_stairs_alias("stairsplus", "marble", "technic", "marble")
register_technic_stairs_alias("stairsplus", "granite", "technic", "granite")
minetest.register_craft({ register_technic_stairs_alias("stairsplus", "marble_bricks", "technic", "marble_bricks")
output = "technic:insulator_clip",
recipe = {
{ "", "dye:white", ""},
{ "", "technic:raw_latex", ""},
{ "technic:raw_latex", "default:stone", "technic:raw_latex"},
}
})
minetest.register_craft({
output = "technic:insulator_clip_fencepost 2",
recipe = {
{ "", "dye:white", ""},
{ "", "technic:raw_latex", ""},
{ "technic:raw_latex", "default:fence_wood", "technic:raw_latex"},
}
})

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@ -1,9 +0,0 @@
# German Translation for technic_extranodes
# Deutsche Übersetzung von technic_extranodes
# by Xanthin
Marble = Marmor
Marble Bricks = Marmorziegel
Granite = Granit
Concrete = Beton

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@ -1,7 +0,0 @@
# technic_extranodes traducido por Carlos Barraza
Marble = Mármol
Marble Bricks = Ladrillos de mármol
Granite = Granito
Concrete = Concreto

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@ -1,7 +0,0 @@
# technic_extranodes translation template
Marble =
Marble Bricks =
Granite =
Concrete =

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@ -1,6 +0,0 @@
# turkish translation by mahmutelmas06
Marble = Mermer
Marble Bricks = Mermer tuğla
Granite = Granit
Concrete = Beton

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@ -1,173 +0,0 @@
# Blender v2.72 (sub 0) OBJ File: ''
# www.blender.org
o Cube
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v 0.249997 0.500000 -0.249997
v 0.249997 0.500000 0.249997
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v 0.187500 0.562500 -0.187500
v -0.187500 0.562500 -0.187500
v -0.187500 0.687500 0.187500
v 0.168668 0.531250 0.168668
v 0.168668 0.718750 -0.168668
v -0.168668 0.718750 -0.168668
v -0.168668 0.531250 0.168668
v 0.168668 0.656250 0.168668
v 0.168668 0.593750 -0.168668
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v -0.168668 0.656250 0.168668
v 0.168668 0.593750 0.168668
v 0.168668 0.656250 -0.168668
v -0.168668 0.656250 -0.168668
v -0.168668 0.593750 0.168668
v 0.168668 0.718750 0.168668
v 0.168668 0.531250 -0.168668
v -0.168668 0.531250 -0.168668
v -0.168668 0.718750 0.168668
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 0.749997 0.749997
vt 0.749997 0.250003
vt 0.250003 0.250003
vt 0.250003 0.749997
vt 0.000000 0.812500
vt 1.000000 0.812500
vt 0.312500 0.312500
vt 0.312500 0.687500
vt 0.687500 0.312500
vt 0.687500 0.687500
vt 0.331332 1.218750
vt 0.668668 1.218750
vt 0.687500 1.250000
vt 0.312500 1.250000
vt 0.750000 1.250000
vt 0.750000 1.750000
vt 0.250000 1.750000
vt 0.250000 1.250000
vt 0.331332 1.093750
vt 0.668668 1.093750
vt 0.687500 1.125000
vt 0.312500 1.125000
vt 0.331332 1.093750
vt 0.668668 1.093750
vt 0.331332 1.156250
vt 0.668668 1.156250
vt 0.687500 1.187500
vt 0.312500 1.187500
vt 0.331332 1.156250
vt 0.668668 1.156250
vt 0.331332 1.031250
vt 0.668668 1.031250
vt 0.687500 1.062500
vt 0.312500 1.062500
vt 0.312500 1.000000
vt 0.687500 1.000000
vn 0.000000 -1.000000 -0.000000
vn -0.600000 0.800000 -0.000000
vn 0.000000 0.800000 -0.600000
vn 0.600000 0.800000 0.000000
vn -0.000000 0.000000 1.000000
vn 0.000000 1.000000 0.000000
vn 0.856500 -0.516200 0.000000
vn 0.000000 -0.516200 -0.856500
vn -0.000000 -0.516200 0.856500
vn -0.856500 -0.516200 -0.000000
vn -1.000000 0.000000 -0.000000
vn 0.000000 -0.000000 -1.000000
vn 1.000000 -0.000000 0.000000
vn -0.000000 0.800000 0.600000
vn 0.856500 0.516200 0.000000
vn 0.000000 0.516200 -0.856500
vn -0.000000 0.516200 0.856500
vn -0.856500 0.516200 -0.000000
g Cube_Cube_Material
s off
f 1/1/1 2/2/1 3/3/1 4/4/1
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Binary file not shown.

Before

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1493
manual.md

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@ -1,35 +0,0 @@
Technic
=======
License
-------
Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
Technic chests code is licensed under the GNU LGPLv2+.
Texture licenses:
BlockMen modified by Zefram (CC BY-SA 3.0):
* technic_chernobylite_block.png
* technic_corium_flowing_animated.png
* technic_corium_source_animated.png
celeron55 (Perttu Ahola) modified by Zefram (CC BY-SA 3.0):
* technic_bucket_corium.png
sdzen (Elise Staudter) (CC BY-SA 3.0):
* most of the older 16x16 textures
RealBadAngel: (WTFPL)
* Everything else.
CC BY-SA 3.0: <http://creativecommons.org/licenses/by-sa/3.0/>
Sound licenses:
veikk0 (Veikko Mäkelä) (CC BY-SA 4.0):
* technic_hv_nuclear_reactor_siren_danger_loop.ogg
* Derived from "Nuclear alarm.wav" by Freesound.org user rene___ from <https://freesound.org/people/rene___/sounds/56778/>. Originally licensed under CC0 1.0 <https://creativecommons.org/publicdomain/zero/1.0/>
CC BY-SA 4.0: <https://creativecommons.org/licenses/by-sa/4.0/>

View File

@ -1,4 +1,7 @@
technic.config = technic.config or Settings(minetest.get_worldpath().."/technic.conf")
local worldpath = minetest.get_worldpath()
technic.config = Settings(worldpath.."/technic.conf")
local conf_table = technic.config:to_table() local conf_table = technic.config:to_table()
@ -6,13 +9,10 @@ local defaults = {
enable_mining_drill = "true", enable_mining_drill = "true",
enable_mining_laser = "true", enable_mining_laser = "true",
enable_flashlight = "false", enable_flashlight = "false",
enable_rubber_tree_generation = "true",
enable_marble_generation = "true",
enable_granite_generation = "true",
enable_wind_mill = "false", enable_wind_mill = "false",
enable_frames = "false",
enable_corium_griefing = "true",
enable_radiation_protection = "true",
enable_entity_radiation_damage = "true",
enable_longterm_radiation_damage = "true",
enable_nuclear_reactor_digiline_selfdestruct = "false",
} }
for k, v in pairs(defaults) do for k, v in pairs(defaults) do
@ -20,3 +20,7 @@ for k, v in pairs(defaults) do
technic.config:set(k, v) technic.config:set(k, v)
end end
end end
-- Create the config file if it doesn't exist
technic.config:write()

View File

@ -1,44 +1,56 @@
-- check if we have the necessary dependencies to allow actually using these materials in the crafts -- tubes crafting recipes
local mesecons_materials = minetest.get_modpath("mesecons_materials")
-- Remove some recipes minetest.register_craft({
-- Bronze output = 'pipeworks:tube_000000 9',
minetest.clear_craft({ recipe = {
type = "shapeless", {'technic:stainless_steel_ingot', 'default:glass', 'technic:stainless_steel_ingot'},
output = "default:bronze_ingot" {'technic:stainless_steel_ingot', 'default:glass', 'technic:stainless_steel_ingot'},
{'technic:stainless_steel_ingot', 'default:glass', 'technic:stainless_steel_ingot'},
}
})
minetest.register_craft({
output = 'pipeworks:mese_tube_000000',
recipe = {
{'default:mese_crystal_fragment', 'pipeworks:tube_000000', 'default:mese_crystal_fragment'},
}
}) })
-- Accelerator tube minetest.register_craft({
if pipeworks.enable_accelerator_tube then output = 'pipeworks:accelerator_tube_000000',
minetest.clear_craft({ recipe = {
output = "pipeworks:accelerator_tube_1", {'technic:copper_coil', 'pipeworks:tube_000000', 'technic:copper_coil'},
}) }
})
minetest.register_craft({ minetest.register_craft({
output = 'pipeworks:accelerator_tube_1', output = 'pipeworks:detector_tube_off_000000',
recipe = { recipe = {
{'technic:copper_coil', 'pipeworks:tube_1', 'technic:copper_coil'}, {'mesecons:mesecon', 'pipeworks:tube_000000', 'mesecons:mesecon'},
} }
}) })
end
-- Teleport tube minetest.register_craft({
if pipeworks.enable_teleport_tube then output = 'pipeworks:sand_tube_000000',
minetest.clear_craft({ recipe = {
output = "pipeworks:teleport_tube_1", {'default:sand', 'pipeworks:tube_000000', 'default:sand'},
}) }
})
minetest.register_craft({ minetest.register_craft({
output = 'pipeworks:teleport_tube_1', output = 'pipeworks:mese_sand_tube_000000',
recipe = { recipe = {
{'default:mese_crystal', 'technic:copper_coil', 'default:mese_crystal'}, {'default:mese_crystal_fragment', 'pipeworks:sand_tube_000000', 'default:mese_crystal_fragment'},
{'pipeworks:tube_1', 'technic:control_logic_unit', 'pipeworks:tube_1'}, }
{'default:mese_crystal', 'technic:copper_coil', 'default:mese_crystal'}, })
}
})
end
-- tubes crafting recipes minetest.register_craft({
output = 'pipeworks:teleport_tube_000000',
recipe = {
{'default:mese_crystal', 'technic:copper_coil', 'default:mese_crystal'},
{'pipeworks:tube_000000', 'technic:control_logic_unit', 'pipeworks:tube_000000'},
{'default:mese_crystal', 'technic:copper_coil', 'default:mese_crystal'},
}
})
minetest.register_craft({ minetest.register_craft({
output = 'technic:diamond_drill_head', output = 'technic:diamond_drill_head',
@ -61,18 +73,18 @@ minetest.register_craft({
minetest.register_craft({ minetest.register_craft({
output = 'technic:blue_energy_crystal', output = 'technic:blue_energy_crystal',
recipe = { recipe = {
{'moreores:mithril_ingot', 'technic:battery', 'dye:blue'}, {'default:gold_ingot', 'technic:battery', 'dye:blue'},
{'technic:battery', 'technic:green_energy_crystal', 'technic:battery'}, {'technic:battery', 'technic:green_energy_crystal', 'technic:battery'},
{'dye:blue', 'technic:battery', 'moreores:mithril_ingot'}, {'dye:blue', 'technic:battery', 'default:gold_ingot'},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'technic:red_energy_crystal', output = 'technic:red_energy_crystal',
recipe = { recipe = {
{'moreores:silver_ingot', 'technic:battery', 'dye:red'}, {'default:gold_ingot', 'technic:battery', 'dye:red'},
{'technic:battery', 'default:diamondblock', 'technic:battery'}, {'technic:battery', 'default:diamondblock', 'technic:battery'},
{'dye:red', 'technic:battery', 'moreores:silver_ingot'}, {'dye:red', 'technic:battery', 'default:gold_ingot'},
} }
}) })
@ -85,66 +97,46 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = 'technic:fine_gold_wire 2',
recipe = {
{'', 'default:gold_ingot', ''},
{'', 'default:gold_ingot', ''},
{'', 'default:gold_ingot', ''},
}
})
minetest.register_craft({
output = 'technic:fine_silver_wire 2',
recipe = {
{'', 'moreores:silver_ingot', ''},
{'', 'moreores:silver_ingot', ''},
{'', 'moreores:silver_ingot', ''},
}
})
minetest.register_craft({ minetest.register_craft({
output = 'technic:copper_coil 1', output = 'technic:copper_coil 1',
recipe = { recipe = {
{'technic:fine_copper_wire', 'technic:wrought_iron_ingot', 'technic:fine_copper_wire'}, {'technic:fine_copper_wire', 'default:steel_ingot', 'technic:fine_copper_wire'},
{'technic:wrought_iron_ingot', '', 'technic:wrought_iron_ingot'}, {'default:steel_ingot', '', 'default:steel_ingot'},
{'technic:fine_copper_wire', 'technic:wrought_iron_ingot', 'technic:fine_copper_wire'}, {'technic:fine_copper_wire', 'default:steel_ingot', 'technic:fine_copper_wire'},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'technic:motor', output = 'technic:motor',
recipe = { recipe = {
{'technic:carbon_steel_ingot', 'technic:copper_coil', 'technic:carbon_steel_ingot'}, {'default:steel_ingot', 'technic:copper_coil', 'default:steel_ingot'},
{'technic:carbon_steel_ingot', 'technic:copper_coil', 'technic:carbon_steel_ingot'}, {'default:steel_ingot', 'technic:copper_coil', 'default:steel_ingot'},
{'technic:carbon_steel_ingot', 'default:copper_ingot', 'technic:carbon_steel_ingot'}, {'default:steel_ingot', 'default:copper_ingot', 'default:steel_ingot'},
} }
}) })
local isolation = mesecons_materials and "mesecons_materials:fiber" or "technic:rubber"
minetest.register_craft({ minetest.register_craft({
output = 'technic:lv_transformer', output = 'technic:lv_transformer',
recipe = { recipe = {
{isolation, 'technic:wrought_iron_ingot', isolation}, {'default:iron_lump', 'default:iron_lump', 'default:iron_lump'},
{'technic:copper_coil', 'technic:wrought_iron_ingot', 'technic:copper_coil'}, {'technic:copper_coil', 'default:iron_lump', 'technic:copper_coil'},
{'technic:wrought_iron_ingot', 'technic:wrought_iron_ingot', 'technic:wrought_iron_ingot'}, {'default:iron_lump', 'default:iron_lump', 'default:iron_lump'},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'technic:mv_transformer', output = 'technic:mv_transformer',
recipe = { recipe = {
{isolation, 'technic:carbon_steel_ingot', isolation}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'technic:copper_coil', 'technic:carbon_steel_ingot', 'technic:copper_coil'}, {'technic:copper_coil', 'default:steel_ingot', 'technic:copper_coil'},
{'technic:carbon_steel_ingot', 'technic:carbon_steel_ingot', 'technic:carbon_steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'technic:hv_transformer', output = 'technic:hv_transformer',
recipe = { recipe = {
{isolation, 'technic:stainless_steel_ingot', isolation}, {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
{'technic:copper_coil', 'technic:stainless_steel_ingot', 'technic:copper_coil'}, {'technic:copper_coil', 'technic:stainless_steel_ingot', 'technic:copper_coil'},
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
} }
@ -153,9 +145,9 @@ minetest.register_craft({
minetest.register_craft({ minetest.register_craft({
output = 'technic:control_logic_unit', output = 'technic:control_logic_unit',
recipe = { recipe = {
{'', 'technic:fine_gold_wire', ''}, {'', 'default:gold_ingot', ''},
{'default:copper_ingot', 'technic:silicon_wafer', 'default:copper_ingot'}, {'default:copper_ingot', 'technic:silicon_wafer', 'default:copper_ingot'},
{'', 'technic:chromium_ingot', ''}, {'', 'default:copper_ingot', ''},
} }
}) })
@ -164,7 +156,7 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
{'default:tin_ingot', 'default:tin_ingot', 'default:tin_ingot'}, {'moreores:tin_ingot', 'moreores:tin_ingot', 'moreores:tin_ingot'},
} }
}) })
@ -175,24 +167,22 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({ minetest.register_craftitem("technic:nothing", {
output = "technic:machine_casing", description = "",
recipe = { inventory_image = "blank.png",
{ "technic:cast_iron_ingot", "technic:cast_iron_ingot", "technic:cast_iron_ingot" },
{ "technic:cast_iron_ingot", "technic:brass_ingot", "technic:cast_iron_ingot" },
{ "technic:cast_iron_ingot", "technic:cast_iron_ingot", "technic:cast_iron_ingot" },
},
}) })
minetest.register_craft({ minetest.register_craft({
output = "default:dirt 2",
type = "shapeless", type = "shapeless",
replacements = {{"bucket:bucket_water","bucket:bucket_empty"}}, output = "technic:nothing",
recipe = { recipe = {"default:copper_ingot", "default:steel_ingot"}
"technic:stone_dust",
"group:leaves",
"bucket:bucket_water",
"group:sand",
},
}) })
if minetest.register_craft_predict then
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name() == "technic:nothing" then
return ItemStack("")
end
end)
end

View File

@ -1,12 +1,6 @@
default default
moreores
pipeworks pipeworks
technic_worldgen mesecons
bucket?
screwdriver?
mesecons?
mesecons_mvps? mesecons_mvps?
digilines?
digiline_remote?
intllib? intllib?
unified_inventory?
vector_extras?

View File

@ -1,133 +0,0 @@
This file is fairly incomplete. Help is welcome.
Tiers
-----
The tier is a string, currently `"LV"`, `"MV"` and `"HV"` are supported.
Network
-------
The network is the cable with the connected machine nodes. Currently the
switching station handles the network activity.
Helper functions
----------------
* `technic.EU_string(num)`
* Converts num to a human-readable string (see pretty_num)
and adds the `EU` unit
* Use this function when showing players energy values
* `technic.pretty_num(num)`
* Converts the number `num` to a human-readable string with SI prefixes
* `technic.swap_node(pos, nodename)`
* Same as `mintest.swap_node` but it only changes the nodename.
* It uses `minetest.get_node` before swapping to ensure the new nodename
is not the same as the current one.
* `technic.get_or_load_node(pos)`
* If the mapblock is loaded, it returns the node at pos,
else it loads the chunk and returns `nil`.
* `technic.set_RE_wear(itemstack, item_load, max_charge)`
* If the `wear_represents` field in the item's nodedef is
`"technic_RE_charge"`, this function does nothing.
* `technic.refill_RE_charge(itemstack)`
* This function fully recharges an RE chargeable item.
* If `technic.power_tools[itemstack:get_name()]` is `nil` (or `false`), this
function does nothing, else that value is the maximum charge.
* The itemstack metadata is changed to contain the charge.
* `technic.is_tier_cable(nodename, tier)`
* Tells whether the node `nodename` is the cable of the tier `tier`.
* `technic.get_cable_tier(nodename)`
* Returns the tier of the cable `nodename` or `nil`.
* `technic.trace_node_ray(pos, dir, range)`
* Returns an iteration function (usable in the for loop) to iterate over the
node positions along the specified ray.
* The returned positions will not include the starting position `pos`.
* `technic.trace_node_ray_fat(pos, dir, range)`
* Like `technic.trace_node_ray` but includes extra positions near the ray.
* The node ray functions are used for mining lasers.
* `technic.config:get(name)`
* Some configuration function
* `technic.tube_inject_item(pos, start_pos, velocity, item)`
* Same as `pipeworks.tube_inject_item`
Registration functions
----------------------
* `technic.register_power_tool(itemname, max_charge)`
* Same as `technic.power_tools[itemname] = max_charge`
* This function makes the craftitem `itemname` chargeable.
* `technic.register_machine(tier, nodename, machine_type)`
* Same as `technic.machines[tier][nodename] = machine_type`
* Currently this is requisite to make technic recognize your node.
* See also `Machine types`
* `technic.register_tier(tier)`
* Same as `technic.machines[tier] = {}`
* See also `tiers`
### Specific machines
* `technic.register_solar_array(data)`
* data is a table
Used itemdef fields
-------------------
* groups:
* `technic_<ltier> = 1` ltier is a tier in small letters; this group makes
the node connect to the cable(s) of the right tier.
* `technic_machine = 1` Currently used for
* `connect_sides`
* In addition to the default use (see lua_api.txt), this tells where the
machine can be connected.
#
#
* `technic_run(pos, node)`
* This function is currently used to update the node.
Modders have to manually change the information about supply etc. in the
node metadata.
Machine types
-------------
There are currently following types:
* `technic.receiver = "RE"` e.g. grinder
* `technic.producer = "PR"` e.g. solar panel
* `technic.producer_receiver = "PR_RE"` supply converter
* `technic.battery = "BA"` e.g. LV batbox
Switching Station
-----------------
The switching station is the center of all power distribution on an electric
network.
The station collects power from sources (PR), distributes it to sinks (RE),
and uses the excess/shortfall to charge and discharge batteries (BA).
For now, all supply and demand values are expressed in kW.
It works like this:
All PR,BA,RE nodes are indexed and tagged with the switching station.
The tagging is a workaround to allow more stations to be built without allowing
a cheat with duplicating power.
All the RE nodes are queried for their current EU demand. Those which are off
would require no or a small standby EU demand, while those which are on would
require more.
If the total demand is less than the available power they are all updated with
the demand number.
If any surplus exists from the PR nodes the batteries will be charged evenly
with this.
If the total demand requires draw on the batteries they will be discharged
evenly.
If the total demand is more than the available power all RE nodes will be shut
down. We have a brown-out situation.
Hence for now all the power distribution logic resides in this single node.
### Node meta usage
Nodes connected to the network will have one or more of these parameters as meta
data:
* `<LV|MV|HV>_EU_supply` : Exists for PR and BA node types.
This is the EU value supplied by the node. Output
* `<LV|MV|HV>_EU_demand` : Exists for RE and BA node types.
This is the EU value the node requires to run. Output
* `<LV|MV|HV>_EU_input` : Exists for RE and BA node types.
This is the actual EU value the network can give the node. Input
The reason the LV|MV|HV type is prepended to meta data is because some machine
could require several supplies to work.
This way the supplies are separated per network.

View File

@ -1,224 +1,10 @@
local constant_digit_count = technic.config:get("constant_digit_count") function get_item_meta (string)
if string.find(string, "return {") then
-- converts a number to a readable string with SI prefix, e.g. 10000 → "10 k", return minetest.deserialize(string)
-- 15 → "15 ", 0.1501 → "150.1 m" else return nil
-- a non-breaking space (U+a0) instead of a usual one is put after number
-- The precision is 4 digits
local prefixes = {[-8] = "y", [-7] = "z", [-6] = "a", [-5] = "f", [-4] = "p",
[-3] = "n", [-2] = "µ", [-1] = "m", [0] = "", [1] = "k", [2] = "M",
[3] = "G", [4] = "T", [5] = "P", [6] = "E", [7] = "Z", [8] = "Y"}
function technic.pretty_num(num)
-- the small number added is due to floating point inaccuracy
local b = math.floor(math.log10(math.abs(num)) +0.000001)
local pref_i
if b ~= 0 then
-- b is decremented by 1 to avoid a single digit with many decimals,
-- e.g. instead of 1.021 MEU, 1021 kEU is shown
pref_i = math.floor((b - 1) / 3)
else
-- as special case, avoid showing e.g. 1100 mEU instead of 1.1 EU
pref_i = 0
end
if not prefixes[pref_i] then
-- This happens for 0, nan, inf, very big values, etc.
if num == 0 then
-- handle 0 explicilty to avoid showing "-0"
if not constant_digit_count then
return "0 "
end
-- gives 0.000
return string.format("%.3f ", 0)
end
return string.format("%.4g ", num)
end
num = num * 10 ^ (-3 * pref_i)
if constant_digit_count then
local comma_digits_cnt = 3 - (b - 3 * pref_i)
return string.format("%." .. comma_digits_cnt .. "f %s",
num, prefixes[pref_i])
end
return string.format("%.4g %s", num, prefixes[pref_i])
end
-- some unittests
assert(technic.pretty_num(-0) == "0 ")
assert(technic.pretty_num(0) == "0 ")
assert(technic.pretty_num(1234) == "1234 ")
assert(technic.pretty_num(123456789) == "123.5 M")
-- used to display power values
function technic.EU_string(num)
return technic.pretty_num(num) .. "EU"
end
--- Same as minetest.swap_node, but only changes name
-- and doesn't re-set if already set.
function technic.swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name ~= name then
node.name = name
minetest.swap_node(pos, node)
end end
end end
function set_item_meta (table)
--- Fully charge RE chargeable item. return minetest.serialize(table)
-- Must be defined early to reference in item definitions.
function technic.refill_RE_charge(stack)
local max_charge = technic.power_tools[stack:get_name()]
if not max_charge then return stack end
technic.set_RE_wear(stack, max_charge, max_charge)
local meta = minetest.deserialize(stack:get_metadata()) or {}
meta.charge = max_charge
stack:set_metadata(minetest.serialize(meta))
return stack
end end
-- If the node is loaded, returns it. If it isn't loaded, load it and return nil.
function technic.get_or_load_node(pos)
local node = minetest.get_node_or_nil(pos)
if node then return node end
local vm = VoxelManip()
local MinEdge, MaxEdge = vm:read_from_map(pos, pos)
return nil
end
technic.tube_inject_item = pipeworks.tube_inject_item or function(pos, start_pos, velocity, item)
local tubed = pipeworks.tube_item(vector.new(pos), item)
tubed:get_luaentity().start_pos = vector.new(start_pos)
tubed:setvelocity(velocity)
tubed:setacceleration(vector.new(0, 0, 0))
end
--- Iterates over the node positions along the specified ray.
-- The returned positions will not include the starting position.
function technic.trace_node_ray(pos, dir, range)
local x_step = dir.x > 0 and 1 or -1
local y_step = dir.y > 0 and 1 or -1
local z_step = dir.z > 0 and 1 or -1
local i = 1
return function(p)
-- Approximation of where we should be if we weren't rounding
-- to nodes. This moves forward a bit faster then we do.
-- A correction is done below.
local real_x = pos.x + (dir.x * i)
local real_y = pos.y + (dir.y * i)
local real_z = pos.z + (dir.z * i)
-- How far off we've gotten from where we should be.
local dx = math.abs(real_x - p.x)
local dy = math.abs(real_y - p.y)
local dz = math.abs(real_z - p.z)
-- If the real position moves ahead too fast, stop it so we
-- can catch up. If it gets too far ahead it will smooth
-- out our movement too much and we won't turn fast enough.
if dx + dy + dz < 2 then
i = i + 1
end
-- Step in whichever direction we're most off course in.
if dx > dy then
if dx > dz then
p.x = p.x + x_step
else
p.z = p.z + z_step
end
elseif dy > dz then
p.y = p.y + y_step
else
p.z = p.z + z_step
end
if vector.distance(pos, p) > range then
return nil
end
return p
end, vector.round(pos)
end
--- Like trace_node_ray, but includes extra positions close to the ray.
function technic.trace_node_ray_fat(pos, dir, range)
local x_step = dir.x > 0 and 1 or -1
local y_step = dir.y > 0 and 1 or -1
local z_step = dir.z > 0 and 1 or -1
local next_poses = {}
local i = 1
return function(p)
local ni, np = next(next_poses)
if np then
next_poses[ni] = nil
return np
end
-- Approximation of where we should be if we weren't rounding
-- to nodes. This moves forward a bit faster then we do.
-- A correction is done below.
local real_x = pos.x + (dir.x * i)
local real_y = pos.y + (dir.y * i)
local real_z = pos.z + (dir.z * i)
-- How far off we've gotten from where we should be.
local dx = math.abs(real_x - p.x)
local dy = math.abs(real_y - p.y)
local dz = math.abs(real_z - p.z)
-- If the real position moves ahead too fast, stop it so we
-- can catch up. If it gets too far ahead it will smooth
-- out our movement too much and we won't turn fast enough.
if dx + dy + dz < 2 then
i = i + 1
end
-- Step in whichever direction we're most off course in.
local sx, sy, sz -- Whether we've already stepped along each axis
if dx > dy then
if dx > dz then
sx = true
p.x = p.x + x_step
else
sz = true
p.z = p.z + z_step
end
elseif dy > dz then
sy = true
p.y = p.y + y_step
else
sz = true
p.z = p.z + z_step
end
if vector.distance(pos, p) > range then
return nil
end
-- Add other positions that we're significantly off on.
-- We can just use fixed integer keys here because the
-- table will be completely cleared before we reach this
-- code block again.
local dlen = math.sqrt(dx*dx + dy*dy + dz*dz)
-- Normalized axis deltas
local dxn, dyn, dzn = dx / dlen, dy / dlen, dz / dlen
if not sx and dxn > 0.5 then
next_poses[1] = vector.new(p.x + x_step, p.y, p.z)
end
if not sy and dyn > 0.5 then
next_poses[2] = vector.new(p.x, p.y + y_step, p.z)
end
if not sz and dzn > 0.5 then
next_poses[3] = vector.new(p.x, p.y, p.z + z_step)
end
return p
end, vector.round(pos)
end

View File

@ -2,21 +2,17 @@
-- namespace: technic -- namespace: technic
-- (c) 2012-2013 by RealBadAngel <mk@realbadangel.pl> -- (c) 2012-2013 by RealBadAngel <mk@realbadangel.pl>
technic = {}
local load_start = os.clock() local load_start = os.clock()
technic = rawget(_G, "technic") or {}
technic.creative_mode = minetest.settings:get_bool("creative_mode")
local modpath = minetest.get_modpath("technic") local modpath = minetest.get_modpath("technic")
technic.modpath = modpath technic.modpath = modpath
-- Boilerplate to support intllib -- Boilerplate to support intllib
if rawget(_G, "intllib") then if intllib then
technic.getter = intllib.Getter() technic.getter = intllib.Getter()
else else
technic.getter = function(s,a,...)if a==nil then return s end a={a,...}return s:gsub("(@?)@(%(?)(%d+)(%)?)",function(e,o,n,c)if e==""then return a[tonumber(n)]..(o==""and c or"")else return"@"..o..n..c end end) end technic.getter = function(s) return s end
end end
local S = technic.getter local S = technic.getter
@ -35,9 +31,6 @@ dofile(modpath.."/crafts.lua")
-- Register functions -- Register functions
dofile(modpath.."/register.lua") dofile(modpath.."/register.lua")
-- Radiation
dofile(modpath.."/radiation.lua")
-- Machines -- Machines
dofile(modpath.."/machines/init.lua") dofile(modpath.."/machines/init.lua")
@ -47,7 +40,28 @@ dofile(modpath.."/tools/init.lua")
-- Aliases for legacy node/item names -- Aliases for legacy node/item names
dofile(modpath.."/legacy.lua") dofile(modpath.."/legacy.lua")
if minetest.settings:get_bool("log_mods") then function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
-- Swap nodes out. Return the node name.
function hacky_swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name ~= name then
local meta = minetest.get_meta(pos)
local meta_table = meta:to_table()
node.name = name
minetest.set_node(pos, node)
meta = minetest.get_meta(pos)
meta:from_table(meta_table)
end
return node.name
end
if minetest.setting_get("log_mod") then
print(S("[Technic] Loaded in %f seconds"):format(os.clock() - load_start)) print(S("[Technic] Loaded in %f seconds"):format(os.clock() - load_start))
end end

View File

@ -11,6 +11,11 @@ minetest.register_craftitem( "technic:doped_silicon_wafer", {
inventory_image = "technic_doped_silicon_wafer.png", inventory_image = "technic_doped_silicon_wafer.png",
}) })
minetest.register_craftitem("technic:enriched_uranium", {
description = S("Enriched Uranium"),
inventory_image = "technic_enriched_uranium.png",
})
minetest.register_craftitem("technic:uranium_fuel", { minetest.register_craftitem("technic:uranium_fuel", {
description = S("Uranium Fuel"), description = S("Uranium Fuel"),
inventory_image = "technic_uranium_fuel.png", inventory_image = "technic_uranium_fuel.png",
@ -27,8 +32,6 @@ minetest.register_tool("technic:blue_energy_crystal", {
"technic_diamond_block_blue.png", "technic_diamond_block_blue.png",
"technic_diamond_block_blue.png", "technic_diamond_block_blue.png",
"technic_diamond_block_blue.png"), "technic_diamond_block_blue.png"),
wear_represents = "technic_RE_charge",
on_refill = technic.refill_RE_charge,
tool_capabilities = { tool_capabilities = {
max_drop_level = 0, max_drop_level = 0,
groupcaps = { groupcaps = {
@ -43,8 +46,6 @@ minetest.register_tool("technic:green_energy_crystal", {
"technic_diamond_block_green.png", "technic_diamond_block_green.png",
"technic_diamond_block_green.png", "technic_diamond_block_green.png",
"technic_diamond_block_green.png"), "technic_diamond_block_green.png"),
wear_represents = "technic_RE_charge",
on_refill = technic.refill_RE_charge,
tool_capabilities = { tool_capabilities = {
max_drop_level = 0, max_drop_level = 0,
groupcaps = { groupcaps = {
@ -59,8 +60,6 @@ minetest.register_tool("technic:red_energy_crystal", {
"technic_diamond_block_red.png", "technic_diamond_block_red.png",
"technic_diamond_block_red.png", "technic_diamond_block_red.png",
"technic_diamond_block_red.png"), "technic_diamond_block_red.png"),
wear_represents = "technic_RE_charge",
on_refill = technic.refill_RE_charge,
tool_capabilities = { tool_capabilities = {
max_drop_level = 0, max_drop_level = 0,
groupcaps = { groupcaps = {
@ -75,16 +74,6 @@ minetest.register_craftitem("technic:fine_copper_wire", {
inventory_image = "technic_fine_copper_wire.png", inventory_image = "technic_fine_copper_wire.png",
}) })
minetest.register_craftitem("technic:fine_gold_wire", {
description = S("Fine Gold Wire"),
inventory_image = "technic_fine_gold_wire.png",
})
minetest.register_craftitem("technic:fine_silver_wire", {
description = S("Fine Silver Wire"),
inventory_image = "technic_fine_silver_wire.png",
})
minetest.register_craftitem("technic:copper_coil", { minetest.register_craftitem("technic:copper_coil", {
description = S("Copper Coil"), description = S("Copper Coil"),
inventory_image = "technic_copper_coil.png", inventory_image = "technic_copper_coil.png",
@ -100,6 +89,10 @@ minetest.register_craftitem("technic:lv_transformer", {
inventory_image = "technic_lv_transformer.png", inventory_image = "technic_lv_transformer.png",
}) })
minetest.register_craftitem("technic:lv_transformer", {
description = S("Low Voltage Transformer"),
inventory_image = "technic_lv_transformer.png",
})
minetest.register_craftitem("technic:mv_transformer", { minetest.register_craftitem("technic:mv_transformer", {
description = S("Medium Voltage Transformer"), description = S("Medium Voltage Transformer"),
inventory_image = "technic_mv_transformer.png", inventory_image = "technic_mv_transformer.png",
@ -145,80 +138,3 @@ minetest.register_craftitem("technic:carbon_cloth", {
inventory_image = "technic_carbon_cloth.png", inventory_image = "technic_carbon_cloth.png",
}) })
minetest.register_node("technic:machine_casing", {
description = S("Machine Casing"),
groups = {cracky=2},
sunlight_propagates = true,
paramtype = "light",
drawtype = "allfaces",
tiles = {"technic_machine_casing.png"},
sounds = default.node_sound_stone_defaults(),
})
for p = 0, 35 do
local nici = (p ~= 0 and p ~= 7 and p ~= 35) and 1 or nil
local psuffix = p == 7 and "" or p
local ingot = "technic:uranium"..psuffix.."_ingot"
local block = "technic:uranium"..psuffix.."_block"
local ov = p == 7 and minetest.override_item or nil;
(ov or minetest.register_craftitem)(ingot, {
description = string.format(S("%.1f%%-Fissile Uranium Ingot"), p/10),
inventory_image = "technic_uranium_ingot.png",
groups = {uranium_ingot=1, not_in_creative_inventory=nici},
});
-- Note on radioactivity of blocks:
-- Source: <http://www.wise-uranium.org/rup.html>
-- The baseline radioactivity of an isotope is not especially
-- correlated with whether it's fissile (i.e., suitable as
-- reactor fuel). Natural uranium consists mainly of fissile
-- U-235 and non-fissile U-238, and both U-235 and U-238 are
-- significantly radioactive. U-235's massic activity is
-- about 80.0 MBq/kg, and U-238's is about 12.4 MBq/kg, which
-- superficially suggests that 3.5%-fissile uranium should have
-- only 1.19 times the activity of fully-depleted uranium.
-- But a third isotope affects the result hugely: U-234 has
-- massic activity of 231 GBq/kg. Natural uranium has massic
-- composition of 99.2837% U-238, 0.711% U-235, and 0.0053% U-234,
-- so its activity comes roughly 49% each from U-234 and U-238
-- and only 2% from U-235. During enrichment via centrifuge,
-- the U-234 fraction is concentrated along with the U-235, with
-- the U-234:U-235 ratio remaining close to its original value.
-- (Actually the U-234 gets separated from U-238 slightly more
-- than the U-235 is, so the U-234:U-235 ratio is slightly
-- higher in enriched uranium.) A typical massic composition
-- for 3.5%-fissile uranium is 96.47116% U-238, 3.5% U-235, and
-- 0.02884% U-234. This gives 3.5%-fissile uranium about 6.55
-- times the activity of fully-depleted uranium. The values we
-- compute here for the "radioactive" group value are based on
-- linear interpolation of activity along that scale, rooted at
-- a natural (0.7%-fissile) uranium block having the activity of
-- 9 uranium ore blocks (due to 9 ingots per block). The group
-- value is proportional to the square root of the activity, and
-- uranium ore has radioactive=1. This yields radioactive=1.0
-- for a fully-depleted uranium block and radioactive=2.6 for
-- a 3.5%-fissile uranium block.
local radioactivity = math.floor(math.sqrt((1+5.55*p/35) * 18 / (1+5.55*7/35)) + 0.5);
(ov or minetest.register_node)(block, {
description = string.format(S("%.1f%%-Fissile Uranium Block"), p/10),
tiles = {"technic_uranium_block.png"},
is_ground_content = true,
groups = {uranium_block=1, not_in_creative_inventory=nici,
cracky=1, level=2, radioactive=radioactivity},
sounds = default.node_sound_stone_defaults(),
});
if not ov then
minetest.register_craft({
output = block,
recipe = {
{ingot, ingot, ingot},
{ingot, ingot, ingot},
{ingot, ingot, ingot},
},
})
minetest.register_craft({
output = ingot.." 9",
recipe = {{block}},
})
end
end

View File

@ -17,25 +17,16 @@ technic.legacy_nodenames = {
["technic:electric_furnace_active"] = "technic:lv_electric_furnace_active", ["technic:electric_furnace_active"] = "technic:lv_electric_furnace_active",
["technic:grinder"] = "technic:lv_grinder", ["technic:grinder"] = "technic:lv_grinder",
["technic:grinder_active"] = "technic:lv_grinder_active", ["technic:grinder_active"] = "technic:lv_grinder_active",
["technic:extractor"] = "technic:lv_extractor",
["technic:extractor_active"] = "technic:lv_extractor_active",
["technic:compressor"] = "technic:lv_compressor",
["technic:compressor_active"] = "technic:lv_compressor_active",
["technic:hv_battery_box"] = "technic:hv_battery_box0", ["technic:hv_battery_box"] = "technic:hv_battery_box0",
["technic:hv_cable"] = "technic:hv_cable0",
["technic:lv_cable"] = "technic:lv_cable0",
["technic:mv_cable"] = "technic:mv_cable0",
["technic:mv_battery_box"] = "technic:mv_battery_box0", ["technic:mv_battery_box"] = "technic:mv_battery_box0",
["technic:generator"] = "technic:lv_generator", ["technic:generator"] = "technic:lv_generator",
["technic:generator_active"] = "technic:lv_generator_active", ["technic:generator_active"] = "technic:lv_generator_active",
["technic:iron_dust"] = "technic:wrought_iron_dust",
["technic:enriched_uranium"] = "technic:uranium35_ingot",
} }
for old, new in pairs(technic.legacy_nodenames) do for old, new in pairs(technic.legacy_nodenames) do
minetest.register_alias(old, new) minetest.register_alias(old, new)
end end
for i = 0, 64 do
minetest.register_alias("technic:hv_cable"..i, "technic:hv_cable")
minetest.register_alias("technic:mv_cable"..i, "technic:mv_cable")
minetest.register_alias("technic:lv_cable"..i, "technic:lv_cable")
end

View File

@ -1,204 +0,0 @@
# German Translation for Technic Mod
# Deutsche Uebersetzung des Technic Mods
# by Xanthin
## Misc
[Technic] Loaded in %f seconds = [Technic] ist in %f Sekunden geladen
## Items
Silicon Wafer = Siliziumscheibe
Doped Silicon Wafer = Dotierte Siliziumscheibe
Enriched Uranium = Angereichertes Uran
Uranium Fuel = Uranbrennstoff
Diamond Drill Head = Diamantbohrkopf
Blue Energy Crystal = Blauer Energiekristall
Green Energy Crystal = Gruener Energiekristall
Red Energy Crystal = Roter Energiekristall
Fine Copper Wire = Feinkupferdraht
Copper Coil = Kupferspule
Electric Motor = Elektromotor
Low Voltage Transformer = Niederspannungstransformator
Medium Voltage Transformer = Mittelspannungstransformator
High Voltage Transformer = Hochspannungstransformator
Control Logic Unit = Steuer- und Regelungseinheit
Mixed Metal Ingot = Mischmetallbarren
Composite Plate = Verbundplatte
Copper Plate = Kupferplatte
Carbon Plate = Kohlefaserplatte
Graphite = Graphit
Carbon Cloth = Kohlefasergewebe
Raw Latex = Rohlatex
Rubber Fiber = Gummifaser
%.1f%%-Fissile Uranium Ingot =
%.1f%%-Fissile Uranium Block =
## Machine misc
Machine cannot be removed because it is not empty = Die Maschine kann nicht entfernt werden, weil sie noch nicht leer ist.
Inventory move disallowed due to protection = Das Inventar ist geschuetzt, Zugriff verweigert.
# $1: Machine name (Includes tier)
@1 Active (@2 EU) = @1 ist eingeschaltet (@2 EU)
%s Active = %s ist eingeschaltet
%s Disabled = %s ist ausgeschaltet
%s Enabled =
%s Idle = %s ist bereit
%s Improperly Placed = %s ist falsch plaziert
%s Unpowered = %s hat keine Stromversorgung
%s Out Of Fuel = %s hat keinen Brennstoff
%s Has Bad Cabling = %s ist falsch verkabelt
%s Has No Network = %s hat kein Netzwerk
%s Finished = %s ist fertig
Enable/Disable = Einschalten/Ausschalten
Range = Reichweite
Upgrade Slots = Verbesserungsfaecher
In: = Rein:
Out: = Raus:
Slot %d = Fach %d
Itemwise = Einzelstuecke
Stackwise = Ganzer Stapel
Owner: =
Unlocked =
Locked =
Radius: =
Enabled =
Disabled =
## Machine names
# $1: Tier
%s Alloy Furnace = %s Legierungsofen
%s Battery Box = %s Batteriebox
%s Cable = %s Kabel
%s CNC Machine = %s CNC-Maschine
%s Compressor = %s Kompressor
%s Extractor = %s Extraktor
%s Forcefield Emitter = %s Kraftfeld-Emitter
%s Furnace = %s Ofen
%s Grinder = %s Schleifmaschine
%s Music Player = %s Musikspieler
%s Quarry = %s Steinbruch
%s Tool Workshop = %s Werkzeugwerkstatt
Arrayed Solar %s Generator = %s Solaranlage
Fuel-Fired %s Generator = %s Kohle-Generator
Geothermal %s Generator = %s Geothermie-Generator
Hydro %s Generator = %s Wassermuehle
Nuclear %s Generator Core = %s Reaktorkern
Small Solar %s Generator = %s Solarmodul
Wind %s Generator = %s Windmuehle
Self-Contained Injector = Selbstversorger-Injektor
Constructor Mk%d = Konstruktor Modell %d
Frame = Rahmen
Frame Motor = Rahmenmotor
Template = Schablone
Template (replacing) = Schablone (ersetzend)
Template motor = Schablonenmotor
Template tool = Schablonenwerkzeug
Battery Box = Batteriebox
Supply Converter = Stromumwandler
Switching Station = Schaltanlage
Fuel-Fired Alloy Furnace = Kohle-Legierungsofen
Fuel-Fired Furnace = Kohle-Ofen
Wind Mill Frame = Windmuehlengeruest
Forcefield = Kraftfeld
Nuclear Reactor Rod Compartment = Brennstabfaecher
Administrative World Anchor =
## Machine-specific
# $1: Pruduced EU
Charge = Aufladen
Discharge = Entladen
Power level = Energiestufe
# $1: Tier $2: current_charge $3: max_charge
@1 Battery Box: @2/@3 = @1 Batteriebox: @2/@3
# $1: Machine name $2: Supply $3: Demand
@1. Supply: @2 Demand: @3 = @1. Versorgung: @2 Bedarf: @3
Production at %d%% = Produktion bei %d%%
Choose Milling Program: = Waehle ein Fraesprogramm:
Slim Elements half / normal height: = Schmale Elemente von halber / normaler Hoehe:
Current track %s = Aktueller Titel %s
Stopped =
Keeping %d/%d map blocks loaded =
Digging not started =
Digging finished =
Digging %d m above machine =
Digging %d m below machine =
## CNC
Cylinder = Zylinder
Element Cross = Halbes Kreuzelement
Element Cross Double = Kreuzelement
Element Edge = Halbes Eckelement
Element Edge Double = Eckelement
Element End = Halbes Endelement
Element End Double = Endelement
Element Straight = Halbes aufrechtes Element
Element Straight Double = Aufrechtes Element
Element T = Halbes T-Element
Element T Double = T-Element
Horizontal Cylinder = Liegender Zylinder
One Curved Edge Block = Block mit einer abgerundeten Kante
Pyramid = Pyramide
Slope = Schraege
Slope Edge = Schraege mit Ecke
Slope Inner Edge = Schraege mit Innenecke
Slope Lying = Liegende Schraege
Slope Upside Down = Umgedrehte Schraege
Slope Upside Down Edge = Umgedrehte Schraege mit Ecke
Slope Upside Down Inner Edge = Umgedrehte Schraege mit Innenecke
Sphere = Kugel
Spike = Spitze
Stick = Stange
Two Curved Edge Block = Block mit zwei abgerundeten Kanten
Brick = Ziegel:
Cobble = Pflasterstein:
Dirt = Erde:
Leaves = Laub:
Sandstone = Sandstein:
Stone = Stein:
Tree = Baumstamm:
Wooden = Holz:
## Grinder Recipes
# $1: Name
%s Dust = %sstaub
Akalin = Akalin
Alatro = Alatro
Arol = Arol
Brass = Messing
Bronze = Bronze
Carbon Steel = Kohlenstoffstahl
Cast Iron = Gusseisen
Chromium = Chrom
Coal = Kohle
Copper = Kupfer
Gold = Gold
Mithril = Mithril
Silver = Silber
Stainless Steel = Edelstahl
Talinite = Talinite
Tin = Zinn
Wrought Iron = Schmiedeeisen
Zinc = Zink
%.1f%%-Fissile Uranium =
## Tools
RE Battery = Akkubatterie
Water Can = Wasserkanister
Lava Can = Lavakanister
Chainsaw = Kettensaege
Flashlight = Taschenlampe
3 nodes deep. = 3 Bloecke tief.
3 nodes tall. = 3 Bloecke hoch.
3 nodes wide. = 3 Bloecke breit.
3x3 nodes. = 3x3 Bloecke.
Use while sneaking to change Mining Drill Mk%d modes. = Halte die Shift-Taste beim Benutzen gedrueckt, um die Funktion des Bergbaubohrers Modell %d zu aendern.
Mining Drill Mk%d Mode %d = Bergbaubohrer Modell %d Funktion %d
Mining Drill Mk%d = Bergbaubohrer Modell %d
Mining Laser Mk%d = Bergbaulaser Modell %d
Single node. = Einzelblock
Sonic Screwdriver = Schallschraubendreher
Tree Tap = Baumzapfhahn
## Craft descriptions
Alloy cooking =
Grinding =
Compressing =
Extracting =

View File

@ -1,3 +1,4 @@
# es.txt
# Spanish Translation for Technic Mod # Spanish Translation for Technic Mod
# Traduccion al Español del Mod Technic # Traduccion al Español del Mod Technic
# Autor: Diego Martínez <kaeza> # Autor: Diego Martínez <kaeza>
@ -29,16 +30,11 @@ Graphite = Grafito
Carbon Cloth = Tela de Carbon Carbon Cloth = Tela de Carbon
Raw Latex = Latex Crudo Raw Latex = Latex Crudo
Rubber Fiber = Fibra de Hule Rubber Fiber = Fibra de Hule
%.1f%%-Fissile Uranium Ingot =
%.1f%%-Fissile Uranium Block =
## Machine misc ## Machine misc
Machine cannot be removed because it is not empty = La maquina no puede removerse porque no esta vacia Machine cannot be removed because it is not empty = La maquina no puede removerse porque no esta vacia
Inventory move disallowed due to protection =
# $1: Machine name (Includes tier) # $1: Machine name (Includes tier)
@1 Active (@2 EU) = @1 Activo (@2 EU)
%s Active = %s Activo %s Active = %s Activo
%s Enabled =
%s Idle = %s Quieto %s Idle = %s Quieto
%s Unpowered = %s Sin Energia %s Unpowered = %s Sin Energia
%s Out Of Fuel = %s Sin Combustible %s Out Of Fuel = %s Sin Combustible
@ -49,53 +45,35 @@ Inventory move disallowed due to protection =
%s Improperly Placed = %s No Colocado Apropiadamente %s Improperly Placed = %s No Colocado Apropiadamente
Range = Alcance Range = Alcance
Enable/Disable = Habilitar/Deshabilitar Enable/Disable = Habilitar/Deshabilitar
Itemwise =
Stackwise =
Owner: =
Unlocked =
Locked =
Radius: =
Enabled =
Disabled =
## Machine names ## Machine names
# $1: Tier # $1: Tier
%s Alloy Furnace = Horno de Aleacion %s %s Alloy Furnace = Horno de Aleacion %s
%s Battery Box = Caja de Bateria %s %s Battery Box = Caja de Bateria %s
%s Cable = Cable %s %s Cable = Cable %s
%s CNC Machine = Maquina CNC %s %s Electric Furnace = Horno Electrico %s
%s Compressor = Compresor %s
%s Extractor = Extractor %s
%s Forcefield Emitter = Emisor de Campo de Fuerza %s
%s Furnace = Horno %s
%s Grinder = Amoladora %s %s Grinder = Amoladora %s
%s Music Player = Reproductor de Musica %s %s Generator = Generador %s
%s Quarry = Cantera %s %s Solar Array = Panel Solar %s
%s Tool Workshop = Taller de Herramientas %s
Arrayed Solar %s Generator = Panel Solar %s
Fuel-Fired %s Generator = Generador a Carbon %s
Geothermal %s Generator = Generador Geotermico %s
Hydro %s Generator = Molino de Agua %s
Nuclear %s Generator Core = Nucleo de Reactor Nuclear %s
Small Solar %s Generator = Panel Solar %s
Wind %s Generator = Molino de Viento %s
Self-Contained Injector =
Constructor Mk%d =
Frame =
Frame Motor =
Template =
Template (replacing) =
Template Motor =
Template Tool =
Supply Converter = Convertidor de Alimentacion Supply Converter = Convertidor de Alimentacion
Switching Station = Estacion de Conmutacion Switching Station = Estacion de Conmutacion
Battery Box = Caja de Baterias Battery Box = Caja de Baterias
Fuel-Fired Alloy Furnace = Horno de Aleacion a Carbon Quarry = Cantera
Fuel-Fired Furnace = Horno a Carbon CNC Machine = Maquina CNC
Music Player = Reproductor de Musica
Extractor = Extractor
Coal Alloy Furnace = Horno de Aleacion a Carbon
Tool WorkShop = Taller de Herramientas
Forcefield = Campo de Fuerza Forcefield = Campo de Fuerza
Forcefield Emitter = Emisor de Campo de Fuerza
Compressor = Compresor
Geothermal Generator = Generador Geotermico
Water Mill = Molino de Agua
Nuclear Reactor Rod Compartment = Compartimiento para Vara de Reactor Nuclear Nuclear Reactor Rod Compartment = Compartimiento para Vara de Reactor Nuclear
Nuclear Reactor Core = Nucleo de Reactor Nuclear
Wind Mill = Molino de Viento
Wind Mill Frame = Armazon de Molino de Viento Wind Mill Frame = Armazon de Molino de Viento
Administrative World Anchor = Solar Panel = Panel Solar
## Machine-specific ## Machine-specific
# $1: Pruduced EU # $1: Pruduced EU
@ -103,17 +81,11 @@ Charge = Cargar
Discharge = Descargar Discharge = Descargar
Power level = Nivel de Poder Power level = Nivel de Poder
# $1: Tier $2: current_charge $3: max_charge # $1: Tier $2: current_charge $3: max_charge
@1 Battery Box: @2/@3 = Caja de Bateria @1: @2/@3 %s Battery Box: %d/%d = Caja de Bateria %s: %d/%d
# $1: Machine name $2: Supply $3: Demand # $1: Machine name $2: Supply $3: Demand
@1. Supply: @2 Demand: @3 = @1. Alimentacion: @2 Demanda: @3 %s. Supply: %d Demand: %d = %s. Alimentacion: %d Demanda: %d
# $1: Production percent # $1: Production percent
Production at %d%% = Produccion en %d%% Production at %d%% = Produccion en %d%%
Stopped =
Keeping %d/%d map blocks loaded =
Digging not started =
Digging finished =
Digging %d m above machine =
Digging %d m below machine =
## CNC Machine ## CNC Machine
Element Edge = Elemento Borde Element Edge = Elemento Borde
@ -141,6 +113,7 @@ Slope Edge = Borde de Rampa
Slope = Rampa Slope = Rampa
Element T = Elemento T Element T = Elemento T
Cylinder = Cilindro Cylinder = Cilindro
Steel = Acero
Cobble = Adoquines Cobble = Adoquines
Stone = Piedra Stone = Piedra
Brick = Ladrillo Brick = Ladrillo
@ -157,23 +130,19 @@ Alatro = Alatro
Arol = Arol Arol = Arol
Brass = Laton Brass = Laton
Bronze = Bronce Bronze = Bronce
Carbon Steel = Acero al Carbono
Cast Iron = Hierro Fundido
Chromium = Cromo Chromium = Cromo
Coal = Carbon Coal = Carbon
Copper = Cobre Copper = Cobre
Gold = Oro Gold = Oro
Iron = Hierro
Mithril = Mitrilo Mithril = Mitrilo
Silver = Plata Silver = Plata
Stainless Steel = Acero Inoxidable Stainless Steel = Acero Inoxidable
Talinite = Talinita Talinite = Talinita
Tin = Estanio Tin = Estanio
Wrought Iron = Hierro Forjado
Zinc = Zinc Zinc = Zinc
%.1f%%-Fissile Uranium =
## Tools ## Tools
RE Battery =
Water Can = Bidon de Agua Water Can = Bidon de Agua
Lava Can = Bidon de Lava Lava Can = Bidon de Lava
Chainsaw = Motosierra Chainsaw = Motosierra
@ -182,7 +151,7 @@ Flashlight = Linterna
3 nodes tall. = 3 nodos de alto. 3 nodes tall. = 3 nodos de alto.
3 nodes wide. = 3 nodos de ancho. 3 nodes wide. = 3 nodos de ancho.
3x3 nodes. = 3x3 nodos. 3x3 nodes. = 3x3 nodos.
Use while sneaking to change Mining Drill Mk%d modes. = Manten pulsado Mayus y Usar para cambiar el modo del Taladro de Mineria Mk%d. Hold shift and use to change Mining Drill Mk%d modes. = Manten pulsado Mayus y Usar para cambiar el modo del Taladro de Mineria Mk%d.
Mining Drill Mk%d Mode %d = Taladro de Mineria Mk%d Modo %d Mining Drill Mk%d Mode %d = Taladro de Mineria Mk%d Modo %d
Mining Drill Mk%d = Taladro de Mineria Mk%d Mining Drill Mk%d = Taladro de Mineria Mk%d
Mining Laser Mk%d = Laser de Mineria Mk%d Mining Laser Mk%d = Laser de Mineria Mk%d
@ -190,8 +159,3 @@ Single node. = Nodo simple.
Sonic Screwdriver = Destonillador Sonico Sonic Screwdriver = Destonillador Sonico
Tree Tap = Grifo de Arbol Tree Tap = Grifo de Arbol
## Craft descriptions
Alloy cooking =
Grinding =
Compressing =
Extracting =

View File

@ -26,17 +26,12 @@ Graphite = Lastra in graffite
Carbon Cloth = Fibra di carbonio Carbon Cloth = Fibra di carbonio
Raw Latex = Latex grezzo Raw Latex = Latex grezzo
Rubber Fiber = Fibra di gomma Rubber Fiber = Fibra di gomma
%.1f%%-Fissile Uranium Ingot = %.1f%%-Lingotto di uranio fissile
%.1f%%-Fissile Uranium Block = %.1f%%-Blocco di uranio fissile
## Machine misc ## Machine misc
Machine cannot be removed because it is not empty = La macchina non può essere rimossa perchè non è vuota Machine cannot be removed because it is not empty = La macchina non può essere rimossa perchè non è vuota
Inventory move disallowed due to protection = Impossibile muovere l'inventario a causa della protezione
# $1: Machine name (Includes tier) # $1: Machine name (Includes tier)
@1 Active (@2 EU) = @1 Attivo (@2 EU)
%s Active = %s Attivo %s Active = %s Attivo
%s Disabled = %s Disabilitato %s Disabled = %s Disabilitato
%s Enabled = %s Abilitato
%s Idle = %s Inattivo %s Idle = %s Inattivo
%s Improperly Placed = %s Piazzato impropiamente %s Improperly Placed = %s Piazzato impropiamente
%s Unpowered = %s Non alimentato %s Unpowered = %s Non alimentato
@ -46,57 +41,36 @@ Inventory move disallowed due to protection = Impossibile muovere l'inventario a
%s Finished = %s Finito %s Finished = %s Finito
Enable/Disable = Abilita/Disabilita Enable/Disable = Abilita/Disabilita
Range = Raggio Range = Raggio
Upgrade Slots = Alloggi di aggiornamento
In: = Ingresso:
Out: = Uscita:
Slot %d = Alloggio %d
Itemwise = Singolo elemento
Stackwise = pila completa
Owner: = Proprietario:
Unlocked = Non chiuso a chiave
Locked = Chiuso a chiave
Radius: = Raggio:
Enabled = Abilitato
Disabled = Disabilitato
## Machine names ## Machine names
# $1: Tier # $1: Tier
%s Alloy Furnace = %s Fornace per leghe %s Alloy Furnace = %s Fornace per leghe
%s Battery Box = %s Box batterie %s Battery Box = %s Box batterie
%s Cable = Cavo %s %s Cable = Cavo %s
%s CNC Machine = Tornio CNC %s %s Electric Furnace = %s Fornace elettrica
%s Compressor = Compressore %s
%s Extractor = Estrattore %s
%s Forcefield Emitter = Emettitore di campo di forza %s
%s Furnace = %s Fornace
%s Grinder = %s Tritatutto %s Grinder = %s Tritatutto
%s Music Player = Music Player %s %s Generator = %s Generatore
%s Quarry = Cava %s %s Solar Array = %s Pannello Solare
%s Tool Workshop = Officina per attrezzi %s
Arrayed Solar %s Generator = %s Pannello Solare
Fuel-Fired %s Generator = %s Generatore a carbone
Geothermal %s Generator = %s Generatore Geotermico
Hydro %s Generator = Turbina Elettrica %s
Nuclear %s Generator Core = Reattore nucleare %s
Small Solar %s Generator = %s Pannello solare
Wind %s Generator = %s Generatore eolico
Self-Contained Injector = Ignettore
Constructor Mk%d = Costruttore Mk%d
Frame = Cornice
Frame Motor = Cornice del motore
Template = Sagoma
Template (replacing) = Sagoma (di rimpiazzo)
Template Motor = Motore per sagome
Template Tool = Strumento per sagome
Battery Box = Box batterie Battery Box = Box batterie
Supply Converter = Trasformatore Supply Converter = Trasformatore
Switching Station = Stazione di controllo Switching Station = Stazione di controllo
Fuel-Fired Alloy Furnace = Fornace per leghe a carbone CNC Machine = Tornio CNC
Fuel-Fired Furnace = Fornace a carbone Coal Alloy Furnace = Fornace per leghe a carbone
Extractor = Estrattore
Compressor = Compressore
Solar Panel = Pannello solare
Geothermal Generator = Generatore Geotermico
Music Player = Music Player
Water Mill = Turbina Elettrica
Tool WorkShop = Officina per attrezzi
Wind Mill = Generatore eolico
Wind Mill Frame = Pala eolica Wind Mill Frame = Pala eolica
Forcefield Emitter = Emettitore di campo di forza
Forcefield = Campo di forza Forcefield = Campo di forza
Nuclear Reactor Core = Reattore nucleare
Nuclear Reactor Rod Compartment = Compartimento combustibile nucleare Nuclear Reactor Rod Compartment = Compartimento combustibile nucleare
Administrative World Anchor = Ancora-mondo amministrativa Quarry = Cava
## Machine-specific ## Machine-specific
# $1: Pruduced EU # $1: Pruduced EU
@ -104,51 +78,43 @@ Charge = Carica
Discharge = Scarica Discharge = Scarica
Power level = Livello di potenza Power level = Livello di potenza
# $1: Tier $2: current_charge $3: max_charge # $1: Tier $2: current_charge $3: max_charge
@1 Battery Box: @2/@3 = @1 Box Batterie: @2/@3 %s Battery Box: %d/%d = %s Box Batterie: %d/%d
# $1: Machine name $2: Supply $3: Demand # $1: Machine name $2: Supply $3: Demand
@1. Supply: @2 Demand: @3 = @1. Prodotto: @2 Consumato: @3 %s. Supply: %d Demand: %d = %s. Prodotto: %d Consumato: %d
Production at %d%% = Produzione a %d%% Production at %d%% = Produzione a %d%%
Choose Milling Program: = Scegliere un programma di Fresatura
Slim Elements half / normal height: = Metà elementi sottili / altezza normale:
Current track %s = Traccia corrente %s
Stopped = Fermato
Keeping %d/%d map blocks loaded = Mantenimento di %d/%d blocchi mappa caricati
Digging not started = Scavo non iniziato
Digging finished = Scavo finito
Digging %d m above machine = Scavo di %d m sopra la macchina
Digging %d m below machine = Scavo di %d m sotto la macchina
## CNC ## CNC
Cylinder = Cilindro Cylinder = Cilindro
Element Cross = Elemento a croce Element Cross = Elemento a croce
Element Cross Double = Elemento a croce doppio Element Cross Double = Elemento a croce doppio
Element Edge = Elemento bordo Element Edge =
Element Edge Double = Elemento bordo doppio Element Edge Double =
Element End = Elemento finale Element End = Elemento finale
Element End Double = Elemento finale doppio Element End Double = Elemento finale doppio
Element Straight = Elemento dritto Element Straight =
Element Straight Double = Elemento dritto doppio Element Straight Double =
Element T = Elemento a T Element T = Elemento a T
Element T Double = Elemento a T doppio Element T Double = Elemento a T doppio
Horizontal Cylinder = Cilindro orizzontale Horizontal Cylinder = Cilindro orizzontale
One Curved Edge Block = Blocco con bordo curvo One Curved Edge Block =
Pyramid = Piramide Pyramid = Piramide
Slope = Inclinato Slope =
Slope Edge = Bordo inclinato Slope Edge =
Slope Inner Edge = Bordo interno inclinato Slope Inner Edge =
Slope Lying = Pendenza bugiarda Slope Lying =
Slope Upside Down = Pendenza capovolta Slope Upside Down =
Slope Upside Down Edge = Bordo inclinato capovolto Slope Upside Down Edge =
Slope Upside Down Inner Edge = Bordo interno inclinato capovolto Slope Upside Down Inner Edge =
Sphere = Sfera Sphere = Sfera
Spike = Spuntone Spike =
Stick = Bastone Stick = Bastone
Two Curved Edge Block = Blocco con bordo a doppia curva Two Curved Edge Block =
Brick = Mattone Brick = Mattone
Cobble = Ciottolato Cobble = Ciottolato
Dirt = Terra Dirt = Terra
Leaves = Foglie Leaves = Foglie
Sandstone = Arenaria Sandstone = Arenaria
Steel = Acciaio
Stone = Pietra Stone = Pietra
Tree = Albero Tree = Albero
Wooden = Legno Wooden = Legno
@ -161,23 +127,19 @@ Alatro = Alatro
Arol = Arol Arol = Arol
Brass = Ottone Brass = Ottone
Bronze = Bronzo Bronze = Bronzo
Carbon Steel = Acciaio al Carbonio
Cast Iron = Ghisa
Chromium = Cromo Chromium = Cromo
Coal = Carbone Coal = Carbone
Copper = Rame Copper = Rame
Gold = Oro Gold = Oro
Iron = Ferro
Mithril = Mithril Mithril = Mithril
Silver = Argento Silver = Argento
Stainless Steel = Acciaio Inossidabile Stainless Steel = Acciaio Inossidabile
Talinite = Talinite Talinite = Talinite
Tin = Stagno Tin = Stagno
Wrought Iron = Ferro Battuto
Zinc = Zinco Zinc = Zinco
%.1f%%-Fissile Uranium = %.1f%%-Uranio fissile
## Tools ## Tools
RE Battery = Batteria RE
Water Can = Serbatoio d'acqua Water Can = Serbatoio d'acqua
Lava Can = Serbatoio di lava Lava Can = Serbatoio di lava
Chainsaw = Motosega Chainsaw = Motosega
@ -186,16 +148,10 @@ Flashlight = Torcia
3 nodes tall. = 3 nodi in altezza. 3 nodes tall. = 3 nodi in altezza.
3 nodes wide. = 3 nodi in larghezza. 3 nodes wide. = 3 nodi in larghezza.
3x3 nodes. = 3x3 nodi. 3x3 nodes. = 3x3 nodi.
Use while sneaking to change Mining Drill Mk%d modes. = Premi shift (freccia grossa) e usa per cambiare modalità nella trivella da miniera Mk%d. Hold shift and use to change Mining Drill Mk%d modes. = Premi shift (freccia grossa) e usa per cambiare modalità nella trivella da miniera Mk%d.
Mining Drill Mk%d Mode %d = Trivella mk%d in modalità %d Mining Drill Mk%d Mode %d = Trivella mk%d in modalità %d
Mining Drill Mk%d = Trivella da miniera mk%d Mining Drill Mk%d = Trivella da miniera mk%d
Mining Laser Mk%d = Laser da miniera mk%d Mining Laser Mk%d = Laser da miniera mk%d
Single node. = Nodo singolo. Single node. = Nodo singolo.
Sonic Screwdriver = Cacciavite sonico Sonic Screwdriver = Cacciavite sonico
Tree Tap = Batti albero Tree Tap = Batti albero
## Craft descriptions
Alloy cooking = Cottura lege
Grinding = Macinazione
Compressing = Compressione
Extracting = Estrazione

View File

@ -29,82 +29,51 @@ Graphite =
Carbon Cloth = Carbon Cloth =
Raw Latex = Raw Latex =
Rubber Fiber = Rubber Fiber =
%.1f%%-Fissile Uranium Ingot =
%.1f%%-Fissile Uranium Block =
## Machine misc ## Machine misc
Machine cannot be removed because it is not empty = Machine cannot be removed because it is not empty =
Inventory move disallowed due to protection =
# $1: Machine name (Includes tier) # $1: Machine name (Includes tier)
@1 Active (@2 EU) =
%s Active = %s Active =
%s Disabled = %s Disabled =
%s Enabled =
%s Idle = %s Idle =
%s Improperly Placed = %s Improperly Placed =
%s is empty =
%s Unpowered = %s Unpowered =
%s Out Of Fuel = %s Out Of Fuel =
%s Has Bad Cabling = %s Has Bad Cabling =
%s (Slave) =
%s Has No Network = %s Has No Network =
%s Finished = %s Finished =
Enable/Disable = Enable/Disable =
Range = Range =
Upgrade Slots =
In: =
Out: =
Slot %d =
Itemwise =
Stackwise =
Ignoring Mesecon Signal =
Controlled by Mesecon Signal =
Owner: =
Unlocked =
Locked =
Radius: =
Enabled =
Disabled =
## Machine names ## Machine names
# $1: Tier # $1: Tier
%s Alloy Furnace = %s Alloy Furnace =
%s Battery Box = %s Battery Box =
%s Cable = %s Cable =
%s CNC Machine = %s Electric Furnace =
%s Centrifuge =
%s Compressor =
%s Extractor =
%s Forcefield Emitter =
%s Furnace =
%s Grinder = %s Grinder =
%s Music Player = %s Generator =
%s Quarry = %s Solar Array =
%s Tool Workshop =
Arrayed Solar %s Generator =
Fuel-Fired %s Generator =
Geothermal %s Generator =
Hydro %s Generator =
Nuclear %s Generator Core =
Small Solar %s Generator =
Wind %s Generator =
Self-Contained Injector =
Constructor Mk%d =
Frame =
Frame Motor =
Template =
Template (replacing) =
Template Motor =
Template Tool =
Battery Box = Battery Box =
Supply Converter = Supply Converter =
Switching Station = Switching Station =
Fuel-Fired Alloy Furnace = CNC Machine =
Fuel-Fired Furnace = Coal Alloy Furnace =
Extractor =
Compressor =
Solar Panel =
Geothermal Generator =
Music Player =
Water Mill =
Tool WorkShop =
Wind Mill =
Wind Mill Frame = Wind Mill Frame =
Forcefield Emitter =
Forcefield = Forcefield =
Nuclear Reactor Core =
Nuclear Reactor Rod Compartment = Nuclear Reactor Rod Compartment =
Administrative World Anchor = Quarry =
## Machine-specific ## Machine-specific
# $1: Pruduced EU # $1: Pruduced EU
@ -112,20 +81,10 @@ Charge =
Discharge = Discharge =
Power level = Power level =
# $1: Tier $2: current_charge $3: max_charge # $1: Tier $2: current_charge $3: max_charge
@1 Battery Box: @2/@3 = %s Battery Box: %d/%d =
# $1: Machine name $2: Supply $3: Demand # $1: Machine name $2: Supply $3: Demand
@1. Supply: @2 Demand: @3 = %s. Supply: %d Demand: %d =
Production at %d%% = Production at %d%% =
Choose Milling Program: =
Slim Elements half / normal height: =
Current track %s =
Stopped =
Keeping %d/%d map blocks loaded =
Digging not started =
Digging finished =
Digging %d m above machine =
Digging %d m below machine =
@1 (@2 @3 -> @4 @5) =
## CNC ## CNC
Cylinder = Cylinder =
@ -158,6 +117,7 @@ Cobble =
Dirt = Dirt =
Leaves = Leaves =
Sandstone = Sandstone =
Steel =
Stone = Stone =
Tree = Tree =
Wooden = Wooden =
@ -170,23 +130,19 @@ Alatro =
Arol = Arol =
Brass = Brass =
Bronze = Bronze =
Carbon Steel =
Cast Iron =
Chromium = Chromium =
Coal = Coal =
Copper = Copper =
Gold = Gold =
Iron =
Mithril = Mithril =
Silver = Silver =
Stainless Steel = Stainless Steel =
Talinite = Talinite =
Tin = Tin =
Wrought Iron =
Zinc = Zinc =
%.1f%%-Fissile Uranium =
## Tools ## Tools
RE Battery =
Water Can = Water Can =
Lava Can = Lava Can =
Chainsaw = Chainsaw =
@ -195,7 +151,7 @@ Flashlight =
3 nodes tall. = 3 nodes tall. =
3 nodes wide. = 3 nodes wide. =
3x3 nodes. = 3x3 nodes. =
Use while sneaking to change Mining Drill Mk%d modes. = Hold shift and use to change Mining Drill Mk%d modes. =
Mining Drill Mk%d Mode %d = Mining Drill Mk%d Mode %d =
Mining Drill Mk%d = Mining Drill Mk%d =
Mining Laser Mk%d = Mining Laser Mk%d =
@ -203,9 +159,4 @@ Single node. =
Sonic Screwdriver = Sonic Screwdriver =
Tree Tap = Tree Tap =
## Craft descriptions
Alloy cooking =
Grinding =
Compressing =
Extracting =
Separating =

View File

@ -1,22 +1,19 @@
-- HV battery box -- HV battery box
minetest.register_craft({ minetest.register_craft({
output = 'technic:hv_battery_box0', output = 'technic:hv_battery_box0',
recipe = { recipe = {
{'technic:mv_battery_box0', 'technic:mv_battery_box0', 'technic:mv_battery_box0'}, {'technic:mv_battery_box0', 'technic:mv_battery_box0', 'technic:mv_battery_box0'},
{'technic:mv_battery_box0', 'technic:hv_transformer', 'technic:mv_battery_box0'}, {'technic:mv_battery_box0', 'technic:hv_transformer', 'technic:mv_battery_box0'},
{'', 'technic:hv_cable', ''}, {'', 'technic:hv_cable0', ''},
} }
}) })
technic.register_battery_box({ technic.register_battery_box({
tier = "HV", tier = "HV",
max_charge = 1000000, max_charge = 1500000,
charge_rate = 100000, charge_rate = 100000,
discharge_rate = 400000, discharge_rate = 400000,
charge_step = 10000, charge_step = 10000,
discharge_step = 40000, discharge_step = 40000,
upgrade = 1,
tube = 1,
}) })

View File

@ -1,10 +1,10 @@
minetest.register_craft({ minetest.register_craft({
output = 'technic:hv_cable 3', output = 'technic:hv_cable0 3',
recipe = { recipe = {
{'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting'}, {'technic:rubber', 'technic:rubber', 'technic:rubber'},
{'technic:mv_cable', 'technic:mv_cable', 'technic:mv_cable'}, {'technic:mv_cable0', 'technic:mv_cable0', 'technic:mv_cable0'},
{'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting'}, {'technic:rubber', 'technic:rubber', 'technic:rubber'},
} }
}) })

View File

@ -1,40 +1,26 @@
--- Forcefield generator. -- Forcefield mod by ShadowNinja
-- @author ShadowNinja -- Modified by kpoppel
-- --
-- Forcefields are powerful barriers but they consume huge amounts of power. -- Forcefields are powerful barriers but they consume huge amounts of power.
-- The forcefield Generator is an HV machine. -- Forcefield Generator is a HV machine.
-- How expensive is the generator? -- How expensive is the generator?
-- Leaves room for upgrades lowering the power drain? -- Leaves room for upgrades lowering the power drain?
local digilines_path = minetest.get_modpath("digilines")
local forcefield_power_drain = 10 local forcefield_power_drain = 10
local forcefield_step_interval = 1
local S = technic.getter local S = technic.getter
local cable_entry = "^technic_cable_connection_overlay.png"
minetest.register_craft({ minetest.register_craft({
output = "technic:forcefield_emitter_off", output = 'technic:forcefield_emitter_off',
recipe = { recipe = {
{"default:mese", "technic:motor", "default:mese" }, {'default:mese', 'technic:deployer_off', 'default:mese' },
{"technic:deployer_off", "technic:machine_casing", "technic:deployer_off"}, {'technic:deployer_off', 'technic:motor', 'technic:deployer_off'},
{"default:mese", "technic:hv_cable", "default:mese" }, {'default:mese', 'technic:deployer_off', 'default:mese' },
} }
}) })
local replaceable_cids = {}
minetest.after(0, function()
for name, ndef in pairs(minetest.registered_nodes) do
if ndef.buildable_to == true and name ~= "ignore" then
replaceable_cids[minetest.get_content_id(name)] = true
end
end
end)
-- Idea: Let forcefields have different colors by upgrade slot. -- Idea: Let forcefields have different colors by upgrade slot.
-- Idea: Let forcefields add up by detecting if one hits another. -- Idea: Let forcefields add up by detecting if one hits another.
-- ___ __ -- ___ __
@ -42,39 +28,26 @@ end)
-- | | -- | |
-- \___/\___/ -- \___/\___/
local function update_forcefield(pos, meta, active, first) local function update_forcefield(pos, range, active)
local shape = meta:get_int("shape")
local range = meta:get_int("range")
local vm = VoxelManip() local vm = VoxelManip()
local MinEdge, MaxEdge = vm:read_from_map(vector.subtract(pos, range), local p1 = {x = pos.x-range, y = pos.y-range, z = pos.z-range}
vector.add(pos, range)) local p2 = {x = pos.x+range, y = pos.y+range, z = pos.z+range}
local MinEdge, MaxEdge = vm:read_from_map(p1, p2)
local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge}) local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge})
local data = vm:get_data() local data = vm:get_data()
local c_air = minetest.get_content_id("air") local c_air = minetest.get_content_id("air")
local c_field = minetest.get_content_id("technic:forcefield") local c_field = minetest.get_content_id("technic:forcefield")
for z = -range, range do for z=-range, range do
for y = -range, range do for y=-range, range do
local vi = area:index(pos.x + (-range), pos.y + y, pos.z + z) local vi = area:index(pos.x+(-range), pos.y+y, pos.z+z)
for x = -range, range do for x=-range, range do
local relevant if x*x+y*y+z*z <= range * range + range and
if shape == 0 then x*x+y*y+z*z >= (range-1) * (range-1) + (range-1) then
local squared = x * x + y * y + z * z if active and data[vi] == c_air then
relevant =
squared <= range * range + range and
squared >= (range - 1) * (range - 1) + (range - 1)
else
relevant =
x == -range or x == range or
y == -range or y == range or
z == -range or z == range
end
if relevant then
local cid = data[vi]
if active and replaceable_cids[cid] then
data[vi] = c_field data[vi] = c_field
elseif not active and cid == c_field then elseif not active and data[vi] == c_field then
data[vi] = c_air data[vi] = c_air
end end
end end
@ -86,214 +59,55 @@ local function update_forcefield(pos, meta, active, first)
vm:set_data(data) vm:set_data(data)
vm:update_liquids() vm:update_liquids()
vm:write_to_map() vm:write_to_map()
-- update_map is very slow, but if we don't call it we'll vm:update_map()
-- get phantom blocks on the client.
if not active or first then
vm:update_map()
end
end end
local function set_forcefield_formspec(meta) local get_forcefield_formspec = function(range)
local formspec return "size[3,1.5]"..
if digilines_path then "field[1,0.5;2,1;range;"..S("Range")..";"..range.."]"..
formspec = "size[5,3.25]".. "button[0,1;3,1;toggle;"..S("Enable/Disable").."]"
"field[0.3,3;5,1;channel;Digiline Channel;"..meta:get_string("channel").."]"
else
formspec = "size[5,2.25]"
end
formspec = formspec..
"field[0.3,0.5;2,1;range;"..S("Range")..";"..meta:get_int("range").."]"
-- The names for these toggle buttons are explicit about which
-- state they'll switch to, so that multiple presses (arising
-- from the ambiguity between lag and a missed press) only make
-- the single change that the user expects.
if meta:get_int("shape") == 0 then
formspec = formspec.."button[3,0.2;2,1;shape1;"..S("Sphere").."]"
else
formspec = formspec.."button[3,0.2;2,1;shape0;"..S("Cube").."]"
end
if meta:get_int("mesecon_mode") == 0 then
formspec = formspec.."button[0,1;5,1;mesecon_mode_1;"..S("Ignoring Mesecon Signal").."]"
else
formspec = formspec.."button[0,1;5,1;mesecon_mode_0;"..S("Controlled by Mesecon Signal").."]"
end
if meta:get_int("enabled") == 0 then
formspec = formspec.."button[0,1.75;5,1;enable;"..S("%s Disabled"):format(S("%s Forcefield Emitter"):format("HV")).."]"
else
formspec = formspec.."button[0,1.75;5,1;disable;"..S("%s Enabled"):format(S("%s Forcefield Emitter"):format("HV")).."]"
end
meta:set_string("formspec", formspec)
end end
local forcefield_receive_fields = function(pos, formname, fields, sender) local forcefield_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local range = nil local range = tonumber(fields.range) or 0
if fields.range then
range = tonumber(fields.range) or 0 if fields.toggle then
-- Smallest field is 5. Anything less is asking for trouble. if meta:get_int("enabled") == 1 then
-- Largest is 20. It is a matter of pratical node handling. meta:set_int("enabled", 0)
-- At the maximim range updating the forcefield takes about 0.2s else
range = math.max(range, 5) meta:set_int("enabled", 1)
range = math.min(range, 20) end
if range == meta:get_int("range") then range = nil end
end end
if fields.shape0 or fields.shape1 or range then
update_forcefield(pos, meta, false) -- Smallest field is 5. Anything less is asking for trouble.
-- Largest is 20. It is a matter of pratical node handling.
-- At the maximim range updating the forcefield takes about 0.2s
range = math.max(range, 5)
range = math.min(range, 20)
if meta:get_int("range") ~= range then
update_forcefield(pos, meta:get_int("range"), false)
meta:set_int("range", range)
meta:set_string("formspec", get_forcefield_formspec(range))
end end
if range then meta:set_int("range", range) end
if fields.channel then meta:set_string("channel", fields.channel) end
if fields.shape0 then meta:set_int("shape", 0) end
if fields.shape1 then meta:set_int("shape", 1) end
if fields.enable then meta:set_int("enabled", 1) end
if fields.disable then meta:set_int("enabled", 0) end
if fields.mesecon_mode_0 then meta:set_int("mesecon_mode", 0) end
if fields.mesecon_mode_1 then meta:set_int("mesecon_mode", 1) end
set_forcefield_formspec(meta)
end end
local mesecons = { local mesecons = {
effector = { effector = {
action_on = function(pos, node) action_on = function(pos, node)
minetest.get_meta(pos):set_int("mesecon_effect", 1) minetest.get_meta(pos):set_int("enabled", 0)
end, end,
action_off = function(pos, node) action_off = function(pos, node)
minetest.get_meta(pos):set_int("mesecon_effect", 0) minetest.get_meta(pos):set_int("enabled", 1)
end end
} }
} }
local digiline_def = {
receptor = {action = function() end},
effector = {
action = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("channel") then
return
end
local msgt = type(msg)
if msgt == "string" then
local smsg = msg:lower()
msg = {}
if smsg == "get" then
msg.command = "get"
elseif smsg == "off" then
msg.command = "off"
elseif smsg == "on" then
msg.command = "on"
elseif smsg == "toggle" then
msg.command = "toggle"
elseif smsg:sub(1, 5) == "range" then
msg.command = "range"
msg.value = tonumber(smsg:sub(7))
elseif smsg:sub(1, 5) == "shape" then
msg.command = "shape"
msg.value = smsg:sub(7):lower()
msg.value = tonumber(msg.value) or msg.value
end
elseif msgt ~= "table" then
return
end
if msg.command == "get" then
digilines.receptor_send(pos, digilines.rules.default, channel, {
enabled = meta:get_int("enabled"),
range = meta:get_int("range"),
shape = meta:get_int("shape")
})
return
elseif msg.command == "off" then
meta:set_int("enabled", 0)
elseif msg.command == "on" then
meta:set_int("enabled", 1)
elseif msg.command == "toggle" then
local onn = meta:get_int("enabled")
onn = 1-onn -- Mirror onn with pivot 0.5, so switch between 1 and 0.
meta:set_int("enabled", onn)
elseif msg.command == "range" then
if type(msg.value) ~= "number" then
return
end
msg.value = math.max(msg.value, 5)
msg.value = math.min(msg.value, 20)
update_forcefield(pos, meta, false)
meta:set_int("range", msg.value)
elseif msg.command == "shape" then
local valuet = type(msg.value)
if valuet == "string" then
if msg.value == "sphere" then
msg.value = 0
elseif msg.value == "cube" then
msg.value = 1
end
elseif valuet ~= "number" then
return
end
if not msg.value then
return
end
update_forcefield(pos, meta, false)
meta:set_int("shape", msg.value)
else
return
end
set_forcefield_formspec(meta)
end
},
}
local function run(pos, node)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("HV_EU_input")
local enabled = meta:get_int("enabled") ~= 0 and
(meta:get_int("mesecon_mode") == 0 or meta:get_int("mesecon_effect") ~= 0)
local machine_name = S("%s Forcefield Emitter"):format("HV")
local range = meta:get_int("range")
local power_requirement
if meta:get_int("shape") == 0 then
power_requirement = math.floor(4 * math.pi * range * range)
else
power_requirement = 24 * range * range
end
power_requirement = power_requirement * forcefield_power_drain
if not enabled then
if node.name == "technic:forcefield_emitter_on" then
update_forcefield(pos, meta, false)
technic.swap_node(pos, "technic:forcefield_emitter_off")
meta:set_string("infotext", S("%s Disabled"):format(machine_name))
end
meta:set_int("HV_EU_demand", 0)
return
end
meta:set_int("HV_EU_demand", power_requirement)
if eu_input < power_requirement then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
if node.name == "technic:forcefield_emitter_on" then
update_forcefield(pos, meta, false)
technic.swap_node(pos, "technic:forcefield_emitter_off")
end
elseif eu_input >= power_requirement then
local first = false
if node.name == "technic:forcefield_emitter_off" then
first = true
technic.swap_node(pos, "technic:forcefield_emitter_on")
meta:set_string("infotext", S("%s Active"):format(machine_name))
end
update_forcefield(pos, meta, true, first)
end
end
minetest.register_node("technic:forcefield_emitter_off", { minetest.register_node("technic:forcefield_emitter_off", {
description = S("%s Forcefield Emitter"):format("HV"), description = S("Forcefield Emitter"),
tiles = { tiles = {"technic_forcefield_emitter_off.png"},
"technic_forcefield_emitter_off.png", groups = {cracky = 1},
"technic_machine_bottom.png"..cable_entry,
"technic_forcefield_emitter_off.png",
"technic_forcefield_emitter_off.png",
"technic_forcefield_emitter_off.png",
"technic_forcefield_emitter_off.png"
},
groups = {cracky = 1, technic_machine = 1, technic_hv = 1},
on_receive_fields = forcefield_receive_fields, on_receive_fields = forcefield_receive_fields,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -301,59 +115,37 @@ minetest.register_node("technic:forcefield_emitter_off", {
meta:set_int("HV_EU_demand", 0) meta:set_int("HV_EU_demand", 0)
meta:set_int("range", 10) meta:set_int("range", 10)
meta:set_int("enabled", 0) meta:set_int("enabled", 0)
meta:set_int("mesecon_mode", 0) meta:set_string("formspec", get_forcefield_formspec(10))
meta:set_int("mesecon_effect", 0) meta:set_string("infotext", S("Forcefield Emitter"))
if digilines_path then
meta:set_string("channel", "forcefield"..minetest.pos_to_string(pos))
end
meta:set_string("infotext", S("%s Forcefield Emitter"):format("HV"))
set_forcefield_formspec(meta)
end, end,
mesecons = mesecons, mesecons = mesecons
digiline = digiline_def,
technic_run = run,
}) })
minetest.register_node("technic:forcefield_emitter_on", { minetest.register_node("technic:forcefield_emitter_on", {
description = S("%s Forcefield Emitter"):format("HV"), description = S("Forcefield Emitter"),
tiles = { tiles = {"technic_forcefield_emitter_on.png"},
"technic_forcefield_emitter_on.png", groups = {cracky = 1, not_in_creative_inventory=1},
"technic_machine_bottom.png"..cable_entry,
"technic_forcefield_emitter_on.png",
"technic_forcefield_emitter_on.png",
"technic_forcefield_emitter_on.png",
"technic_forcefield_emitter_on.png"
},
groups = {cracky = 1, technic_machine = 1, technic_hv = 1,
not_in_creative_inventory=1},
drop = "technic:forcefield_emitter_off", drop = "technic:forcefield_emitter_off",
on_receive_fields = forcefield_receive_fields, on_receive_fields = forcefield_receive_fields,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local range = meta:get_int("range")
meta:set_string("formspec", get_forcefield_formspec(range))
end,
on_destruct = function(pos) on_destruct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
update_forcefield(pos, meta, false) update_forcefield(pos, meta:get_int("range"), false)
end,
mesecons = mesecons,
digiline = digiline_def,
technic_run = run,
technic_on_disable = function (pos, node)
local meta = minetest.get_meta(pos)
update_forcefield(pos, meta, false)
technic.swap_node(pos, "technic:forcefield_emitter_off")
end,
on_blast = function(pos, intensity)
minetest.dig_node(pos)
return {"technic:forcefield_emitter_off"}
end, end,
mesecons = mesecons
}) })
minetest.register_node("technic:forcefield", { minetest.register_node("technic:forcefield", {
description = S("%s Forcefield"):format("HV"), description = S("Forcefield"),
sunlight_propagates = true, sunlight_propagates = true,
drawtype = "glasslike", drawtype = "glasslike",
groups = {not_in_creative_inventory=1}, groups = {not_in_creative_inventory=1, unbreakable=1},
paramtype = "light", paramtype = "light",
light_source = default.LIGHT_MAX, light_source = 15,
diggable = false,
drop = '', drop = '',
tiles = {{ tiles = {{
name = "technic_forcefield_animated.png", name = "technic_forcefield_animated.png",
@ -364,14 +156,53 @@ minetest.register_node("technic:forcefield", {
length = 1.0, length = 1.0,
}, },
}}, }},
on_blast = function(pos, intensity) })
end, minetest.register_abm({
nodenames = {"technic:forcefield_emitter_on", "technic:forcefield_emitter_off"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("HV_EU_input")
local eu_demand = meta:get_int("HV_EU_demand")
local enabled = meta:get_int("enabled")
local machine_name = S("Forcefield Emitter")
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "HV")
local power_requirement = math.floor(
4 * math.pi * math.pow(meta:get_int("range"), 2)
) * forcefield_power_drain
if meta:get_int("enabled") == 0 then
if node.name == "technic:forcefield_emitter_on" then
meta:set_int("HV_EU_demand", 0)
update_forcefield(pos, meta:get_int("range"), false)
hacky_swap_node(pos, "technic:forcefield_emitter_off")
meta:set_string("infotext", S("%s Disabled"):format(machine_name))
return
end
elseif eu_input < power_requirement then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
if node.name == "technic:forcefield_emitter_on" then
update_forcefield(pos, meta:get_int("range"), false)
hacky_swap_node(pos, "technic:forcefield_emitter_off")
end
elseif eu_input >= power_requirement then
if node.name == "technic:forcefield_emitter_off" then
hacky_swap_node(pos, "technic:forcefield_emitter_on")
meta:set_string("infotext", S("%s Active"):format(machine_name))
end
update_forcefield(pos, meta:get_int("range"), true)
end
meta:set_int("HV_EU_demand", power_requirement)
end
}) })
if minetest.get_modpath("mesecons_mvps") then if minetest.get_modpath("mesecons_mvps") then
mesecon.register_mvps_stopper("technic:forcefield") mesecon:register_mvps_stopper("technic:forcefield")
end end
-- TODO: Register a stopper for frames
technic.register_machine("HV", "technic:forcefield_emitter_on", technic.receiver) technic.register_machine("HV", "technic:forcefield_emitter_on", technic.receiver)
technic.register_machine("HV", "technic:forcefield_emitter_off", technic.receiver) technic.register_machine("HV", "technic:forcefield_emitter_off", technic.receiver)

View File

@ -1,13 +1,14 @@
minetest.register_alias("hv_generator", "technic:hv_generator") minetest.register_alias("hv_generator", "technic:hv_generator")
minetest.register_craft({ minetest.register_craft({
output = 'technic:hv_generator', output = 'technic:hv_generator',
recipe = { recipe = {
{'technic:carbon_plate', 'technic:mv_generator', 'technic:composite_plate'}, {'technic:stainless_steel_ingot', 'technic:mv_generator', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:hv_transformer', 'pipeworks:tube_1'}, {'pipeworks:tube_000000', 'technic:hv_transformer', 'pipeworks:tube_000000'},
{'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
} }
}) })
technic.register_generator({tier="HV", tube=1, supply=1200}) technic.register_generator({tier="HV", supply=1200})

View File

@ -3,16 +3,11 @@ technic.register_tier("HV", "High Voltage")
local path = technic.modpath.."/machines/HV" local path = technic.modpath.."/machines/HV"
-- Wiring stuff
dofile(path.."/cables.lua") dofile(path.."/cables.lua")
dofile(path.."/quarry.lua")
dofile(path.."/forcefield.lua")
dofile(path.."/battery_box.lua") dofile(path.."/battery_box.lua")
-- Generators
dofile(path.."/solar_array.lua") dofile(path.."/solar_array.lua")
dofile(path.."/nuclear_reactor.lua") dofile(path.."/nuclear_reactor.lua")
dofile(path.."/generator.lua") dofile(path.."/generator.lua")
-- Machines
dofile(path.."/quarry.lua")
dofile(path.."/forcefield.lua")

View File

@ -1,482 +1,258 @@
--[[ -- The enriched uranium rod driven EU generator.
The enriched uranium rod driven EU generator. -- A very large and advanced machine providing vast amounts of power.
A very large and advanced machine providing vast amounts of power. -- Very efficient but also expensive to run as it needs uranium. (10000EU 86400 ticks (24h))
Very efficient but also expensive to run as it needs uranium. -- Provides HV EUs that can be down converted as needed.
Provides 10000 HV EUs for one week (only counted when loaded). --
-- The nuclear reactor core needs water and a protective shield to work.
-- This is checked now and then and if the machine is tampered with... BOOM!
The nuclear reactor core requires a casing of water and a protective local burn_ticks = 7 * 24 * 60 * 60 -- (seconds).
shield to work. This is checked now and then and if the casing is not local power_supply = 100000 -- EUs
intact the reactor will melt down! local fuel_type = "technic:uranium_fuel" -- The reactor burns this stuff
--]]
local burn_ticks = 7 * 24 * 60 * 60 -- Seconds
local power_supply = 100000 -- EUs
local fuel_type = "technic:uranium_fuel" -- The reactor burns this
local digiline_meltdown = technic.config:get_bool("enable_nuclear_reactor_digiline_selfdestruct")
local digiline_remote_path = minetest.get_modpath("digiline_remote")
local S = technic.getter local S = technic.getter
local reactor_desc = S("@1 Nuclear Reactor Core", S("HV")) -- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
local cable_entry = "^technic_cable_connection_overlay.png"
-- FIXME: Recipe should make more sense like a rod recepticle, steam chamber, HV generator?
minetest.register_craft({ minetest.register_craft({
output = 'technic:hv_nuclear_reactor_core', output = 'technic:hv_nuclear_reactor_core',
recipe = { recipe = {
{'technic:carbon_plate', 'default:obsidian_glass', 'technic:carbon_plate'}, {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
{'technic:composite_plate', 'technic:machine_casing', 'technic:composite_plate'}, {'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'},
{'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
} }
}) })
local function make_reactor_formspec(meta) local generator_formspec =
local f = "size[8,9]".. "invsize[8,9;]"..
"label[0,0;"..S("Nuclear Reactor Rod Compartment").."]".. "label[0,0;"..S("Nuclear Reactor Rod Compartment").."]"..
"list[current_name;src;2,1;3,2;]".. "list[current_name;src;2,1;3,2;]"..
"list[current_player;main;0,5;8,4;]".. "list[current_player;main;0,5;8,4;]"
"listring[]"..
"button[5.5,1.5;2,1;start;Start]"..
"checkbox[5.5,2.5;autostart;automatic Start;"..meta:get_string("autostart").."]"
if not digiline_remote_path then
return f
end
local digiline_enabled = meta:get_string("enable_digiline")
f = f.."checkbox[0.5,2.8;enable_digiline;Enable Digiline;"..digiline_enabled.."]"
if digiline_enabled ~= "true" then
return f
end
return f..
"button_exit[4.6,3.69;2,1;save;Save]"..
"field[1,4;4,1;remote_channel;Digiline Remote Channel;${remote_channel}]"
end
local SS_OFF = 0 -- "Boxy sphere"
local SS_DANGER = 1 local nodebox = {
local SS_CLEAR = 2 { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
{ -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
{ -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
{ -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
{ -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
{ -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
{ -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
{ -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
{ -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
{ -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
{ -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
{ -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
{ -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
{ -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
{ -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
{ -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
}
local reactor_siren = {} minetest.register_node("technic:hv_nuclear_reactor_core", {
local function siren_set_state(pos, state) description = S("Nuclear Reactor Core"),
local hpos = minetest.hash_node_position(pos) tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
local siren = reactor_siren[hpos] "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
if not siren then "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
if state == SS_OFF then return end groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
siren = {state=SS_OFF} legacy_facedir_simple = true,
reactor_siren[hpos] = siren sounds = default.node_sound_wood_defaults(),
end drawtype="nodebox",
if state == SS_DANGER and siren.state ~= SS_DANGER then paramtype = "light",
if siren.handle then minetest.sound_stop(siren.handle) end stack_max = 1,
siren.handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_danger_loop", node_box = {
{pos=pos, gain=1.5, loop=true, max_hear_distance=48}) type = "fixed",
siren.state = SS_DANGER fixed = nodebox
elseif state == SS_CLEAR then },
if siren.handle then minetest.sound_stop(siren.handle) end on_construct = function(pos)
local clear_handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_clear", local meta = minetest.get_meta(pos)
{pos=pos, gain=1.5, loop=false, max_hear_distance=48}) meta:set_string("infotext", S("Nuclear Reactor Core"))
siren.handle = clear_handle meta:set_int("HV_EU_supply", 0)
siren.state = SS_CLEAR -- Signal to the switching station that this device burns some
minetest.after(10, function() -- sort of fuel and needs special handling
if siren.handle ~= clear_handle then return end meta:set_int("HV_EU_from_fuel", 1)
minetest.sound_stop(clear_handle) meta:set_int("burn_time", 0)
if reactor_siren[hpos] == siren then meta:set_string("formspec", generator_formspec)
reactor_siren[hpos] = nil local inv = meta:get_inventory()
end inv:set_size("src", 6)
end) end,
elseif state == SS_OFF and siren.state ~= SS_OFF then can_dig = function(pos, player)
if siren.handle then minetest.sound_stop(siren.handle) end local meta = minetest.get_meta(pos);
reactor_siren[hpos] = nil local inv = meta:get_inventory()
end if not inv:is_empty("src") then
end minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
else
return true
end
end,
})
local function siren_danger(pos, meta) minetest.register_node("technic:hv_nuclear_reactor_core_active", {
meta:set_int("siren", 1) tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
siren_set_state(pos, SS_DANGER) "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
end "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop="technic:hv_nuclear_reactor_core",
drawtype="nodebox",
light_source = 15,
paramtype = "light",
node_box = {
type = "fixed",
fixed = nodebox
},
can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
else
return true
end
end,
})
local function siren_clear(pos, meta) local check_reactor_structure = function(pos)
if meta:get_int("siren") ~= 0 then -- The reactor consists of a 9x9x9 cube structure
siren_set_state(pos, SS_CLEAR) -- A cross section through the middle:
meta:set_int("siren", 0) -- CCCC CCCC
end -- CBBB BBBC
end -- CBSS SSBC
-- CBSWWWSBC
-- CBSW#WSBC
-- CBSW|WSBC
-- CBSS|SSBC
-- CBBB|BBBC
-- CCCC|CCCC
-- C = Concrete, B = Blast resistant concrete, S = Stainless Steel,
-- W = water node, # = reactor core, | = HV cable
-- The man-hole and the HV cable is only in the middle
-- The man-hole is optional
--[[
The standard reactor structure consists of a 9x9x9 cube. A cross
section through the middle:
CCCC CCCC
CBBB BBBC
CBLL LLBC
CBLWWWLBC
CBLW#WLBC
CBLW|WLBC
CBLL|LLBC
CBBB|BBBC
CCCC|CCCC
C = Concrete, B = Blast-resistant concrete, L = Lead,
W = water node, # = reactor core, | = HV cable
The man-hole is optional (but necessary for refueling).
For the reactor to operate and not melt down, it insists on the inner
7x7x7 portion (from the core out to the blast-resistant concrete)
being intact. Intactness only depends on the number of nodes of the
right type in each layer. The water layer must have water in all but
at most one node; the steel and blast-resistant concrete layers must
have the right material in all but at most two nodes. The permitted
gaps are meant for the cable and man-hole, but can actually be anywhere
and contain anything. For the reactor to be useful, a cable must
connect to the core, but it can go in any direction.
The outer concrete layer of the standard structure is not required
for the reactor to operate. It is noted here because it used to
be mandatory, and for historical reasons (that it predates the
implementation of radiation) it needs to continue being adequate
shielding of legacy reactors. If it ever ceases to be adequate
shielding for new reactors, legacy ones should be grandfathered.
For legacy reasons, if the reactor has a stainless steel layer instead
of a lead layer it will be converted to a lead layer.
--]]
local function reactor_structure_badness(pos)
local vm = VoxelManip() local vm = VoxelManip()
local pos1 = vector.subtract(pos, 3) local pos1 = vector.subtract(pos, 4)
local pos2 = vector.add(pos, 3) local pos2 = vector.add(pos, 4)
local MinEdge, MaxEdge = vm:read_from_map(pos1, pos2) local MinEdge, MaxEdge = vm:read_from_map(pos1, pos2)
local data = vm:get_data() local data = vm:get_data()
local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge}) local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge})
local c_concrete = minetest.get_content_id("technic:concrete")
local c_blast_concrete = minetest.get_content_id("technic:blast_resistant_concrete") local c_blast_concrete = minetest.get_content_id("technic:blast_resistant_concrete")
local c_lead = minetest.get_content_id("technic:lead_block") local c_stainless_steel = minetest.get_content_id("technic:stainless_steel_block")
local c_steel = minetest.get_content_id("technic:stainless_steel_block")
local c_water_source = minetest.get_content_id("default:water_source") local c_water_source = minetest.get_content_id("default:water_source")
local c_water_flowing = minetest.get_content_id("default:water_flowing") local c_water_flowing = minetest.get_content_id("default:water_flowing")
local blast_layer, steel_layer, lead_layer, water_layer = 0, 0, 0, 0 local concretelayer, blastlayer, steellayer, waterlayer = 0, 0, 0, 0
for z = pos1.z, pos2.z do for z = pos1.z, pos2.z do
for y = pos1.y, pos2.y do for y = pos1.y, pos2.y do
for x = pos1.x, pos2.x do for x = pos1.x, pos2.x do
local cid = data[area:index(x, y, z)] -- If the position is in the outer layer
if x == pos1.x or x == pos2.x or if x == pos1.x or x == pos2.x or
y == pos1.y or y == pos2.y or y == pos1.y or y == pos2.y or
z == pos1.z or z == pos2.z then z == pos1.z or z == pos2.z then
if cid == c_blast_concrete then if data[area:index(x, y, z)] == c_concrete then
blast_layer = blast_layer + 1 concretelayer = concretelayer + 1
end end
elseif x == pos1.x+1 or x == pos2.x-1 or elseif x == pos1.x+1 or x == pos2.x-1 or
y == pos1.y+1 or y == pos2.y-1 or y == pos1.y+1 or y == pos2.y-1 or
z == pos1.z+1 or z == pos2.z-1 then z == pos1.z+1 or z == pos2.z-1 then
if cid == c_lead then if data[area:index(x, y, z)] == c_blast_concrete then
lead_layer = lead_layer + 1 blastlayer = blastlayer + 1
elseif cid == c_steel then
steel_layer = steel_layer + 1
end end
elseif x == pos1.x+2 or x == pos2.x-2 or elseif x == pos1.x+2 or x == pos2.x-2 or
y == pos1.y+2 or y == pos2.y-2 or y == pos1.y+2 or y == pos2.y-2 or
z == pos1.z+2 or z == pos2.z-2 then z == pos1.z+2 or z == pos2.z-2 then
if data[area:index(x, y, z)] == c_stainless_steel then
steellayer = steellayer + 1
end
elseif x == pos1.x+3 or x == pos2.x-3 or
y == pos1.y+3 or y == pos2.y-3 or
z == pos1.z+3 or z == pos2.z-3 then
local cid = data[area:index(x, y, z)]
if cid == c_water_source or cid == c_water_flowing then if cid == c_water_source or cid == c_water_flowing then
water_layer = water_layer + 1 waterlayer = waterlayer + 1
end end
end end
end end
end end
end end
if waterlayer >= 25 and
if steel_layer >= 96 then steellayer >= 96 and
for z = pos1.z+1, pos2.z-1 do blastlayer >= 216 and
for y = pos1.y+1, pos2.y-1 do concretelayer >= 384 then
for x = pos1.x+1, pos2.x-1 do return true
local vi = area:index(x, y, z)
if x == pos1.x+1 or x == pos2.x-1 or
y == pos1.y+1 or y == pos2.y-1 or
z == pos1.z+1 or z == pos2.z-1 then
if data[vi] == c_steel then
data[vi] = c_lead
end
end
end
end
end
vm:set_data(data)
vm:write_to_map()
lead_layer = steel_layer
end end
if water_layer > 25 then water_layer = 25 end
if lead_layer > 96 then lead_layer = 96 end
if blast_layer > 216 then blast_layer = 216 end
return (25 - water_layer) + (96 - lead_layer) + (216 - blast_layer)
end end
local explode_reactor = function(pos)
local function melt_down_reactor(pos) print("A reactor exploded at "..minetest.pos_to_string(pos))
minetest.log("action", "A reactor melted down at "..minetest.pos_to_string(pos))
minetest.set_node(pos, {name = "technic:corium_source"})
end end
local function damage_nearby_players(pos)
local function start_reactor(pos, meta) local objs = minetest.get_objects_inside_radius(pos, 4)
if minetest.get_node(pos).name ~= "technic:hv_nuclear_reactor_core" then for _, o in pairs(objs) do
return false if o:is_player() then
end o:set_hp(math.max(o:get_hp() - 2, 0))
local inv = meta:get_inventory()
if inv:is_empty("src") then
return false
end
local src_list = inv:get_list("src")
local correct_fuel_count = 0
for _, src_stack in pairs(src_list) do
if src_stack and src_stack:get_name() == fuel_type then
correct_fuel_count = correct_fuel_count + 1
end end
end end
-- Check that the reactor is complete and has the correct fuel
if correct_fuel_count ~= 6 or reactor_structure_badness(pos) ~= 0 then
return false
end
meta:set_int("burn_time", 1)
technic.swap_node(pos, "technic:hv_nuclear_reactor_core_active")
meta:set_int("HV_EU_supply", power_supply)
for idx, src_stack in pairs(src_list) do
src_stack:take_item()
inv:set_stack("src", idx, src_stack)
end
return true
end end
minetest.register_abm({ minetest.register_abm({
label = "Machines: reactor melt-down check", nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"},
nodenames = {"technic:hv_nuclear_reactor_core_active"}, interval = 1,
interval = 4, chance = 1,
chance = 1, action = function(pos, node, active_object_count, active_object_count_wider)
action = function (pos, node)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local badness = reactor_structure_badness(pos) local machine_name = S("Nuclear Reactor Core")
local accum_badness = meta:get_int("structure_accumulated_badness")
if badness == 0 then
if accum_badness ~= 0 then
meta:set_int("structure_accumulated_badness", math.max(accum_badness - 4, 0))
siren_clear(pos, meta)
end
else
siren_danger(pos, meta)
accum_badness = accum_badness + badness
if accum_badness >= 25 then
melt_down_reactor(pos)
else
meta:set_int("structure_accumulated_badness", accum_badness)
end
end
end,
})
local function run(pos, node)
local meta = minetest.get_meta(pos)
local burn_time = meta:get_int("burn_time") or 0
if burn_time >= burn_ticks or burn_time == 0 then
if digiline_remote_path and meta:get_int("HV_EU_supply") == power_supply then
digiline_remote.send_to_node(pos, meta:get_string("remote_channel"),
"fuel used", 6, true)
end
if meta:get_string("autostart") == "true" then
if start_reactor(pos, meta) then
return
end
end
meta:set_int("HV_EU_supply", 0)
meta:set_int("burn_time", 0)
meta:set_string("infotext", S("%s Idle"):format(reactor_desc))
technic.swap_node(pos, "technic:hv_nuclear_reactor_core")
meta:set_int("structure_accumulated_badness", 0)
siren_clear(pos, meta)
elseif burn_time > 0 then
burn_time = burn_time + 1
meta:set_int("burn_time", burn_time)
local percent = math.floor(burn_time / burn_ticks * 100)
meta:set_string("infotext", reactor_desc.." ("..percent.."%)")
meta:set_int("HV_EU_supply", power_supply)
end
end
local nuclear_reactor_receive_fields = function(pos, formname, fields, sender)
local player_name = sender:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.chat_send_player(player_name, "You are not allowed to edit this!")
minetest.record_protection_violation(pos, player_name)
return
end
local meta = minetest.get_meta(pos)
local update_formspec = false
if fields.remote_channel then
meta:set_string("remote_channel", fields.remote_channel)
end
if fields.start then
local b = start_reactor(pos, meta)
if b then
minetest.chat_send_player(player_name, "Start successful")
else
minetest.chat_send_player(player_name, "Error")
end
end
if fields.autostart then
meta:set_string("autostart", fields.autostart)
update_formspec = true
end
if fields.enable_digiline then
meta:set_string("enable_digiline", fields.enable_digiline)
update_formspec = true
end
if update_formspec then
meta:set_string("formspec", make_reactor_formspec(meta))
end
end
local digiline_remote_def = function(pos, channel, msg)
local meta = minetest.get_meta(pos)
if meta:get_string("enable_digiline") ~= "true" or
channel ~= meta:get_string("remote_channel") then
return
end
-- Convert string messages to tables:
local msgt = type(msg)
if msgt == "string" then
local smsg = msg:lower()
msg = {}
if smsg == "get" then
msg.command = "get"
elseif smsg:sub(1, 13) == "self_destruct" then
msg.command = "self_destruct"
msg.timer = tonumber(smsg:sub(15)) or 0
elseif smsg == "start" then
msg.command = "start"
end
elseif msgt ~= "table" then
return
end
if msg.command == "get" then
local inv = meta:get_inventory()
local invtable = {}
for i = 1, 6 do
local stack = inv:get_stack("src", i)
if stack:is_empty() then
invtable[i] = 0
elseif stack:get_name() == fuel_type then
invtable[i] = stack:get_count()
else
invtable[i] = -stack:get_count()
end
end
digiline_remote.send_to_node(pos, channel, {
burn_time = meta:get_int("burn_time"),
enabled = meta:get_int("HV_EU_supply") == power_supply,
siren = meta:get_int("siren") == 1,
structure_accumulated_badness = meta:get_int("structure_accumulated_badness"),
rods = invtable
}, 6, true)
elseif digiline_meltdown and msg.command == "self_destruct" and
minetest.get_node(pos).name == "technic:hv_nuclear_reactor_core_active" then
if msg.timer ~= 0 and type(msg.timer) == "number" then
siren_danger(pos, meta)
minetest.after(msg.timer, melt_down_reactor, pos)
else
melt_down_reactor(pos)
end
elseif msg.command == "start" then
local b = start_reactor(pos, meta)
if b then
digiline_remote.send_to_node(pos, channel, "Start successful", 6, true)
else
digiline_remote.send_to_node(pos, channel, "Error", 6, true)
end
end
end
minetest.register_node("technic:hv_nuclear_reactor_core", {
description = reactor_desc,
tiles = {
"technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png"..cable_entry
},
drawtype = "mesh",
mesh = "technic_reactor.obj",
groups = {cracky = 1, technic_machine = 1, technic_hv = 1, digiline_remote_receive = 1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
stack_max = 1,
on_receive_fields = nuclear_reactor_receive_fields,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", reactor_desc)
meta:set_string("formspec", make_reactor_formspec(meta))
if digiline_remote_path then
meta:set_string("remote_channel",
"nucelear_reactor"..minetest.pos_to_string(pos))
end
local inv = meta:get_inventory()
inv:set_size("src", 6)
end,
_on_digiline_remote_receive = digiline_remote_def,
can_dig = technic.machine_can_dig,
on_destruct = function(pos) siren_set_state(pos, SS_OFF) end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
})
minetest.register_node("technic:hv_nuclear_reactor_core_active", {
tiles = {
"technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png"..cable_entry
},
drawtype = "mesh",
mesh = "technic_reactor.obj",
groups = {cracky = 1, technic_machine = 1, technic_hv = 1, radioactive = 4,
not_in_creative_inventory = 1, digiline_remote_receive = 1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:hv_nuclear_reactor_core",
light_source = 14,
paramtype = "light",
paramtype2 = "facedir",
on_receive_fields = nuclear_reactor_receive_fields,
_on_digiline_remote_receive = digiline_remote_def,
can_dig = technic.machine_can_dig,
after_dig_node = melt_down_reactor,
on_destruct = function(pos) siren_set_state(pos, SS_OFF) end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
technic_on_disable = function(pos, node)
local timer = minetest.get_node_timer(pos)
timer:start(1)
end,
on_timer = function(pos, node)
local meta = minetest.get_meta(pos)
-- Connected back?
if meta:get_int("HV_EU_timeout") > 0 then return false end
local burn_time = meta:get_int("burn_time") or 0 local burn_time = meta:get_int("burn_time") or 0
if burn_time >= burn_ticks or burn_time == 0 then if burn_time >= burn_ticks or burn_time == 0 then
local inv = meta:get_inventory()
if not inv:is_empty("src") then
local srclist = inv:get_list("src")
local correct_fuel_count = 0
for _, srcstack in pairs(srclist) do
if srcstack then
if srcstack:get_name() == fuel_type then
correct_fuel_count = correct_fuel_count + 1
end
end
end
-- Check that the reactor is complete as well
-- as the correct number of correct fuel
if correct_fuel_count == 6 and
check_reactor_structure(pos) then
meta:set_int("burn_time", 1)
hacky_swap_node(pos, "technic:hv_nuclear_reactor_core_active")
meta:set_int("HV_EU_supply", power_supply)
for idx, srcstack in pairs(srclist) do
srcstack:take_item()
inv:set_stack("src", idx, srcstack)
end
return
end
end
meta:set_int("HV_EU_supply", 0) meta:set_int("HV_EU_supply", 0)
meta:set_int("burn_time", 0) meta:set_int("burn_time", 0)
technic.swap_node(pos, "technic:hv_nuclear_reactor_core") meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("structure_accumulated_badness", 0) hacky_swap_node(pos, "technic:hv_nuclear_reactor_core")
siren_clear(pos, meta) elseif burn_time > 0 then
return false damage_nearby_players(pos)
if not check_reactor_structure(pos) then
explode_reactor(pos)
end
burn_time = burn_time + 1
meta:set_int("burn_time", burn_time)
local percent = math.floor(burn_time / burn_ticks * 100)
meta:set_string("infotext", machine_name.." ("..percent.."%)")
meta:set_int("HV_EU_supply", power_supply)
end end
end
meta:set_int("burn_time", burn_time + 1)
return true
end,
}) })
technic.register_machine("HV", "technic:hv_nuclear_reactor_core", technic.producer) technic.register_machine("HV", "technic:hv_nuclear_reactor_core", technic.producer)

View File

@ -1,269 +1,203 @@
local S = technic.getter local S = technic.getter
local tube_entry = "^pipeworks_tube_connection_metallic.png"
local cable_entry = "^technic_cable_connection_overlay.png"
minetest.register_craft({ minetest.register_craft({
recipe = { recipe = {
{"technic:carbon_plate", "pipeworks:filter", "technic:composite_plate"}, {"default:steelblock", "pipeworks:filter", "default:steelblock"},
{"technic:motor", "technic:machine_casing", "technic:diamond_drill_head"}, {"default:steelblock", "technic:motor", "default:steelblock"},
{"technic:carbon_steel_block", "technic:hv_cable", "technic:carbon_steel_block"}}, {"default:steelblock", "technic:diamond_drill_head", "default:steelblock"}},
output = "technic:quarry", output = "technic:quarry",
}) })
local quarry_dig_above_nodes = 3 -- How far above the quarry we will dig nodes local quarry_dig_above_nodes = 3 -- How far above the quarry we will dig nodes
local quarry_max_depth = 100 local quarry_max_depth = 100
local quarry_demand = 10000
local quarry_eject_dir = vector.new(0, 1, 0)
local function set_quarry_formspec(meta) local function get_quarry_formspec(size)
local radius = meta:get_int("size") return "size[3,1.5]"..
local formspec = "size[6,4.3]".. "field[1,0.5;2,1;size;Radius;"..size.."]"..
"list[context;cache;0,1;4,3;]".. "button[0,1;3,1;toggle;"..S("Enable/Disable").."]"
"item_image[4.8,0;1,1;technic:quarry]"..
"label[0,0.2;"..S("%s Quarry"):format("HV").."]"..
"field[4.3,3.5;2,1;size;"..S("Radius:")..";"..radius.."]"
if meta:get_int("enabled") == 0 then
formspec = formspec.."button[4,1;2,1;enable;"..S("Disabled").."]"
else
formspec = formspec.."button[4,1;2,1;disable;"..S("Enabled").."]"
end
local diameter = radius*2 + 1
local nd = meta:get_int("dug")
local rel_y = quarry_dig_above_nodes - math.floor(nd / (diameter*diameter))
formspec = formspec.."label[0,4;"..minetest.formspec_escape(
nd == 0 and S("Digging not started") or
(rel_y < -quarry_max_depth and S("Digging finished") or
(meta:get_int("purge_on") == 1 and S("Purging cache") or
S("Digging %d m "..(rel_y > 0 and "above" or "below").." machine")
:format(math.abs(rel_y))))
).."]"
formspec = formspec.."button[4,2;2,1;restart;"..S("Restart").."]"
meta:set_string("formspec", formspec)
end
local function set_quarry_demand(meta)
local radius = meta:get_int("size")
local diameter = radius*2 + 1
local machine_name = S("%s Quarry"):format("HV")
if meta:get_int("enabled") == 0 or meta:get_int("purge_on") == 1 then
meta:set_string("infotext", S(meta:get_int("purge_on") == 1 and "%s purging cache" or "%s Disabled"):format(machine_name))
meta:set_int("HV_EU_demand", 0)
elseif meta:get_int("dug") == diameter*diameter * (quarry_dig_above_nodes+1+quarry_max_depth) then
meta:set_string("infotext", S("%s Finished"):format(machine_name))
meta:set_int("HV_EU_demand", 0)
else
meta:set_string("infotext", S(meta:get_int("HV_EU_input") >= quarry_demand and "%s Active" or "%s Unpowered"):format(machine_name))
meta:set_int("HV_EU_demand", quarry_demand)
end
end end
local function quarry_receive_fields(pos, formname, fields, sender) local function quarry_receive_fields(pos, formname, fields, sender)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if fields.size and string.find(fields.size, "^[0-9]+$") then local size = tonumber(fields.size)
local size = tonumber(fields.size)
if size >= 2 and size <= 8 and size ~= meta:get_int("size") then if fields.toggle then
meta:set_int("size", size) if meta:get_int("enabled") == 0 then
meta:set_int("dug", 0) meta:set_int("enabled", 1)
else
meta:set_int("enabled", 0)
end end
end end
if fields.enable then meta:set_int("enabled", 1) end
if fields.disable then meta:set_int("enabled", 0) end -- Smallest size is 2. Anything less is asking for trouble.
if fields.restart then -- Largest is 8. It is a matter of pratical node handling.
meta:set_int("dug", 0) size = math.max(size, 2)
meta:set_int("purge_on", 1) size = math.min(size, 8)
if meta:get_int("size") ~= size then
meta:set_int("size", size)
meta:set_string("formspec", get_quarry_formspec(size))
end end
set_quarry_formspec(meta)
set_quarry_demand(meta)
end end
local function quarry_handle_purge(pos) local function get_quarry_center(pos, size)
local node = minetest.get_node(pos)
local back_dir = minetest.facedir_to_dir(node.param2)
local relative_center = vector.multiply(back_dir, size + 1)
local center = vector.add(pos, relative_center)
return center
end
local function gen_next_digpos(center, digpos, size)
digpos.x = digpos.x + 1
if digpos.x > center.x + size then
digpos.x = center.x - size
digpos.z = digpos.z + 1
end
if digpos.z > center.z + size then
digpos.x = center.x - size
digpos.z = center.z - size
digpos.y = digpos.y - 1
end
end
local function find_next_digpos(data, area, center, dig_y, size)
local c_air = minetest.get_content_id("air")
for y = center.y + quarry_dig_above_nodes, dig_y - 1, -1 do
for z = center.z - size, center.z + size do
for x = center.x - size, center.x + size do
if data[area:index(x, y, z)] ~= c_air then
return vector.new(x, y, z)
end
end
end
end
end
local function quarry_dig(pos, center, size)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local drops = {}
local i = 0 local dig_y = meta:get_int("dig_y")
for _,stack in ipairs(inv:get_list("cache")) do local owner = meta:get_int("owner")
i = i + 1
if stack then local vm = VoxelManip()
local item = stack:to_table() local p1 = vector.new(
if item then center.x - size,
technic.tube_inject_item(pos, pos, quarry_eject_dir, item) center.y + quarry_dig_above_nodes,
stack:clear() center.z - size)
inv:set_stack("cache", i, stack) local p2 = vector.new(
break center.x + size,
end dig_y - 1, -- One node lower in case we have finished the current layer
center.z + size)
local e1, e2 = vm:read_from_map(p1, p2)
local area = VoxelArea:new({MinEdge=e1, MaxEdge=e2})
local data = vm:get_data()
local digpos = find_next_digpos(data, area, center, dig_y, size)
if digpos then
if digpos.y < pos.y - quarry_max_depth then
meta:set_int("dig_y", digpos.y)
return drops
end end
if minetest.is_protected and minetest.is_protected(digpos, owner) then
meta:set_int("enabled", 0)
return
end
dig_y = digpos.y
local node = minetest.get_node(digpos)
drops = minetest.get_node_drops(node.name, "")
minetest.dig_node(digpos)
if minetest.get_node(digpos).name == node.name then
-- We tried to dig something undigable like a
-- filled chest. Notice that we check for a node
-- change, not for air. This is so that we get drops
-- from things like concrete posts with platforms,
-- which turn into regular concrete posts when dug.
drops = {}
end
elseif not (dig_y < pos.y - quarry_max_depth) then
dig_y = dig_y - 16
end end
if inv:is_empty("cache") then
meta:set_int("purge_on", 0) meta:set_int("dig_y", dig_y)
end return drops
end end
local function quarry_run(pos, node) local function send_items(items, pos, node)
local meta = minetest.get_meta(pos) for _, item in pairs(items) do
local inv = meta:get_inventory() local tube_item = tube_item(vector.new(pos), item)
-- initialize cache for the case we load an older world tube_item:get_luaentity().start_pos = vector.new(pos)
inv:set_size("cache", 12) tube_item:setvelocity(vector.new(0, 1, 0))
-- toss a coin whether we do an automatic purge. Chance 1:200 tube_item:setacceleration({x=0, y=0, z=0})
local purge_rand = math.random()
if purge_rand <= 0.005 then
meta:set_int("purge_on", 1)
end end
if meta:get_int("enabled") and meta:get_int("HV_EU_input") >= quarry_demand and meta:get_int("purge_on") == 0 then
local pdir = minetest.facedir_to_dir(node.param2)
local qdir = pdir.x == 1 and vector.new(0,0,-1) or
(pdir.z == -1 and vector.new(-1,0,0) or
(pdir.x == -1 and vector.new(0,0,1) or
vector.new(1,0,0)))
local radius = meta:get_int("size")
local diameter = radius*2 + 1
local startpos = vector.add(vector.add(vector.add(pos,
vector.new(0, quarry_dig_above_nodes, 0)),
pdir),
vector.multiply(qdir, -radius))
local owner = meta:get_string("owner")
local nd = meta:get_int("dug")
while nd ~= diameter*diameter * (quarry_dig_above_nodes+1+quarry_max_depth) do
local ry = math.floor(nd / (diameter*diameter))
local ndl = nd % (diameter*diameter)
if ry % 2 == 1 then
ndl = diameter*diameter - 1 - ndl
end
local rq = math.floor(ndl / diameter)
local rp = ndl % diameter
if rq % 2 == 1 then rp = diameter - 1 - rp end
local digpos = vector.add(vector.add(vector.add(startpos,
vector.new(0, -ry, 0)),
vector.multiply(pdir, rp)),
vector.multiply(qdir, rq))
local can_dig = true
if can_dig and minetest.is_protected and minetest.is_protected(digpos, owner) then
can_dig = false
end
local dignode
if can_dig then
dignode = technic.get_or_load_node(digpos) or minetest.get_node(digpos)
local dignodedef = minetest.registered_nodes[dignode.name] or {diggable=false}
-- doors mod among other thing does NOT like a nil digger...
local fakedigger = {
get_player_name = function()
return "!technic_quarry_fake_digger"
end,
is_player = function() return false end,
get_wielded_item = function()
return ItemStack("air")
end,
}
if not dignodedef.diggable or (dignodedef.can_dig and not dignodedef.can_dig(digpos, fakedigger)) then
can_dig = false
end
end
if can_dig then
for ay = startpos.y, digpos.y+1, -1 do
local checkpos = {x=digpos.x, y=ay, z=digpos.z}
local checknode = technic.get_or_load_node(checkpos) or minetest.get_node(checkpos)
if checknode.name ~= "air" then
can_dig = false
break
end
end
end
nd = nd + 1
if can_dig then
minetest.remove_node(digpos)
local drops = minetest.get_node_drops(dignode.name, "")
for _, dropped_item in ipairs(drops) do
local left = inv:add_item("cache", dropped_item)
while not left:is_empty() do
meta:set_int("purge_on", 1)
quarry_handle_purge(pos)
left = inv:add_item("cache", left)
end
end
break
end
end
if nd == diameter*diameter * (quarry_dig_above_nodes+1+quarry_max_depth) then
-- if a quarry is finished, we enable purge mode
meta:set_int("purge_on", 1)
end
meta:set_int("dug", nd)
else
-- if a quarry is disabled or has no power, we enable purge mode
meta:set_int("purge_on", 1)
end
-- if something triggered a purge, we handle it
if meta:get_int("purge_on") == 1 then
quarry_handle_purge(pos)
end
set_quarry_formspec(meta)
set_quarry_demand(meta)
end
local function send_move_error(player)
minetest.chat_send_player(player:get_player_name(),
S("Manually taking/removing from cache by hand is not possible. "..
"If you can't wait, restart or disable the quarry to start automatic purge."))
return 0
end end
minetest.register_node("technic:quarry", { minetest.register_node("technic:quarry", {
description = S("%s Quarry"):format("HV"), description = S("Quarry"),
tiles = { tiles = {"default_steel_block.png", "default_steel_block.png",
"technic_carbon_steel_block.png"..tube_entry, "default_steel_block.png", "default_steel_block.png",
"technic_carbon_steel_block.png"..cable_entry, "default_steel_block.png^default_tool_mesepick.png", "default_steel_block.png"},
"technic_carbon_steel_block.png"..cable_entry,
"technic_carbon_steel_block.png"..cable_entry,
"technic_carbon_steel_block.png^default_tool_mesepick.png",
"technic_carbon_steel_block.png"..cable_entry
},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {cracky=2, tubedevice=1, technic_machine=1, technic_hv=1}, groups = {cracky=2, tubedevice=1},
connect_sides = {"bottom", "front", "left", "right"},
tube = { tube = {
connect_sides = {top = 1}, connect_sides = {top = 1},
-- lower priority than other tubes, so that quarries will prefer any
-- other tube to another quarry, which could lead to server freezes
-- in certain quarry placements (2x2 for example would never eject)
priority = 10,
can_go = function(pos, node, velocity, stack)
-- always eject the same, even if items came in another way
-- this further mitigates loops and generally avoids random sideway movement
-- that can be expected in certain quarry placements
return { quarry_eject_dir }
end
}, },
on_construct = function(pos) on_construct = function(pos)
local size = 4
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s Quarry"):format("HV")) meta:set_string("infotext", S("Quarry"))
meta:set_int("size", 4) meta:set_string("formspec", get_quarry_formspec(4))
set_quarry_formspec(meta) meta:set_int("size", size)
set_quarry_demand(meta) meta:set_int("dig_y", pos.y)
end, end,
after_place_node = function(pos, placer, itemstack) after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name()) meta:set_string("owner", placer:get_player_name())
pipeworks.scan_for_tube_objects(pos) tube_scanforobjects(pos)
end, end,
can_dig = function(pos,player) after_dig_node = tube_scanforobjects,
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("cache")
end,
after_dig_node = pipeworks.scan_for_tube_objects,
on_receive_fields = quarry_receive_fields, on_receive_fields = quarry_receive_fields,
technic_run = quarry_run, })
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return send_move_error(player) minetest.register_abm({
end, nodenames = {"technic:quarry"},
allow_metadata_inventory_put = function(pos, listname, index, stack, player) interval = 1,
return send_move_error(player) chance = 1,
end, action = function(pos, node, active_object_count, active_object_count_wider)
allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos)
return send_move_error(player) local size = meta:get_int("size")
local eu_input = meta:get_int("HV_EU_input")
local demand = 10000
local center = get_quarry_center(pos, size)
local dig_y = meta:get_int("dig_y")
local machine_name = S("Quarry")
technic.switching_station_timeout_count(pos, "HV")
if meta:get_int("enabled") == 0 then
meta:set_string("infotext", S("%s Disabled"):format(machine_name))
meta:set_int("HV_EU_demand", 0)
return
end
if eu_input < demand then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
meta:set_string("infotext", S("%s Active"):format(machine_name))
local items = quarry_dig(pos, center, size)
send_items(items, pos, node)
if dig_y < pos.y - quarry_max_depth then
meta:set_string("infotext", S("%s Finished"):format(machine_name))
end
end
meta:set_int("HV_EU_demand", demand)
end end
}) })
technic.register_machine("HV", "technic:quarry", technic.receiver) technic.register_machine("HV", "technic:quarry", technic.receiver)

View File

@ -4,9 +4,9 @@
minetest.register_craft({ minetest.register_craft({
output = 'technic:solar_array_hv 1', output = 'technic:solar_array_hv 1',
recipe = { recipe = {
{'technic:solar_array_mv', 'technic:solar_array_mv', 'technic:solar_array_mv'}, {'technic:solar_array_mv', 'technic:solar_array_mv', 'technic:solar_array_mv'},
{'technic:carbon_plate', 'technic:hv_transformer', 'technic:composite_plate'}, {'default:steel_ingot', 'technic:hv_transformer', 'default:steel_ingot'},
{'', 'technic:hv_cable', ''}, {'', 'technic:hv_cable0', ''},
} }
}) })

View File

@ -4,11 +4,11 @@
minetest.register_craft({ minetest.register_craft({
output = 'technic:lv_alloy_furnace', output = 'technic:lv_alloy_furnace',
recipe = { recipe = {
{'default:brick', 'default:brick', 'default:brick'}, {'default:brick', 'default:brick', 'default:brick'},
{'default:brick', 'technic:machine_casing', 'default:brick'}, {'default:brick', '', 'default:brick'},
{'default:brick', 'technic:lv_cable', 'default:brick'}, {'default:steel_ingot', 'default:copper_ingot', 'default:steel_ingot'},
} }
}) })
technic.register_alloy_furnace({tier = "LV", speed = 1, demand = {300}}) technic.register_alloy_furnace({tier="LV", cook_time=6, demand={300}})

View File

@ -1,17 +1,43 @@
-- LV Battery box -- LV Battery box and some other nodes...
technic.register_power_tool("technic:battery", 10000)
technic.register_power_tool("technic:red_energy_crystal", 100000)
technic.register_power_tool("technic:green_energy_crystal", 250000)
technic.register_power_tool("technic:blue_energy_crystal", 500000)
minetest.register_craft({
output = 'technic:battery',
recipe = {
{'group:wood', 'default:copper_ingot', 'group:wood'},
{'group:wood', 'moreores:tin_ingot', 'group:wood'},
{'group:wood', 'default:copper_ingot', 'group:wood'},
}
})
minetest.register_tool("technic:battery", {
description = "RE Battery",
inventory_image = "technic_battery.png",
tool_capabilities = {
charge = 0,
max_drop_level = 0,
groupcaps = {
fleshy = {times={}, uses=10000, maxlevel=0}
}
}
})
minetest.register_craft({ minetest.register_craft({
output = 'technic:lv_battery_box0', output = 'technic:lv_battery_box0',
recipe = { recipe = {
{'group:wood', 'group:wood', 'group:wood'}, {'technic:battery', 'group:wood', 'technic:battery'},
{'technic:battery', 'technic:machine_casing', 'technic:battery'}, {'technic:battery', 'default:copper_ingot', 'technic:battery'},
{'technic:battery', 'technic:lv_cable', 'technic:battery'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
} }
}) })
technic.register_battery_box({ technic.register_battery_box({
tier = "LV", tier = "LV",
max_charge = 40000, max_charge = 50000,
charge_rate = 1000, charge_rate = 1000,
discharge_rate = 4000, discharge_rate = 4000,
charge_step = 500, charge_step = 500,

View File

@ -1,12 +1,10 @@
minetest.register_alias("lv_cable", "technic:lv_cable") minetest.register_alias("lv_cable", "technic:lv_cable0")
minetest.register_craft({ minetest.register_craft({
output = 'technic:lv_cable 6', output = 'technic:lv_cable0 6',
recipe = { recipe = {
{'default:paper', 'default:paper', 'default:paper'},
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
{'default:paper', 'default:paper', 'default:paper'},
} }
}) })

View File

@ -9,17 +9,6 @@
local S = technic.getter local S = technic.getter
minetest.register_craft({
output = 'technic:cnc',
recipe = {
{'default:glass', 'technic:diamond_drill_head', 'default:glass'},
{'technic:control_logic_unit', 'technic:machine_casing', 'technic:motor'},
{'technic:carbon_steel_ingot', 'technic:lv_cable', 'technic:carbon_steel_ingot'},
},
})
local shape = {} local shape = {}
local onesize_products = { local onesize_products = {
slope = 2, slope = 2,
@ -28,7 +17,6 @@ local onesize_products = {
pyramid = 2, pyramid = 2,
spike = 1, spike = 1,
cylinder = 2, cylinder = 2,
oblate_spheroid = 1,
sphere = 1, sphere = 1,
stick = 8, stick = 8,
slope_upsdown = 2, slope_upsdown = 2,
@ -48,28 +36,27 @@ local twosize_products = {
} }
local cnc_formspec = local cnc_formspec =
"size[9,11;]".. "invsize[9,11;]"..
"label[1,0;"..S("Choose Milling Program:").."]".. "label[1,0;Choose Milling Program:]"..
"image_button[1,0.5;1,1;technic_cnc_slope.png;slope; ]".. "image_button[1,0.5;1,1;technic_cnc_slope.png;slope; ]"..
"image_button[2,0.5;1,1;technic_cnc_slope_edge.png;slope_edge; ]".. "image_button[2,0.5;1,1;technic_cnc_slope_edge.png;slope_edge; ]"..
"image_button[3,0.5;1,1;technic_cnc_slope_inner_edge.png;slope_inner_edge; ]".. "image_button[3,0.5;1,1;technic_cnc_slope_inner_edge.png;slope_inner_edge; ]"..
"image_button[4,0.5;1,1;technic_cnc_pyramid.png;pyramid; ]".. "image_button[4,0.5;1,1;technic_cnc_pyramid.png;pyramid; ]"..
"image_button[5,0.5;1,1;technic_cnc_spike.png;spike; ]".. "image_button[5,0.5;1,1;technic_cnc_spike.png;spike; ]"..
"image_button[6,0.5;1,1;technic_cnc_cylinder.png;cylinder; ]".. "image_button[6,0.5;1,1;technic_cnc_cylinder.png;cylinder; ]"..
"image_button[7,0.5;1,1;technic_cnc_oblate_spheroid.png;oblate_spheroid; ]".. "image_button[7,0.5;1,1;technic_cnc_sphere.png;sphere; ]"..
"image_button[8,0.5;1,1;technic_cnc_stick.png;stick; ]".. "image_button[8,0.5;1,1;technic_cnc_stick.png;stick; ]"..
"image_button[1,1.5;1,1;technic_cnc_slope_upsdwn.png;slope_upsdown; ]".. "image_button[1,1.5;1,1;technic_cnc_slope_upsdwn.png;slope_upsdown; ]"..
"image_button[2,1.5;1,1;technic_cnc_slope_edge_upsdwn.png;slope_edge_upsdown; ]".. "image_button[2,1.5;1,1;technic_cnc_slope_edge_upsdwn.png;slope_edge_upsdown; ]"..
"image_button[3,1.5;1,1;technic_cnc_slope_inner_edge_upsdwn.png;slope_inner_edge_upsdown; ]".. "image_button[3,1.5;1,1;technic_cnc_slope_inner_edge_upsdwn.png;slope_inner_edge_upsdown; ]"..
"image_button[4,1.5;1,1;technic_cnc_cylinder_horizontal.png;cylinder_horizontal; ]".. "image_button[4,1.5;1,1;technic_cnc_cylinder_horizontal.png;cylinder_horizontal; ]"..
"image_button[5,1.5;1,1;technic_cnc_sphere.png;sphere; ]"..
"image_button[1,2.5;1,1;technic_cnc_slope_lying.png;slope_lying; ]".. "image_button[1,2.5;1,1;technic_cnc_slope_lying.png;slope_lying; ]"..
"image_button[2,2.5;1,1;technic_cnc_onecurvededge.png;onecurvededge; ]".. "image_button[2,2.5;1,1;technic_cnc_onecurvededge.png;onecurvededge; ]"..
"image_button[3,2.5;1,1;technic_cnc_twocurvededge.png;twocurvededge; ]".. "image_button[3,2.5;1,1;technic_cnc_twocurvededge.png;twocurvededge; ]"..
"label[1,3.5;"..S("Slim Elements half / normal height:").."]".. "label[1,3.5;Slim Elements half / normal height:]"..
"image_button[1,4;1,0.5;technic_cnc_full.png;full; ]".. "image_button[1,4;1,0.5;technic_cnc_full.png;full; ]"..
"image_button[1,4.5;1,0.5;technic_cnc_half.png;half; ]".. "image_button[1,4.5;1,0.5;technic_cnc_half.png;half; ]"..
@ -79,16 +66,12 @@ local cnc_formspec =
"image_button[5,4;1,1;technic_cnc_element_t.png;element_t; ]".. "image_button[5,4;1,1;technic_cnc_element_t.png;element_t; ]"..
"image_button[6,4;1,1;technic_cnc_element_edge.png;element_edge; ]".. "image_button[6,4;1,1;technic_cnc_element_edge.png;element_edge; ]"..
"label[0, 5.5;"..S("In:").."]".. "label[0, 5.5;In:]"..
"list[current_name;src;0.5,5.5;1,1;]".. "list[current_name;src;0.5,5.5;1,1;]"..
"label[4, 5.5;"..S("Out:").."]".. "label[4, 5.5;Out:]"..
"list[current_name;dst;5,5.5;4,1;]".. "list[current_name;dst;5,5.5;4,1;]"..
"list[current_player;main;0,7;8,4;]".. "list[current_player;main;0,7;8,4;]"
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"
local size = 1; local size = 1;
@ -142,89 +125,131 @@ local function form_handler(pos, formname, fields, sender)
return return
end end
-- Action code performing the transformation
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int("LV_EU_input")
local machine_name = S("%s CNC Machine"):format("LV")
local machine_node = "technic:cnc"
local demand = 450
local result = meta:get_string("cnc_product")
if inv:is_empty("src") or
(not minetest.registered_nodes[result]) or
(not inv:room_for_item("dst", result)) then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_string("cnc_product", "")
meta:set_int("LV_EU_demand", 0)
return
end
if eu_input < demand then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
technic.swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_name))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= 3 then -- 3 ticks per output
meta:set_int("src_time", 0)
srcstack = inv:get_stack("src", 1)
srcstack:take_item()
inv:set_stack("src", 1, srcstack)
inv:add_item("dst", result.." "..meta:get_int("cnc_multiplier"))
end
end
meta:set_int("LV_EU_demand", demand)
end
-- The actual block inactive state -- The actual block inactive state
minetest.register_node("technic:cnc", { minetest.register_node("technic:cnc", {
description = S("%s CNC Machine"):format("LV"), description = S("CNC Machine"),
tiles = {"technic_cnc_top.png", "technic_cnc_bottom.png", "technic_cnc_side.png", tiles = {"technic_cnc_top.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
"technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front.png"}, "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front.png"},
groups = {cracky=2, technic_machine=1, technic_lv=1}, drawtype = "nodebox",
connect_sides = {"bottom", "back", "left", "right"}, paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
groups = {cracky=2},
legacy_facedir_simple = true, legacy_facedir_simple = true,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s CNC Machine"):format("LV")) meta:set_string("infotext", S("CNC Machine"))
meta:set_float("technic_power_machine", 1) meta:set_float("technic_power_machine", 1)
meta:set_string("formspec", cnc_formspec) meta:set_string("formspec", cnc_formspec)
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("src", 1) inv:set_size("src", 1)
inv:set_size("dst", 4) inv:set_size("dst", 4)
end, end,
can_dig = technic.machine_can_dig, can_dig = function(pos,player)
allow_metadata_inventory_put = technic.machine_inventory_put, local meta = minetest.get_meta(pos);
allow_metadata_inventory_take = technic.machine_inventory_take, local inv = meta:get_inventory()
allow_metadata_inventory_move = technic.machine_inventory_move, if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
else
return true
end
end,
on_receive_fields = form_handler, on_receive_fields = form_handler,
technic_run = run,
}) })
-- Active state block -- Active state block
minetest.register_node("technic:cnc_active", { minetest.register_node("technic:cnc_active", {
description = S("%s CNC Machine"):format("LV"), description = S("CNC Machine"),
tiles = {"technic_cnc_top_active.png", "technic_cnc_bottom.png", "technic_cnc_side.png", tiles = {"technic_cnc_top_active.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
"technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front_active.png"}, "technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front_active.png"},
groups = {cracky=2, technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
connect_sides = {"bottom", "back", "left", "right"},
paramtype2 = "facedir", paramtype2 = "facedir",
drop = "technic:cnc", groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
can_dig = technic.machine_can_dig, can_dig = function(pos,player)
allow_metadata_inventory_put = technic.machine_inventory_put, local meta = minetest.get_meta(pos);
allow_metadata_inventory_take = technic.machine_inventory_take, local inv = meta:get_inventory()
allow_metadata_inventory_move = technic.machine_inventory_move, if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
end
return true
end,
on_receive_fields = form_handler, on_receive_fields = form_handler,
technic_run = run, })
technic_disabled_machine_name = "technic:cnc",
-- Action code performing the transformation
minetest.register_abm({
nodenames = {"technic:cnc","technic:cnc_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int("LV_EU_input")
local machine_name = S("CNC Machine")
local machine_node = "technic:cnc"
local demand = 450
-- Setup meta data if it does not exist. state is used as an indicator of this
if not eu_input then
meta:set_int("LV_EU_demand", demand)
meta:set_int("LV_EU_input", 0)
return
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "LV")
local result = meta:get_string("cnc_product")
if inv:is_empty("src") or
(not minetest.registered_nodes[result]) or
(not inv:room_for_item("dst", result)) then
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_string("cnc_product", "")
return
end
if eu_input < demand then
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
hacky_swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_name))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= 3 then -- 3 ticks per output
meta:set_int("src_time", 0)
srcstack = inv:get_stack("src", 1)
srcstack:take_item()
inv:set_stack("src", 1, srcstack)
inv:add_item("dst", result.." "..meta:get_int("cnc_multiplier"))
end
end
meta:set_int("LV_EU_demand", demand)
end
}) })
technic.register_machine("LV", "technic:cnc", technic.receiver) technic.register_machine("LV", "technic:cnc", technic.receiver)
technic.register_machine("LV", "technic:cnc_active", technic.receiver) technic.register_machine("LV", "technic:cnc_active", technic.receiver)
-------------------------
-- CNC Machine Recipe
-------------------------
minetest.register_craft({
output = 'technic:cnc',
recipe = {
{'default:glass', 'technic:diamond_drill_head', 'default:glass'},
{'technic:control_logic_unit', 'technic:motor', 'default:steel_ingot'},
{'default:steel_ingot', 'default:copper_ingot', 'default:steel_ingot'},
},
})

View File

@ -5,305 +5,293 @@ local S = technic.getter
technic.cnc = {} technic.cnc = {}
technic.cnc.detail_level = 16
-- REGISTER NONCUBIC FORMS, CREATE MODELS AND RECIPES: -- REGISTER NONCUBIC FORMS, CREATE MODELS AND RECIPES:
------------------------------------------------------ ------------------------------------------------------
local function cnc_sphere()
local nodebox = {}
local detail = technic.cnc.detail_level
local sehne
for i = 1, detail - 1 do
sehne = math.sqrt(0.25 - (((i / detail) - 0.5) ^ 2))
nodebox[i]={-sehne, (i/detail) - 0.5, -sehne, sehne, (i/detail)+(1/detail)-0.5, sehne}
end
return nodebox
end
local function cnc_cylinder_horizontal()
local nodebox = {}
local detail = technic.cnc.detail_level
local sehne
for i = 1, detail - 1 do
sehne = math.sqrt(0.25 - (((i / detail) - 0.5) ^ 2))
nodebox[i]={-0.5, (i/detail)-0.5, -sehne, 0.5, (i/detail)+(1/detail)-0.5, sehne}
end
return nodebox
end
local function cnc_cylinder()
local nodebox = {}
local detail = technic.cnc.detail_level
local sehne
for i = 1, detail - 1 do
sehne = math.sqrt(0.25 - (((i / detail) - 0.5) ^ 2))
nodebox[i]={(i/detail) - 0.5, -0.5, -sehne, (i/detail)+(1/detail)-0.5, 0.5, sehne}
end
return nodebox
end
local function cnc_twocurvededge()
local nodebox = {}
local detail = technic.cnc.detail_level * 2
local sehne
for i = (detail / 2) - 1, detail - 1 do
sehne = math.sqrt(0.25 - (((i / detail) - 0.5) ^ 2))
nodebox[i]={-sehne, -0.5, -sehne, 0.5, (i/detail)+(1/detail)-0.5, 0.5}
end
return nodebox
end
local function cnc_onecurvededge()
local nodebox = {}
local detail = technic.cnc.detail_level * 2
local sehne
for i = (detail / 2) - 1, detail - 1 do
sehne = math.sqrt(0.25 - (((i / detail) - 0.5) ^ 2))
nodebox[i]={-0.5, -0.5, -sehne, 0.5, (i/detail)+(1/detail)-0.5, 0.5}
end
return nodebox
end
local function cnc_spike()
local nodebox = {}
local detail = technic.cnc.detail_level
for i = 0, detail - 1 do
nodebox[i+1] = {(i/detail/2)-0.5, (i/detail/2)-0.5, (i/detail/2)-0.5,
0.5-(i/detail/2), (i/detail)-0.5+(1/detail), 0.5-(i/detail/2)}
end
return nodebox
end
local function cnc_pyramid()
local nodebox = {}
local detail = technic.cnc.detail_level / 2
for i = 0, detail - 1 do
nodebox[i+1] = {(i/detail/2)-0.5, (i/detail/2)-0.5, (i/detail/2)-0.5, 0.5-(i/detail/2), (i/detail/2)-0.5+(1/detail), 0.5-(i/detail/2)}
end
return nodebox
end
local function cnc_slope_inner_edge_upsdown()
local nodebox = {}
local detail = technic.cnc.detail_level
for i = 0, detail-1 do
nodebox[i+1] = {0.5-(i/detail)-(1/detail), (i/detail)-0.5, -0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
nodebox[i+detail+1] = {-0.5, (i/detail)-0.5, 0.5-(i/detail)-(1/detail), 0.5, (i/detail)-0.5+(1/detail), 0.5}
end
return nodebox
end
local function cnc_slope_edge_upsdown()
local nodebox = {}
local detail = technic.cnc.detail_level
for i = 0, detail-1 do
nodebox[i+1] = {(-1*(i/detail))+0.5-(1/detail), (i/detail)-0.5, (-1*(i/detail))+0.5-(1/detail), 0.5, (i/detail)-0.5+(1/detail), 0.5}
end
return nodebox
end
local function cnc_slope_inner_edge()
local nodebox = {}
local detail = technic.cnc.detail_level
for i = 0, detail-1 do
nodebox[i+1] = {(i/detail)-0.5, -0.5, -0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
nodebox[i+detail+1] = {-0.5, -0.5, (i/detail)-0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
end
return nodebox
end
local function cnc_slope_edge()
local nodebox = {}
local detail = technic.cnc.detail_level
for i = 0, detail-1 do
nodebox[i+1] = {(i/detail)-0.5, -0.5, (i/detail)-0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
end
return nodebox
end
local function cnc_slope_upsdown()
local nodebox = {}
local detail = technic.cnc.detail_level
for i = 0, detail-1 do
nodebox[i+1] = {-0.5, (i/detail)-0.5, (-1*(i/detail))+0.5-(1/detail), 0.5, (i/detail)-0.5+(1/detail), 0.5}
end
return nodebox
end
local function cnc_slope_lying()
local nodebox = {}
local detail = technic.cnc.detail_level
for i = 0, detail-1 do
nodebox[i+1] = {(i/detail)-0.5, -0.5, (i/detail)-0.5, (i/detail)-0.5+(1/detail), 0.5 , 0.5}
end
return nodebox
end
local function cnc_slope()
local nodebox = {}
local detail = technic.cnc.detail_level
for i = 0, detail-1 do
nodebox[i+1] = {-0.5, (i/detail)-0.5, (i/detail)-0.5, 0.5, (i/detail)-0.5+(1/detail), 0.5}
end
return nodebox
end
-- Define slope boxes for the various nodes -- Define slope boxes for the various nodes
------------------------------------------- -------------------------------------------
technic.cnc.programs = { technic.cnc.programs = {
{ suffix = "technic_cnc_stick", {suffix = "technic_cnc_stick",
model = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}, nodebox = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15},
desc = S("Stick") desc = S("Stick")},
},
{ suffix = "technic_cnc_element_end_double", {suffix = "technic_cnc_element_end_double",
model = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.5}, nodebox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.5},
desc = S("Element End Double") desc = S("Element End Double")},
},
{ suffix = "technic_cnc_element_cross_double", {suffix = "technic_cnc_element_cross_double",
model = { nodebox = {
{0.3, -0.5, -0.3, 0.5, 0.5, 0.3}, {0.3, -0.5, -0.3, 0.5, 0.5, 0.3},
{-0.3, -0.5, -0.5, 0.3, 0.5, 0.5}, {-0.3, -0.5, -0.5, 0.3, 0.5, 0.5},
{-0.5, -0.5, -0.3, -0.3, 0.5, 0.3}}, {-0.5, -0.5, -0.3, -0.3, 0.5, 0.3}},
desc = S("Element Cross Double") desc = S("Element Cross Double")},
},
{ suffix = "technic_cnc_element_t_double", {suffix = "technic_cnc_element_t_double",
model = { nodebox = {
{-0.3, -0.5, -0.5, 0.3, 0.5, 0.3}, {-0.3, -0.5, -0.5, 0.3, 0.5, 0.3},
{-0.5, -0.5, -0.3, -0.3, 0.5, 0.3}, {-0.5, -0.5, -0.3, -0.3, 0.5, 0.3},
{0.3, -0.5, -0.3, 0.5, 0.5, 0.3}}, {0.3, -0.5, -0.3, 0.5, 0.5, 0.3}},
desc = S("Element T Double") desc = S("Element T Double")},
},
{ suffix = "technic_cnc_element_edge_double", {suffix = "technic_cnc_element_edge_double",
model = { nodebox = {
{-0.3, -0.5, -0.5, 0.3, 0.5, 0.3}, {-0.3, -0.5, -0.5, 0.3, 0.5, 0.3},
{-0.5, -0.5, -0.3, -0.3, 0.5, 0.3}}, {-0.5, -0.5, -0.3, -0.3, 0.5, 0.3}},
desc = S("Element Edge Double") desc = S("Element Edge Double")},
},
{ suffix = "technic_cnc_element_straight_double", {suffix = "technic_cnc_element_straight_double",
model = {-0.3, -0.5, -0.5, 0.3, 0.5, 0.5}, nodebox = {-0.3, -0.5, -0.5, 0.3, 0.5, 0.5},
desc = S("Element Straight Double") desc = S("Element Straight Double")},
},
{ suffix = "technic_cnc_element_end", {suffix = "technic_cnc_element_end",
model = {-0.3, -0.5, -0.3, 0.3, 0, 0.5}, nodebox = {-0.3, -0.5, -0.3, 0.3, 0, 0.5},
desc = S("Element End") desc = S("Element End")},
},
{ suffix = "technic_cnc_element_cross", {suffix = "technic_cnc_element_cross",
model = { nodebox = {
{0.3, -0.5, -0.3, 0.5, 0, 0.3}, {0.3, -0.5, -0.3, 0.5, 0, 0.3},
{-0.3, -0.5, -0.5, 0.3, 0, 0.5}, {-0.3, -0.5, -0.5, 0.3, 0, 0.5},
{-0.5, -0.5, -0.3, -0.3, 0, 0.3}}, {-0.5, -0.5, -0.3, -0.3, 0, 0.3}},
desc = S("Element Cross") desc = S("Element Cross")},
},
{ suffix = "technic_cnc_element_t", {suffix = "technic_cnc_element_t",
model = { nodebox = {
{-0.3, -0.5, -0.5, 0.3, 0, 0.3}, {-0.3, -0.5, -0.5, 0.3, 0, 0.3},
{-0.5, -0.5, -0.3, -0.3, 0, 0.3}, {-0.5, -0.5, -0.3, -0.3, 0, 0.3},
{0.3, -0.5, -0.3, 0.5, 0, 0.3}}, {0.3, -0.5, -0.3, 0.5, 0, 0.3}},
desc = S("Element T") desc = S("Element T")},
},
{ suffix = "technic_cnc_element_edge", {suffix = "technic_cnc_element_edge",
model = { nodebox = {
{-0.3, -0.5, -0.5, 0.3, 0, 0.3}, {-0.3, -0.5, -0.5, 0.3, 0, 0.3},
{-0.5, -0.5, -0.3, -0.3, 0, 0.3}}, {-0.5, -0.5, -0.3, -0.3, 0, 0.3}},
desc = S("Element Edge") desc = S("Element Edge")},
},
{ suffix = "technic_cnc_element_straight", {suffix = "technic_cnc_element_straight",
model = {-0.3, -0.5, -0.5, 0.3, 0, 0.5}, nodebox = {-0.3, -0.5, -0.5, 0.3, 0, 0.5},
desc = S("Element Straight") desc = S("Element Straight")},
},
{ suffix = "technic_cnc_oblate_spheroid", {suffix = "technic_cnc_sphere",
model = "technic_oblate_spheroid.obj", nodebox = cnc_sphere(),
desc = S("Oblate spheroid"), desc = S("Sphere")},
cbox = {
type = "fixed",
fixed = {
{ -6/16, 4/16, -6/16, 6/16, 8/16, 6/16 },
{ -8/16, -4/16, -8/16, 8/16, 4/16, 8/16 },
{ -6/16, -8/16, -6/16, 6/16, -4/16, 6/16 }
}
}
},
{ suffix = "technic_cnc_sphere", {suffix = "technic_cnc_cylinder_horizontal",
model = "technic_sphere.obj", nodebox = cnc_cylinder_horizontal(),
desc = S("Sphere") desc = S("Horizontal Cylinder")},
},
{ suffix = "technic_cnc_cylinder_horizontal", {suffix = "technic_cnc_cylinder",
model = "technic_cylinder_horizontal.obj", nodebox = cnc_cylinder(),
desc = S("Horizontal Cylinder") desc = S("Cylinder")},
},
{ suffix = "technic_cnc_cylinder", {suffix = "technic_cnc_twocurvededge",
model = "technic_cylinder.obj", nodebox = cnc_twocurvededge(),
desc = S("Cylinder") desc = S("Two Curved Edge Block")},
},
{ suffix = "technic_cnc_twocurvededge", {suffix = "technic_cnc_onecurvededge",
model = "technic_two_curved_edge.obj", nodebox = cnc_onecurvededge(),
desc = S("Two Curved Edge/Corner Block") desc = S("One Curved Edge Block")},
},
{ suffix = "technic_cnc_onecurvededge", {suffix = "technic_cnc_spike",
model = "technic_one_curved_edge.obj", nodebox = cnc_spike(),
desc = S("One Curved Edge Block") desc = S("Spike")},
},
{ suffix = "technic_cnc_spike", {suffix = "technic_cnc_pyramid",
model = "technic_pyramid_spike.obj", nodebox = cnc_pyramid(),
desc = S("Spike"), desc = S("Pyramid")},
cbox = {
type = "fixed",
fixed = {
{ -2/16, 4/16, -2/16, 2/16, 8/16, 2/16 },
{ -4/16, 0, -4/16, 4/16, 4/16, 4/16 },
{ -6/16, -4/16, -6/16, 6/16, 0, 6/16 },
{ -8/16, -8/16, -8/16, 8/16, -4/16, 8/16 }
}
}
},
{ suffix = "technic_cnc_pyramid", {suffix = "technic_cnc_slope_inner_edge_upsdown",
model = "technic_pyramid.obj", nodebox = cnc_slope_inner_edge_upsdown(),
desc = S("Pyramid"), desc = S("Slope Upside Down Inner Edge")},
cbox = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -2/16, 2/16, 0, 2/16 },
{ -4/16, -4/16, -4/16, 4/16, -2/16, 4/16 },
{ -6/16, -6/16, -6/16, 6/16, -4/16, 6/16 },
{ -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }
}
}
},
{ suffix = "technic_cnc_slope_inner_edge_upsdown", {suffix = "technic_cnc_slope_edge_upsdown",
model = "technic_innercorner_upsdown.obj", nodebox = cnc_slope_edge_upsdown(),
desc = S("Slope Upside Down Inner Edge/Corner"), desc = S("Slope Upside Down Edge")},
sbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
cbox = {
type = "fixed",
fixed = {
{ 0.25, -0.25, -0.5, 0.5, -0.5, 0.5 },
{ -0.5, -0.25, 0.25, 0.5, -0.5, 0.5 },
{ 0, 0, -0.5, 0.5, -0.25, 0.5 },
{ -0.5, 0, 0, 0.5, -0.25, 0.5 },
{ -0.25, 0.25, -0.5, 0.5, 0, -0.25 },
{ -0.5, 0.25, -0.25, 0.5, 0, 0.5 },
{ -0.5, 0.5, -0.5, 0.5, 0.25, 0.5 }
}
}
},
{ suffix = "technic_cnc_slope_edge_upsdown", {suffix = "technic_cnc_slope_inner_edge",
model = "technic_outercorner_upsdown.obj", nodebox = cnc_slope_inner_edge(),
desc = S("Slope Upside Down Outer Edge/Corner"), desc = S("Slope Inner Edge")},
cbox = {
type = "fixed",
fixed = {
{ -8/16, 8/16, -8/16, 8/16, 4/16, 8/16 },
{ -4/16, 4/16, -4/16, 8/16, 0, 8/16 },
{ 0, 0, 0, 8/16, -4/16, 8/16 },
{ 4/16, -4/16, 4/16, 8/16, -8/16, 8/16 }
}
}
},
{ suffix = "technic_cnc_slope_inner_edge", {suffix = "technic_cnc_slope_edge",
model = "technic_innercorner.obj", nodebox = cnc_slope_edge(),
desc = S("Slope Inner Edge/Corner"), desc = S("Slope Edge")},
sbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
cbox = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 },
{ -0.5, -0.25, -0.25, 0.5, 0, 0.5 },
{ -0.25, -0.25, -0.5, 0.5, 0, -0.25 },
{ -0.5, 0, 0, 0.5, 0.25, 0.5 },
{ 0, 0, -0.5, 0.5, 0.25, 0.5 },
{ -0.5, 0.25, 0.25, 0.5, 0.5, 0.5 },
{ 0.25, 0.25, -0.5, 0.5, 0.5, 0.5 }
}
}
},
{ suffix = "technic_cnc_slope_edge", {suffix = "technic_cnc_slope_upsdown",
model = "technic_outercorner.obj", nodebox = cnc_slope_upsdown(),
desc = S("Slope Outer Edge/Corner"), desc = S("Slope Upside Down")},
cbox = {
type = "fixed",
fixed = {
{ 4/16, 4/16, 4/16, 8/16, 8/16, 8/16 },
{ 0, 0, 0, 8/16, 4/16, 8/16 },
{ -4/16, -4/16, -4/16, 8/16, 0, 8/16 },
{ -8/16, -8/16, -8/16, 8/16, -4/16, 8/16 }
}
}
},
{ suffix = "technic_cnc_slope_upsdown", {suffix = "technic_cnc_slope_lying",
model = "technic_slope_upsdown.obj", nodebox = cnc_slope_lying(),
desc = S("Slope Upside Down"), desc = S("Slope Lying")},
cbox = {
type = "fixed",
fixed = {
{ -8/16, 8/16, -8/16, 8/16, 4/16, 8/16 },
{ -8/16, 4/16, -4/16, 8/16, 0, 8/16 },
{ -8/16, 0, 0, 8/16, -4/16, 8/16 },
{ -8/16, -4/16, 4/16, 8/16, -8/16, 8/16 }
}
}
},
{ suffix = "technic_cnc_slope_lying",
model = "technic_slope_horizontal.obj",
desc = S("Slope Lying"),
cbox = {
type = "fixed",
fixed = {
{ 4/16, -8/16, 4/16, 8/16, 8/16, 8/16 },
{ 0, -8/16, 0, 4/16, 8/16, 8/16 },
{ -4/16, -8/16, -4/16, 0, 8/16, 8/16 },
{ -8/16, -8/16, -8/16, -4/16, 8/16, 8/16 }
}
}
},
{ suffix = "technic_cnc_slope",
model = "technic_slope.obj",
desc = S("Slope"),
cbox = {
type = "fixed",
fixed = {
{ -8/16, 4/16, 4/16, 8/16, 8/16, 8/16 },
{ -8/16, 0, 0, 8/16, 4/16, 8/16 },
{ -8/16, -4/16, -4/16, 8/16, 0, 8/16 },
{ -8/16, -8/16, -8/16, 8/16, -4/16, 8/16 }
}
}
},
{suffix = "technic_cnc_slope",
nodebox = cnc_slope(),
desc = S("Slope")},
} }
-- Allow disabling certain programs for some node. Default is allowing all types for all nodes -- Allow disabling certain programs for some node. Default is allowing all types for all nodes
technic.cnc.programs_disable = { technic.cnc.programs_disable = {
-- ["default:brick"] = {"technic_cnc_stick"}, -- Example: Disallow the stick for brick -- ["default:brick"] = {"technic_cnc_stick"}, -- Example: Disallow the stick for brick
-- ... -- ...
["default:dirt"] = {"technic_cnc_oblate_spheroid", "technic_cnc_slope_upsdown", "technic_cnc_edge", ["default:dirt"] = {"technic_cnc_sphere", "technic_cnc_slope_upsdown", "technic_cnc_edge",
"technic_cnc_inner_edge", "technic_cnc_slope_edge_upsdown", "technic_cnc_inner_edge", "technic_cnc_slope_edge_upsdown",
"technic_cnc_slope_inner_edge_upsdown", "technic_cnc_stick", "technic_cnc_slope_inner_edge_upsdown", "technic_cnc_stick",
"technic_cnc_cylinder_horizontal"} "technic_cnc_cylinder_horizontal"}
} }
-- Generic function for registering all the different node types -- Generic function for registering all the different node types
function technic.cnc.register_program(recipeitem, suffix, model, groups, images, description, cbox, sbox) function technic.cnc.register_program(recipeitem, suffix, nodebox, groups, images, description)
local dtype
local nodeboxdef
local meshdef
if type(model) ~= "string" then -- assume a nodebox if it's a table or function call
dtype = "nodebox"
nodeboxdef = {
type = "fixed",
fixed = model
}
else
dtype = "mesh"
meshdef = model
end
if cbox and not sbox then sbox = cbox end
minetest.register_node(":"..recipeitem.."_"..suffix, { minetest.register_node(":"..recipeitem.."_"..suffix, {
description = description, description = description,
drawtype = dtype, drawtype = "nodebox",
node_box = nodeboxdef,
mesh = meshdef,
tiles = images, tiles = images,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
walkable = true, walkable = true,
node_box = {
type = "fixed",
fixed = nodebox
},
groups = groups, groups = groups,
selection_box = sbox,
collision_box = cbox
}) })
end end
@ -321,8 +309,7 @@ function technic.cnc.register_all(recipeitem, groups, images, description)
end end
-- Create the node if it passes the test -- Create the node if it passes the test
if do_register then if do_register then
technic.cnc.register_program(recipeitem, data.suffix, data.model, technic.cnc.register_program(recipeitem, data.suffix, data.nodebox, groups, images, description.." "..data.desc)
groups, images, description.." "..data.desc, data.cbox, data.sbox)
end end
end end
end end
@ -330,7 +317,7 @@ end
-- REGISTER NEW TECHNIC_CNC_API's PART 2: technic.cnc..register_element_end(subname, recipeitem, groups, images, desc_element_xyz) -- REGISTER NEW TECHNIC_CNC_API's PART 2: technic.cnc..register_element_end(subname, recipeitem, groups, images, desc_element_xyz)
----------------------------------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------------------------------
function technic.cnc.register_slope_edge_etc(recipeitem, groups, images, desc_slope, desc_slope_lying, desc_slope_upsdown, desc_slope_edge, desc_slope_inner_edge, desc_slope_upsdwn_edge, desc_slope_upsdwn_inner_edge, desc_pyramid, desc_spike, desc_onecurvededge, desc_twocurvededge, desc_cylinder, desc_cylinder_horizontal, desc_spheroid, desc_element_straight, desc_element_edge, desc_element_t, desc_element_cross, desc_element_end) function technic.cnc.register_slope_edge_etc(recipeitem, groups, images, desc_slope, desc_slope_lying, desc_slope_upsdown, desc_slope_edge, desc_slope_inner_edge, desc_slope_upsdwn_edge, desc_slope_upsdwn_inner_edge, desc_pyramid, desc_spike, desc_onecurvededge, desc_twocurvededge, desc_cylinder, desc_cylinder_horizontal, desc_sphere, desc_element_straight, desc_element_edge, desc_element_t, desc_element_cross, desc_element_end)
technic.cnc.register_slope(recipeitem, groups, images, desc_slope) technic.cnc.register_slope(recipeitem, groups, images, desc_slope)
technic.cnc.register_slope_lying(recipeitem, groups, images, desc_slope_lying) technic.cnc.register_slope_lying(recipeitem, groups, images, desc_slope_lying)
@ -345,7 +332,7 @@ function technic.cnc.register_slope_edge_etc(recipeitem, groups, images, desc_sl
technic.cnc.register_twocurvededge(recipeitem, groups, images, desc_twocurvededge) technic.cnc.register_twocurvededge(recipeitem, groups, images, desc_twocurvededge)
technic.cnc.register_cylinder(recipeitem, groups, images, desc_cylinder) technic.cnc.register_cylinder(recipeitem, groups, images, desc_cylinder)
technic.cnc.register_cylinder_horizontal(recipeitem, groups, images, desc_cylinder_horizontal) technic.cnc.register_cylinder_horizontal(recipeitem, groups, images, desc_cylinder_horizontal)
technic.cnc.register_spheroid(recipeitem, groups, images, desc_spheroid) technic.cnc.register_sphere(recipeitem, groups, images, desc_sphere)
technic.cnc.register_element_straight(recipeitem, groups, images, desc_element_straight) technic.cnc.register_element_straight(recipeitem, groups, images, desc_element_straight)
technic.cnc.register_element_edge(recipeitem, groups, images, desc_element_edge) technic.cnc.register_element_edge(recipeitem, groups, images, desc_element_edge)
technic.cnc.register_element_t(recipeitem, groups, images, desc_element_t) technic.cnc.register_element_t(recipeitem, groups, images, desc_element_t)

View File

@ -9,6 +9,18 @@ technic.cnc.register_all("default:dirt",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1}, {snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
{"default_grass.png", "default_dirt.png", "default_grass.png"}, {"default_grass.png", "default_dirt.png", "default_grass.png"},
S("Dirt")) S("Dirt"))
technic.cnc.programs_disable["default:dirt"] = {"technic_cnc_sphere", "technic_cnc_slope_upsdown",
"technic_cnc_edge", "technic_cnc_inner_edge",
"technic_cnc_slope_edge_upsdown", "technic_cnc_slope_inner_edge_upsdown",
"technic_cnc_stick", "technic_cnc_cylinder_horizontal"}
-- TREE
-------
technic.cnc.register_all("default:tree",
{snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
{"default_tree.png"},
S("Wooden"))
-- WOOD -- WOOD
------- -------
technic.cnc.register_all("default:wood", technic.cnc.register_all("default:wood",
@ -37,7 +49,7 @@ technic.cnc.register_all("default:brick",
-- SANDSTONE -- SANDSTONE
------------ ------------
technic.cnc.register_all("default:sandstone", technic.cnc.register_all("default:sandstone",
{crumbly=2, cracky=3, not_in_creative_inventory=1}, {crumbly=2, cracky=2, not_in_creative_inventory=1},
{"default_sandstone.png"}, {"default_sandstone.png"},
S("Sandstone")) S("Sandstone"))
@ -53,39 +65,10 @@ technic.cnc.register_all("default:tree",
{snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, wood=1, not_in_creative_inventory=1}, {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, wood=1, not_in_creative_inventory=1},
{"default_tree.png"}, {"default_tree.png"},
S("Tree")) S("Tree"))
-- STEEL
-- WROUGHT IRON
---------------
technic.cnc.register_all("default:steelblock",
{cracky=1, level=2, not_in_creative_inventory=1},
{"technic_wrought_iron_block.png"},
S("Wrought Iron"))
-- Bronze
-------- --------
technic.cnc.register_all("default:bronzeblock", technic.cnc.register_all("default:steel",
{cracky=1, level=2, not_in_creative_inventory=1}, {snappy=1, bendy=2, cracky=1, melty=2, level=2, not_in_creative_inventory=1},
{"default_bronze_block.png"}, {"default_steel_block.png"},
S("Bronze")) S("Steel"))
-- Stainless Steel
--------
technic.cnc.register_all("technic:stainless_steel_block",
{cracky=1, level=2, not_in_creative_inventory=1},
{"technic_stainless_steel_block.png"},
S("Stainless Steel"))
-- Marble
------------
technic.cnc.register_all("technic:marble",
{cracky=3, not_in_creative_inventory=1},
{"technic_marble.png"},
S("Marble"))
-- Granite
------------
technic.cnc.register_all("technic:granite",
{cracky=1, not_in_creative_inventory=1},
{"technic_granite.png"},
S("Granite"))

View File

@ -0,0 +1,183 @@
-- Coal driven alloy furnace. This uses no EUs:
local S = technic.getter
minetest.register_craft({
output = 'technic:coal_alloy_furnace',
recipe = {
{'default:brick', 'default:brick', 'default:brick'},
{'default:brick', '', 'default:brick'},
{'default:brick', 'default:brick', 'default:brick'},
}
})
minetest.register_node("technic:coal_alloy_furnace", {
description = S("Coal Alloy Furnace"),
tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png", "technic_coal_alloy_furnace_side.png",
"technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", coal_alloy_furnace_formspec)
meta:set_string("infotext", S("Coal Alloy Furnace"))
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("src2", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not (inv:is_empty("fuel") or inv:is_empty("dst") or inv:is_empty("src") or inv:is_empty("src2") )then
return false
end
return true
end,
})
minetest.register_node("technic:coal_alloy_furnace_active", {
description = "Alloy Furnace",
tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png", "technic_coal_alloy_furnace_side.png",
"technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front_active.png"},
paramtype2 = "facedir",
light_source = 8,
drop = "technic:coal_alloy_furnace",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not (inv:is_empty("fuel") or inv:is_empty("dst") or
inv:is_empty("src") or inv:is_empty("src2")) then
return false
end
return true
end,
})
minetest.register_abm({
nodenames = {"technic:coal_alloy_furnace", "technic:coal_alloy_furnace_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local recipe = nil
local machine_name = S("Coal Alloy Furnace")
local formspec =
"size[8,9]"..
"label[0,0;"..machine_name.."]"..
"image[2,2;1,1;default_furnace_fire_bg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;1,1;]"..
"list[current_name;src2;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"
for i, name in pairs({
"fuel_totaltime",
"fuel_time",
"src_totaltime",
"src_time"}) do
if not meta:get_float(name) then
meta:set_float(name, 0.0)
end
end
-- Get what to cook if anything
local srcstack = inv:get_stack("src", 1)
local src2stack = inv:get_stack("src2", 1)
local recipe = technic.get_alloy_recipe(srcstack, src2stack)
if srcstack:get_name() > src2stack:get_name() then
local temp = srcstack
srcstack = src2stack
src2stack = temp
end
local was_active = false
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
was_active = true
meta:set_int("fuel_time", meta:get_int("fuel_time") + 1)
if recipe then
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") == 6 then
-- check if there's room for output in "dst" list
local dst_stack = ItemStack(recipe.output)
if inv:room_for_item("dst", dst_stack) then
srcstack:take_item(recipe.input[1].count)
inv:set_stack("src", 1, srcstack)
src2stack:take_item(recipe.input[2].count)
inv:set_stack("src2", 1, src2stack)
inv:add_item("dst", dst_stack)
end
meta:set_int("src_time", 0)
end
else
meta:set_int("src_time", 0)
end
end
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
local percent = math.floor(meta:get_float("fuel_time") /
meta:get_float("fuel_totaltime") * 100)
meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..percent.."%)")
hacky_swap_node(pos, "technic:coal_alloy_furnace_active")
meta:set_string("formspec",
"size[8,9]"..
"label[0,0;"..machine_name.."]"..
"image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100 - percent)..":default_furnace_fire_fg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;1,1;]"..
"list[current_name;src2;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]")
return
end
-- FIXME: Make this look more like the electrical version.
-- This code refetches the recipe to see if it can be done again after the iteration
srcstack = inv:get_stack("src", 1)
srcstack = inv:get_stack("src2", 1)
local recipe = technic.get_alloy_recipe(srcstack, src2stack)
if recipe then
if was_active then
meta:set_string("infotext", "Furnace is empty")
hacky_swap_node(pos, "technic:coal_alloy_furnace")
meta:set_string("formspec", formspec)
end
return
end
-- Next take a hard look at the fuel situation
local fuel = nil
local fuellist = inv:get_list("fuel")
if fuellist then
fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
end
if fuel.time <= 0 then
meta:set_string("infotext", S("%s Out Of Fuel"):format(machine_name))
hacky_swap_node(pos, "technic:coal_alloy_furnace")
meta:set_string("formspec", formspec)
return
end
meta:set_string("fuel_totaltime", fuel.time)
meta:set_string("fuel_time", 0)
local stack = inv:get_stack("fuel", 1)
stack:take_item()
inv:set_stack("fuel", 1, stack)
end,
})

View File

@ -1,13 +1,170 @@
minetest.register_alias("compressor", "technic:lv_compressor") technic.compressor_recipes = {}
local S = technic.getter
technic.register_compressor_recipe = function(src, src_count, dst, dst_count)
technic.compressor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count}
if unified_inventory then
unified_inventory.register_craft({
type = "compressing",
output = dst.." "..dst_count,
items = {src.." "..src_count},
width = 0,
})
end
end
technic.get_compressor_recipe = function(item)
if technic.compressor_recipes[item.name] and
item.count >= technic.compressor_recipes[item.name].src_count then
return technic.compressor_recipes[item.name]
else
return nil
end
end
technic.register_compressor_recipe("default:snowblock", 1, "default:ice", 1)
technic.register_compressor_recipe("default:sand", 1, "default:sandstone", 1)
technic.register_compressor_recipe("default:desert_sand", 1, "default:desert_stone", 1)
technic.register_compressor_recipe("technic:mixed_metal_ingot", 1, "technic:composite_plate", 1)
technic.register_compressor_recipe("default:copper_ingot", 5, "technic:copper_plate", 1)
technic.register_compressor_recipe("technic:coal_dust", 4, "technic:graphite", 1)
technic.register_compressor_recipe("technic:carbon_cloth", 1, "technic:carbon_plate", 1)
technic.register_compressor_recipe("technic:enriched_uranium", 4, "technic:uranium_fuel", 1)
minetest.register_alias("compressor", "technic:compressor")
minetest.register_craft({ minetest.register_craft({
output = 'technic:lv_compressor', output = 'technic:compressor',
recipe = { recipe = {
{'default:stone', 'technic:motor', 'default:stone'}, {'default:stone', 'default:stone', 'default:stone'},
{'mesecons:piston', 'technic:machine_casing', 'mesecons:piston'}, {'mesecons:piston', 'technic:motor', 'mesecons:piston'},
{'technic:fine_silver_wire', 'technic:lv_cable', 'technic:fine_silver_wire'}, {'default:stone', 'technic:lv_cable0', 'default:stone'},
} }
}) })
technic.register_compressor({tier = "LV", demand = {300}, speed = 1}) local compressor_formspec =
"invsize[8,9;]"..
"label[0,0;"..S("Compressor").."]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node("technic:compressor", {
description = S("Compressor"),
tiles = {"technic_compressor_top.png", "technic_compressor_bottom.png",
"technic_compressor_side.png", "technic_compressor_side.png",
"technic_compressor_back.png", "technic_compressor_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Compressor"))
meta:set_string("formspec", compressor_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
else
return true
end
end,
})
minetest.register_node("technic:compressor_active", {
description = S("Compressor"),
tiles = {"technic_compressor_top.png", "technic_compressor_bottom.png",
"technic_compressor_side.png", "technic_compressor_side.png",
"technic_compressor_back.png", "technic_compressor_front_active.png"},
paramtype2 = "facedir",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
else
return true
end
end,
})
minetest.register_abm({
nodenames = {"technic:compressor","technic:compressor_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("LV_EU_input")
local machine_name = S("Compressor")
local machine_node = "technic:compressor"
local demand = 300
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int("LV_EU_demand", demand)
meta:set_int("LV_EU_input", 0)
return
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "LV")
local inv = meta:get_inventory()
local empty = inv:is_empty("src")
local srcstack = inv:get_stack("src", 1)
local src_item, recipe, result = nil, nil, nil
if srcstack then
src_item = srcstack:to_table()
end
if src_item then
recipe = technic.get_compressor_recipe(src_item)
end
if recipe then
result = {name=recipe.dst_name, count=recipe.dst_count}
end
if empty or (not result) or
(not inv:room_for_item("dst", result)) then
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_demand", 0)
meta:set_int("src_time", 0)
return
end
if eu_input < demand then
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
hacky_swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_name))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= 4 then
meta:set_int("src_time", 0)
srcstack:take_item(recipe.src_count)
inv:set_stack("src", 1, srcstack)
inv:add_item("dst", result)
end
end
meta:set_int("LV_EU_demand", demand)
end
})
technic.register_machine("LV", "technic:compressor", technic.receiver)
technic.register_machine("LV", "technic:compressor_active", technic.receiver)

View File

@ -5,9 +5,9 @@
minetest.register_craft({ minetest.register_craft({
output = 'technic:electric_furnace', output = 'technic:electric_furnace',
recipe = { recipe = {
{'default:cobble', 'default:cobble', 'default:cobble'}, {'default:cobble', 'default:cobble', 'default:cobble'},
{'default:cobble', 'technic:machine_casing', 'default:cobble'}, {'default:cobble', '', 'default:cobble'},
{'default:cobble', 'technic:lv_cable', 'default:cobble'}, {'default:steel_ingot', 'moreores:copper_ingot', 'default:steel_ingot'},
} }
}) })

View File

@ -1,13 +1,178 @@
minetest.register_alias("extractor", "technic:lv_extractor") technic.extractor_recipes ={}
local S = technic.getter
technic.register_extractor_recipe = function(src, src_count, dst, dst_count)
technic.extractor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count}
if unified_inventory then
unified_inventory.register_craft({
type = "extracting",
output = dst.." "..dst_count,
items = {src.." "..src_count},
width = 0,
})
end
end
-- Receive an ItemStack of result by an ItemStack input
technic.get_extractor_recipe = function(item)
if technic.extractor_recipes[item.name] and
item.count >= technic.extractor_recipes[item.name].src_count then
return technic.extractor_recipes[item.name]
else
return nil
end
end
technic.register_extractor_recipe("technic:coal_dust", 1, "dye:black", 2)
technic.register_extractor_recipe("default:cactus", 1, "dye:green", 2)
technic.register_extractor_recipe("default:dry_shrub", 1, "dye:brown", 2)
technic.register_extractor_recipe("flowers:geranium", 1, "dye:blue", 2)
technic.register_extractor_recipe("flowers:dandelion_white", 1, "dye:white", 2)
technic.register_extractor_recipe("flowers:dandelion_yellow", 1, "dye:yellow", 2)
technic.register_extractor_recipe("flowers:tulip", 1, "dye:orange", 2)
technic.register_extractor_recipe("flowers:rose", 1, "dye:red", 2)
technic.register_extractor_recipe("flowers:viola", 1, "dye:violet", 2)
technic.register_extractor_recipe("technic:raw_latex", 1, "technic:rubber", 3)
technic.register_extractor_recipe("moretrees:rubber_tree_trunk_empty", 1, "technic:rubber", 1)
technic.register_extractor_recipe("moretrees:rubber_tree_trunk", 1, "technic:rubber", 1)
technic.register_extractor_recipe("technic:uranium", 5, "technic:enriched_uranium", 1)
minetest.register_alias("extractor", "technic:extractor")
minetest.register_craft({ minetest.register_craft({
output = 'technic:lv_extractor', output = 'technic:extractor',
recipe = { recipe = {
{'technic:treetap', 'technic:motor', 'technic:treetap'}, {'technic:treetap', 'technic:motor', 'technic:treetap'},
{'technic:treetap', 'technic:machine_casing', 'technic:treetap'}, {'technic:treetap', 'technic:lv_cable0', 'technic:treetap'},
{'', 'technic:lv_cable', ''}, {'', '', ''},
} }
}) })
technic.register_extractor({tier = "LV", demand = {300}, speed = 1}) local extractor_formspec =
"invsize[8,9;]"..
"label[0,0;"..S("Extractor").."]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node("technic:extractor", {
description = S("Extractor"),
tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
"technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Extractor"))
meta:set_string("formspec", extractor_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
else
return true
end
end,
})
minetest.register_node("technic:extractor_active", {
description = S("Extractor"),
tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png",
"technic_lv_grinder_side.png", "technic_lv_grinder_side.png",
"technic_lv_grinder_side.png", "technic_lv_grinder_front_active.png"},
paramtype2 = "facedir",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
else
return true
end
end,
})
minetest.register_abm({
nodenames = {"technic:extractor", "technic:extractor_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- The machine will automatically shut down if disconnected from power in some fashion.
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local srcstack = inv:get_stack("src", 1)
local eu_input = meta:get_int("LV_EU_input")
-- Machine information
local machine_name = S("Extractor")
local machine_node = "technic:extractor"
local demand = 300
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int("LV_EU_demand", demand)
meta:set_int("LV_EU_input", 0)
return
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "LV")
if srcstack then
src_item = srcstack:to_table()
end
if src_item then
recipe = technic.get_extractor_recipe(src_item)
end
if recipe then
result = {name=recipe.dst_name, count=recipe.dst_count}
end
if inv:is_empty("src") or (not recipe) or (not result) or
(not inv:room_for_item("dst", result)) then
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_demand", 0)
return
end
if eu_input < demand then
-- unpowered - go idle
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
-- Powered
hacky_swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_name))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= 4 then -- 4 ticks per output
meta:set_int("src_time", 0)
srcstack:take_item(recipe.src_count)
inv:set_stack("src", 1, srcstack)
inv:add_item("dst", result)
end
end
meta:set_int("LV_EU_demand", demand)
end
})
technic.register_machine("LV", "technic:extractor", technic.receiver)
technic.register_machine("LV", "technic:extractor_active", technic.receiver)

View File

@ -8,9 +8,9 @@ minetest.register_alias("lv_generator", "technic:lv_generator")
minetest.register_craft({ minetest.register_craft({
output = 'technic:lv_generator', output = 'technic:lv_generator',
recipe = { recipe = {
{'default:stone', 'default:furnace', 'default:stone'}, {'default:stone', 'default:stone', 'default:stone'},
{'default:stone', 'technic:machine_casing', 'default:stone'}, {'default:stone', '', 'default:stone'},
{'default:stone', 'technic:lv_cable', 'default:stone'}, {'default:stone', 'default:copper_ingot', 'default:stone'},
} }
}) })

View File

@ -10,14 +10,47 @@ local S = technic.getter
minetest.register_craft({ minetest.register_craft({
output = 'technic:geothermal', output = 'technic:geothermal',
recipe = { recipe = {
{'technic:granite', 'default:diamond', 'technic:granite'}, {'default:stone', 'default:stone', 'default:stone'},
{'technic:fine_copper_wire', 'technic:machine_casing', 'technic:fine_copper_wire'}, {'default:copper_ingot', 'default:diamond', 'default:copper_ingot'},
{'technic:granite', 'technic:lv_cable', 'technic:granite'}, {'default:stone', 'default:copper_ingot', 'default:stone'},
} }
}) })
minetest.register_craftitem("technic:geothermal", { minetest.register_craftitem("technic:geothermal", {
description = S("Geothermal %s Generator"):format("LV"), description = S("Geothermal Generator"),
})
local geothermal_formspec =
"invsize[8,4;]"..
"label[0,0;"..S("Geothermal Generator").."]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node("technic:geothermal", {
description = S("Geothermal Generator"),
tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Geothermal Generator"))
meta:set_int("LV_EU_supply", 0)
meta:set_string("formspec", geothermal_formspec)
end,
})
minetest.register_node("technic:geothermal_active", {
description = S("Geothermal Generator"),
tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:geothermal",
}) })
local check_node_around = function(pos) local check_node_around = function(pos)
@ -27,85 +60,62 @@ local check_node_around = function(pos)
return 0 return 0
end end
local run = function(pos, node) minetest.register_abm({
local meta = minetest.get_meta(pos) nodenames = {"technic:geothermal","technic:geothermal_active"},
local water_nodes = 0 interval = 1,
local lava_nodes = 0 chance = 1,
local production_level = 0 action = function(pos, node, active_object_count, active_object_count_wider)
local eu_supply = 0 local meta = minetest.get_meta(pos)
local water_nodes = 0
local lava_nodes = 0
local production_level = 0
local eu_supply = 0
-- Correct positioning is water on one side and lava on the other. -- Correct positioning is water on one side and lava on the other.
-- The two cannot be adjacent because the lava the turns into obsidian or rock. -- The two cannot be adjacent because the lava the turns into obsidian or rock.
-- To get to 100% production stack the water and lava one extra block down as well: -- To get to 100% production stack the water and lava one extra block down as well:
-- WGL (W=Water, L=Lava, G=the generator, |=an LV cable) -- WGL (W=Water, L=Lava, G=the generator, |=an LV cable)
-- W|L -- W|L
local positions = { local positions = {
{x=pos.x+1, y=pos.y, z=pos.z}, {x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x+1, y=pos.y-1, z=pos.z}, {x=pos.x+1, y=pos.y-1, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z}, {x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y-1, z=pos.z}, {x=pos.x-1, y=pos.y-1, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1}, {x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y-1, z=pos.z+1}, {x=pos.x, y=pos.y-1, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1}, {x=pos.x, y=pos.y, z=pos.z-1},
{x=pos.x, y=pos.y-1, z=pos.z-1}, {x=pos.x, y=pos.y-1, z=pos.z-1},
} }
for _, p in pairs(positions) do for _, p in pairs(positions) do
local check = check_node_around(p) local check = check_node_around(p)
if check == 1 then water_nodes = water_nodes + 1 end if check == 1 then water_nodes = water_nodes + 1 end
if check == 2 then lava_nodes = lava_nodes + 1 end if check == 2 then lava_nodes = lava_nodes + 1 end
end
if water_nodes == 1 and lava_nodes == 1 then production_level = 25; eu_supply = 50 end
if water_nodes == 2 and lava_nodes == 1 then production_level = 50; eu_supply = 100 end
if water_nodes == 1 and lava_nodes == 2 then production_level = 75; eu_supply = 200 end
if water_nodes == 2 and lava_nodes == 2 then production_level = 100; eu_supply = 300 end
if production_level > 0 then
meta:set_int("LV_EU_supply", eu_supply)
end
meta:set_string("formspec",
"invsize[8,4;]"..
"label[0,0;"..S("Geothermal Generator").."]"..
"label[4,0;"..S("Production at %d%%"):format(production_level).."]")
if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then
hacky_swap_node (pos, "technic:geothermal_active")
return
end
if production_level == 0 then
hacky_swap_node(pos, "technic:geothermal")
meta:set_int("LV_EU_supply", 0)
end
end end
if water_nodes == 1 and lava_nodes == 1 then production_level = 25; eu_supply = 50 end
if water_nodes == 2 and lava_nodes == 1 then production_level = 50; eu_supply = 100 end
if water_nodes == 1 and lava_nodes == 2 then production_level = 75; eu_supply = 200 end
if water_nodes == 2 and lava_nodes == 2 then production_level = 100; eu_supply = 300 end
if production_level > 0 then
meta:set_int("LV_EU_supply", eu_supply)
end
meta:set_string("infotext",
S("Geothermal %s Generator"):format("LV").." ("..production_level.."%)")
if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then
technic.swap_node (pos, "technic:geothermal_active")
return
end
if production_level == 0 then
technic.swap_node(pos, "technic:geothermal")
meta:set_int("LV_EU_supply", 0)
end
end
minetest.register_node("technic:geothermal", {
description = S("Geothermal %s Generator"):format("LV"),
tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_lv=1},
paramtype2 = "facedir",
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Geothermal %s Generator"):format("LV"))
meta:set_int("LV_EU_supply", 0)
end,
technic_run = run,
})
minetest.register_node("technic:geothermal_active", {
description = S("Geothermal %s Generator"):format("LV"),
tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:geothermal",
technic_run = run,
}) })
technic.register_machine("LV", "technic:geothermal", technic.producer) technic.register_machine("LV", "technic:geothermal", technic.producer)

View File

@ -1,11 +1,11 @@
minetest.register_alias("grinder", "technic:lv_grinder") minetest.register_alias("grinder", "technic:grinder")
minetest.register_craft({ minetest.register_craft({
output = 'technic:lv_grinder', output = 'technic:grinder',
recipe = { recipe = {
{'default:desert_stone', 'default:diamond', 'default:desert_stone'}, {'default:desert_stone', 'default:desert_stone', 'default:desert_stone'},
{'default:desert_stone', 'technic:machine_casing', 'default:desert_stone'}, {'default:desert_stone', 'default:diamond', 'default:desert_stone'},
{'technic:granite', 'technic:lv_cable', 'technic:granite'}, {'default:stone', 'moreores:copper_ingot', 'default:stone'},
} }
}) })

View File

@ -3,27 +3,20 @@ technic.register_tier("LV", "Low Voltage")
local path = technic.modpath.."/machines/LV" local path = technic.modpath.."/machines/LV"
-- Wiring stuff
dofile(path.."/cables.lua") dofile(path.."/cables.lua")
dofile(path.."/battery_box.lua") dofile(path.."/battery_box.lua")
dofile(path.."/alloy_furnace.lua")
-- Generators dofile(path.."/coal_alloy_furnace.lua")
dofile(path.."/solar_panel.lua") dofile(path.."/solar_panel.lua")
dofile(path.."/solar_array.lua") dofile(path.."/solar_array.lua")
dofile(path.."/geothermal.lua") dofile(path.."/geothermal.lua")
dofile(path.."/water_mill.lua") dofile(path.."/water_mill.lua")
dofile(path.."/generator.lua") dofile(path.."/generator.lua")
-- Machines
dofile(path.."/alloy_furnace.lua")
dofile(path.."/electric_furnace.lua") dofile(path.."/electric_furnace.lua")
dofile(path.."/grinder.lua")
dofile(path.."/extractor.lua")
dofile(path.."/compressor.lua")
dofile(path.."/music_player.lua") dofile(path.."/music_player.lua")
dofile(path.."/grinder.lua")
dofile(path.."/cnc.lua") dofile(path.."/cnc.lua")
dofile(path.."/cnc_api.lua") dofile(path.."/cnc_api.lua")
dofile(path.."/cnc_nodes.lua") dofile(path.."/cnc_nodes.lua")
dofile(path.."/extractor.lua")
dofile(path.."/compressor.lua")

View File

@ -7,125 +7,133 @@ minetest.register_alias("music_player", "technic:music_player")
minetest.register_craft({ minetest.register_craft({
output = 'technic:music_player', output = 'technic:music_player',
recipe = { recipe = {
{'technic:chromium_ingot', 'default:diamond', 'technic:chromium_ingot'}, {'group:wood', 'group:wood', 'group:wood'},
{'default:diamond', 'technic:machine_casing', 'default:diamond'}, {'default:diamond', 'default:diamond', 'default:diamond'},
{'default:mossycobble', 'technic:lv_cable', 'default:mossycobble'}, {'default:stone', 'default:copper_ingot', 'default:stone'},
} }
}) })
local music_handles = {} local music_player_formspec =
"invsize[8,9;]"..
local function play_track(pos, track) "label[0,0;"..S("Music Player").."]"..
return minetest.sound_play("technic_track"..tostring(track), "button[4,1;1,1;track1;1]"..
{pos = pos, gain = 1.0, loop = true, max_hear_distance = 72,}) "button[5,1;1,1;track2;2]"..
end "button[6,1;1,1;track3;3]"..
"button[4,2;1,1;track4;4]"..
local run = function(pos, node) "button[5,2;1,1;track5;5]"..
local meta = minetest.get_meta(pos) "button[6,2;1,1;track6;6]"..
local eu_input = meta:get_int("LV_EU_input") "button[4,3;1,1;track7;7]"..
local machine_name = S("%s Music Player"):format("LV") "button[5,3;1,1;track8;8]"..
local machine_node = "technic:music_player" "button[6,3;1,1;track9;9]"..
local demand = 150 "button[4,4;1,2;play;Play]"..
"button[6,4;1,2;stop;Stop]"..
local current_track = meta:get_int("current_track") "label[4,0;Current track --]"
local pos_hash = minetest.hash_node_position(pos)
local music_handle = music_handles[pos_hash]
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int("LV_EU_demand", demand)
meta:set_int("LV_EU_input", 0)
return
end
if meta:get_int("active") == 0 then
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_demand", 0)
return
end
if eu_input < demand then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
if music_handle then
minetest.sound_stop(music_handle)
music_handle = nil
end
elseif eu_input >= demand then
meta:set_string("infotext", S("%s Active"):format(machine_name))
if not music_handle then
music_handle = play_track(pos, current_track)
end
end
music_handles[pos_hash] = music_handle
meta:set_int("LV_EU_demand", demand)
end
local function stop_player(pos, node)
local pos_hash = minetest.hash_node_position(pos)
local music_handle = music_handles[pos_hash]
if music_handle then
minetest.sound_stop(music_handle)
music_handles[pos_hash] = nil
end
end
local function set_display(meta)
meta:set_string("formspec",
"size[4,4.5]"..
"item_image[0,0;1,1;technic:music_player]"..
"label[1,0;"..S("%s Music Player"):format("LV").."]"..
"button[0,1;1,1;track1;1]"..
"button[1,1;1,1;track2;2]"..
"button[2,1;1,1;track3;3]"..
"button[0,2;1,1;track4;4]"..
"button[1,2;1,1;track5;5]"..
"button[2,2;1,1;track6;6]"..
"button[0,3;1,1;track7;7]"..
"button[1,3;1,1;track8;8]"..
"button[2,3;1,1;track9;9]"..
"button[3,1;1,1;stop;Stop]"..
"label[0,4;"..minetest.formspec_escape(
meta:get_int("active") == 0 and
S("Stopped") or
S("Current track %s"):format(meta:get_int("current_track"))).."]")
end
minetest.register_node("technic:music_player", { minetest.register_node("technic:music_player", {
description = S("%s Music Player"):format("LV"), description = S("Music Player"),
tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png", tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png",
"technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"}, "technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
technic_machine=1, technic_lv=1},
connect_sides = {"bottom"},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s Music Player"):format("LV")) meta:set_string("infotext", S("Music Player"))
set_display(meta) meta:set_int("active", 0)
meta:set_int("current_track", 1)
meta:set_string("formspec", music_player_formspec)
end, end,
on_receive_fields = function(pos, formanme, fields, sender) on_receive_fields = function(pos, formanme, fields, sender)
local new_track = nil local meta = minetest.get_meta(pos)
if fields.stop then new_track = 0 end local music_handle = meta:get_int("music_handle")
if fields.track1 then new_track = 1 end local current_track = meta:get_int("current_track")
if fields.track2 then new_track = 2 end if fields.track1 then current_track = 1 end
if fields.track3 then new_track = 3 end if fields.track2 then current_track = 2 end
if fields.track4 then new_track = 4 end if fields.track3 then current_track = 3 end
if fields.track5 then new_track = 5 end if fields.track4 then current_track = 4 end
if fields.track6 then new_track = 6 end if fields.track5 then current_track = 5 end
if fields.track7 then new_track = 7 end if fields.track6 then current_track = 6 end
if fields.track8 then new_track = 8 end if fields.track7 then current_track = 7 end
if fields.track9 then new_track = 9 end if fields.track8 then current_track = 8 end
if new_track then if fields.track9 then current_track = 9 end
stop_player(pos) meta:set_int("current_track", current_track)
local meta = minetest.get_meta(pos) meta:set_string("formspec",
meta:set_int("active", new_track == 0 and 0 or 1) "invsize[8,9;]"..
meta:set_int("current_track", new_track) "label[0,0;"..S("Music Player").."]"..
set_display(meta) "button[4,1;1,1;track1;1]"..
"button[5,1;1,1;track2;2]"..
"button[6,1;1,1;track3;3]"..
"button[4,2;1,1;track4;4]"..
"button[5,2;1,1;track5;5]"..
"button[6,2;1,1;track6;6]"..
"button[4,3;1,1;track7;7]"..
"button[5,3;1,1;track8;8]"..
"button[6,3;1,1;track9;9]"..
"button[4,4;1,2;play;Play]"..
"button[6,4;1,2;stop;Stop]"..
"label[4,0;Current track "
..current_track.."]")
if fields.play then
if music_handle then
minetest.sound_stop(music_handle)
end
meta:set_int("active", 1)
end end
if fields.stop then
meta:set_int("active", 0)
if music_handle then
minetest.sound_stop(music_handle)
end
end
meta:set_int("music_handle", music_handle)
end, end,
on_destruct = stop_player, })
technic_run = run,
technic_on_disable = stop_player, minetest.register_abm({
nodenames = {"technic:music_player"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("LV_EU_input")
local machine_name = S("Music Player")
local machine_node = "technic:music_player"
local demand = 150
local music_handle = meta:get_int("music_handle")
local current_track = meta:get_int("current_track")
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int("LV_EU_demand", demand)
meta:set_int("LV_EU_input", 0)
return
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "LV")
if meta:get_int("active") == 0 then
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_demand", 0)
if music_handle then
minetest.sound_stop(music_handle)
end
return
end
if eu_input < demand then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
if music_handle then
minetest.sound_stop(music_handle)
end
elseif eu_input >= demand then
meta:set_string("infotext", S("%s Active"):format(machine_name))
music_handle = minetest.sound_play("technic_track"..current_track,
{pos = pos, gain = 1.0, loop = true, max_hear_distance = 72,})
meta:set_int("music_handle", music_handle)
end
meta:set_int("LV_EU_demand", demand)
end
}) })
technic.register_machine("LV", "technic:music_player", technic.receiver) technic.register_machine("LV", "technic:music_player", technic.receiver)

View File

@ -8,9 +8,9 @@
minetest.register_craft({ minetest.register_craft({
output = 'technic:solar_array_lv 1', output = 'technic:solar_array_lv 1',
recipe = { recipe = {
{'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'}, {'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'},
{'technic:carbon_steel_ingot', 'technic:lv_transformer', 'technic:carbon_steel_ingot'}, {'default:steel_ingot', 'technic:lv_transformer', 'default:steel_ingot'},
{'', 'technic:lv_cable', ''}, {'', 'technic:lv_cable0', ''},
} }
}) })

View File

@ -4,54 +4,12 @@
local S = technic.getter local S = technic.getter
minetest.register_craft({
output = 'technic:solar_panel',
recipe = {
{'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer'},
{'technic:fine_silver_wire', 'technic:lv_cable', 'mesecons_materials:glue'},
}
})
local run = function(pos, node)
-- The action here is to make the solar panel prodice power
-- Power is dependent on the light level and the height above ground
-- There are many ways to cheat by using other light sources like lamps.
-- As there is no way to determine if light is sunlight that is just a shame.
-- To take care of some of it solar panels do not work outside daylight hours or if
-- built below 0m
local pos1 = {x=pos.x, y=pos.y+1, z=pos.z}
local machine_name = S("Small Solar %s Generator"):format("LV")
local light = minetest.get_node_light(pos1, nil)
local time_of_day = minetest.get_timeofday()
local meta = minetest.get_meta(pos)
if light == nil then light = 0 end
-- turn on panel only during day time and if sufficient light
-- I know this is counter intuitive when cheating by using other light sources underground.
if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > -10 then
local charge_to_give = math.floor((light + pos1.y) * 3)
charge_to_give = math.max(charge_to_give, 0)
charge_to_give = math.min(charge_to_give, 200)
meta:set_string("infotext", S("@1 Active (@2)", machine_name,
technic.EU_string(charge_to_give)))
meta:set_int("LV_EU_supply", charge_to_give)
else
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_supply", 0)
end
end
minetest.register_node("technic:solar_panel", { minetest.register_node("technic:solar_panel", {
tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png", tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png",
"technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"}, "technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
technic_machine=1, technic_lv=1},
connect_sides = {"bottom"},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
description = S("Small Solar %s Generator"):format("LV"), description = S("Solar Panel"),
active = false, active = false,
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
@ -63,9 +21,52 @@ minetest.register_node("technic:solar_panel", {
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_int("LV_EU_supply", 0) meta:set_int("LV_EU_supply", 0)
meta:set_string("infotext", S("Small Solar %s Generator"):format("LV")) meta:set_string("infotext", S("Solar Panel"))
end,
})
minetest.register_craft({
output = 'technic:solar_panel',
recipe = {
{'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer'},
{'default:steel_ingot', 'technic:lv_cable0', 'default:steel_ingot'},
}
})
minetest.register_abm({
nodenames = {"technic:solar_panel"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- The action here is to make the solar panel prodice power
-- Power is dependent on the light level and the height above ground
-- 130m and above is optimal as it would be above cloud level.
-- Height gives 1/4 of the effect, light 3/4. Max. effect is 26EU.
-- There are many ways to cheat by using other light sources like lamps.
-- As there is no way to determine if light is sunlight that is just a shame.
-- To take care of some of it solar panels do not work outside daylight hours or if
-- built below -10m
local pos1 = {x=pos.x, y=pos.y+1, z=pos.z}
local machine_name = S("Solar Panel")
local light = minetest.get_node_light(pos1, nil)
local time_of_day = minetest.get_timeofday()
local meta = minetest.get_meta(pos)
if light == nil then light = 0 end
-- turn on panel only during day time and if sufficient light
-- I know this is counter intuitive when cheating by using other light sources underground.
if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > -10 then
local charge_to_give = math.floor((light + pos1.y) * 3)
charge_to_give = math.max(charge_to_give, 0)
charge_to_give = math.min(charge_to_give, 200)
meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..charge_to_give.."EU)")
meta:set_int("LV_EU_supply", charge_to_give)
else
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_supply", 0)
end
end, end,
technic_run = run,
}) })
technic.register_machine("LV", "technic:solar_panel", technic.producer) technic.register_machine("LV", "technic:solar_panel", technic.producer)

View File

@ -1,107 +1,102 @@
-- A water mill produces LV EUs by exploiting flowing water across it -- A water mill produces LV EUs by exploiting flowing water across it
-- It is a LV EU supplyer and fairly low yield (max 180EUs) -- It is a LV EU supplyer and fairly low yield (max 120EUs)
-- It is a little over half as good as the thermal generator. -- It is a little under half as good as the thermal generator.
local S = technic.getter local S = technic.getter
local cable_entry = "^technic_cable_connection_overlay.png"
minetest.register_alias("water_mill", "technic:water_mill") minetest.register_alias("water_mill", "technic:water_mill")
minetest.register_craft({ minetest.register_craft({
output = 'technic:water_mill', output = 'technic:water_mill',
recipe = { recipe = {
{'technic:marble', 'default:diamond', 'technic:marble'}, {'default:stone', 'default:stone', 'default:stone'},
{'group:wood', 'technic:machine_casing', 'group:wood'}, {'group:wood', 'default:diamond', 'group:wood'},
{'technic:marble', 'technic:lv_cable', 'technic:marble'}, {'default:stone', 'default:copper_ingot', 'default:stone'},
} }
}) })
local function check_node_around_mill(pos)
local node = minetest.get_node(pos)
if node.name == "default:water_flowing"
or node.name == "default:river_water_flowing" then
return node.param2 -- returns approx. water flow, if any
end
return false
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local water_flow = 0
local production_level = 0
local eu_supply = 0
local max_output = 4 * 45 -- keeping it around 180, little more than previous 150 :)
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
}
for _, p in pairs(positions) do
local check = check_node_around_mill(p)
if check then
water_flow = water_flow + check
end
end
eu_supply = math.min(4 * water_flow, max_output)
production_level = math.floor(100 * eu_supply / max_output)
meta:set_int("LV_EU_supply", eu_supply)
meta:set_string("infotext",
S("Hydro %s Generator"):format("LV").." ("..production_level.."%)")
if production_level > 0 and
minetest.get_node(pos).name == "technic:water_mill" then
technic.swap_node (pos, "technic:water_mill_active")
meta:set_int("LV_EU_supply", 0)
return
end
if production_level == 0 then
technic.swap_node(pos, "technic:water_mill")
end
end
minetest.register_node("technic:water_mill", { minetest.register_node("technic:water_mill", {
description = S("Hydro %s Generator"):format("LV"), description = S("Water Mill"),
tiles = { tiles = {"technic_water_mill_top.png", "technic_machine_bottom.png",
"technic_water_mill_top.png", "technic_water_mill_side.png", "technic_water_mill_side.png",
"technic_machine_bottom.png"..cable_entry, "technic_water_mill_side.png", "technic_water_mill_side.png"},
"technic_water_mill_side.png",
"technic_water_mill_side.png",
"technic_water_mill_side.png",
"technic_water_mill_side.png"
},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
technic_machine=1, technic_lv=1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Hydro %s Generator"):format("LV")) meta:set_string("infotext", S("Water Mill"))
meta:set_int("LV_EU_supply", 0) meta:set_int("LV_EU_supply", 0)
end, end,
technic_run = run,
}) })
minetest.register_node("technic:water_mill_active", { minetest.register_node("technic:water_mill_active", {
description = S("Hydro %s Generator"):format("LV"), description = S("Water Mill"),
tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png", tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png",
"technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png",
"technic_water_mill_side.png", "technic_water_mill_side.png"}, "technic_water_mill_side.png", "technic_water_mill_side.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
drop = "technic:water_mill", drop = "technic:water_mill",
technic_run = run, })
technic_disabled_machine_name = "technic:water_mill",
local function check_node_around_mill(pos)
local node = minetest.get_node(pos)
if node.name == "default:water_flowing" or
node.name == "default:water_source" then
return true
end
return false
end
minetest.register_abm({
nodenames = {"technic:water_mill", "technic:water_mill_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local water_nodes = 0
local lava_nodes = 0
local production_level = 0
local eu_supply = 0
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
}
for _, p in pairs(positions) do
local check = check_node_around_mill(p)
if check then
water_nodes = water_nodes + 1
end
end
production_level = 25 * water_nodes
eu_supply = 30 * water_nodes
if production_level > 0 then
meta:set_int("LV_EU_supply", eu_supply)
end
meta:set_string("infotext",
S("Water Mill").." ("..production_level.."%)")
if production_level > 0 and
minetest.get_node(pos).name == "technic:water_mill" then
hacky_swap_node (pos, "technic:water_mill_active")
meta:set_int("LV_EU_supply", 0)
return
end
if production_level == 0 then
hacky_swap_node(pos, "technic:water_mill")
end
end
}) })
technic.register_machine("LV", "technic:water_mill", technic.producer) technic.register_machine("LV", "technic:water_mill", technic.producer)

View File

@ -4,11 +4,11 @@ minetest.register_craft({
output = 'technic:mv_alloy_furnace', output = 'technic:mv_alloy_furnace',
recipe = { recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_alloy_furnace', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:lv_alloy_furnace', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'}, {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'},
} }
}) })
technic.register_alloy_furnace({tier = "MV", speed = 1.5, upgrade = 1, tube = 1, demand = {3000, 2000, 1000}}) technic.register_alloy_furnace({tier="MV", cook_time=4, upgrade=1, tube=1, demand={3000, 2000, 1000}})

View File

@ -5,18 +5,16 @@ minetest.register_craft({
recipe = { recipe = {
{'technic:lv_battery_box0', 'technic:lv_battery_box0', 'technic:lv_battery_box0'}, {'technic:lv_battery_box0', 'technic:lv_battery_box0', 'technic:lv_battery_box0'},
{'technic:lv_battery_box0', 'technic:mv_transformer', 'technic:lv_battery_box0'}, {'technic:lv_battery_box0', 'technic:mv_transformer', 'technic:lv_battery_box0'},
{'', 'technic:mv_cable', ''}, {'', 'technic:mv_cable0', ''},
} }
}) })
technic.register_battery_box({ technic.register_battery_box({
tier = "MV", tier = "MV",
max_charge = 200000, max_charge = 300000,
charge_rate = 20000, charge_rate = 20000,
discharge_rate = 80000, discharge_rate = 80000,
charge_step = 2000, charge_step = 2000,
discharge_step = 8000, discharge_step = 8000,
upgrade = 1,
tube = 1,
}) })

View File

@ -1,12 +1,12 @@
minetest.register_alias("mv_cable", "technic:mv_cable") minetest.register_alias("mv_cable", "technic:mv_cable0")
minetest.register_craft({ minetest.register_craft({
output = 'technic:mv_cable 3', output = 'technic:mv_cable0 3',
recipe ={ recipe ={
{'technic:rubber', 'technic:rubber', 'technic:rubber'}, {'technic:rubber', 'technic:rubber', 'technic:rubber'},
{'technic:lv_cable', 'technic:lv_cable', 'technic:lv_cable'}, {'technic:lv_cable0', 'technic:lv_cable0', 'technic:lv_cable0'},
{'technic:rubber', 'technic:rubber', 'technic:rubber'}, {'technic:rubber', 'technic:rubber', 'technic:rubber'},
} }
}) })

View File

@ -1,16 +0,0 @@
minetest.register_craft({
output = "technic:mv_centrifuge",
recipe = {
{"technic:motor", "technic:copper_plate", "technic:diamond_drill_head"},
{"technic:copper_plate", "technic:machine_casing", "technic:copper_plate" },
{"pipeworks:one_way_tube", "technic:mv_cable", "pipeworks:mese_filter" },
}
})
technic.register_centrifuge({
tier = "MV",
demand = { 8000, 7000, 6000 },
speed = 2,
upgrade = 1,
tube = 1,
})

View File

@ -1,12 +0,0 @@
-- MV compressor
minetest.register_craft({
output = 'technic:mv_compressor',
recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_compressor', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_compressor({tier = "MV", demand = {800, 600, 400}, speed = 2, upgrade = 1, tube = 1})

View File

@ -9,8 +9,8 @@ minetest.register_craft({
output = 'technic:mv_electric_furnace', output = 'technic:mv_electric_furnace',
recipe = { recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_electric_furnace', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:lv_electric_furnace', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'}, {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'},
} }
}) })

View File

@ -1,12 +0,0 @@
-- MV extractor
minetest.register_craft({
output = 'technic:mv_extractor',
recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_extractor', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_extractor({tier = "MV", demand = {800, 600, 400}, speed = 2, upgrade = 1, tube = 1})

View File

@ -1,13 +1,14 @@
minetest.register_alias("generator_mv", "technic:generator_mv") minetest.register_alias("generator_mv", "technic:generator_mv")
minetest.register_craft({ minetest.register_craft({
output = 'technic:mv_generator', output = 'technic:mv_generator',
recipe = { recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_generator', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:lv_generator', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'}, {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
} }
}) })
technic.register_generator({tier="MV", tube=1, supply=600}) technic.register_generator({tier="MV", supply=600})

View File

@ -4,8 +4,8 @@ minetest.register_craft({
output = 'technic:mv_grinder', output = 'technic:mv_grinder',
recipe = { recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_grinder', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:lv_grinder', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'}, {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'},
} }
}) })

View File

@ -1,105 +0,0 @@
-- A Hydro Turbine produces MV EUs by exploiting flowing water across it
-- It is a MV EU supplyer and fairly high yield (max 1800EUs)
local S = technic.getter
local cable_entry = "^technic_cable_connection_overlay.png"
minetest.register_alias("hydro_turbine", "technic:hydro_turbine")
minetest.register_craft({
output = 'technic:hydro_turbine',
recipe = {
{'technic:stainless_steel_ingot', 'technic:water_mill', 'technic:stainless_steel_ingot'},
{'technic:water_mill', 'technic:mv_transformer', 'technic:water_mill'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
local function get_water_flow(pos)
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "water") == 3 then
return node.param2 -- returns approx. water flow, if any
end
return 0
end
---
-- 10 times better than LV hydro because of 2 extra water mills and 4 stainless steel, a transformer and whatnot ;P.
-- Man hydro turbines are tough and long lasting. So, give it some value :)
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local water_flow = 0
local production_level = 0
local eu_supply = 0
local max_output = 40 * 45 -- Generates 1800EU/s
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
}
for _, p in pairs(positions) do
water_flow = water_flow + get_water_flow(p)
end
eu_supply = math.min(40 * water_flow, max_output)
production_level = math.floor(100 * eu_supply / max_output)
meta:set_int("MV_EU_supply", eu_supply)
meta:set_string("infotext",
S("Hydro %s Generator"):format("MV").." ("..production_level.."%)")
if production_level > 0 and
minetest.get_node(pos).name == "technic:hydro_turbine" then
technic.swap_node(pos, "technic:hydro_turbine_active")
meta:set_int("MV_EU_supply", 0)
return
end
if production_level == 0 then
technic.swap_node(pos, "technic:hydro_turbine")
end
end
minetest.register_node("technic:hydro_turbine", {
description = S("Hydro %s Generator"):format("MV"),
tiles = {
"technic_hydro_turbine_top.png",
"technic_machine_bottom.png"..cable_entry,
"technic_hydro_turbine_side.png",
"technic_hydro_turbine_side.png",
"technic_hydro_turbine_side.png",
"technic_hydro_turbine_side.png"
},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_mv=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Hydro %s Generator"):format("MV"))
meta:set_int("MV_EU_supply", 0)
end,
technic_run = run,
})
minetest.register_node("technic:hydro_turbine_active", {
description = S("Hydro %s Generator"):format("MV"),
tiles = {"technic_hydro_turbine_top_active.png", "technic_machine_bottom.png",
"technic_hydro_turbine_side.png", "technic_hydro_turbine_side.png",
"technic_hydro_turbine_side.png", "technic_hydro_turbine_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_mv=1, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:hydro_turbine",
technic_run = run,
technic_disabled_machine_name = "technic:hydro_turbine",
})
technic.register_machine("MV", "technic:hydro_turbine", technic.producer)
technic.register_machine("MV", "technic:hydro_turbine_active", technic.producer)

View File

@ -3,31 +3,20 @@ technic.register_tier("MV", "Medium Voltage")
local path = technic.modpath.."/machines/MV" local path = technic.modpath.."/machines/MV"
-- Wiring stuff dofile(path.."/alloy_furnace.lua")
dofile(path.."/cables.lua")
dofile(path.."/battery_box.lua") dofile(path.."/battery_box.lua")
dofile(path.."/cables.lua")
-- Generators dofile(path.."/electric_furnace.lua")
dofile(path.."/grinder.lua")
dofile(path.."/solar_array.lua")
dofile(path.."/tool_workshop.lua")
if technic.config:get_bool("enable_wind_mill") then if technic.config:get_bool("enable_wind_mill") then
dofile(path.."/wind_mill.lua") dofile(path.."/wind_mill.lua")
end end
dofile(path.."/generator.lua") dofile(path.."/generator.lua")
dofile(path.."/solar_array.lua")
dofile(path.."/hydro_turbine.lua")
-- Machines
dofile(path.."/alloy_furnace.lua")
dofile(path.."/electric_furnace.lua")
dofile(path.."/grinder.lua")
dofile(path.."/extractor.lua")
dofile(path.."/compressor.lua")
dofile(path.."/centrifuge.lua")
dofile(path.."/tool_workshop.lua")
-- The power radiator supplies appliances with inductive coupled power: -- The power radiator supplies appliances with inductive coupled power:
-- Lighting and associated textures is taken directly from VanessaE's homedecor and made electric. -- Lighting and associated textures is taken directly from VanessaE's homedecor and made electric.
-- This is currently useless, slow, and mostly copied dofile(path.."/power_radiator.lua")
--dofile(path.."/power_radiator.lua") dofile(path.."/lighting.lua")
--dofile(path.."/lighting.lua")

View File

@ -12,16 +12,6 @@
local power_radius = 12 local power_radius = 12
minetest.register_craft({
output = 'technic:power_radiator 1',
recipe = {
{'technic:stainless_steel_ingot', 'technic:mv_transformer', 'technic:stainless_steel_ingot'},
{'technic:copper_coil', 'technic:machine_casing', 'technic:copper_coil'},
{'technic:rubber', 'technic:mv_cable', 'technic:rubber'},
}
})
------------------------------------------------------------------ ------------------------------------------------------------------
-- API for inductive powered nodes: -- API for inductive powered nodes:
-- Use the functions below to set the corresponding callbacks -- Use the functions below to set the corresponding callbacks
@ -53,7 +43,7 @@ end
technic.inductive_on_punch_off = function(pos, eu_charge, swapnode) technic.inductive_on_punch_off = function(pos, eu_charge, swapnode)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if meta:get_string("has_supply") ~= "" then if meta:get_string("has_supply") ~= "" then
technic.swap_node(pos, swapnode) hacky_swap_node(pos, swapnode)
meta:set_int("active", 1) meta:set_int("active", 1)
meta:set_int("EU_charge",eu_charge) meta:set_int("EU_charge",eu_charge)
--print("-----------") --print("-----------")
@ -66,7 +56,7 @@ end
technic.inductive_on_punch_on = function(pos, eu_charge, swapnode) technic.inductive_on_punch_on = function(pos, eu_charge, swapnode)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
technic.swap_node(pos, swapnode) hacky_swap_node(pos, swapnode)
meta:set_int("active", 0) meta:set_int("active", 0)
meta:set_int("EU_charge",eu_charge) meta:set_int("EU_charge",eu_charge)
--print("-----------") --print("-----------")
@ -92,7 +82,7 @@ local shutdown_inductive_appliances = function(pos)
local nodename = minetest.get_node(pos1).name local nodename = minetest.get_node(pos1).name
-- Swap the node and make sure it is off and unpowered -- Swap the node and make sure it is off and unpowered
if string.sub(nodename, -7) == "_active" then if string.sub(nodename, -7) == "_active" then
technic.swap_node(pos1, string.sub(nodename, 1, -8)) hacky_swap_node(pos1, string.sub(nodename, 1, -8))
meta1:set_int("active", 0) meta1:set_int("active", 0)
meta1:set_int("EU_charge", 0) meta1:set_int("EU_charge", 0)
end end
@ -118,7 +108,7 @@ local toggle_on_off_inductive_appliances = function(pos, node, puncher)
end end
minetest.register_node("technic:power_radiator", { minetest.register_node("technic:power_radiator", {
description = "MV Power Radiator", description = "Power Radiator",
tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"}, "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
@ -134,7 +124,7 @@ minetest.register_node("technic:power_radiator", {
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_int("MV_EU_demand",1) -- Demand on the primary side when idle meta:set_int("MV_EU_demand",1) -- Demand on the primary side when idle
meta:set_int("connected_EU_demand",0) -- Potential demand of connected appliances meta:set_int("connected_EU_demand",0) -- Potential demand of connected appliances
meta:set_string("infotext", "MV Power Radiator") meta:set_string("infotext", "Power Radiator")
end, end,
on_dig = function(pos, node, digger) on_dig = function(pos, node, digger)
shutdown_inductive_appliances(pos) shutdown_inductive_appliances(pos)
@ -145,13 +135,21 @@ minetest.register_node("technic:power_radiator", {
end end
}) })
minetest.register_craft({
output = 'technic:power_radiator 1',
recipe = {
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
{'technic:copper_coil', 'technic:mv_transformer', 'technic:copper_coil'},
{'technic:rubber', 'technic:mv_cable0', 'technic:rubber'},
}
})
minetest.register_abm({ minetest.register_abm({
label = "Machines: run power radiator",
nodenames = {"technic:power_radiator"}, nodenames = {"technic:power_radiator"},
interval = 1, interval = 1,
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos) local meta = minetest.env:get_meta(pos)
local eu_input = meta:get_int("MV_EU_input") local eu_input = meta:get_int("MV_EU_input")
local eu_demand = meta:get_int("MV_EU_demand") local eu_demand = meta:get_int("MV_EU_demand")
@ -160,7 +158,7 @@ minetest.register_abm({
if eu_input == 0 then if eu_input == 0 then
-- No power -- No power
meta:set_string("infotext", "MV Power Radiator is unpowered"); meta:set_string("infotext", "Power Radiator is unpowered");
-- meta:set_int("active", 1) -- used for setting textures someday maybe -- meta:set_int("active", 1) -- used for setting textures someday maybe
shutdown_inductive_appliances(pos) shutdown_inductive_appliances(pos)
meta:set_int("connected_EU_demand", 0) meta:set_int("connected_EU_demand", 0)
@ -203,7 +201,7 @@ minetest.register_abm({
-- The appliance has power from this node. Spend power if it is on. -- The appliance has power from this node. Spend power if it is on.
used_charge = used_charge + math.floor(meta1:get_int("EU_charge") / eff_factor) used_charge = used_charge + math.floor(meta1:get_int("EU_charge") / eff_factor)
end end
meta:set_string("infotext", "MV Power Radiator is powered (" meta:set_string("infotext", "Power Radiator is powered ("
..math.floor(used_charge / max_charge * 100) ..math.floor(used_charge / max_charge * 100)
.."% of maximum power)"); .."% of maximum power)");
if used_charge == 0 then if used_charge == 0 then

View File

@ -2,13 +2,11 @@
minetest.register_craft({ minetest.register_craft({
output = 'technic:solar_array_mv 1', output = 'technic:solar_array_mv 1',
recipe = { recipe = {
{'technic:solar_array_lv', 'technic:solar_array_lv', 'technic:solar_array_lv'}, {'technic:solar_array_lv', 'technic:solar_array_lv', 'technic:solar_array_lv'},
{'technic:carbon_steel_ingot', 'technic:mv_transformer', 'technic:carbon_steel_ingot'}, {'default:steel_ingot', 'technic:mv_transformer', 'default:steel_ingot'},
{'', 'technic:mv_cable', ''}, {'', 'technic:mv_cable0', ''},
} }
}) })
technic.register_solar_array({tier="MV", power=30}) technic.register_solar_array({tier="MV", power=30})
-- compatibility alias for upgrading from old versions of technic
minetest.register_alias("technic:solar_panel_mv", "technic:solar_array_mv")

View File

@ -5,122 +5,87 @@ minetest.register_alias("tool_workshop", "technic:tool_workshop")
local S = technic.getter local S = technic.getter
local tube_entry = "^pipeworks_tube_connection_wooden.png"
minetest.register_craft({ minetest.register_craft({
output = 'technic:tool_workshop', output = 'technic:tool_workshop',
recipe = { recipe = {
{'group:wood', 'default:diamond', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'},
{'mesecons_pistons:piston_sticky_off', 'technic:machine_casing', 'technic:carbon_cloth'}, {'group:wood', 'default:diamond', 'group:wood'},
{'default:obsidian', 'technic:mv_cable', 'default:obsidian'}, {'default:stone', 'default:copper_ingot', 'default:stone'},
} }
}) })
local workshop_demand = {5000, 3500, 2000}
local workshop_formspec = local workshop_formspec =
"size[8,9;]".. "invsize[8,9;]"..
"list[current_name;src;3,1;1,1;]".. "list[current_name;src;3,1;1,1;]"..
"label[0,0;"..S("%s Tool Workshop"):format("MV").."]".. "label[0,0;"..S("Tool Workshop").."]"..
"list[current_name;upgrade1;1,3;1,1;]".. "list[current_player;main;0,5;8,4;]"
"list[current_name;upgrade2;2,3;1,1;]"..
"label[1,4;"..S("Upgrade Slots").."]"..
"list[current_player;main;0,5;8,4;]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
"listring[current_name;upgrade1]"..
"listring[current_player;main]"..
"listring[current_name;upgrade2]"..
"listring[current_player;main]"
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int("MV_EU_input")
local machine_name = S("%s Tool Workshop"):format("MV")
local machine_node = "technic:tool_workshop"
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int("MV_EU_demand", workshop_demand[1])
meta:set_int("MV_EU_input", 0)
return
end
local EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
local repairable = false
local srcstack = inv:get_stack("src", 1)
if not srcstack:is_empty() then
local itemdef = minetest.registered_items[srcstack:get_name()]
if itemdef and
(not itemdef.wear_represents or
itemdef.wear_represents == "mechanical_wear") and
srcstack:get_wear() ~= 0 then
repairable = true
end
end
technic.handle_machine_pipeworks(pos, tube_upgrade, function (pos, x_velocity, z_velocity)
if not repairable then
technic.send_items(pos, x_velocity, z_velocity, "src")
end
end)
if not repairable then
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("MV_EU_demand", 0)
return
end
if eu_input < workshop_demand[EU_upgrade+1] then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= workshop_demand[EU_upgrade+1] then
meta:set_string("infotext", S("%s Active"):format(machine_name))
srcstack:add_wear(-1000)
inv:set_stack("src", 1, srcstack)
end
meta:set_int("MV_EU_demand", workshop_demand[EU_upgrade+1])
end
minetest.register_node("technic:tool_workshop", { minetest.register_node("technic:tool_workshop", {
description = S("%s Tool Workshop"):format("MV"), description = S("Tool Workshop"),
paramtype2 = "facedir", tiles = {"technic_workshop_top.png", "technic_machine_bottom.png", "technic_workshop_side.png",
tiles = { "technic_workshop_side.png", "technic_workshop_side.png", "technic_workshop_side.png"},
"technic_workshop_top.png"..tube_entry, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
"technic_machine_bottom.png"..tube_entry,
"technic_workshop_side.png"..tube_entry,
"technic_workshop_side.png"..tube_entry,
"technic_workshop_side.png"..tube_entry,
"technic_workshop_side.png"
},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_mv=1, tubedevice=1, tubedevice_receiver=1},
connect_sides = {"bottom", "back", "left", "right"},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s Tool Workshop"):format("MV")) meta:set_string("infotext", S("Tool Workshop"))
meta:set_string("formspec", workshop_formspec) meta:set_string("formspec", workshop_formspec)
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("src", 1) inv:set_size("src", 1)
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
end, end,
can_dig = technic.machine_can_dig, can_dig = function(pos,player)
allow_metadata_inventory_put = technic.machine_inventory_put, local meta = minetest.get_meta(pos);
allow_metadata_inventory_take = technic.machine_inventory_take, local inv = meta:get_inventory()
tube = { if not inv:is_empty("src") then
can_insert = function (pos, node, stack, direction) minetest.chat_send_player(player:get_player_name(),
return minetest.get_meta(pos):get_inventory():room_for_item("src", stack) S("Machine cannot be removed because it is not empty"))
end, return false
insert_object = function (pos, node, stack, direction) end
return minetest.get_meta(pos):get_inventory():add_item("src", stack) return true
end, end,
connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1}, })
},
technic_run = run, minetest.register_abm({
after_place_node = pipeworks.after_place, nodenames = {"technic:tool_workshop"},
after_dig_node = technic.machine_after_dig_node interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int("MV_EU_input")
local machine_name = S("Tool Workshop")
local machine_node = "technic:tool_workshop"
local demand = 5000
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int("MV_EU_demand", demand)
meta:set_int("MV_EU_input", 0)
return
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "MV")
srcstack = inv:get_stack("src", 1)
if inv:is_empty("src") or
srcstack:get_wear() == 0 or
srcstack:get_name() == "technic:water_can" or
srcstack:get_name() == "technic:lava_can" then
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("MV_EU_demand", 0)
return
end
if eu_input < demand then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
meta:set_string("infotext", S("%s Active"):format(machine_name))
srcstack:add_wear(-1000)
inv:set_stack("src", 1, srcstack)
end
meta:set_int("MV_EU_demand", demand)
end
}) })
technic.register_machine("MV", "technic:tool_workshop", technic.receiver) technic.register_machine("MV", "technic:tool_workshop", technic.receiver)

View File

@ -4,74 +4,36 @@ local S = technic.getter
minetest.register_craft({ minetest.register_craft({
output = 'technic:wind_mill_frame 5', output = 'technic:wind_mill_frame 5',
recipe = { recipe = {
{'technic:carbon_steel_ingot', '', 'technic:carbon_steel_ingot'}, {'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'technic:carbon_steel_ingot', ''}, {'', 'default:steel_ingot', ''},
{'technic:carbon_steel_ingot', '', 'technic:carbon_steel_ingot'}, {'default:steel_ingot', '', 'default:steel_ingot'},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'technic:wind_mill', output = 'technic:wind_mill',
recipe = { recipe = {
{'', 'technic:motor', ''}, {'', 'default:steel_ingot', ''},
{'technic:carbon_steel_ingot', 'technic:carbon_steel_block', 'technic:carbon_steel_ingot'}, {'default:steel_ingot', 'technic:motor', 'default:steel_ingot'},
{'', 'technic:mv_cable', ''}, {'', 'default:steelblock', ''},
} }
}) })
minetest.register_node("technic:wind_mill_frame", { minetest.register_node("technic:wind_mill_frame", {
description = S("Wind Mill Frame"), description = S("Wind Mill Frame"),
drawtype = "glasslike_framed", drawtype = "glasslike_framed",
tiles = {"technic_carbon_steel_block.png", "default_glass.png"}, tiles = {"default_steel_block.png", "default_glass.png"},
sunlight_propagates = true, sunlight_propagates = true,
groups = {cracky=3}, groups = {cracky=3},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
paramtype = "light", paramtype = "light",
}) })
local function check_wind_mill(pos)
if pos.y < 30 then
return false
end
pos = {x=pos.x, y=pos.y, z=pos.z}
for i = 1, 20 do
pos.y = pos.y - 1
local node = minetest.get_node_or_nil(pos)
if not node then
-- we reached CONTENT_IGNORE, we can assume, that nothing changed
-- as the user will have to load the block to change it
return
end
if node.name ~= "technic:wind_mill_frame" then
return false
end
end
return true
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local machine_name = S("Wind %s Generator"):format("MV")
local check = check_wind_mill(pos)
if check == false then
meta:set_int("MV_EU_supply", 0)
meta:set_string("infotext", S("%s Improperly Placed"):format(machine_name))
elseif check == true then
local power = math.min(pos.y * 100, 5000)
meta:set_int("MV_EU_supply", power)
meta:set_string("infotext", S("@1 (@2)", machine_name,
technic.EU_string(power)))
end
-- check == nil: assume nothing has changed
end
minetest.register_node("technic:wind_mill", { minetest.register_node("technic:wind_mill", {
description = S("Wind %s Generator"):format("MV"), description = S("Wind Mill"),
tiles = {"technic_carbon_steel_block.png"}, tiles = {"default_steel_block.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {cracky=1, technic_machine=1, technic_mv=1}, groups = {cracky=1},
connect_sides = {"top", "bottom", "back", "left", "right"},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
@ -86,10 +48,43 @@ minetest.register_node("technic:wind_mill", {
}, },
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Wind %s Generator"):format("MV")) meta:set_string("infotext", S("Wind Mill"))
meta:set_int("MV_EU_supply", 0) meta:set_int("MV_EU_supply", 0)
end, end,
technic_run = run, })
local function check_wind_mill(pos)
if pos.y < 30 then
return false
end
for i = 1, 20 do
local node = minetest.get_node({x=pos.x, y=pos.y-i, z=pos.z})
if node.name ~= "technic:wind_mill_frame" then
return false
end
end
return true
end
minetest.register_abm({
nodenames = {"technic:wind_mill"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local machine_name = S("Wind Mill")
local power = math.min(pos.y * 100, 5000)
if not check_wind_mill(pos) then
meta:set_int("MV_EU_supply", 0)
meta:set_string("infotext", S("%s Improperly Placed"):format(machine_name))
return
else
meta:set_int("MV_EU_supply", power)
end
meta:set_string("infotext", machine_name.." ("..power.."EU)")
end
}) })
technic.register_machine("MV", "technic:wind_mill", technic.producer) technic.register_machine("MV", "technic:wind_mill", technic.producer)

View File

@ -8,7 +8,6 @@ dofile(path.."/MV/init.lua")
dofile(path.."/HV/init.lua") dofile(path.."/HV/init.lua")
dofile(path.."/switching_station.lua") dofile(path.."/switching_station.lua")
dofile(path.."/power_monitor.lua")
dofile(path.."/supply_converter.lua") dofile(path.."/supply_converter.lua")
dofile(path.."/other/init.lua") dofile(path.."/other/init.lua")

View File

@ -1,109 +0,0 @@
local S = technic.getter
local desc = S("Administrative World Anchor")
local function compute_forceload_positions(pos, meta)
local radius = meta:get_int("radius")
local minpos = vector.subtract(pos, vector.new(radius, radius, radius))
local maxpos = vector.add(pos, vector.new(radius, radius, radius))
local minbpos = {}
local maxbpos = {}
for _, coord in ipairs({"x","y","z"}) do
minbpos[coord] = math.floor(minpos[coord] / 16) * 16
maxbpos[coord] = math.floor(maxpos[coord] / 16) * 16
end
local flposes = {}
for x = minbpos.x, maxbpos.x, 16 do
for y = minbpos.y, maxbpos.y, 16 do
for z = minbpos.z, maxbpos.z, 16 do
table.insert(flposes, vector.new(x, y, z))
end
end
end
return flposes
end
local function currently_forceloaded_positions(meta)
local ser = meta:get_string("forceloaded")
return ser == "" and {} or minetest.deserialize(ser)
end
local function forceload_off(meta)
local flposes = currently_forceloaded_positions(meta)
meta:set_string("forceloaded", "")
for _, p in ipairs(flposes) do
minetest.forceload_free_block(p)
end
end
local function forceload_on(pos, meta)
local want_flposes = compute_forceload_positions(pos, meta)
local have_flposes = {}
for _, p in ipairs(want_flposes) do
if minetest.forceload_block(p) then
table.insert(have_flposes, p)
end
end
meta:set_string("forceloaded", #have_flposes == 0 and "" or minetest.serialize(have_flposes))
end
local function set_display(pos, meta)
meta:set_string("infotext", S(meta:get_int("enabled") ~= 0 and "%s Enabled" or "%s Disabled"):format(desc))
meta:set_string("formspec",
"size[5,3.5]"..
"item_image[0,0;1,1;technic:admin_anchor]"..
"label[1,0;"..minetest.formspec_escape(desc).."]"..
"label[0,1;"..minetest.formspec_escape(S("Owner:").." "..meta:get_string("owner")).."]"..
(meta:get_int("locked") == 0 and
"button[3,1;2,1;lock;"..minetest.formspec_escape(S("Unlocked")).."]" or
"button[3,1;2,1;unlock;"..minetest.formspec_escape(S("Locked")).."]")..
"field[0.25,2.3;1,1;radius;"..minetest.formspec_escape(S("Radius:"))..";"..meta:get_int("radius").."]"..
(meta:get_int("enabled") == 0 and
"button[3,2;2,1;enable;"..minetest.formspec_escape(S("Disabled")).."]" or
"button[3,2;2,1;disable;"..minetest.formspec_escape(S("Enabled")).."]")..
"label[0,3;"..minetest.formspec_escape(S("Keeping %d/%d map blocks loaded"):format(#currently_forceloaded_positions(meta), #compute_forceload_positions(pos, meta))).."]")
end
minetest.register_node("technic:admin_anchor", {
description = desc,
drawtype = "normal",
tiles = {"technic_admin_anchor.png"},
is_ground_content = true,
groups = {cracky=3, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
after_place_node = function (pos, placer)
local meta = minetest.get_meta(pos)
if placer and placer:is_player() then
meta:set_string("owner", placer:get_player_name())
end
set_display(pos, meta)
end,
can_dig = function (pos, player)
local meta = minetest.get_meta(pos)
return meta:get_int("locked") == 0 or (player and player:is_player() and player:get_player_name() == meta:get_string("owner"))
end,
on_destruct = function (pos)
local meta = minetest.get_meta(pos)
forceload_off(meta)
end,
on_receive_fields = function (pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if (meta:get_int("locked") ~= 0 or fields.lock) and
not (sender and sender:is_player() and
sender:get_player_name() == meta:get_string("owner")) then
return
end
if fields.unlock then meta:set_int("locked", 0) end
if fields.lock then meta:set_int("locked", 1) end
if fields.disable or fields.enable or fields.radius then
forceload_off(meta)
if fields.disable then meta:set_int("enabled", 0) end
if fields.enable then meta:set_int("enabled", 1) end
if fields.radius and string.find(fields.radius, "^[0-9]+$") and tonumber(fields.radius) < 256 then meta:set_int("radius", fields.radius) end
if meta:get_int("enabled") ~= 0 then
forceload_on(pos, meta)
end
end
set_display(pos, meta)
end,
})

View File

@ -1,178 +0,0 @@
-- Fuel driven alloy furnace. This uses no EUs:
local S = technic.getter
minetest.register_craft({
output = 'technic:coal_alloy_furnace',
recipe = {
{'default:brick', 'default:brick', 'default:brick'},
{'default:brick', '', 'default:brick'},
{'default:brick', 'default:brick', 'default:brick'},
}
})
local machine_name = S("Fuel-Fired Alloy Furnace")
local formspec =
"size[8,9]"..
"label[0,0;"..machine_name.."]"..
"image[2,2;1,1;default_furnace_fire_bg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;2,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
"listring[current_name;fuel]"..
"listring[current_player;main]"
minetest.register_node("technic:coal_alloy_furnace", {
description = machine_name,
tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png",
"technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png",
"technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec)
meta:set_string("infotext", machine_name)
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 2)
inv:set_size("dst", 4)
end,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_node("technic:coal_alloy_furnace_active", {
description = machine_name,
tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png",
"technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png",
"technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front_active.png"},
paramtype2 = "facedir",
light_source = 8,
drop = "technic:coal_alloy_furnace",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_abm({
label = "Machines: run coal alloy furnace",
nodenames = {"technic:coal_alloy_furnace", "technic:coal_alloy_furnace_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:get_size("src") == 1 then -- Old furnace -> convert it
inv:set_size("src", 2)
inv:set_stack("src", 2, inv:get_stack("src2", 1))
inv:set_size("src2", 0)
end
local recipe = nil
for i, name in pairs({
"fuel_totaltime",
"fuel_time",
"src_totaltime",
"src_time"}) do
if not meta:get_float(name) then
meta:set_float(name, 0.0)
end
end
-- Get what to cook if anything
local result = technic.get_recipe("alloy", inv:get_list("src"))
local was_active = false
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
was_active = true
meta:set_int("fuel_time", meta:get_int("fuel_time") + 1)
if result then
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= result.time then
meta:set_int("src_time", 0)
local result_stack = ItemStack(result.output)
if inv:room_for_item("dst", result_stack) then
inv:set_list("src", result.new_input)
inv:add_item("dst", result_stack)
end
end
else
meta:set_int("src_time", 0)
end
end
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
local percent = math.floor(meta:get_float("fuel_time") /
meta:get_float("fuel_totaltime") * 100)
meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..percent.."%)")
technic.swap_node(pos, "technic:coal_alloy_furnace_active")
meta:set_string("formspec",
"size[8,9]"..
"label[0,0;"..machine_name.."]"..
"image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100 - percent)..":default_furnace_fire_fg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;2,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
"listring[current_name;fuel]"..
"listring[current_player;main]")
return
end
local recipe = technic.get_recipe("alloy", inv:get_list("src"))
if not recipe then
if was_active then
meta:set_string("infotext", S("%s is empty"):format(machine_name))
technic.swap_node(pos, "technic:coal_alloy_furnace")
meta:set_string("formspec", formspec)
end
return
end
-- Next take a hard look at the fuel situation
local fuel = nil
local afterfuel
local fuellist = inv:get_list("fuel")
if fuellist then
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
end
if fuel.time <= 0 then
meta:set_string("infotext", S("%s Out Of Fuel"):format(machine_name))
technic.swap_node(pos, "technic:coal_alloy_furnace")
meta:set_string("formspec", formspec)
return
end
meta:set_string("fuel_totaltime", fuel.time)
meta:set_string("fuel_time", 0)
inv:set_stack("fuel", 1, afterfuel.items[1])
end,
})

View File

@ -1,5 +0,0 @@
local S = technic.getter
if minetest.registered_nodes["default:furnace"].description == "Furnace" then
minetest.override_item("default:furnace", { description = S("Fuel-Fired Furnace") })
end

View File

@ -1,70 +1,4 @@
local S = technic.getter
local function deploy_node(inv, slot_name, pos, node, machine_node)
if node.param2 > 3 then return end
if node.name ~= "air" then
if node.name == "ignore" or
node.name == "default:lava_source" or
node.name == "default:lava_flowing" or
node.name == "default:water_source" or
node.name == "default:water_flowing" then
return
end
local drops = minetest.get_node_drops(node.name, "")
local remove_to = false
for i, item in ipairs(drops) do
if not inv:room_for_item(slot_name, item) then
remove_to = i - 1
break
end
inv:add_item(slot_name, item)
end
if remove_to then
for i = 1, remove_to do
inv:remove_item(slot_name, drops[i])
end
else
minetest.remove_node(pos)
end
return
end
if not inv:is_empty(slot_name) then
local stack = inv:get_list(slot_name)[1]
local def = stack:get_definition()
if def.type == "node" then
minetest.set_node(pos, {
name = stack:get_name(),
param2 = machine_node.param2
})
stack:take_item()
inv:set_stack(slot_name, 1, stack)
elseif def.type == "craft" then
if def.on_place then
-- Use pcall to avoid nil placer errors.
-- TODO: Do without pcall.
local ok, stk = pcall(def.on_place, stack, nil, {
-- Fake pointed_thing
type = "node",
above = pos,
under = {x=pos.x, y=pos.y-1, z=pos.z},
})
if ok then
inv:set_stack(slot_name, 1, stk or stack)
return
end
end
minetest.item_place_object(stack, nil, {
-- Fake pointed_thing
type = "node",
above = pos,
under = pos,
})
inv:set_stack(slot_name, 1, nil)
end
end
end
minetest.register_craft({ minetest.register_craft({
type = "shapeless", type = "shapeless",
output = 'technic:constructor_mk1_off 1', output = 'technic:constructor_mk1_off 1',
@ -85,108 +19,326 @@ minetest.register_craft({
}) })
local function make_on(mark, length) mk1_on = function(pos, node)
return function(pos, node) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pos1={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
if node.param2==3 then pos1.x=pos1.x+1 end
if node.param2==2 then pos1.z=pos1.z+1 end
if node.param2==1 then pos1.x=pos1.x-1 end
if node.param2==0 then pos1.z=pos1.z-1 end
if node.name == "technic:constructor_mk1_off" then
hacky_swap_node(pos,"technic:constructor_mk1_on")
nodeupdate(pos)
local node1=minetest.get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
end
end
mk1_off = function(pos, node)
if node.name == "technic:constructor_mk1_on" then
hacky_swap_node(pos,"technic:constructor_mk1_off")
nodeupdate(pos)
end
end
minetest.register_node("technic:constructor_mk1_off", {
description = "Constructor MK1",
tile_images = {"technic_constructor_mk1_top_off.png","technic_constructor_mk1_bottom_off.png","technic_constructor_mk1_side2_off.png","technic_constructor_mk1_side1_off.png",
"technic_constructor_back.png","technic_constructor_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
mesecons= {effector={action_on=mk1_on}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Constructor MK1]"..
"label[5,0;Slot 1]"..
"list[current_name;slot1;6,0;1,1;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Constructor MK1")
local inv = meta:get_inventory()
inv:set_size("slot1", 1)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
local dir = vector.new() return inv:is_empty("slot1")
if node.param2 == 3 then dir.x = 1 end end,
if node.param2 == 2 then dir.z = 1 end })
if node.param2 == 1 then dir.x = -1 end
if node.param2 == 0 then dir.z = -1 end
local place_pos = vector.new(pos) minetest.register_node("technic:constructor_mk1_on", {
description = "Constructor MK1",
tile_images = {"technic_constructor_mk1_top_on.png","technic_constructor_mk1_bottom_on.png","technic_constructor_mk1_side2_on.png","technic_constructor_mk1_side1_on.png",
"technic_constructor_back.png","technic_constructor_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon = 2,not_in_creative_inventory=1},
mesecons= {effector={action_off=mk1_off}},
sounds = default.node_sound_stone_defaults(),
})
if node.name == "technic:constructor_mk"..mark.."_off" then
technic.swap_node(pos, "technic:constructor_mk"..mark.."_on") --Constructor MK2
minetest.check_for_falling(pos)
for i = 1, length do mk2_on = function(pos, node)
place_pos = vector.add(place_pos, dir) local meta = minetest.get_meta(pos)
local place_node = minetest.get_node(place_pos) local inv = meta:get_inventory()
deploy_node(inv, "slot"..i, place_pos, place_node, node) local pos1={}
end local pos2={}
end pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
pos2.x=pos.x
pos2.y=pos.y
pos2.z=pos.z
if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end
if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end
if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end
if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end
if node.name == "technic:constructor_mk2_off" then
hacky_swap_node(pos,"technic:constructor_mk2_on")
nodeupdate(pos)
local node1=minetest.get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
local node1=minetest.get_node(pos2)
deploy_node (inv,"slot2",pos2,node1,node)
end end
end end
local function make_off(mark) mk2_off = function(pos, node)
return function(pos, node) if node.name == "technic:constructor_mk2_on" then
if node.name == "technic:constructor_mk"..mark.."_on" then hacky_swap_node(pos,"technic:constructor_mk2_off")
technic.swap_node(pos,"technic:constructor_mk"..mark.."_off") nodeupdate(pos)
minetest.check_for_falling(pos)
end
end end
end end
minetest.register_node("technic:constructor_mk2_off", {
description = "Constructor MK2",
tile_images = {"technic_constructor_mk2_top_off.png","technic_constructor_mk2_bottom_off.png","technic_constructor_mk2_side2_off.png","technic_constructor_mk2_side1_off.png",
"technic_constructor_back.png","technic_constructor_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2},
mesecons= {effector={action_on=mk2_on}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Constructor MK2]"..
"label[5,0;Slot 1]"..
"list[current_name;slot1;6,0;1,1;]"..
"label[5,1;Slot 2]"..
"list[current_name;slot2;6,1;1,1;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Constructor MK2")
local inv = meta:get_inventory()
inv:set_size("slot1", 1)
inv:set_size("slot2", 1)
end,
local function make_constructor(mark, length) can_dig = function(pos,player)
minetest.register_node("technic:constructor_mk"..mark.."_off", { local meta = minetest.get_meta(pos)
description = S("Constructor Mk%d"):format(mark), local inv = meta:get_inventory()
tiles = {"technic_constructor_mk"..mark.."_top_off.png", if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false then return false end
"technic_constructor_mk"..mark.."_bottom_off.png", return true
"technic_constructor_mk"..mark.."_side2_off.png", end,
"technic_constructor_mk"..mark.."_side1_off.png", })
"technic_constructor_back.png",
"technic_constructor_front_off.png"}, minetest.register_node("technic:constructor_mk2_on", {
paramtype2 = "facedir", description = "Constructor MK2",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon = 2}, tile_images = {"technic_constructor_mk2_top_on.png","technic_constructor_mk2_bottom_on.png","technic_constructor_mk2_side2_on.png","technic_constructor_mk2_side1_on.png",
mesecons = {effector = {action_on = make_on(mark, length)}}, "technic_constructor_back.png","technic_constructor_front_on.png"},
sounds = default.node_sound_stone_defaults(), is_ground_content = true,
on_construct = function(pos) paramtype2 = "facedir",
local meta = minetest.get_meta(pos) groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2, not_in_creative_inventory=1},
local formspec = "size[8,9;]".. mesecons= {effector={action_off=mk2_off}},
"label[0,0;"..S("Constructor Mk%d"):format(mark).."]".. sounds = default.node_sound_stone_defaults(),
"list[current_player;main;0,5;8,4;]" })
for i = 1, length do
formspec = formspec
.."label[5,"..(i - 1)..";"..S("Slot %d"):format(i).."]" -- Constructor MK3
.."list[current_name;slot"..i mk3_on = function(pos, node)
..";6,"..(i - 1)..";1,1;]" local meta = minetest.get_meta(pos)
end local inv = meta:get_inventory()
meta:set_string("formspec", formspec)
meta:set_string("infotext", S("Constructor Mk%d"):format(mark)) local pos1={}
local inv = meta:get_inventory() local pos2={}
for i = 1, length do local pos3={}
inv:set_size("slot"..i, 1) local pos4={}
end
end, pos1.x=pos.x
can_dig = function(pos, player) pos1.y=pos.y
local meta = minetest.get_meta(pos) pos1.z=pos.z
local inv = meta:get_inventory()
for i = 1, length do pos2.x=pos.x
if not inv:is_empty("slot"..i) then pos2.y=pos.y
return false pos2.z=pos.z
pos3.x=pos.x
pos3.y=pos.y
pos3.z=pos.z
pos4.x=pos.x
pos4.y=pos.y
pos4.z=pos.z
if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 pos3.x=pos3.x+3 pos4.x=pos4.x+4 end
if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 pos3.z=pos3.z+3 pos4.z=pos4.z+4 end
if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 pos3.x=pos3.x-3 pos4.x=pos4.x-4 end
if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 pos3.z=pos3.z-3 pos4.z=pos4.z-4 end
if node.name == "technic:constructor_mk3_off" then
hacky_swap_node(pos,"technic:constructor_mk3_on")
nodeupdate(pos)
local node1=minetest.get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
local node1=minetest.get_node(pos2)
deploy_node (inv,"slot2",pos2,node1,node)
local node1=minetest.get_node(pos3)
deploy_node (inv,"slot3",pos3,node1,node)
local node1=minetest.get_node(pos4)
deploy_node (inv,"slot4",pos4,node1,node)
end
end
mk3_off = function(pos, node)
if node.name == "technic:constructor_mk3_on" then
hacky_swap_node(pos,"technic:constructor_mk3_off")
nodeupdate(pos)
end
end
minetest.register_node("technic:constructor_mk3_off", {
description = "Constructor MK3",
tile_images = {"technic_constructor_mk3_top_off.png","technic_constructor_mk3_bottom_off.png","technic_constructor_mk3_side2_off.png","technic_constructor_mk3_side1_off.png",
"technic_constructor_back.png","technic_constructor_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2},
mesecons= {effector={action_on=mk3_on}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Constructor MK2]"..
"label[5,0;Slot 1]"..
"list[current_name;slot1;6,0;1,1;]"..
"label[5,1;Slot 2]"..
"list[current_name;slot2;6,1;1,1;]"..
"label[5,2;Slot 3]"..
"list[current_name;slot3;6,2;1,1;]"..
"label[5,3;Slot 4]"..
"list[current_name;slot4;6,3;1,1;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Constructor MK3")
local inv = meta:get_inventory()
inv:set_size("slot1", 1)
inv:set_size("slot2", 1)
inv:set_size("slot3", 1)
inv:set_size("slot4", 1)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end
return true
end,
})
minetest.register_node("technic:constructor_mk3_on", {
description = "Constructor MK3",
tile_images = {"technic_constructor_mk3_top_on.png","technic_constructor_mk3_bottom_on.png","technic_constructor_mk3_side2_on.png","technic_constructor_mk3_side1_on.png",
"technic_constructor_back.png","technic_constructor_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,not_in_creative_inventory=1},
mesecons= {effector={action_off=mk3_off}},
sounds = default.node_sound_stone_defaults(),
})
deploy_node =function (inv, slot_name, pos1, node1, node)
if node1.name == "air" then
if not inv:is_empty(slot_name) then
stack1=inv:get_list(slot_name)
local def = stack1[1]:get_definition()
if def.type == "node" then
node_to_be_placed={name=stack1[1]:get_name(), param1=0, param2=node.param2}
minetest.set_node(pos1,node_to_be_placed)
stack1[1]:take_item()
inv:set_stack(slot_name, 1, stack1[1])
elseif def.type == "craft" then
if def.on_place then
-- print("deploy_node: item has on_place. trying...")
local ok, stk = pcall(def.on_place, stack1[1], nil, {
-- Fake pointed_thing
type = "node",
above = pos1,
under = { x=pos1.x, y=pos1.y-1, z=pos1.z },
})
if ok then
-- print("deploy_node: on_place succeeded!")
inv:set_stack(slot_name, 1, stk or stack1[1])
return
-- else
-- print("deploy_node: WARNING: error while running on_place: "..tostring(stk))
end
end end
minetest.item_place_object(stack1[1], nil, {
-- Fake pointed_thing
type = "node",
above = pos1,
under = pos1,
})
inv:set_stack(slot_name, 1, nil)
end end
return true end
end, return
allow_metadata_inventory_put = technic.machine_inventory_put, end
allow_metadata_inventory_take = technic.machine_inventory_take, if node1.name == "ignore" or
allow_metadata_inventory_move = technic.machine_inventory_move, node1.name == "default:lava_source" or
on_rotate = screwdriver.rotate_simple node1.name == "default:lava_flowing" or
}) node1.name == "default:water_source" or
node1.name == "default:water_flowing"
then return end
if inv:room_for_item(slot_name,node1) then
local def = minetest.registered_nodes[node1.name]
if not def then return end
local drop = def.drop or node1.name
if type(drop) == "table" then
local pr = PseudoRandom(math.random())
local c = 0
local loop = 0 -- Prevent infinite loop
while (c < (drop.max_items or 1)) and (loop < 1000) do
local i = math.floor(pr:next(1, #drop.items))
if pr:next(1, drop.items[i].rarity or 1) == 1 then
for _,item in ipairs(drop.items[i].items) do
inv:add_item(slot_name,item)
end
c = c + 1
end
loop = loop + 1
end
minetest.remove_node(pos1)
elseif type(drop) == "string" then
inv:add_item(slot_name,drop)
minetest.remove_node(pos1)
end
end
minetest.register_node("technic:constructor_mk"..mark.."_on", {
tiles = {"technic_constructor_mk"..mark.."_top_on.png",
"technic_constructor_mk"..mark.."_bottom_on.png",
"technic_constructor_mk"..mark.."_side2_on.png",
"technic_constructor_mk"..mark.."_side1_on.png",
"technic_constructor_back.png",
"technic_constructor_front_on.png"},
paramtype2 = "facedir",
drop = "technic:constructor_mk"..mark.."_off",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
mesecon=2, not_in_creative_inventory=1},
mesecons= {effector = {action_off = make_off(mark)}},
sounds = default.node_sound_stone_defaults(),
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
on_rotate = false
})
end end
make_constructor(1, 1)
make_constructor(2, 2)
make_constructor(3, 4)

File diff suppressed because it is too large Load Diff

View File

@ -3,13 +3,6 @@ local path = technic.modpath.."/machines/other"
-- mesecons and tubes related -- mesecons and tubes related
dofile(path.."/injector.lua") dofile(path.."/injector.lua")
dofile(path.."/constructor.lua") dofile(path.."/constructor.lua")
if minetest.get_modpath("mesecons_mvps") ~= nil then
if technic.config:get_bool("enable_frames") and minetest.get_modpath("mesecons_mvps") ~= nil then
dofile(path.."/frames.lua") dofile(path.."/frames.lua")
end end
-- Coal-powered machines
dofile(path.."/coal_alloy_furnace.lua")
dofile(path.."/coal_furnace.lua")
dofile(path.."/anchor.lua")

View File

@ -1,12 +1,79 @@
minetest.register_craftitem("technic:injector", {
description = "Injector",
stack_max = 99,
})
local S = technic.getter minetest.register_craft({
output = 'technic:injector 1',
recipe = {
{'', 'technic:control_logic_unit',''},
{'', 'default:chest',''},
{'', 'pipeworks:tube_000000',''},
}
})
local fs_helpers = pipeworks.fs_helpers minetest.register_node("technic:injector", {
description = "Injector",
tiles = {"technic_injector_top.png", "technic_injector_bottom.png", "technic_injector_side.png",
"technic_injector_side.png", "technic_injector_side.png", "technic_injector_side.png"},
groups = chest_groups1,
tube = tubes_properties,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Injector]"..
"button[0,1;.8,.8;mode;]"..
"label[.8,1;Mode: single items]"..
"list[current_name;main;0,2;8,2;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Injector")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
meta:set_string("mode","single items")
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_receive_fields = function(pos, formanme, fields, sender)
local meta = minetest.env:get_meta(pos)
local mode=meta:get_string("mode")
if fields.mode then
if mode=="single items" then mode="whole stacks"
else mode="single items"
end
local mode=meta:set_string("mode",mode)
end
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Injector]"..
"button[0,1;.8,.8;mode;]"..
"label[.8,1;Mode: "..mode.."]"..
"list[current_name;main;0,2;8,2;]"..
"list[current_player;main;0,5;8,4;]")
end,
})
local tube_entry = "^pipeworks_tube_connection_metallic.png" minetest.register_abm({
nodenames = {"technic:injector"},
interval = 1,
chance = 1,
local function inject_items (pos) action = function(pos, node, active_object_count, active_object_count_wider)
local meta=minetest.get_meta(pos) local pos1={}
pos1.x = pos.x
pos1.y = pos.y-1
pos1.z = pos.z
local meta=minetest.env:get_meta(pos1)
if meta:get_int("tubelike")==1 then inject_items (pos) end
end,
})
function inject_items (pos)
local meta=minetest.env:get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
local mode=meta:get_string("mode") local mode=meta:get_string("mode")
if mode=="single items" then if mode=="single items" then
@ -16,9 +83,12 @@ local function inject_items (pos)
if stack then if stack then
local item0=stack:to_table() local item0=stack:to_table()
if item0 then if item0 then
item0["count"] = "1" item0["count"]="1"
technic.tube_inject_item(pos, pos, vector.new(0, -1, 0), item0) local item1=tube_item({x=pos.x,y=pos.y,z=pos.z},item0)
stack:take_item(1) item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
item1:setvelocity({x=0, y=-1, z=0})
item1:setacceleration({x=0, y=0, z=0})
stack:take_item(1);
inv:set_stack("main", i, stack) inv:set_stack("main", i, stack)
return return
end end
@ -32,7 +102,10 @@ local function inject_items (pos)
if stack then if stack then
local item0=stack:to_table() local item0=stack:to_table()
if item0 then if item0 then
technic.tube_inject_item(pos, pos, vector.new(0, -1, 0), item0) local item1=tube_item({x=pos.x,y=pos.y,z=pos.z},item0)
item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
item1:setvelocity({x=0, y=-1, z=0})
item1:setacceleration({x=0, y=0, z=0})
stack:clear() stack:clear()
inv:set_stack("main", i, stack) inv:set_stack("main", i, stack)
return return
@ -42,110 +115,3 @@ local function inject_items (pos)
end end
end end
minetest.register_craft({
output = 'technic:injector 1',
recipe = {
{'', 'technic:control_logic_unit',''},
{'', 'default:chest',''},
{'', 'pipeworks:tube_1',''},
}
})
local function set_injector_formspec(meta)
local is_stack = meta:get_string("mode") == "whole stacks"
meta:set_string("formspec",
"size[8,9;]"..
"item_image[0,0;1,1;technic:injector]"..
"label[1,0;"..S("Self-Contained Injector").."]"..
(is_stack and
"button[0,1;2,1;mode_item;"..S("Stackwise").."]" or
"button[0,1;2,1;mode_stack;"..S("Itemwise").."]")..
"list[current_name;main;0,2;8,2;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]"..
fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
)
end
minetest.register_node("technic:injector", {
description = S("Self-Contained Injector"),
tiles = {
"technic_injector_top.png"..tube_entry,
"technic_injector_bottom.png",
"technic_injector_side.png"..tube_entry,
"technic_injector_side.png"..tube_entry,
"technic_injector_side.png"..tube_entry,
"technic_injector_side.png"
},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1},
tube = {
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
return meta:get_inventory():room_for_item("main", stack)
end,
insert_object = function(pos, node, stack, direction)
return minetest.get_meta(pos):get_inventory():add_item("main", stack)
end,
connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Self-Contained Injector"))
local inv = meta:get_inventory()
inv:set_size("main", 8*2)
meta:set_string("mode","single items")
set_injector_formspec(meta)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_receive_fields = function(pos, formanme, fields, sender)
local meta = minetest.get_meta(pos)
if fields.mode_item then meta:set_string("mode", "single items") end
if fields.mode_stack then meta:set_string("mode", "whole stacks") end
if fields["fs_helpers_cycling:0:splitstacks"]
or fields["fs_helpers_cycling:1:splitstacks"] then
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
end
set_injector_formspec(meta)
end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig
})
minetest.register_abm({
label = "Machines: run injector",
nodenames = {"technic:injector"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local pos1 = vector.add(pos, vector.new(0, -1, 0))
local node1 = minetest.get_node(pos1)
if minetest.get_item_group(node1.name, "tubedevice") > 0 then
inject_items(pos)
end
end,
})

View File

@ -0,0 +1,17 @@
minetest.register_node("technic:tetris_machine_node1", {
tiles = {"tetris_machine_top.png", "technic_mv_battery_box_bottom.png", "tetris_machine_front1.png",
"tetris_machine_side1B.png", "tetris_machine_side1P.png", "tetris_machine_side1L.png"},
tile_images = {"technic_tetris_machine.png",},
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("technic:tetris_machine_node2", {
tiles = {"tetris_machine_top.png", "technic_mv_battery_box_bottom.png", "tetris_machine_front2.png",
"tetris_machine_side2B.png", "tetris_machine_side2P.png", "tetris_machine_side2L.png"},
tile_images = {"technic_tetris_machine.png",},
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})

View File

@ -1,69 +0,0 @@
-- POWER MONITOR
-- The power monitor can be used to monitor how much power is available on a network,
-- similarly to the old "slave" switching stations.
local S = technic.getter
local cable_entry = "^technic_cable_connection_overlay.png"
minetest.register_craft({
output = "technic:power_monitor",
recipe = {
{"", "", ""},
{"", "technic:machine_casing", "default:copper_ingot"},
{"technic:lv_cable", "technic:lv_cable", "technic:lv_cable"}
}
})
minetest.register_node("technic:power_monitor",{
description = S("Power Monitor"),
tiles = {
"technic_power_monitor_sides.png",
"technic_power_monitor_sides.png"..cable_entry,
"technic_power_monitor_sides.png",
"technic_power_monitor_sides.png",
"technic_power_monitor_sides.png"..cable_entry,
"technic_power_monitor_front.png"
},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_all_tiers=1, technic_machine=1},
connect_sides = {"bottom", "back"},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Power Monitor"))
end,
})
minetest.register_abm({
nodenames = {"technic:power_monitor"},
label = "Machines: run power monitor",
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local network_hash = technic.cables[minetest.hash_node_position(pos)]
local network = network_hash and minetest.get_position_from_hash(network_hash)
local sw_pos = network and {x=network.x,y=network.y+1,z=network.z}
local timeout = 0
for tier in pairs(technic.machines) do
timeout = math.max(meta:get_int(tier.."_EU_timeout"),timeout)
end
if timeout > 0 and sw_pos and minetest.get_node(sw_pos).name == "technic:switching_station" then
local sw_meta = minetest.get_meta(sw_pos)
local supply = sw_meta:get_int("supply")
local demand = sw_meta:get_int("demand")
meta:set_string("infotext",
S("Power Monitor. Supply: @1 Demand: @2",
technic.EU_string(supply), technic.EU_string(demand)))
else
meta:set_string("infotext",S("Power Monitor Has No Network"))
end
end,
})
for tier in pairs(technic.machines) do
-- RE in order to use the "timeout" functions, although it consumes 0 power
technic.register_machine(tier, "technic:power_monitor", "RE")
end

View File

@ -1,10 +1,287 @@
local S = technic.getter local S = technic.getter
function technic.register_alloy_furnace(data) -- Register alloy recipes
data.typename = "alloy" technic.alloy_recipes = {}
data.machine_name = "alloy_furnace"
data.machine_desc = S("%s Alloy Furnace") -- Register recipe in a table
technic.register_base_machine(data) technic.register_alloy_recipe = function(metal1, count1, metal2, count2, result, count3)
in1 = {
name = metal1,
count = count1,
}
in2 = {
name = metal2,
count = count2,
}
-- Sort the inputs alphebetically
if in1.name > in2.name then
local temp = in1
in1 = in2
in2 = temp
end
technic.alloy_recipes[in1.name.." "..in2.name] = {
input = {in1, in2},
output = {
name = result,
count = count3,
},
}
if unified_inventory then
unified_inventory.register_craft({
type = "alloy",
output = result.." "..count3,
items = {metal1.." "..count1, metal2.." "..count2},
width = 2,
})
end
end end
-- Retrieve a recipe given the input metals.
function technic.get_alloy_recipe(stack1, stack2)
-- Sort the stacks alphebetically
if stack1:get_name() > stack2:get_name() then
local temp = stack1
stack1 = stack2
stack2 = temp
end
for _, recipe in pairs(technic.alloy_recipes) do
if recipe.input[1].name == stack1:get_name() and
recipe.input[2].name == stack2:get_name() and
stack1:get_count() >= recipe.input[1].count and
stack2:get_count() >= recipe.input[2].count then
return recipe
end
end
end
technic.register_alloy_recipe("technic:copper_dust", 3, "technic:tin_dust", 1, "technic:bronze_dust", 4)
technic.register_alloy_recipe("default:copper_ingot", 3, "moreores:tin_ingot", 1, "moreores:bronze_ingot", 4)
technic.register_alloy_recipe("technic:iron_dust", 3, "technic:chromium_dust", 1, "technic:stainless_steel_dust", 4)
technic.register_alloy_recipe("default:steel_ingot", 3, "technic:chromium_ingot", 1, "technic:stainless_steel_ingot", 4)
technic.register_alloy_recipe("technic:copper_dust", 2, "technic:zinc_dust", 1, "technic:brass_dust", 3)
technic.register_alloy_recipe("default:copper_ingot", 2, "technic:zinc_ingot", 1, "technic:brass_ingot", 3)
technic.register_alloy_recipe("default:sand", 2, "technic:coal_dust", 2, "technic:silicon_wafer", 1)
technic.register_alloy_recipe("technic:silicon_wafer", 1, "technic:gold_dust", 1, "technic:doped_silicon_wafer", 1)
function technic.register_alloy_furnace(data)
local tier = data.tier
local ltier = string.lower(tier)
local tube_side_texture = data.tube and "technic_"..ltier.."_alloy_furnace_side_tube.png"
or "technic_"..ltier.."_alloy_furnace_side.png"
local groups = {cracky=2}
local active_groups = {cracky=2, not_in_creative_inventory=1}
if data.tube then
groups.tubedevice = 1
groups.tubedevice_receiver = 1
active_groups.tubedevice = 1
active_groups.tubedevice_receiver = 1
end
local formspec =
"invsize[8,10;]"..
"label[0,0;"..S("%s Alloy Furnace"):format(tier).."]"..
"list[current_name;src;3,1;1,2;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,6;8,4;]"
if data.upgrade then
formspec = formspec..
"list[current_name;upgrade1;1,4;1,1;]"..
"list[current_name;upgrade2;2,4;1,1;]"..
"label[1,5;Upgrade Slots]"
end
data.formspec = formspec
local tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("src", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("src", stack)
end,
connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
}
minetest.register_node("technic:"..ltier.."_alloy_furnace", {
description = S("%s Alloy Furnace"):format(tier),
tiles = {"technic_"..ltier.."_alloy_furnace_top.png",
"technic_"..ltier.."_alloy_furnace_bottom.png",
tube_side_texture,
tube_side_texture,
"technic_"..ltier.."_alloy_furnace_side.png",
"technic_"..ltier.."_alloy_furnace_front.png"},
paramtype2 = "facedir",
groups = groups,
tube = tube,
technic = data,
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local name = minetest.get_node(pos).name
local data = minetest.registered_nodes[name].technic
meta:set_string("infotext", S("%s Alloy Furnace"):format(data.tier))
meta:set_string("formspec", data.formspec)
meta:set_int("tube_time", 0)
local inv = meta:get_inventory()
inv:set_size("src", 2)
inv:set_size("dst", 4)
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") or
not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
else
return true
end
end,
})
minetest.register_node("technic:"..ltier.."_alloy_furnace_active",{
description = S(tier.." Alloy Furnace"),
tiles = {"technic_"..ltier.."_alloy_furnace_top.png",
"technic_"..ltier.."_alloy_furnace_bottom.png",
tube_side_texture,
tube_side_texture,
"technic_"..ltier.."_alloy_furnace_side.png",
"technic_"..ltier.."_alloy_furnace_front_active.png"},
paramtype2 = "facedir",
light_source = 8,
drop = "technic:"..ltier.."_alloy_furnace",
groups = active_groups,
tube = tube,
technic = data,
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") or
not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
else
return true
end
end,
-- These three makes sure upgrades are not moved in or out while the furnace is active.
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "src" or listname == "dst" then
return stack:get_count()
else
return 0 -- Disallow the move
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == "src" or listname == "dst" then
return stack:get_count()
else
return 0 -- Disallow the move
end
end,
allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player)
return 0
end,
})
minetest.register_abm({
nodenames = {"technic:"..ltier.."_alloy_furnace", "technic:"..ltier.."_alloy_furnace_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local data = minetest.registered_nodes[node.name].technic
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int(data.tier.."_EU_input")
-- Machine information
local machine_name = S("%s Alloy Furnace"):format(data.tier)
local machine_node = "technic:"..string.lower(data.tier).."_alloy_furnace"
local machine_demand = data.demand
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int(data.tier.."_EU_demand", machine_demand[1])
meta:set_int(data.tier.."_EU_input", 0)
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, data.tier)
local EU_upgrade, tube_upgrade = 0, 0
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
if data.tube then
technic.handle_machine_pipeworks(pos, tube_upgrade)
end
-- Get what to cook if anything
local srcstack = inv:get_stack("src", 1)
local src2stack = inv:get_stack("src", 2)
local recipe = technic.get_alloy_recipe(srcstack, src2stack)
local result = recipe and ItemStack(recipe.output) or nil
-- Sort the stacks alphabetically
if srcstack:get_name() > src2stack:get_name() then
local temp = srcstack
srcstack = src2stack
src2stack = temp
end
if not result or
not inv:room_for_item("dst", result) then
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int(data.tier.."_EU_demand", 0)
return
end
if eu_input < machine_demand[EU_upgrade+1] then
-- Unpowered - go idle
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= machine_demand[EU_upgrade+1] then
-- Powered
hacky_swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_name))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") == data.cook_time then
meta:set_int("src_time", 0)
-- check if there's room for output and that we have the materials
if inv:room_for_item("dst", result) then
srcstack:take_item(recipe.input[1].count)
inv:set_stack("src", 1, srcstack)
src2stack:take_item(recipe.input[2].count)
inv:set_stack("src", 2, src2stack)
-- Put result in "dst" list
inv:add_item("dst", result)
else
next_state = 1
end
end
end
meta:set_int(data.tier.."_EU_demand", machine_demand[EU_upgrade+1])
end,
})
technic.register_machine(tier, "technic:"..ltier.."_alloy_furnace", technic.receiver)
technic.register_machine(tier, "technic:"..ltier.."_alloy_furnace_active", technic.receiver)
end -- End registration

View File

@ -1,35 +0,0 @@
local S = technic.getter
technic.register_recipe_type("alloy", {
description = S("Alloying"),
input_size = 2,
})
function technic.register_alloy_recipe(data)
data.time = data.time or 6
technic.register_recipe("alloy", data)
end
local recipes = {
{"technic:copper_dust 3", "technic:tin_dust", "technic:bronze_dust 4"},
{"default:copper_ingot 3", "default:tin_ingot", "default:bronze_ingot 4"},
{"technic:wrought_iron_dust", "technic:coal_dust", "technic:carbon_steel_dust", 3},
{"technic:wrought_iron_ingot", "technic:coal_dust", "technic:carbon_steel_ingot", 3},
{"technic:carbon_steel_dust", "technic:coal_dust", "technic:cast_iron_dust", 3},
{"technic:carbon_steel_ingot", "technic:coal_dust", "technic:cast_iron_ingot", 3},
{"technic:carbon_steel_dust 3", "technic:chromium_dust", "technic:stainless_steel_dust 4"},
{"technic:carbon_steel_ingot 3", "technic:chromium_ingot", "technic:stainless_steel_ingot 4"},
{"technic:copper_dust 2", "technic:zinc_dust", "technic:brass_dust 3"},
{"default:copper_ingot 2", "technic:zinc_ingot", "technic:brass_ingot 3"},
{"default:sand 2", "technic:coal_dust 2", "technic:silicon_wafer"},
{"technic:silicon_wafer", "technic:gold_dust", "technic:doped_silicon_wafer"},
-- from https://en.wikipedia.org/wiki/Carbon_black
-- The highest volume use of carbon black is as a reinforcing filler in rubber products, especially tires.
-- "[Compounding a] pure gum vulcanizate … with 50% of its weight of carbon black improves its tensile strength and wear resistance …"
{"technic:raw_latex 4", "technic:coal_dust 2", "technic:rubber 6", 2},
}
for _, data in pairs(recipes) do
technic.register_alloy_recipe({input = {data[1], data[2]}, output = data[3], time = data[4]})
end

View File

@ -1,391 +1,135 @@
local digilines_path = minetest.get_modpath("digilines")
local S = technic.getter local S = technic.getter
local tube_entry = "^pipeworks_tube_connection_metallic.png"
local cable_entry = "^technic_cable_connection_overlay.png"
local fs_helpers = pipeworks.fs_helpers
technic.register_power_tool("technic:battery", 10000)
technic.register_power_tool("technic:red_energy_crystal", 50000)
technic.register_power_tool("technic:green_energy_crystal", 150000)
technic.register_power_tool("technic:blue_energy_crystal", 450000)
-- Battery recipes:
-- Tin-copper recipe:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", "default:copper_ingot", "group:wood"},
{"group:wood", "default:tin_ingot", "group:wood"},
{"group:wood", "default:copper_ingot", "group:wood"},
}
})
-- Sulfur-lead-water recipes:
-- With sulfur lumps:
-- With water:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", "technic:sulfur_lump", "group:wood"},
{"technic:lead_ingot", "bucket:bucket_water", "technic:lead_ingot"},
{"group:wood", "technic:sulfur_lump", "group:wood"},
},
replacements = {
{"bucket:bucket_water", "bucket:bucket_empty"}
}
})
-- With oil extract:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", "technic:sulfur_lump", "group:wood"},
{"technic:lead_ingot", "homedecor:oil_extract", "technic:lead_ingot"},
{"group:wood", "technic:sulfur_lump", "group:wood"},
}
})
-- With sulfur dust:
-- With water:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", "technic:sulfur_dust", "group:wood"},
{"technic:lead_ingot", "bucket:bucket_water", "technic:lead_ingot"},
{"group:wood", "technic:sulfur_dust", "group:wood"},
},
replacements = {
{"bucket:bucket_water", "bucket:bucket_empty"}
}
})
-- With oil extract:
minetest.register_craft({
output = "technic:battery",
recipe = {
{"group:wood", "technic:sulfur_dust", "group:wood"},
{"technic:lead_ingot", "homedecor:oil_extract", "technic:lead_ingot"},
{"group:wood", "technic:sulfur_dust", "group:wood"},
}
})
minetest.register_tool("technic:battery", {
description = S("RE Battery"),
inventory_image = "technic_battery.png",
wear_represents = "technic_RE_charge",
on_refill = technic.refill_RE_charge,
tool_capabilities = {
charge = 0,
max_drop_level = 0,
groupcaps = {
fleshy = {times={}, uses=10000, maxlevel=0}
}
}
})
-- x+2 + (z+2)*2
local dirtab = {
[4] = 2,
[5] = 3,
[7] = 1,
[8] = 0
}
local tube = {
insert_object = function(pos, node, stack, direction)
print(minetest.pos_to_string(direction), dirtab[direction.x+2+(direction.z+2)*2], node.param2)
if direction.y == 1
or (direction.y == 0 and dirtab[direction.x+2+(direction.z+2)*2] == node.param2) then
return stack
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 0 then
return inv:add_item("src", stack)
else
return inv:add_item("dst", stack)
end
end,
can_insert = function(pos, node, stack, direction)
print(minetest.pos_to_string(direction), dirtab[direction.x+2+(direction.z+2)*2], node.param2)
if direction.y == 1
or (direction.y == 0 and dirtab[direction.x+2+(direction.z+2)*2] == node.param2) then
return false
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 0 then
if meta:get_int("split_src_stacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("src", stack)
else
if meta:get_int("split_dst_stacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("dst", stack)
end
end,
connect_sides = {left=1, right=1, back=1, top=1},
}
local function add_on_off_buttons(meta, ltier, charge_percent)
local formspec = ""
if ltier == "mv" or ltier == "hv" then
formspec = "image[1,1;1,2;technic_power_meter_bg.png"
.."^[lowpart:"..charge_percent
..":technic_power_meter_fg.png]"..
fs_helpers.cycling_button(
meta,
"image_button[3,2.0;1,0.6",
"split_src_stacks",
{
pipeworks.button_off,
pipeworks.button_on
}
).."label[3.9,2.01;Allow splitting incoming 'charge' stacks from tubes]"..
fs_helpers.cycling_button(
meta,
"image_button[3,2.5;1,0.6",
"split_dst_stacks",
{
pipeworks.button_off,
pipeworks.button_on
}
).."label[3.9,2.51;Allow splitting incoming 'discharge' stacks]"
end
return formspec
end
function technic.register_battery_box(data) function technic.register_battery_box(data)
local tier = data.tier local tier = data.tier
local ltier = string.lower(tier) local ltier = string.lower(tier)
local formspec = data.formspec =
"size[8,9]".. "invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png]".. "image[1,1;1,2;technic_power_meter_bg.png]"..
"list[context;src;3,1;1,1;]".. "list[current_name;src;3,1;1,1;]"..
"image[4,1;1,1;technic_battery_reload.png]".. "image[4,1;1,1;technic_battery_reload.png]"..
"list[context;dst;5,1;1,1;]".. "list[current_name;dst;5,1;1,1;]"..
"label[0,0;"..S("%s Battery Box"):format(tier).."]".. "label[0,0;"..S("%s Battery Box"):format(tier).."]"..
"label[3,0;"..S("Charge").."]".. "label[3,0;"..S("Charge").."]"..
"label[5,0;"..S("Discharge").."]".. "label[5,0;"..S("Discharge").."]"..
"label[1,3;"..S("Power level").."]".. "label[1,3;"..S("Power level").."]"..
"list[current_player;main;0,5;8,4;]".. "list[current_player;main;0,5;8,4;]"
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"
if digilines_path then
formspec = formspec.."button[0.6,3.7;2,1;edit_channel;edit Channel]"
end
if data.upgrade then
formspec = formspec..
"list[context;upgrade1;3.5,3;1,1;]"..
"list[context;upgrade2;4.5,3;1,1;]"..
"label[3.5,4;"..S("Upgrade Slots").."]"..
"listring[context;upgrade1]"..
"listring[current_player;main]"..
"listring[context;upgrade2]"..
"listring[current_player;main]"
end
local run = function(pos, node)
local below = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
local meta = minetest.get_meta(pos)
if not technic.is_tier_cable(below.name, tier) then
meta:set_string("infotext", S("%s Battery Box Has No Network"):format(tier))
return
end
local eu_input = meta:get_int(tier.."_EU_input")
local current_charge = meta:get_int("internal_EU_charge")
local EU_upgrade, tube_upgrade = 0, 0
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
local max_charge = data.max_charge * (1 + EU_upgrade / 10)
-- Charge/discharge the battery with the input EUs
if eu_input >= 0 then
current_charge = math.min(current_charge + eu_input, max_charge)
else
current_charge = math.max(current_charge + eu_input, 0)
end
-- Charging/discharging tools here
local tool_full, tool_empty
current_charge, tool_full = technic.charge_tools(meta,
current_charge, data.charge_step)
current_charge, tool_empty = technic.discharge_tools(meta,
current_charge, data.discharge_step,
max_charge)
if data.tube then
local inv = meta:get_inventory()
technic.handle_machine_pipeworks(pos, tube_upgrade,
function(pos, x_velocity, z_velocity)
if tool_full and not inv:is_empty("src") then
technic.send_items(pos, x_velocity, z_velocity, "src")
elseif tool_empty and not inv:is_empty("dst") then
technic.send_items(pos, x_velocity, z_velocity, "dst")
end
end)
end
-- We allow batteries to charge on less than the demand
meta:set_int(tier.."_EU_demand",
math.min(data.charge_rate, max_charge - current_charge))
meta:set_int(tier.."_EU_supply",
math.min(data.discharge_rate, current_charge))
meta:set_int("internal_EU_charge", current_charge)
-- Select node textures
local charge_count = math.ceil((current_charge / max_charge) * 8)
charge_count = math.min(charge_count, 8)
charge_count = math.max(charge_count, 0)
local last_count = meta:get_float("last_side_shown")
if charge_count ~= last_count then
technic.swap_node(pos,"technic:"..ltier.."_battery_box"..charge_count)
meta:set_float("last_side_shown", charge_count)
end
local charge_percent = math.floor(current_charge / max_charge * 100)
meta:set_string("formspec", formspec..add_on_off_buttons(meta, ltier, charge_percent))
local infotext = S("@1 Battery Box: @2 / @3", tier,
technic.EU_string(current_charge),
technic.EU_string(max_charge))
if eu_input == 0 then
infotext = S("%s Idle"):format(infotext)
end
meta:set_string("infotext", infotext)
end
for i = 0, 8 do for i = 0, 8 do
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}
technic_machine=1, ["technic_"..ltier]=1}
if i ~= 0 then if i ~= 0 then
groups.not_in_creative_inventory = 1 groups.not_in_creative_inventory = 1
end end
if data.tube then
groups.tubedevice = 1
groups.tubedevice_receiver = 1
end
local top_tex = "technic_"..ltier.."_battery_box_top.png"..tube_entry
local front_tex = "technic_"..ltier.."_battery_box_front.png^technic_power_meter"..i..".png"
local side_tex = "technic_"..ltier.."_battery_box_side.png"..tube_entry
local bottom_tex = "technic_"..ltier.."_battery_box_bottom.png"..cable_entry
if ltier == "lv" then
top_tex = "technic_"..ltier.."_battery_box_top.png"
front_tex = "technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png"
side_tex = "technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png"
end
minetest.register_node("technic:"..ltier.."_battery_box"..i, { minetest.register_node("technic:"..ltier.."_battery_box"..i, {
description = S("%s Battery Box"):format(tier), description = S("%s Battery Box"):format(tier),
tiles = { tiles = {"technic_"..ltier.."_battery_box_top.png",
top_tex, "technic_"..ltier.."_battery_box_bottom.png",
bottom_tex, "technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png",
side_tex, "technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png",
side_tex, "technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png",
side_tex, "technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png"},
front_tex},
groups = groups, groups = groups,
connect_sides = {"bottom"},
tube = data.tube and tube or nil,
paramtype2 = "facedir",
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
drop = "technic:"..ltier.."_battery_box0", drop = "technic:"..ltier.."_battery_box0",
technic = data,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local EU_upgrade, tube_upgrade = 0, 0
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
local max_charge = data.max_charge * (1 + EU_upgrade / 10)
local charge = meta:get_int("internal_EU_charge")
local cpercent = math.floor(charge / max_charge * 100)
local inv = meta:get_inventory() local inv = meta:get_inventory()
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
meta:set_string("infotext", S("%s Battery Box"):format(tier)) local data = minetest.registered_nodes[node.name].technic
meta:set_string("formspec", formspec..add_on_off_buttons(meta, ltier, cpercent))
meta:set_string("channel", ltier.."_battery_box"..minetest.pos_to_string(pos)) meta:set_string("infotext", S("%s Battery Box"):format(data.tier))
meta:set_int(tier.."_EU_demand", 0) meta:set_string("formspec", data.formspec)
meta:set_int(tier.."_EU_supply", 0) meta:set_int(data.tier.."_EU_demand", 0)
meta:set_int(tier.."_EU_input", 0) meta:set_int(data.tier.."_EU_supply", 0)
meta:set_int(data.tier.."_EU_input", 0)
meta:set_float("internal_EU_charge", 0) meta:set_float("internal_EU_charge", 0)
inv:set_size("src", 1) inv:set_size("src", 1)
inv:set_size("dst", 1) inv:set_size("dst", 1)
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
end, end,
can_dig = technic.machine_can_dig, can_dig = function(pos, player)
allow_metadata_inventory_put = technic.machine_inventory_put, local meta = minetest.get_meta(pos);
allow_metadata_inventory_take = technic.machine_inventory_take, local inv = meta:get_inventory()
allow_metadata_inventory_move = technic.machine_inventory_move, if not inv:is_empty("src") or not inv:is_empty("dst") then
technic_run = run, minetest.chat_send_player(player:get_player_name(),
on_rotate = screwdriver.rotate_simple, S("Machine cannot be removed because it is not empty"))
after_place_node = data.tube and pipeworks.after_place, return false
after_dig_node = technic.machine_after_dig_node, else
on_receive_fields = function(pos, formname, fields, sender) return true
local meta = minetest.get_meta(pos)
local nodename = minetest.get_node(pos).name
if fields.edit_channel then
minetest.show_formspec(sender:get_player_name(),
"technic:battery_box_edit_channel"..minetest.pos_to_string(pos),
"field[channel;Digiline Channel;"..meta:get_string("channel").."]")
elseif fields["fs_helpers_cycling:0:split_src_stacks"]
or fields["fs_helpers_cycling:0:split_dst_stacks"]
or fields["fs_helpers_cycling:1:split_src_stacks"]
or fields["fs_helpers_cycling:1:split_dst_stacks"] then
local meta = minetest.get_meta(pos)
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
local EU_upgrade, tube_upgrade = 0, 0
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
local max_charge = data.max_charge * (1 + EU_upgrade / 10)
local charge = meta:get_int("internal_EU_charge")
local cpercent = math.floor(charge / max_charge * 100)
meta:set_string("formspec", formspec..add_on_off_buttons(meta, ltier, cpercent))
end end
end, end,
digiline = {
receptor = {action = function() end},
effector = {
action = function(pos, node, channel, msg)
if msg ~= "GET" and msg ~= "get" then
return
end
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("channel") then
return
end
local inv = meta:get_inventory()
digilines.receptor_send(pos, digilines.rules.default, channel, {
demand = meta:get_int(tier.."_EU_demand"),
supply = meta:get_int(tier.."_EU_supply"),
input = meta:get_int(tier.."_EU_input"),
charge = meta:get_int("internal_EU_charge"),
max_charge = data.max_charge * (1 + technic.handle_machine_upgrades(meta) / 10),
src = inv:get_stack("src", 1):to_table(),
dst = inv:get_stack("dst", 1):to_table(),
upgrade1 = inv:get_stack("upgrade1", 1):to_table(),
upgrade2 = inv:get_stack("upgrade2", 1):to_table()
})
end
},
},
}) })
end end
minetest.register_abm({
nodenames = {"technic:"..ltier.."_battery_box0", "technic:"..ltier.."_battery_box1",
"technic:"..ltier.."_battery_box2", "technic:"..ltier.."_battery_box3",
"technic:"..ltier.."_battery_box4", "technic:"..ltier.."_battery_box5",
"technic:"..ltier.."_battery_box6", "technic:"..ltier.."_battery_box7",
"technic:"..ltier.."_battery_box8"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local data = minetest.registered_nodes[node.name].technic
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int(data.tier.."_EU_input")
local current_charge = meta:get_int("internal_EU_charge")
local max_charge = data.max_charge
local charge_rate = data.charge_rate
local discharge_rate = data.discharge_rate
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, data.tier)
-- Charge/discharge the battery with the input EUs
if eu_input >= 0 then
current_charge = math.min(current_charge + eu_input, max_charge)
else
current_charge = math.max(current_charge + eu_input, 0)
end
-- Charging/discharging tools here
current_charge = technic.charge_tools(meta,
current_charge, data.charge_step)
current_charge = technic.discharge_tools(meta,
current_charge, data.discharge_step, max_charge)
-- We allow batteries to charge on less than the demand
meta:set_int(data.tier.."_EU_demand",
math.min(charge_rate, max_charge - current_charge))
meta:set_int(data.tier.."_EU_supply",
math.min(discharge_rate, current_charge))
meta:set_int("internal_EU_charge", current_charge)
-- Select node textures
local charge_count = math.ceil((current_charge / max_charge) * 8)
charge_count = math.min(charge_count, 8)
charge_count = math.max(charge_count, 0)
local last_count = meta:get_float("last_side_shown")
if charge_count ~= last_count then
hacky_swap_node(pos,"technic:"..string.lower(data.tier).."_battery_box"..charge_count)
meta:set_float("last_side_shown", charge_count)
end
local charge_percent = math.floor(current_charge / max_charge * 100)
meta:set_string("formspec",
data.formspec..
"image[1,1;1,2;technic_power_meter_bg.png"
.."^[lowpart:"..charge_percent
..":technic_power_meter_fg.png]")
local infotext = S("%s Battery Box: %d/%d"):format(data.tier, current_charge, max_charge)
if eu_input == 0 then
infotext = S("%s Idle"):format(infotext)
end
meta:set_string("infotext", infotext)
end
})
-- Register as a battery type -- Register as a battery type
-- Battery type machines function as power reservoirs and can both receive and give back power -- Battery type machines function as power reservoirs and can both receive and give back power
for i = 0, 8 do for i = 0, 8 do
@ -394,71 +138,55 @@ function technic.register_battery_box(data)
end -- End registration end -- End registration
minetest.register_on_player_receive_fields(
function(player, formname, fields)
if formname:sub(1, 32) ~= "technic:battery_box_edit_channel" or
not fields.channel then
return
end
local pos = minetest.string_to_pos(formname:sub(33))
local plname = player:get_player_name()
if minetest.is_protected(pos, plname) then
minetest.record_protection_violation(pos, plname)
return
end
local meta = minetest.get_meta(pos)
meta:set_string("channel", fields.channel)
end
)
function technic.charge_tools(meta, batt_charge, charge_step) function technic.charge_tools(meta, batt_charge, charge_step)
local inv = meta:get_inventory() local inv = meta:get_inventory()
if inv:is_empty("src") then if inv:is_empty("src") then
return batt_charge, false return batt_charge
end end
local src_stack = inv:get_stack("src", 1) local srcstack = inv:get_stack("src", 1)
local src_meta = get_item_meta(srcstack:get_metadata())
local tool_name = src_stack:get_name() local toolname = srcstack:get_name()
if not technic.power_tools[tool_name] then if not technic.power_tools[toolname] then
return batt_charge, false return batt_charge
end end
-- Set meta data for the tool if it didn't do it itself -- Set meta data for the tool if it didn't do it itself
local src_meta = minetest.deserialize(src_stack:get_metadata()) or {} src_meta = get_item_meta(srcstack:get_metadata())
src_meta = src_meta or {}
if not src_meta.charge then if not src_meta.charge then
src_meta.charge = 0 src_meta.charge = 0
end end
-- Do the charging -- Do the charging
local item_max_charge = technic.power_tools[tool_name] local item_max_charge = technic.power_tools[toolname]
local tool_charge = src_meta.charge local tool_charge = src_meta.charge
if tool_charge >= item_max_charge then if tool_charge >= item_max_charge or batt_charge <= 0 then
return batt_charge, true return batt_charge
elseif batt_charge <= 0 then
return batt_charge, false
end end
charge_step = math.min(charge_step, batt_charge) charge_step = math.min(charge_step, batt_charge)
charge_step = math.min(charge_step, item_max_charge - tool_charge) charge_step = math.min(charge_step, item_max_charge - tool_charge)
tool_charge = tool_charge + charge_step tool_charge = tool_charge + charge_step
batt_charge = batt_charge - charge_step batt_charge = batt_charge - charge_step
technic.set_RE_wear(src_stack, tool_charge, item_max_charge) technic.set_RE_wear(srcstack, tool_charge, item_max_charge)
src_meta.charge = tool_charge src_meta.charge = tool_charge
src_stack:set_metadata(minetest.serialize(src_meta)) srcstack:set_metadata(set_item_meta(src_meta))
inv:set_stack("src", 1, src_stack) inv:set_stack("src", 1, srcstack)
return batt_charge, (tool_charge == item_max_charge) return batt_charge
end end
function technic.discharge_tools(meta, batt_charge, charge_step, max_charge) function technic.discharge_tools(meta, batt_charge, charge_step, max_charge)
local inv = meta:get_inventory() local inv = meta:get_inventory()
if inv:is_empty("dst") then if inv:is_empty("dst") then
return batt_charge, false return batt_charge
end end
srcstack = inv:get_stack("dst", 1) srcstack = inv:get_stack("dst", 1)
local toolname = srcstack:get_name() local toolname = srcstack:get_name()
if technic.power_tools[toolname] == nil then if technic.power_tools[toolname] == nil then
return batt_charge, false return batt_charge
end end
-- Set meta data for the tool if it didn't do it itself :-( -- Set meta data for the tool if it didn't do it itself :-(
local src_meta = minetest.deserialize(srcstack:get_metadata()) local src_meta = get_item_meta(srcstack:get_metadata())
src_meta = src_meta or {} src_meta = src_meta or {}
if not src_meta.charge then if not src_meta.charge then
src_meta.charge = 0 src_meta.charge = 0
@ -467,10 +195,8 @@ function technic.discharge_tools(meta, batt_charge, charge_step, max_charge)
-- Do the discharging -- Do the discharging
local item_max_charge = technic.power_tools[toolname] local item_max_charge = technic.power_tools[toolname]
local tool_charge = src_meta.charge local tool_charge = src_meta.charge
if tool_charge <= 0 then if tool_charge <= 0 or batt_charge >= max_charge then
return batt_charge, true return batt_charge
elseif batt_charge >= max_charge then
return batt_charge, false
end end
charge_step = math.min(charge_step, max_charge - batt_charge) charge_step = math.min(charge_step, max_charge - batt_charge)
charge_step = math.min(charge_step, tool_charge) charge_step = math.min(charge_step, tool_charge)
@ -478,8 +204,8 @@ function technic.discharge_tools(meta, batt_charge, charge_step, max_charge)
batt_charge = batt_charge + charge_step batt_charge = batt_charge + charge_step
technic.set_RE_wear(srcstack, tool_charge, item_max_charge) technic.set_RE_wear(srcstack, tool_charge, item_max_charge)
src_meta.charge = tool_charge src_meta.charge = tool_charge
srcstack:set_metadata(minetest.serialize(src_meta)) srcstack:set_metadata(set_item_meta(src_meta))
inv:set_stack("dst", 1, srcstack) inv:set_stack("dst", 1, srcstack)
return batt_charge, (tool_charge == 0) return batt_charge
end end

View File

@ -1,286 +1,181 @@
local S = technic.getter local S = technic.getter
local cable_tier = {} technic.cables = {}
function technic.is_tier_cable(name, tier) function technic.register_cable(tier, size)
return cable_tier[name] == tier local ltier = string.lower(tier)
for x1 = 0, 1 do
for x2 = 0, 1 do
for y1 = 0, 1 do
for y2 = 0, 1 do
for z1 = 0, 1 do
for z2 = 0, 1 do
local id = technic.get_cable_id({x1, x2, y1, y2, z1, z2})
technic.cables["technic:"..ltier.."_cable"..id] = tier
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}
if id ~= 0 then
groups.not_in_creative_inventory = 1
end
minetest.register_node("technic:"..ltier.."_cable"..id, {
description = S("%s Cable"):format(tier),
tiles = {"technic_"..ltier.."_cable.png"},
inventory_image = "technic_"..ltier.."_cable_wield.png",
wield_image = "technic_"..ltier.."_cable_wield.png",
groups = groups,
sounds = default.node_sound_wood_defaults(),
drop = "technic:"..ltier.."_cable0",
paramtype = "light",
sunlight_propagates = true,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = technic.gen_cable_nodebox(x1, y1, z1, x2, y2, z2, size)
},
on_construct = function()
technic.networks = {}
end,
on_destruct = function()
technic.networks = {}
end,
after_place_node = function(pos)
local node = minetest.get_node(pos)
technic.update_cables(pos, technic.get_cable_tier(node.name))
end,
after_dig_node = function(pos, oldnode)
local tier = technic.get_cable_tier(oldnode.name)
technic.update_cables(pos, tier, true)
end
})
end
end
end
end
end
end
end end
function technic.get_cable_tier(name)
return cable_tier[name]
end
local function check_connections(pos) minetest.register_on_placenode(function(pos, node)
-- Build a table of all machines for tier, machine_list in pairs(technic.machines) do
local machines = {} for machine_name, _ in pairs(machine_list) do
for tier,list in pairs(technic.machines) do if node.name == machine_name then
for k,v in pairs(list) do technic.update_cables(pos, tier, true)
machines[k] = v technic.networks = {}
return
end
end end
end end
local connections = {} end)
local positions = {
minetest.register_on_dignode(function(pos, node)
for tier, machine_list in pairs(technic.machines) do
for machine_name, _ in pairs(machine_list) do
if node.name == machine_name then
technic.update_cables(pos, tier, true)
technic.networks = {}
return
end
end
end
end)
function technic.get_cable_id(links)
return (links[6] * 1) + (links[5] * 2)
+ (links[4] * 4) + (links[3] * 8)
+ (links[2] * 16) + (links[1] * 32)
end
function technic.update_cables(pos, tier, no_set, secondrun)
local link_positions = {
{x=pos.x+1, y=pos.y, z=pos.z}, {x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z}, {x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y+1, z=pos.z}, {x=pos.x, y=pos.y+1, z=pos.z},
{x=pos.x, y=pos.y-1, z=pos.z}, {x=pos.x, y=pos.y-1, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1}, {x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1}} {x=pos.x, y=pos.y, z=pos.z-1}}
for _,connected_pos in pairs(positions) do
local name = minetest.get_node(connected_pos).name
if machines[name] or technic.get_cable_tier(name) then
table.insert(connections,connected_pos)
end
end
return connections
end
local function clear_networks(pos) local links = {0, 0, 0, 0, 0, 0}
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local placed = node.name ~= "air"
local positions = check_connections(pos)
if #positions < 1 then return end
local dead_end = #positions == 1
for _,connected_pos in pairs(positions) do
local net = technic.cables[minetest.hash_node_position(connected_pos)]
if net and technic.networks[net] then
if dead_end and placed then
-- Dead end placed, add it to the network
-- Get the network
local network_id = technic.cables[minetest.hash_node_position(positions[1])]
if not network_id then
-- We're evidently not on a network, nothing to add ourselves to
return
end
local sw_pos = minetest.get_position_from_hash(network_id)
sw_pos.y = sw_pos.y + 1
local network = technic.networks[network_id]
local tier = network.tier
-- Actually add it to the (cached) network for i, link_pos in pairs(link_positions) do
-- This is similar to check_node_subp local connect_type = technic.cables_should_connect(pos, link_pos, tier)
technic.cables[minetest.hash_node_position(pos)] = network_id if connect_type then
pos.visited = 1 links[i] = 1
if technic.is_tier_cable(name, tier) then -- Have cables next to us update theirselves,
table.insert(network.all_nodes,pos) -- but only once. (We don't want to update the entire
elseif technic.machines[tier][node.name] then -- network or start an infinite loop of updates)
meta:set_string(tier.."_network",minetest.pos_to_string(sw_pos)) if not secondrun and connect_type == "cable" then
if technic.machines[tier][node.name] == technic.producer then technic.update_cables(link_pos, tier, false, true)
table.insert(network.PR_nodes,pos)
elseif technic.machines[tier][node.name] == technic.receiver then
table.insert(network.RE_nodes,pos)
elseif technic.machines[tier][node.name] == technic.producer_receiver then
table.insert(network.PR_nodes,pos)
table.insert(network.RE_nodes,pos)
elseif technic.machines[tier][node.name] == "SPECIAL" and
(pos.x ~= sw_pos.x or pos.y ~= sw_pos.y or pos.z ~= sw_pos.z) and
from_below then
table.insert(network.SP_nodes,pos)
elseif technic.machines[tier][node.name] == technic.battery then
table.insert(network.BA_nodes,pos)
end
end
elseif dead_end and not placed then
-- Dead end removed, remove it from the network
-- Get the network
local network_id = technic.cables[minetest.hash_node_position(positions[1])]
if not network_id then
-- We're evidently not on a network, nothing to add ourselves to
return
end
local network = technic.networks[network_id]
-- Search for and remove machine
technic.cables[minetest.hash_node_position(pos)] = nil
for tblname,table in pairs(network) do
if tblname ~= "tier" then
for machinenum,machine in pairs(table) do
if machine.x == pos.x
and machine.y == pos.y
and machine.z == pos.z then
table[machinenum] = nil
end
end
end
end
else
-- Not a dead end, so the whole network needs to be recalculated
for _,v in pairs(technic.networks[net].all_nodes) do
local pos1 = minetest.hash_node_position(v)
technic.cables[pos1] = nil
end
technic.networks[net] = nil
end end
end end
end end
end -- We don't want to set ourselves if we have been removed or we are
-- updating a machine
if not no_set then
minetest.set_node(pos, {name="technic:"..string.lower(tier)
.."_cable"..technic.get_cable_id(links)})
function technic.register_cable(tier, size)
local ltier = string.lower(tier)
cable_tier["technic:"..ltier.."_cable"] = tier
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
["technic_"..ltier.."_cable"] = 1}
local node_box = {
type = "connected",
fixed = {-size, -size, -size, size, size, size},
connect_top = {-size, -size, -size, size, 0.5, size}, -- y+
connect_bottom = {-size, -0.5, -size, size, size, size}, -- y-
connect_front = {-size, -size, -0.5, size, size, size}, -- z-
connect_back = {-size, -size, size, size, size, 0.5 }, -- z+
connect_left = {-0.5, -size, -size, size, size, size}, -- x-
connect_right = {-size, -size, -size, 0.5, size, size}, -- x+
}
minetest.register_node("technic:"..ltier.."_cable", {
description = S("%s Cable"):format(tier),
tiles = {"technic_"..ltier.."_cable.png"},
inventory_image = "technic_"..ltier.."_cable_wield.png",
wield_image = "technic_"..ltier.."_cable_wield.png",
groups = groups,
sounds = default.node_sound_wood_defaults(),
drop = "technic:"..ltier.."_cable",
paramtype = "light",
sunlight_propagates = true,
drawtype = "nodebox",
node_box = node_box,
connects_to = {"group:technic_"..ltier.."_cable",
"group:technic_"..ltier, "group:technic_all_tiers"},
on_construct = clear_networks,
on_destruct = clear_networks,
})
local xyz = {
["-x"] = 1,
["-y"] = 2,
["-z"] = 3,
["x"] = 4,
["y"] = 5,
["z"] = 6,
}
local notconnects = {
[1] = "left",
[2] = "bottom",
[3] = "front",
[4] = "right",
[5] = "top",
[6] = "back",
}
local function s(p)
if p:find("-") then
return p:sub(2)
else
return "-"..p
end
end
for p, i in pairs(xyz) do
local def = {
description = S("%s Cable Plate"):format(tier),
tiles = {"technic_"..ltier.."_cable.png"},
groups = table.copy(groups),
sounds = default.node_sound_wood_defaults(),
drop = "technic:"..ltier.."_cable_plate_1",
paramtype = "light",
sunlight_propagates = true,
drawtype = "nodebox",
node_box = table.copy(node_box),
connects_to = {"group:technic_"..ltier.."_cable",
"group:technic_"..ltier, "group:technic_all_tiers"},
on_construct = clear_networks,
on_destruct = clear_networks,
}
def.node_box.fixed = {
{-size, -size, -size, size, size, size},
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
}
def.node_box.fixed[1][xyz[p]] = 7/16 * (i-3.5)/math.abs(i-3.5)
def.node_box.fixed[2][xyz[s(p)]] = 3/8 * (i-3.5)/math.abs(i-3.5)
def.node_box["connect_"..notconnects[i]] = nil
if i == 1 then
def.on_place = function(itemstack, placer, pointed_thing)
local pointed_thing_diff = vector.subtract(pointed_thing.above, pointed_thing.under)
local num
local changed
for k, v in pairs(pointed_thing_diff) do
if v ~= 0 then
changed = k
num = xyz[s(tostring(v):sub(-2, -2)..k)]
break
end
end
local crtl = placer:get_player_control()
if (crtl.aux1 or crtl.sneak) and not (crtl.aux1 and crtl.sneak) then
local fine_pointed = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
fine_pointed = vector.subtract(fine_pointed, pointed_thing.above)
fine_pointed[changed] = nil
local ps = {}
for p, _ in pairs(fine_pointed) do
ps[#ps+1] = p
end
local bigger = (math.abs(fine_pointed[ps[1]]) > math.abs(fine_pointed[ps[2]]) and ps[1]) or ps[2]
if math.abs(fine_pointed[bigger]) < 0.3 then
num = num + 3
num = (num <= 6 and num) or num - 6
else
num = xyz[((fine_pointed[bigger] < 0 and "-") or "") .. bigger]
end
end
minetest.set_node(pointed_thing.above, {name = "technic:"..ltier.."_cable_plate_"..num})
if not (creative and creative.is_enabled_for(placer)) then
itemstack:take_item()
end
return itemstack
end
else
def.groups.not_in_creative_inventory = 1
end
def.on_rotate = function(pos, node, user, mode, new_param2)
local dir = 0
if mode == screwdriver.ROTATE_FACE then -- left-click
dir = 1
elseif mode == screwdriver.ROTATE_AXIS then -- right-click
dir = -1
end
local num = tonumber(node.name:sub(-1))
num = num + dir
num = (num >= 1 and num) or num + 6
num = (num <= 6 and num) or num - 6
minetest.swap_node(pos, {name = "technic:"..ltier.."_cable_plate_"..num})
end
minetest.register_node("technic:"..ltier.."_cable_plate_"..i, def)
cable_tier["technic:"..ltier.."_cable_plate_"..i] = tier
end
local c = "technic:"..ltier.."_cable"
minetest.register_craft({
output = "technic:"..ltier.."_cable_plate_1 5",
recipe = {
{"", "", c},
{c , c , c},
{"", "", c},
}
})
minetest.register_craft({
output = c,
recipe = {
{"technic:"..ltier.."_cable_plate_1"},
}
})
end
local function clear_nets_if_machine(pos, node)
for tier, machine_list in pairs(technic.machines) do
if machine_list[node.name] ~= nil then
return clear_networks(pos)
end
end end
end end
minetest.register_on_placenode(clear_nets_if_machine)
minetest.register_on_dignode(clear_nets_if_machine) function technic.is_tier_cable(name, tier)
return technic.cables[name] and technic.cables[name] == tier
end
function technic.get_cable_tier(name)
return technic.cables[name]
end
function technic.cables_should_connect(pos1, pos2, tier)
local name = minetest.get_node(pos2).name
if technic.is_tier_cable(name, tier) then
return "cable"
elseif technic.machines[tier][name] then
return "machine"
end
return false
end
function technic.gen_cable_nodebox(x1, y1, z1, x2, y2, z2, size)
-- Nodeboxes
local box_center = {-size, -size, -size, size, size, size}
local box_y1 = {-size, -size, -size, size, 0.5, size} -- y+
local box_x1 = {-size, -size, -size, 0.5, size, size} -- x+
local box_z1 = {-size, -size, size, size, size, 0.5} -- z+
local box_z2 = {-size, -size, -0.5, size, size, size} -- z-
local box_y2 = {-size, -0.5, -size, size, size, size} -- y-
local box_x2 = {-0.5, -size, -size, size, size, size} -- x-
local box = {box_center}
if x1 == 1 then
table.insert(box, box_x1)
end
if y1 == 1 then
table.insert(box, box_y1)
end
if z1 == 1 then
table.insert(box, box_z1)
end
if x2 == 1 then
table.insert(box, box_x2)
end
if y2 == 1 then
table.insert(box, box_y2)
end
if z2 == 1 then
table.insert(box, box_z2)
end
return box
end

View File

@ -1,8 +0,0 @@
local S = technic.getter
function technic.register_centrifuge(data)
data.typename = "separating"
data.machine_name = "centrifuge"
data.machine_desc = S("%s Centrifuge")
technic.register_base_machine(data)
end

View File

@ -1,40 +0,0 @@
local S = technic.getter
technic.register_recipe_type("separating", {
description = S("Separating"),
output_size = 2,
})
function technic.register_separating_recipe(data)
data.time = data.time or 10
technic.register_recipe("separating", data)
end
local recipes = {
{ "technic:bronze_dust 4", "technic:copper_dust 3", "technic:tin_dust" },
{ "technic:stainless_steel_dust 4", "technic:wrought_iron_dust 3", "technic:chromium_dust" },
{ "technic:brass_dust 3", "technic:copper_dust 2", "technic:zinc_dust" },
{ "technic:chernobylite_dust", "default:sand", "technic:uranium3_dust" },
{ "default:dirt 4", "default:sand", "default:gravel", "default:clay_lump 2" },
}
local function uranium_dust(p)
return "technic:uranium"..(p == 7 and "" or p).."_dust"
end
for p = 1, 34 do
table.insert(recipes, { uranium_dust(p).." 2", uranium_dust(p-1), uranium_dust(p+1) })
end
if minetest.get_modpath("bushes_classic") then
for _, berry in ipairs({ "blackberry", "blueberry", "gooseberry", "raspberry", "strawberry" }) do
table.insert(recipes, { "bushes:"..berry.."_bush", "default:stick 20", "bushes:"..berry.." 4" })
end
end
if minetest.get_modpath("farming") then
table.insert(recipes, { "farming:wheat 4", "farming:seed_wheat 3", "default:dry_shrub 1" })
end
for _, data in pairs(recipes) do
technic.register_separating_recipe({ input = { data[1] }, output = { data[2], data[3], data[4] } })
end

View File

@ -1,83 +1,57 @@
local S = technic.getter
-- handles the machine upgrades every tick
function technic.handle_machine_upgrades(meta) function technic.handle_machine_upgrades(meta)
-- Get the names of the upgrades -- Get the names of the upgrades
local inv = meta:get_inventory() local inv = meta:get_inventory()
local upg_item1
local upg_item2
local srcstack = inv:get_stack("upgrade1", 1) local srcstack = inv:get_stack("upgrade1", 1)
local upg_item1 = srcstack and srcstack:get_name() if srcstack then
upg_item1 = srcstack:to_table()
end
srcstack = inv:get_stack("upgrade2", 1) srcstack = inv:get_stack("upgrade2", 1)
local upg_item2 = srcstack and srcstack:get_name() if srcstack then
upg_item2 = srcstack:to_table()
end
-- Save some power by installing battery upgrades. -- Save some power by installing battery upgrades.
-- Tube loading speed can be upgraded using control logic units. -- Tube loading speed can be upgraded using control logic units.
local EU_upgrade = 0 local EU_upgrade = 0
local tube_upgrade = 0 local tube_upgrade = 0
if upg_item1 then
if upg_item1 == "technic:control_logic_unit" then if upg_item1.name == "technic:battery" then
tube_upgrade = tube_upgrade + 1 EU_upgrade = EU_upgrade + 1
elseif upg_item1 == "technic:battery" then elseif upg_item1.name == "technic:control_logic_unit" then
EU_upgrade = EU_upgrade + 1 tube_upgrade = tube_upgrade + 1
end
end end
if upg_item2 then
if upg_item2 == "technic:control_logic_unit" then if upg_item2.name == "technic:battery" then
tube_upgrade = tube_upgrade + 1 EU_upgrade = EU_upgrade + 1
elseif upg_item2 == "technic:battery" then elseif upg_item2.name == "technic:control_logic_unit" then
EU_upgrade = EU_upgrade + 1 tube_upgrade = tube_upgrade + 1
end
end end
return EU_upgrade, tube_upgrade return EU_upgrade, tube_upgrade
end end
-- handles the machine upgrades when set or removed
local function on_machine_upgrade(meta, stack)
local stack_name = stack:get_name()
if stack_name == "default:chest" then
meta:set_int("public", 1)
return 1
elseif stack_name ~= "technic:control_logic_unit"
and stack_name ~= "technic:battery" then
return 0
end
return 1
end
-- something is about to be removed function technic.send_items(pos, x_velocity, z_velocity)
local function on_machine_downgrade(meta, stack, list)
if stack:get_name() == "default:chest" then
local inv = meta:get_inventory()
local upg1, upg2 = inv:get_stack("upgrade1", 1), inv:get_stack("upgrade2", 1)
-- only set 0 if theres not a nother chest in the other list too
if (not upg1 or not upg2 or upg1:get_name() ~= upg2:get_name()) then
meta:set_int("public", 0)
end
end
return 1
end
function technic.send_items(pos, x_velocity, z_velocity, output_name)
-- Send items on their way in the pipe system. -- Send items on their way in the pipe system.
if output_name == nil then
output_name = "dst"
end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
local i = 0 local i = 0
for _, stack in ipairs(inv:get_list(output_name)) do for _, stack in ipairs(inv:get_list("dst")) do
i = i + 1 i = i + 1
if stack then if stack then
local item0 = stack:to_table() local item0 = stack:to_table()
if item0 then if item0 then
item0["count"] = "1" item0["count"] = "1"
technic.tube_inject_item(pos, pos, vector.new(x_velocity, 0, z_velocity), item0) local item1 = tube_item({x=pos.x, y=pos.y, z=pos.z}, item0)
item1:get_luaentity().start_pos = {x=pos.x, y=pos.y, z=pos.z}
item1:setvelocity({x=x_velocity, y=0, z=z_velocity})
item1:setacceleration({x=0, y=0, z=0})
stack:take_item(1) stack:take_item(1)
inv:set_stack(output_name, i, stack) inv:set_stack("dst", i, stack)
return return
end end
end end
@ -91,25 +65,21 @@ function technic.smelt_item(meta, result, speed)
if meta:get_int("cook_time") < result.time / speed then if meta:get_int("cook_time") < result.time / speed then
return return
end end
local result local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
local afterfuel
result, afterfuel = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")})
if result and result.item then if result and result.item then
meta:set_int("cook_time", 0) meta:set_int("cook_time", 0)
-- check if there's room for output in "dst" list -- check if there's room for output in "dst" list
if inv:room_for_item("dst", result.item) then if inv:room_for_item("dst", result.item) then
inv:set_stack("src", 1, afterfuel.items[1]) srcstack = inv:get_stack("src", 1)
srcstack:take_item()
inv:set_stack("src", 1, srcstack)
inv:add_item("dst", result.item) inv:add_item("dst", result.item)
end end
end end
end end
function technic.handle_machine_pipeworks(pos, tube_upgrade, send_function) function technic.handle_machine_pipeworks(pos, tube_upgrade)
if send_function == nil then
send_function = technic.send_items
end
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
@ -124,91 +94,18 @@ function technic.handle_machine_pipeworks(pos, tube_upgrade, send_function)
if node.param2 == 0 then pos1.x = pos1.x + 1 x_velocity = 1 end if node.param2 == 0 then pos1.x = pos1.x + 1 x_velocity = 1 end
local output_tube_connected = false local output_tube_connected = false
local node1 = minetest.get_node(pos1) local meta1 = minetest.get_meta(pos1)
if minetest.get_item_group(node1.name, "tubedevice") > 0 then if meta1:get_int("tubelike") == 1 then
output_tube_connected = true output_tube_connected = true
end end
local tube_time = meta:get_int("tube_time") + tube_upgrade tube_time = meta:get_int("tube_time")
if tube_time >= 2 then tube_time = tube_time + tube_upgrade
if tube_time > 3 then
tube_time = 0 tube_time = 0
if output_tube_connected then if output_tube_connected then
send_function(pos, x_velocity, z_velocity) technic.send_items(pos, x_velocity, z_velocity)
end end
end end
meta:set_int("tube_time", tube_time) meta:set_int("tube_time", tube_time)
end end
function technic.machine_can_dig(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
if player then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
end
return false
end
return true
end
function technic.machine_after_dig_node(pos, oldnode, oldmetadata, player)
if oldmetadata.inventory then
if oldmetadata.inventory.upgrade1 and oldmetadata.inventory.upgrade1[1] then
local stack = ItemStack(oldmetadata.inventory.upgrade1[1])
if not stack:is_empty() then
minetest.add_item(pos, stack)
end
end
if oldmetadata.inventory.upgrade2 and oldmetadata.inventory.upgrade2[1] then
local stack = ItemStack(oldmetadata.inventory.upgrade2[1])
if not stack:is_empty() then
minetest.add_item(pos, stack)
end
end
end
if minetest.registered_nodes[oldnode.name].tube then
pipeworks.after_dig(pos, oldnode, oldmetadata, player)
end
end
local function inv_change(pos, player, count, from_list, to_list, stack)
local playername = player:get_player_name()
local meta = minetest.get_meta(pos);
local public = (meta:get_int("public") == 1)
local to_upgrade = to_list == "upgrade1" or to_list == "upgrade2"
local from_upgrade = from_list == "upgrade1" or from_list == "upgrade2"
if (not public or to_upgrade or from_upgrade) and minetest.is_protected(pos, playername) then
minetest.chat_send_player(playername, S("Inventory move disallowed due to protection"))
return 0
end
if to_upgrade then
-- only place a single item into it, if it's empty
local empty = meta:get_inventory():is_empty(to_list)
if empty then
return on_machine_upgrade(meta, stack)
end
return 0
elseif from_upgrade then
-- only called on take (not move)
on_machine_downgrade(meta, stack, from_list)
end
return count
end
function technic.machine_inventory_put(pos, listname, index, stack, player)
return inv_change(pos, player, stack:get_count(), nil, listname, stack)
end
function technic.machine_inventory_take(pos, listname, index, stack, player)
return inv_change(pos, player, stack:get_count(), listname, nil, stack)
end
function technic.machine_inventory_move(pos, from_list, from_index,
to_list, to_index, count, player)
local stack = minetest.get_meta(pos):get_inventory():get_stack(from_list, from_index)
return inv_change(pos, player, count, from_list, to_list, stack)
end

View File

@ -1,9 +0,0 @@
local S = technic.getter
function technic.register_compressor(data)
data.typename = "compressing"
data.machine_name = "compressor"
data.machine_desc = S("%s Compressor")
technic.register_base_machine(data)
end

View File

@ -1,34 +0,0 @@
local S = technic.getter
technic.register_recipe_type("compressing", { description = S("Compressing") })
function technic.register_compressor_recipe(data)
data.time = data.time or 4
technic.register_recipe("compressing", data)
end
local recipes = {
{"default:snowblock", "default:ice"},
{"default:sand 2", "default:sandstone"},
{"default:desert_sand", "default:desert_stone"},
{"technic:mixed_metal_ingot", "technic:composite_plate"},
{"default:copper_ingot 5", "technic:copper_plate"},
{"technic:coal_dust 4", "technic:graphite"},
{"technic:carbon_cloth", "technic:carbon_plate"},
{"technic:uranium35_ingot 5", "technic:uranium_fuel"},
}
-- defuse the default sandstone recipe, since we have the compressor to take over in a more realistic manner
minetest.clear_craft({
output = "default:sandstone",
recipe = {
{'group:sand', 'group:sand'},
{'group:sand', 'group:sand'}
},
})
for _, data in pairs(recipes) do
technic.register_compressor_recipe({input = {data[1]}, output = data[2]})
end

View File

@ -2,8 +2,199 @@
local S = technic.getter local S = technic.getter
function technic.register_electric_furnace(data) function technic.register_electric_furnace(data)
data.typename = "cooking" local tier = data.tier
data.machine_name = "electric_furnace" local ltier = string.lower(tier)
data.machine_desc = S("%s Furnace")
technic.register_base_machine(data) local tube_side_texture = data.tube and "technic_"..ltier.."_electric_furnace_side_tube.png"
end or "technic_"..ltier.."_electric_furnace_side.png"
local tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("src",stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("src", stack)
end,
connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
}
local formspec =
"invsize[8,10;]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,6;8,4;]"..
"label[0,0;"..S("%s Electric Furnace"):format(tier).."]"
if data.upgrade then
formspec = formspec..
"list[current_name;upgrade1;1,4;1,1;]"..
"list[current_name;upgrade2;2,4;1,1;]"..
"label[1,5;Upgrade Slots]"
end
data.formspec = formspec
minetest.register_node("technic:"..ltier.."_electric_furnace", {
description = S("%s Electric furnace"):format(tier),
tiles = {"technic_"..ltier.."_electric_furnace_top.png",
"technic_"..ltier.."_electric_furnace_bottom.png",
tube_side_texture,
tube_side_texture,
"technic_"..ltier.."_electric_furnace_side.png",
"technic_"..ltier.."_electric_furnace_front.png"},
paramtype2 = "facedir",
groups = {cracky=2, tubedevice=1, tubedevice_receiver=1},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
tube = tube,
technic = data,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local name = minetest.get_node(pos).name
local data = minetest.registered_nodes[name].technic
meta:set_string("infotext", S("%s Electric furnace"):format(data.tier))
meta:set_int("tube_time", 0)
meta:set_string("formspec", data.formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 4)
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") or
not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
else
return true
end
end,
})
minetest.register_node("technic:"..ltier.."_electric_furnace_active", {
description = tier.." Electric furnace",
tiles = {"technic_"..ltier.."_electric_furnace_top.png",
"technic_"..ltier.."_electric_furnace_bottom.png",
tube_side_texture,
tube_side_texture,
"technic_"..ltier.."_electric_furnace_side.png",
"technic_"..ltier.."_electric_furnace_front_active.png"},
paramtype2 = "facedir",
groups = {cracky=2, tubedevice=1, tubedevice_receiver=1, not_in_creative_inventory=1},
light_source = 8,
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
tube = tube,
technic = data,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local name = minetest.get_node(pos).name
local data = minetest.registered_nodes[name].technic
meta:set_string("infotext", S("%s Electric furnace", data.tier))
meta:set_int("tube_time", 0)
meta:set_string("formspec", data.formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 4)
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") or
not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
else
return true
end
end,
-- These three makes sure upgrades are not moved in or out while the furnace is active.
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "src" or listname == "dst" then
return stack:get_stack_max()
else
return 0 -- Disallow the move
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == "src" or listname == "dst" then
return stack:get_stack_max()
else
return 0 -- Disallow the move
end
end,
allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player)
return 0
end,
})
minetest.register_abm({
nodenames = {"technic:"..ltier.."_electric_furnace",
"technic:"..ltier.."_electric_furnace_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local data = minetest.registered_nodes[node.name].technic
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int(data.tier.."_EU_input")
-- Machine information
local machine_name = S("%s Electric Furnace"):format(data.tier)
local machine_node = "technic:"..string.lower(data.tier).."_electric_furnace"
local machine_demand = data.demand
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, data.tier)
-- Check upgrade slots
local EU_upgrade, tube_upgrade = 0, 0
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
if data.tube then
technic.handle_machine_pipeworks(pos, tube_upgrade)
end
local result = minetest.get_craft_result({
method = "cooking",
width = 1,
items = inv:get_list("src")})
if not result or result.time == 0 or
not inv:room_for_item("dst", result.item) then
meta:set_int(data.tier.."_EU_demand", 0)
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_name))
return
end
if eu_input < machine_demand[EU_upgrade+1] then
-- Unpowered - go idle
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= machine_demand[EU_upgrade+1] then
-- Powered
hacky_swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_name))
technic.smelt_item(meta, result, data.speed)
end
meta:set_int(data.tier.."_EU_demand", machine_demand[EU_upgrade+1])
end,
})
technic.register_machine(tier, "technic:"..ltier.."_electric_furnace", technic.receiver)
technic.register_machine(tier, "technic:"..ltier.."_electric_furnace_active", technic.receiver)
end -- End registration

View File

@ -1,9 +0,0 @@
local S = technic.getter
function technic.register_extractor(data)
data.typename = "extracting"
data.machine_name = "extractor"
data.machine_desc = S("%s Extractor")
technic.register_base_machine(data)
end

View File

@ -1,59 +0,0 @@
local S = technic.getter
technic.register_recipe_type("extracting", { description = S("Extracting") })
function technic.register_extractor_recipe(data)
data.time = data.time or 4
technic.register_recipe("extracting", data)
end
if minetest.get_modpath("dye") then
-- check if we are using dye or unifieddyes
local unifieddyes = minetest.get_modpath("unifieddyes")
-- register recipes with the same crafting ratios as `dye` provides
local dye_recipes = {
{"technic:coal_dust", "dye:black 2"},
{"default:grass_1", "dye:green 1"},
{"default:dry_shrub", "dye:brown 1"},
{"default:junglegrass", "dye:green 2"},
{"default:cactus", "dye:green 4"},
{"flowers:geranium", "dye:blue 4"},
{"flowers:dandelion_white", "dye:white 4"},
{"flowers:dandelion_yellow", "dye:yellow 4"},
{"flowers:tulip", "dye:orange 4"},
{"flowers:rose", "dye:red 4"},
{"flowers:viola", "dye:violet 4"},
{"bushes:blackberry", unifieddyes and "unifieddyes:magenta_s50 4" or "dye:violet 4"},
{"bushes:blueberry", unifieddyes and "unifieddyes:magenta_s50 4" or "dye:magenta 4"},
}
for _, data in ipairs(dye_recipes) do
technic.register_extractor_recipe({input = {data[1]}, output = data[2]})
end
-- overwrite the existing crafting recipes
local dyes = {"white", "red", "yellow", "blue", "violet", "orange"}
for _, color in ipairs(dyes) do
minetest.register_craft({
type = "shapeless",
output = "dye:"..color.." 1",
recipe = {"group:flower,color_"..color},
})
end
minetest.register_craft({
type = "shapeless",
output = "dye:black 1",
recipe = {"group:coal"},
})
if unifieddyes then
minetest.register_craft({
type = "shapeless",
output = "dye:green 1",
recipe = {"default:cactus"},
})
end
end

View File

@ -1,293 +1,121 @@
local S = technic.getter local S = technic.getter
local fs_helpers = pipeworks.fs_helpers
local tube_entry = "^pipeworks_tube_connection_metallic.png"
local tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("src", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("src", stack)
end,
connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
}
function technic.register_generator(data) function technic.register_generator(data)
local tier = data.tier local tier = data.tier
local ltier = string.lower(tier) local ltier = string.lower(tier)
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, ["technic_"..ltier]=1}
if data.tube then
groups.tubedevice = 1
groups.tubedevice_receiver = 1
end
local active_groups = {not_in_creative_inventory = 1}
for k, v in pairs(groups) do active_groups[k] = v end
local generator_formspec = local generator_formspec =
"size[8,9;]".. "invsize[8,9;]"..
"label[0,0;"..S("Fuel-Fired %s Generator"):format(tier).."]".. "label[0,0;"..S("%s Generator"):format(tier).."]"..
"list[current_name;src;3,1;1,1;]".. "list[current_name;src;3,1;1,1;]"..
"image[4,1;1,1;default_furnace_fire_bg.png]".. "image[4,1;1,1;default_furnace_fire_bg.png]"..
"list[current_player;main;0,5;8,4;]".. "list[current_player;main;0,5;8,4;]"
"listring[]"
local desc = S("Fuel-Fired %s Generator"):format(tier)
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local burn_time = meta:get_int("burn_time")
local burn_totaltime = meta:get_int("burn_totaltime")
-- If more to burn and the energy produced was used: produce some more
if burn_time > 0 then
meta:set_int(tier.."_EU_supply", data.supply)
burn_time = burn_time - 1
meta:set_int("burn_time", burn_time)
end
-- Burn another piece of fuel
if burn_time == 0 then
local inv = meta:get_inventory()
if not inv:is_empty("src") then
local fuellist = inv:get_list("src")
local fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result(
{method = "fuel", width = 1,
items = fuellist})
if not fuel or fuel.time == 0 then
meta:set_string("infotext", S("%s Out Of Fuel"):format(desc))
technic.swap_node(pos, "technic:"..ltier.."_generator")
meta:set_int(tier.."_EU_supply", 0)
return
end
meta:set_int("burn_time", fuel.time)
meta:set_int("burn_totaltime", fuel.time)
inv:set_stack("src", 1, afterfuel.items[1])
technic.swap_node(pos, "technic:"..ltier.."_generator_active")
meta:set_int(tier.."_EU_supply", data.supply)
else
technic.swap_node(pos, "technic:"..ltier.."_generator")
meta:set_int(tier.."_EU_supply", 0)
end
end
if burn_totaltime == 0 then burn_totaltime = 1 end
local percent = math.floor((burn_time / burn_totaltime) * 100)
meta:set_string("infotext", desc.." ("..percent.."%)")
local form_buttons = ""
if ltier ~= "lv" then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
meta:set_string("formspec",
"size[8, 9]"..
"label[0, 0;"..minetest.formspec_escape(desc).."]"..
"list[current_name;src;3, 1;1, 1;]"..
"image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
(percent)..":default_furnace_fire_fg.png]"..
"list[current_player;main;0, 5;8, 4;]"..
"listring[]"..
form_buttons
)
end
local tentry = tube_entry
if ltier == "lv" then tentry = "" end
local desc = S("%s Generator"):format(tier)
minetest.register_node("technic:"..ltier.."_generator", { minetest.register_node("technic:"..ltier.."_generator", {
description = desc, description = desc,
tiles = { tiles = {"technic_"..ltier.."_generator_top.png", "technic_machine_bottom.png",
"technic_"..ltier.."_generator_top.png"..tentry, "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_side.png",
"technic_machine_bottom.png"..tentry, "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_front.png"},
"technic_"..ltier.."_generator_side.png"..tentry,
"technic_"..ltier.."_generator_side.png"..tentry,
"technic_"..ltier.."_generator_side.png"..tentry,
"technic_"..ltier.."_generator_front.png"
},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = groups, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
connect_sides = {"bottom", "back", "left", "right"},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
tube = data.tube and tube or nil,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
meta:set_string("infotext", desc) meta:set_string("infotext", desc)
meta:set_int(data.tier.."_EU_supply", 0) meta:set_int(data.tier.."_EU_supply", 0)
meta:set_int("burn_time", 0) meta:set_int("burn_time", 0)
meta:set_int("tube_time", 0) meta:set_string("formspec", generator_formspec)
local form_buttons = ""
if not string.find(node.name, ":lv_") then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
meta:set_string("formspec", generator_formspec..form_buttons)
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("src", 1) inv:set_size("src", 1)
end, end,
can_dig = technic.machine_can_dig, can_dig = function(pos, player)
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
after_place_node = data.tube and pipeworks.after_place,
after_dig_node = technic.machine_after_dig_node,
on_receive_fields = function(pos, formname, fields, sender)
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos) local inv = meta:get_inventory()
local form = generator_formspec if not inv:is_empty("src") then
local form_buttons = "" minetest.chat_send_player(player:get_player_name(),
if not string.find(node.name, ":lv_") then S("Machine cannot be removed because it is not empty"))
form_buttons = fs_helpers.cycling_button( return false
meta, else
pipeworks.button_base, return true
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end end
meta:set_string("formspec", generator_formspec..form_buttons)
end, end,
}) })
minetest.register_node("technic:"..ltier.."_generator_active", { minetest.register_node("technic:"..ltier.."_generator_active", {
description = desc, description = desc,
tiles = { tiles = {"technic_"..ltier.."_generator_top.png", "technic_machine_bottom.png",
"technic_"..ltier.."_generator_top.png"..tube_entry, "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_side.png",
"technic_machine_bottom.png"..tube_entry, "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_front_active.png"},
"technic_"..ltier.."_generator_side.png"..tube_entry,
"technic_"..ltier.."_generator_side.png"..tube_entry,
"technic_"..ltier.."_generator_side.png"..tube_entry,
"technic_"..ltier.."_generator_front_active.png"
},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = active_groups, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
connect_sides = {"bottom"}, not_in_creative_inventory=1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
tube = data.tube and tube or nil,
drop = "technic:"..ltier.."_generator", drop = "technic:"..ltier.."_generator",
can_dig = technic.machine_can_dig, can_dig = function(pos, player)
after_dig_node = technic.machine_after_dig_node,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
technic_on_disable = function(pos, node)
local timer = minetest.get_node_timer(pos)
timer:start(1)
end,
on_timer = function(pos, node)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos) local inv = meta:get_inventory()
if not inv:is_empty("src") then
-- Connected back? minetest.chat_send_player(player:get_player_name(),
if meta:get_int(tier.."_EU_timeout") > 0 then return false end S("Machine cannot be removed because it is not empty"))
local burn_time = meta:get_int("burn_time") or 0
if burn_time <= 0 then
meta:set_int(tier.."_EU_supply", 0)
meta:set_int("burn_time", 0)
technic.swap_node(pos, "technic:"..ltier.."_generator")
return false return false
else
return true
end end
local burn_totaltime = meta:get_int("burn_totaltime") or 0
if burn_totaltime == 0 then burn_totaltime = 1 end
burn_time = burn_time - 1
meta:set_int("burn_time", burn_time)
local percent = math.floor(burn_time / burn_totaltime * 100)
local form_buttons = ""
if not string.find(node.name, ":lv_") then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
meta:set_string("formspec",
"size[8, 9]"..
"label[0, 0;"..minetest.formspec_escape(desc).."]"..
"list[current_name;src;3, 1;1, 1;]"..
"image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
(percent)..":default_furnace_fire_fg.png]"..
"list[current_player;main;0, 5;8, 4;]"..
"listring[]"..
form_buttons
)
return true
end,
on_receive_fields = function(pos, formname, fields, sender)
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local form_buttons = ""
if not string.find(node.name, ":lv_") then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
local burn_totaltime = meta:get_int("burn_totaltime") or 0
local burn_time = meta:get_int("burn_time")
local percent = math.floor(burn_time / burn_totaltime * 100)
meta:set_string("formspec",
"size[8, 9]"..
"label[0, 0;"..minetest.formspec_escape(desc).."]"..
"list[current_name;src;3, 1;1, 1;]"..
"image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
(percent)..":default_furnace_fire_fg.png]"..
"list[current_player;main;0, 5;8, 4;]"..
"listring[]"..
form_buttons
)
end, end,
}) })
minetest.register_abm({
technic.register_machine(tier, "technic:"..ltier.."_generator", technic.producer) nodenames = {"technic:"..ltier.."_generator", "technic:"..ltier.."_generator_active"},
technic.register_machine(tier, "technic:"..ltier.."_generator_active", technic.producer) interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local burn_time = meta:get_int("burn_time")
local burn_totaltime = meta:get_int("burn_totaltime")
-- If more to burn and the energy produced was used: produce some more
if burn_time > 0 then
meta:set_int(data.tier.."_EU_supply", data.supply)
burn_time = burn_time - 1
meta:set_int("burn_time", burn_time)
end
-- Burn another piece of fuel
if burn_time == 0 then
local inv = meta:get_inventory()
if not inv:is_empty("src") then
local fuellist = inv:get_list("src")
fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if not fuel or fuel.time == 0 then
meta:set_string("infotext", S("%s Out Of Fuel"):format(desc))
hacky_swap_node(pos, "technic:"..ltier.."_generator")
return
end
meta:set_int("burn_time", fuel.time)
meta:set_int("burn_totaltime", fuel.time)
local stack = inv:get_stack("src", 1)
stack:take_item()
inv:set_stack("src", 1, stack)
hacky_swap_node(pos, "technic:"..ltier.."_generator_active")
meta:set_int(data.tier.."_EU_supply", data.supply)
else
hacky_swap_node(pos, "technic:"..ltier.."_generator")
meta:set_int(data.tier.."_EU_supply", 0)
end
end
if burn_totaltime == 0 then burn_totaltime = 1 end
local percent = math.floor((burn_time / burn_totaltime) * 100)
meta:set_string("infotext", desc.." ("..percent.."%)")
meta:set_string("formspec",
"size[8, 9]"..
"label[0, 0;Generator]"..
"list[current_name;src;3, 1;1, 1;]"..
"image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
(percent)..":default_furnace_fire_fg.png]"..
"list[current_player;main;0, 5;8, 4;]")
end
})
technic.register_machine(data.tier, "technic:"..ltier.."_generator", technic.producer)
technic.register_machine(data.tier, "technic:"..ltier.."_generator", technic.producer)
end end

View File

@ -2,8 +2,185 @@
local S = technic.getter local S = technic.getter
function technic.register_grinder(data) function technic.register_grinder(data)
data.typename = "grinding" local tier = data.tier
data.machine_name = "grinder" local ltier = string.lower(tier)
data.machine_desc = S("%s Grinder") local tube = {
technic.register_base_machine(data) insert_object = function(pos, node, stack, direction)
end local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("src", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("src", stack)
end,
connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
}
local formspec =
"invsize[8,10;]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,6;8,4;]"..
"label[0,0;"..tier.." Grinder]"
if data.upgrade then
formspec = formspec..
"list[current_name;upgrade1;1,4;1,1;]"..
"list[current_name;upgrade2;2,4;1,1;]"..
"label[1,5;Upgrade Slots]"
end
data.formspec = formspec
minetest.register_node("technic:"..ltier.."_grinder", {
description = S("%s Grinder"):format(tier),
tiles = {"technic_"..ltier.."_grinder_top.png", "technic_"..ltier.."_grinder_bottom.png",
"technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_side.png",
"technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_front.png"},
paramtype2 = "facedir",
groups = {cracky=2, tubedevice=1, tubedevice_receiver=1},
technic = data,
tube = tube,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local data = minetest.registered_nodes[node.name].technic
meta:set_string("infotext", S("%s Grinder"):format(data.tier))
meta:set_int("tube_time", 0)
meta:set_string("formspec", data.formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 4)
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") or
not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
else
return true
end
end,
})
minetest.register_node("technic:"..ltier.."_grinder_active",{
description = S("%s Grinder"):format(tier),
tiles = {"technic_"..ltier.."_grinder_top.png", "technic_"..ltier.."_grinder_bottom.png",
"technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_side.png",
"technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_front_active.png"},
paramtype2 = "facedir",
groups = {cracky=2, tubedevice=1, tubedevice_receiver=1, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
technic = data,
tube = tube,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") or
not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
minetest.chat_send_player(player:get_player_name(),
S("Machine cannot be removed because it is not empty"))
return false
else
return true
end
end,
-- These three makes sure upgrades are not moved in or out while the grinder is active.
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "src" or listname == "dst" then
return stack:get_stack_max()
else
return 0 -- Disallow the move
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == "src" or listname == "dst" then
return stack:get_stack_max()
else
return 0 -- Disallow the move
end
end,
allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player)
return 0
end,
})
minetest.register_abm({
nodenames = {"technic:"..ltier.."_grinder","technic:"..ltier.."_grinder_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local data = minetest.registered_nodes[node.name].technic
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int(data.tier.."_EU_input")
local machine_name = S("%s Grinder"):format(data.tier)
local machine_node = "technic:"..string.lower(data.tier).."_grinder"
local machine_demand = data.demand
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int(data.tier.."_EU_demand", machine_demand[1])
meta:set_int(data.tier.."_EU_input", 0)
return
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, data.tier)
local EU_upgrade, tube_upgrade = 0, 0
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
if data.tube then
technic.handle_machine_pipeworks(pos, tube_upgrade)
end
local result = technic.get_grinder_recipe(inv:get_stack("src", 1))
if not result then
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int(data.tier.."_EU_demand", 0)
return
end
if eu_input < machine_demand[EU_upgrade+1] then
-- Unpowered - go idle
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= machine_demand[EU_upgrade+1] then
-- Powered
hacky_swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_name))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= result.time / data.speed then
meta:set_int("src_time", 0)
local result_stack = ItemStack(result.output)
if inv:room_for_item("dst", result_stack) then
srcstack = inv:get_stack("src", 1)
srcstack:take_item()
inv:set_stack("src", 1, srcstack)
inv:add_item("dst", result_stack)
end
end
end
meta:set_int(data.tier.."_EU_demand", machine_demand[EU_upgrade+1])
end
})
technic.register_machine(tier, "technic:"..ltier.."_grinder", technic.receiver)
technic.register_machine(tier, "technic:"..ltier.."_grinder_active", technic.receiver)
end -- End registration

View File

@ -1,74 +1,73 @@
local S = technic.getter local S = technic.getter
technic.register_recipe_type("grinding", { description = S("Grinding") }) technic.grinder_recipes = {}
function technic.register_grinder_recipe(data) function technic.register_grinder_recipe(data)
data.time = data.time or 3 data.time = data.time or 3
technic.register_recipe("grinding", data) technic.grinder_recipes[data.input] = data
if unified_inventory then
unified_inventory.register_craft({
type = "grinding",
output = data.output,
items = {data.input},
width = 0,
})
end
end end
-- Receive an ItemStack of result by an ItemStack input
function technic.get_grinder_recipe(itemstack)
return technic.grinder_recipes[itemstack:get_name()]
end
-- Sorted alphebeticaly
local recipes = { local recipes = {
-- Dusts {"default:bronze_ingot", "technic:bronze_dust 1"},
{"default:coal_lump", "technic:coal_dust 2"}, {"default:coal_lump", "technic:coal_dust 2"},
{"default:copper_lump", "technic:copper_dust 2"},
{"default:desert_stone", "default:desert_sand"},
{"default:gold_lump", "technic:gold_dust 2"},
{"default:iron_lump", "technic:wrought_iron_dust 2"},
{"default:tin_lump", "technic:tin_dust 2"},
{"technic:chromium_lump", "technic:chromium_dust 2"},
{"technic:uranium_lump", "technic:uranium_dust 2"},
{"technic:zinc_lump", "technic:zinc_dust 2"},
{"technic:lead_lump", "technic:lead_dust 2"},
{"technic:sulfur_lump", "technic:sulfur_dust 2"},
{"default:stone", "technic:stone_dust"},
{"default:sand", "technic:stone_dust"},
-- Other
{"default:cobble", "default:gravel"}, {"default:cobble", "default:gravel"},
{"default:gravel", "default:sand"}, {"default:copper_ingot", "technic:copper_dust 1"},
{"default:sandstone", "default:sand 2"}, -- reverse recipe can be found in the compressor {"default:copper_lump", "technic:copper_dust 2"},
{"default:desert_stone", "default:desert_sand"},
{"default:gold_ingot", "technic:gold_dust 1"},
{"default:gold_lump", "technic:gold_dust 2"},
{"default:gravel", "default:dirt"},
{"default:iron_lump", "technic:iron_dust 2"},
{"default:steel_ingot", "technic:iron_dust 1"},
{"default:stone", "default:sand"},
{"gloopores:alatro_lump", "technic:alatro_dust 2"},
{"gloopores:kalite_lump", "technic:kalite_dust 2"},
{"gloopores:arol_lump", "technic:arol_dust 2"},
{"gloopores:talinite_lump", "technic:talinite_dust 2"},
{"gloopores:akalin_lump", "technic:akalin_dust 2"},
{"moreores:mithril_ingot", "technic:mithril_dust 1"},
{"moreores:mithril_lump", "technic:mithril_dust 2"},
{"moreores:silver_ingot", "technic:silver_dust 1"},
{"moreores:silver_lump", "technic:silver_dust 2"},
{"moreores:tin_ingot", "technic:tin_dust 1"},
{"moreores:tin_lump", "technic:tin_dust 2"},
{"technic:chromium_ingot", "technic:chromium_dust 1"},
{"technic:chromium_lump", "technic:chromium_dust 2"},
{"technic:zinc_ingot", "technic:zinc_dust 1"},
{"technic:zinc_lump", "technic:zinc_dust 2"},
{"technic:brass_ingot", "technic:brass_dust 1"},
} }
-- defuse the sandstone -> 4 sand recipe to avoid infinite sand bugs (also consult the inverse compressor recipe)
minetest.clear_craft({
recipe = {
{'default:sandstone'}
},
})
if minetest.get_modpath("farming") then
table.insert(recipes, {"farming:seed_wheat", "farming:flour 1"})
end
if minetest.get_modpath("moreores") then
table.insert(recipes, {"moreores:mithril_lump", "technic:mithril_dust 2"})
table.insert(recipes, {"moreores:silver_lump", "technic:silver_dust 2"})
end
if minetest.get_modpath("gloopores") or minetest.get_modpath("glooptest") then
table.insert(recipes, {"gloopores:alatro_lump", "technic:alatro_dust 2"})
table.insert(recipes, {"gloopores:kalite_lump", "technic:kalite_dust 2"})
table.insert(recipes, {"gloopores:arol_lump", "technic:arol_dust 2"})
table.insert(recipes, {"gloopores:talinite_lump", "technic:talinite_dust 2"})
table.insert(recipes, {"gloopores:akalin_lump", "technic:akalin_dust 2"})
end
if minetest.get_modpath("homedecor") then if minetest.get_modpath("homedecor") then
table.insert(recipes, {"home_decor:brass_ingot", "technic:brass_dust 1"}) table.insert(recipes, {"home_decor:brass_ingot", "technic:brass_dust 1"})
end end
for _, data in pairs(recipes) do for _, data in pairs(recipes) do
technic.register_grinder_recipe({input = {data[1]}, output = data[2]}) technic.register_grinder_recipe({input=data[1], output=data[2]})
end end
-- dusts
local function register_dust(name, ingot) local function register_dust(name, ingot)
local lname = string.lower(name) local lname = string.lower(name)
lname = string.gsub(lname, ' ', '_') lname = string.gsub(lname, ' ', '_')
minetest.register_craftitem("technic:"..lname.."_dust", { minetest.register_craftitem("technic:"..lname.."_dust", {
description = S("%s Dust"):format(S(name)), description = S("%s Dust"):format(S(name)),
inventory_image = "technic_"..lname.."_dust.png", inventory_image = "technic_"..lname.."_dust.png",
on_place_on_ground = minetest.craftitem_place_item,
}) })
if ingot then if ingot then
minetest.register_craft({ minetest.register_craft({
@ -76,71 +75,26 @@ local function register_dust(name, ingot)
recipe = "technic:"..lname.."_dust", recipe = "technic:"..lname.."_dust",
output = ingot, output = ingot,
}) })
technic.register_grinder_recipe({ input = {ingot}, output = "technic:"..lname.."_dust 1" })
end end
end end
-- Sorted alphibeticaly -- Sorted alphibeticaly
register_dust("Akalin", "glooptest:akalin_ingot")
register_dust("Alatro", "glooptest:alatro_ingot")
register_dust("Arol", "glooptest:arol_ingot")
register_dust("Brass", "technic:brass_ingot") register_dust("Brass", "technic:brass_ingot")
register_dust("Bronze", "default:bronze_ingot") register_dust("Bronze", "default:bronze_ingot")
register_dust("Carbon Steel", "technic:carbon_steel_ingot")
register_dust("Cast Iron", "technic:cast_iron_ingot")
register_dust("Chernobylite", "technic:chernobylite_block")
register_dust("Chromium", "technic:chromium_ingot") register_dust("Chromium", "technic:chromium_ingot")
register_dust("Coal", nil) register_dust("Coal", nil)
register_dust("Copper", "default:copper_ingot") register_dust("Copper", "default:copper_ingot")
register_dust("Lead", "technic:lead_ingot")
register_dust("Gold", "default:gold_ingot") register_dust("Gold", "default:gold_ingot")
register_dust("Iron", "default:steel_ingot")
register_dust("Mithril", "moreores:mithril_ingot") register_dust("Mithril", "moreores:mithril_ingot")
register_dust("Silver", "moreores:silver_ingot") register_dust("Silver", "moreores:silver_ingot")
register_dust("Stainless Steel", "technic:stainless_steel_ingot") register_dust("Stainless Steel", "technic:stainless_steel_ingot")
register_dust("Stone", "default:stone") register_dust("Talinite", "glooptest:talinite_ingot")
register_dust("Sulfur", nil) register_dust("Tin", "moreores:tin_ingot")
register_dust("Tin", "default:tin_ingot")
register_dust("Wrought Iron", "technic:wrought_iron_ingot")
register_dust("Zinc", "technic:zinc_ingot") register_dust("Zinc", "technic:zinc_ingot")
if minetest.get_modpath("gloopores") or minetest.get_modpath("glooptest") then
register_dust("Akalin", "glooptest:akalin_ingot")
register_dust("Alatro", "glooptest:alatro_ingot")
register_dust("Arol", "glooptest:arol_ingot")
register_dust("Kalite", nil)
register_dust("Talinite", "glooptest:talinite_ingot")
end
for p = 0, 35 do
local nici = (p ~= 0 and p ~= 7 and p ~= 35) and 1 or nil
local psuffix = p == 7 and "" or p
local ingot = "technic:uranium"..psuffix.."_ingot"
local dust = "technic:uranium"..psuffix.."_dust"
minetest.register_craftitem(dust, {
description = S("%s Dust"):format(string.format(S("%.1f%%-Fissile Uranium"), p/10)),
inventory_image = "technic_uranium_dust.png",
on_place_on_ground = minetest.craftitem_place_item,
groups = {uranium_dust=1, not_in_creative_inventory=nici},
})
minetest.register_craft({
type = "cooking",
recipe = dust,
output = ingot,
})
technic.register_grinder_recipe({ input = {ingot}, output = dust })
end
local function uranium_dust(p)
return "technic:uranium"..(p == 7 and "" or p).."_dust"
end
for pa = 0, 34 do
for pb = pa+1, 35 do
local pc = (pa+pb)/2
if pc == math.floor(pc) then
minetest.register_craft({
type = "shapeless",
recipe = { uranium_dust(pa), uranium_dust(pb) },
output = uranium_dust(pc).." 2",
})
end
end
end
minetest.register_craft({ minetest.register_craft({
type = "fuel", type = "fuel",
@ -148,10 +102,3 @@ minetest.register_craft({
burntime = 50, burntime = 50,
}) })
if minetest.get_modpath("gloopores") or minetest.get_modpath("glooptest") then
minetest.register_craft({
type = "fuel",
recipe = "technic:kalite_dust",
burntime = 37.5,
})
end

View File

@ -1,62 +0,0 @@
local S = technic.getter
local moretrees = minetest.get_modpath("moretrees")
local mesecons_materials = minetest.get_modpath("mesecons_materials")
local dye = minetest.get_modpath("dye")
-- sawdust, the finest wood/tree grinding
local sawdust = "technic:sawdust"
minetest.register_craftitem(sawdust, {
description = S("Sawdust"),
inventory_image = "technic_sawdust.png",
})
minetest.register_craft({ type = "fuel", recipe = sawdust, burntime = 6 })
technic.register_compressor_recipe({ input = {sawdust .. " 4"}, output = "default:wood" })
-- tree/wood grindings
local function register_tree_grinding(name, tree, wood, extract, grinding_color)
local lname = string.lower(name)
lname = string.gsub(lname, ' ', '_')
local grindings_name = "technic:"..lname.."_grindings"
local inventory_image = "technic_"..lname.."_grindings.png"
if grinding_color then
inventory_image = inventory_image .. "^[colorize:" .. grinding_color
end
minetest.register_craftitem(grindings_name, {
description = S("%s Grinding"):format(S(name)),
inventory_image = inventory_image,
})
minetest.register_craft({
type = "fuel",
recipe = grindings_name,
burntime = 8,
})
technic.register_grinder_recipe({ input = { tree }, output = grindings_name .. " 4" })
technic.register_grinder_recipe({ input = { grindings_name }, output = sawdust .. " 4" })
if wood then
technic.register_grinder_recipe({ input = { wood }, output = grindings_name })
end
if extract then
technic.register_extractor_recipe({ input = { grindings_name .. " 4" }, output = extract})
technic.register_separating_recipe({
input = { grindings_name .. " 4" },
output = { sawdust .. " 4", extract }
})
end
end
local rubber_tree_planks = moretrees and "moretrees:rubber_tree_planks"
local default_extract = dye and "dye:brown 2"
local grinding_recipes = {
{"Common Tree", "group:tree", "group:wood", default_extract },
{"Rubber Tree", "moretrees:rubber_tree_trunk", rubber_tree_planks, "technic:raw_latex"}
}
for _, data in pairs(grinding_recipes) do
register_tree_grinding(unpack(data))
end
if moretrees and dye then
-- https://en.wikipedia.org/wiki/Catechu ancient brown dye from the wood of acacia trees
register_tree_grinding("Acacia", "moretrees:acacia_trunk", "moretrees:acacia_planks", "dye:brown 8")
end

View File

@ -1,33 +1,12 @@
local path = technic.modpath.."/machines/register" local path = technic.modpath.."/machines/register"
dofile(path.."/common.lua") dofile(path.."/alloy_furnace.lua")
-- Wiring stuff
dofile(path.."/cables.lua")
dofile(path.."/battery_box.lua") dofile(path.."/battery_box.lua")
dofile(path.."/cables.lua")
-- Generators dofile(path.."/common.lua")
dofile(path.."/electric_furnace.lua")
dofile(path.."/grinder.lua")
dofile(path.."/grinder_recipes.lua")
dofile(path.."/solar_array.lua") dofile(path.."/solar_array.lua")
dofile(path.."/generator.lua") dofile(path.."/generator.lua")
-- API for machines
dofile(path.."/recipes.lua")
dofile(path.."/machine_base.lua")
-- Recipes
dofile(path.."/alloy_recipes.lua")
dofile(path.."/grinder_recipes.lua")
dofile(path.."/extractor_recipes.lua")
dofile(path.."/compressor_recipes.lua")
dofile(path.."/centrifuge_recipes.lua")
-- Multi-Machine Recipes
dofile(path.."/grindings.lua")
-- Machines
dofile(path.."/alloy_furnace.lua")
dofile(path.."/electric_furnace.lua")
dofile(path.."/grinder.lua")
dofile(path.."/extractor.lua")
dofile(path.."/compressor.lua")
dofile(path.."/centrifuge.lua")

View File

@ -1,265 +0,0 @@
local S = technic.getter
local fs_helpers = pipeworks.fs_helpers
local tube_entry = "^pipeworks_tube_connection_metallic.png"
local tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("src", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("src", stack)
end,
connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1},
}
local connect_default = {"bottom", "back", "left", "right"}
local function round(v)
return math.floor(v + 0.5)
end
function technic.register_base_machine(data)
local typename = data.typename
local input_size = technic.recipes[typename].input_size
local machine_name = data.machine_name
local machine_desc = data.machine_desc
local tier = data.tier
local ltier = string.lower(tier)
local groups = {cracky = 2, technic_machine = 1, ["technic_"..ltier] = 1}
if data.tube then
groups.tubedevice = 1
groups.tubedevice_receiver = 1
end
local active_groups = {not_in_creative_inventory = 1}
for k, v in pairs(groups) do active_groups[k] = v end
local formspec =
"size[8,9;]"..
"list[current_name;src;"..(4-input_size)..",1;"..input_size..",1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
"label[0,0;"..machine_desc:format(tier).."]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"
if data.upgrade then
formspec = formspec..
"list[current_name;upgrade1;1,3;1,1;]"..
"list[current_name;upgrade2;2,3;1,1;]"..
"label[1,4;"..S("Upgrade Slots").."]"..
"listring[current_name;upgrade1]"..
"listring[current_player;main]"..
"listring[current_name;upgrade2]"..
"listring[current_player;main]"
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int(tier.."_EU_input")
local machine_desc_tier = machine_desc:format(tier)
local machine_node = "technic:"..ltier.."_"..machine_name
local machine_demand = data.demand
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int(tier.."_EU_demand", machine_demand[1])
meta:set_int(tier.."_EU_input", 0)
return
end
local EU_upgrade, tube_upgrade = 0, 0
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
if data.tube then
technic.handle_machine_pipeworks(pos, tube_upgrade)
end
local powered = eu_input >= machine_demand[EU_upgrade+1]
if powered then
meta:set_int("src_time", meta:get_int("src_time") + round(data.speed*10))
end
while true do
local result = technic.get_recipe(typename, inv:get_list("src"))
if not result then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_desc_tier))
meta:set_int(tier.."_EU_demand", 0)
meta:set_int("src_time", 0)
return
end
meta:set_int(tier.."_EU_demand", machine_demand[EU_upgrade+1])
technic.swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_desc_tier))
if meta:get_int("src_time") < round(result.time*10) then
if not powered then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_desc_tier))
end
return
end
local output = result.output
if type(output) ~= "table" then output = { output } end
local output_stacks = {}
for _, o in ipairs(output) do
table.insert(output_stacks, ItemStack(o))
end
local room_for_output = true
inv:set_size("dst_tmp", inv:get_size("dst"))
inv:set_list("dst_tmp", inv:get_list("dst"))
for _, o in ipairs(output_stacks) do
if not inv:room_for_item("dst_tmp", o) then
room_for_output = false
break
end
inv:add_item("dst_tmp", o)
end
if not room_for_output then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_desc_tier))
meta:set_int(tier.."_EU_demand", 0)
meta:set_int("src_time", round(result.time*10))
return
end
meta:set_int("src_time", meta:get_int("src_time") - round(result.time*10))
inv:set_list("src", result.new_input)
inv:set_list("dst", inv:get_list("dst_tmp"))
end
end
local tentry = tube_entry
if ltier == "lv" then
tentry = ""
end
minetest.register_node("technic:"..ltier.."_"..machine_name, {
description = machine_desc:format(tier),
tiles = {
"technic_"..ltier.."_"..machine_name.."_top.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_bottom.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_front.png"
},
paramtype2 = "facedir",
groups = groups,
tube = data.tube and tube or nil,
connect_sides = data.connect_sides or connect_default,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local form_buttons = ""
if not string.find(node.name, ":lv_") then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
meta:set_string("infotext", machine_desc:format(tier))
meta:set_int("tube_time", 0)
meta:set_string("formspec", formspec..form_buttons)
local inv = meta:get_inventory()
inv:set_size("src", input_size)
inv:set_size("dst", 4)
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
end,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
after_place_node = data.tube and pipeworks.after_place,
after_dig_node = technic.machine_after_dig_node,
on_receive_fields = function(pos, formname, fields, sender)
local node = minetest.get_node(pos)
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
local meta = minetest.get_meta(pos)
local form_buttons = ""
if not string.find(node.name, ":lv_") then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
meta:set_string("formspec", formspec..form_buttons)
end,
})
minetest.register_node("technic:"..ltier.."_"..machine_name.."_active",{
description = machine_desc:format(tier),
tiles = {
"technic_"..ltier.."_"..machine_name.."_top.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_bottom.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_front_active.png"
},
paramtype2 = "facedir",
drop = "technic:"..ltier.."_"..machine_name,
groups = active_groups,
connect_sides = data.connect_sides or connect_default,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
tube = data.tube and tube or nil,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
technic_disabled_machine_name = "technic:"..ltier.."_"..machine_name,
on_receive_fields = function(pos, formname, fields, sender)
local node = minetest.get_node(pos)
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
local meta = minetest.get_meta(pos)
local form_buttons = ""
if not string.find(node.name, ":lv_") then
form_buttons = fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label
end
meta:set_string("formspec", formspec..form_buttons)
end,
})
technic.register_machine(tier, "technic:"..ltier.."_"..machine_name, technic.receiver)
technic.register_machine(tier, "technic:"..ltier.."_"..machine_name.."_active", technic.receiver)
end -- End registration

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