technic/technic/tools/prospector.lua

154 lines
6.0 KiB
Lua

local S = technic.getter
technic.register_power_tool("technic:prospector", 300000)
-- Helper function to consolidate ItemStackMetaRef access and initialize
local function meta_to_table(meta)
local t = {}
local mt = meta:to_table()
t.charge = tonumber(mt.fields["technic:charge"]) or 0
t.target = mt.fields.target or ""
t.look_depth = tonumber(mt.fields.look_depth) or 7
t.look_radius = tonumber(mt.fields.look_radius) or 1
return t
end
minetest.register_tool("technic:prospector", {
description = S("Prospector"),
inventory_image = "technic_prospector.png",
wear_represents = "technic_RE_charge",
on_refill = technic.refill_RE_charge,
on_use = function(toolstack, user, pointed_thing)
if not user or not user:is_player() or user.is_fake_player then return end
if pointed_thing.type ~= "node" then return end
local meta = technic.get_stack_meta(toolstack)
local toolmeta = meta_to_table(meta)
local look_diameter = toolmeta.look_radius * 2 + 1
local charge_to_take = toolmeta.look_depth * (toolmeta.look_depth + 1) * look_diameter * look_diameter
if toolmeta.charge < charge_to_take then return end
if toolmeta.target == "" then
minetest.chat_send_player(user:get_player_name(), "Right-click to set target block type")
return
end
if not technic.creative_mode then
toolmeta.charge = toolmeta.charge - charge_to_take
meta:set_int("technic:charge", toolmeta.charge)
technic.set_RE_wear(toolstack, toolmeta.charge, technic.power_tools[toolstack:get_name()])
end
-- What in the heaven's name is this evil sorcery ?
local start_pos = pointed_thing.under
local forward = minetest.facedir_to_dir(minetest.dir_to_facedir(user:get_look_dir(), true))
local right = forward.x ~= 0 and { x=0, y=1, z=0 } or (forward.y ~= 0 and { x=0, y=0, z=1 } or { x=1, y=0, z=0 })
local up = forward.x ~= 0 and { x=0, y=0, z=1 } or (forward.y ~= 0 and { x=1, y=0, z=0 } or { x=0, y=1, z=0 })
local base_pos = vector.add(start_pos, vector.multiply(vector.add(right, up), - toolmeta.look_radius))
local found = false
for f = 0, toolmeta.look_depth-1 do
for r = 0, look_diameter-1 do
for u = 0, look_diameter-1 do
if minetest.get_node(
vector.add(
vector.add(
vector.add(base_pos,
vector.multiply(forward, f)),
vector.multiply(right, r)),
vector.multiply(up, u))
).name == toolmeta.target then
found = true
break
end
end
if found then break end
end
if found then break end
end
if math.random() < 0.02 then
found = not found
end
local ndef = minetest.registered_nodes[toolmeta.target]
minetest.chat_send_player(user:get_player_name(),
ndef.description.." is "..(found and "present" or "absent")..
" in "..look_diameter.."x"..look_diameter.."x"..toolmeta.look_depth.." region")
minetest.sound_play("technic_prospector_"..(found and "hit" or "miss"), {
pos = vector.add(user:get_pos(), { x = 0, y = 1, z = 0 }),
gain = 1.0,
max_hear_distance = 10
})
return toolstack
end,
on_place = function(toolstack, user, pointed_thing)
if not user or not user:is_player() or user.is_fake_player then return end
local meta = technic.get_stack_meta(toolstack)
local toolmeta = meta_to_table(meta)
local pointed
if pointed_thing.type == "node" then
local pname = minetest.get_node(pointed_thing.under).name
local pdef = minetest.registered_nodes[pname]
if pdef and (pdef.groups.not_in_creative_inventory or 0) == 0 and pname ~= toolmeta.target then
pointed = pname
end
end
local look_diameter = toolmeta.look_radius * 2 + 1
minetest.show_formspec(user:get_player_name(), "technic:prospector_control",
"size[7,8.5]"..
"item_image[0,0;1,1;"..toolstack:get_name().."]"..
"label[1,0;"..minetest.formspec_escape(toolstack:get_definition().description).."]"..
(toolmeta.target ~= "" and
"label[0,1.5;Current target:]"..
"label[0,2;"..minetest.formspec_escape(minetest.registered_nodes[toolmeta.target].description).."]"..
"item_image[0,2.5;1,1;"..toolmeta.target.."]" or
"label[0,1.5;No target set]")..
(pointed and
"label[3.5,1.5;May set new target:]"..
"label[3.5,2;"..minetest.formspec_escape(minetest.registered_nodes[pointed].description).."]"..
"item_image[3.5,2.5;1,1;"..pointed.."]"..
"button_exit[3.5,3.65;2,0.5;target_"..pointed..";Set target]" or
"label[3.5,1.5;No new target available]")..
"label[0,4.5;Region cross section:]"..
"label[0,5;"..look_diameter.."x"..look_diameter.."]"..
"label[3.5,4.5;Set region cross section:]"..
"button_exit[3.5,5.15;1,0.5;look_radius_0;1x1]"..
"button_exit[4.5,5.15;1,0.5;look_radius_1;3x3]"..
"button_exit[5.5,5.15;1,0.5;look_radius_3;7x7]"..
"label[0,6;Region depth:]"..
"label[0,6.5;"..toolmeta.look_depth.."]"..
"label[3.5,6;Set region depth:]"..
"button_exit[3.5,6.65;1,0.5;look_depth_7;7]"..
"button_exit[4.5,6.65;1,0.5;look_depth_14;14]"..
"button_exit[5.5,6.65;1,0.5;look_depth_21;21]"..
"label[0,7.5;Accuracy:]"..
"label[0,8;98%]")
return
end,
})
minetest.register_on_player_receive_fields(function(user, formname, fields)
if formname ~= "technic:prospector_control" then return false end
if not user or not user:is_player() or user.is_fake_player then return end
local toolstack = user:get_wielded_item()
if toolstack:get_name() ~= "technic:prospector" then return true end
local meta = technic.get_stack_meta(toolstack)
for field, value in pairs(fields) do
if field:sub(1, 7) == "target_" then
meta:set_string("target", field:sub(8))
elseif field:sub(1, 12) == "look_radius_" then
meta:set_string("look_radius", field:sub(13))
elseif field:sub(1, 11) == "look_depth_" then
meta:set_string("look_depth", field:sub(12))
end
end
user:set_wielded_item(toolstack)
return true
end)
minetest.register_craft({
output = "technic:prospector",
recipe = {
{"moreores:pick_silver", "moreores:mithril_block", "pipeworks:teleport_tube_1"},
{"basic_materials:brass_ingot", "technic:control_logic_unit", "basic_materials:brass_ingot"},
{"", "technic:blue_energy_crystal", ""},
}
})