technic/technic_chests/register.lua
Zefram 96ad67b9ef Buff chest sizes
Make the inventory sizes of all the technic chests larger, to provide
a more appreciable benefit from upgrading chests, more in keeping with
the resources spent on the upgrades.

Currently the game engine doesn't handle large forms well.  The size
of an inventory slot is fixed relative to the screen height, and a
form that exceeds either screen dimension will extend off the screen,
making parts of it inaccessible.  The tallest a form can get and remain
usable is 13 slots, and even that slightly overspills the screen height.
The maximum usable width depends on the screen aspect ratio.  For the
narrowest common ratio, 5:4, the widest a form can usably get is 15 slots,
again slightly overspilling.  Combined with the layout of the chest forms,
this implies a maximum practical chest inventory size of 15x7 (= 105),
slightly smaller than the largest Minecraft chests.

To provide roughly equal size steps in the five upgrades from wooden
chest (staying at 8x4 = 32) to mithril chest, the steps need to be of
about 15 slots instead of the former 4.  The new sizes are:

    wooden   8x4  32
    iron     9x5  45
    copper  12x5  60
    silver  12x6  72
    gold    15x6  90
    mithril 15x7 105

To make upgrading from the old chest sizes to the new sizes more
convenient, the inventory size is now set not only upon chest construction
but also when accepting form input, at the same time as rewriting
the formspec.  So after upgrading the technic mod, viewing an existing
chest upgrades it to the new size.  The first time a pre-existing chest
is viewed its form will have the old dimensions, looking broken due
to the inventory background image now having the new number of slots.
The second time it is viewed the form will have the new dimensions,
and the full new number of slots will be usable.
2014-06-27 18:48:10 +02:00

271 lines
8.0 KiB
Lua

local S
if intllib then
S = intllib.Getter()
else
S = function(s) return s end
end
local chest_mark_colors = {
{"black", S("Black")},
{"blue", S("Blue")},
{"brown", S("Brown")},
{"cyan", S("Cyan")},
{"dark_green", S("Dark Green")},
{"dark_grey", S("Dark Grey")},
{"green", S("Green")},
{"grey", S("Grey")},
{"magenta", S("Magenta")},
{"orange", S("Orange")},
{"pink", S("Pink")},
{"red", S("Red")},
{"violet", S("Violet")},
{"white", S("White")},
{"yellow", S("Yellow")},
}
local function colorid_to_postfix(id)
return chest_mark_colors[id] and "_"..chest_mark_colors[id][1] or ""
end
local function get_color_buttons(loleft, lotop)
local buttons_string = ""
for y = 0, 3 do
for x = 0, 3 do
local file_name = "technic_colorbutton"..(y * 4 + x)..".png"
buttons_string = buttons_string.."image_button["
..(loleft + 8.1 + x * 0.7)..","..(lotop + 0.1 + y * 0.7)
..";0.8,0.8;"..file_name..";color_button"
..(y * 4 + x + 1)..";]"
end
end
return buttons_string
end
local function check_color_buttons(pos, meta, chest_name, fields)
for i = 1, 16 do
if fields["color_button"..i] then
technic.swap_node(pos, chest_name..colorid_to_postfix(i))
meta:set_string("color", i)
return
end
end
end
local function set_formspec(pos, data, page)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local formspec = data.formspec
local lowidth = data.color and 11 or 8
local ovwidth = math.max(lowidth, data.width)
local hileft = (ovwidth - data.width) / 2
local loleft = (ovwidth - lowidth) / 2
local lotop = data.height + 2
if data.autosort then
local status = meta:get_int("autosort")
formspec = formspec.."button["..(hileft+2)..","..(data.height+1.1)..";3,0.8;autosort_to_"..(1-status)..";"..S("Auto-sort is %s"):format(status == 1 and S("On") or S("Off")).."]"
end
if data.infotext then
local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext"))
if page == "main" then
formspec = formspec.."image_button["..(hileft+2.1)..",0.1;0.8,0.8;"
.."technic_pencil_icon.png;edit_infotext;]"
.."label["..(hileft+3)..",0;"..formspec_infotext.."]"
elseif page == "edit_infotext" then
formspec = formspec.."image_button["..(hileft+2.1)..",0.1;0.8,0.8;"
.."technic_checkmark_icon.png;save_infotext;]"
.."field["..(hileft+3.3)..",0.2;4.8,1;"
.."infotext_box;"..S("Edit chest description:")..";"
..formspec_infotext.."]"
end
end
if data.color then
local colorID = meta:get_int("color")
local colorName
if chest_mark_colors[colorID] then
colorName = chest_mark_colors[colorID][2]
else
colorName = S("None")
end
formspec = formspec.."label["..(loleft+8.2)..","..(lotop+3)..";"..S("Color Filter: %s"):format(colorName).."]"
end
meta:set_string("formspec", formspec)
end
local function sort_inventory(inv)
local inlist = inv:get_list("main")
local typecnt = {}
local typekeys = {}
for _, st in ipairs(inlist) do
if not st:is_empty() then
local n = st:get_name()
local w = st:get_wear()
local m = st:get_metadata()
local k = string.format("%s %05d %s", n, w, m)
if not typecnt[k] then
typecnt[k] = {
name = n,
wear = w,
metadata = m,
stack_max = st:get_stack_max(),
count = 0,
}
table.insert(typekeys, k)
end
typecnt[k].count = typecnt[k].count + st:get_count()
end
end
table.sort(typekeys)
local outlist = {}
for _, k in ipairs(typekeys) do
local tc = typecnt[k]
while tc.count > 0 do
local c = math.min(tc.count, tc.stack_max)
table.insert(outlist, ItemStack({
name = tc.name,
wear = tc.wear,
metadata = tc.metadata,
count = c,
}))
tc.count = tc.count - c
end
end
if #outlist > #inlist then return end
while #outlist < #inlist do
table.insert(outlist, ItemStack(nil))
end
inv:set_list("main", outlist)
end
local function get_receive_fields(name, data)
if not data.sort and not data.autosort and not data.infotext and not data.color then
return nil
end
local lname = name:lower()
return function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local page = "main"
if fields.sort or (data.autosort and fields.quit and meta:get_int("autosort") == 1) then
sort_inventory(meta:get_inventory())
end
if fields.edit_infotext then
page = "edit_infotext"
end
if fields.autosort_to_1 then meta:set_int("autosort", 1) end
if fields.autosort_to_0 then meta:set_int("autosort", 0) end
if fields.infotext_box then
meta:set_string("infotext", fields.infotext_box)
end
if data.color then
-- This sets the node
local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
check_color_buttons(pos, meta, nn, fields)
end
meta:get_inventory():set_size("main", data.width * data.height)
set_formspec(pos, data, page)
end
end
function technic.chests:register(name, data)
local lname = name:lower()
name = S(name)
local lowidth = data.color and 11 or 8
local ovwidth = math.max(lowidth, data.width)
local hileft = (ovwidth - data.width) / 2
local loleft = (ovwidth - lowidth) / 2
local lotop = data.height + 2
local ovheight = lotop + 4
local locked_after_place = nil
local front = {"technic_"..lname.."_chest_front.png"}
data.formspec = "invsize["..ovwidth..","..ovheight..";]"..
"label[0,0;"..S("%s Chest"):format(name).."]"..
"list[current_name;main;"..hileft..",1;"..data.width..","..data.height..";]"..
"list[current_player;main;"..loleft..","..lotop..";8,4;]"..
"background[-0.19,-0.25;"..(ovwidth+0.4)..","..(ovheight+0.75)..";ui_form_bg.png]"..
"background["..hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]"..
"background["..loleft..","..lotop..";8,4;ui_main_inventory.png]"
if data.sort then
data.formspec = data.formspec.."button["..hileft..","..(data.height+1.1)..";1,0.8;sort;"..S("Sort").."]"
end
if data.color then
data.formspec = data.formspec..get_color_buttons(loleft, lotop)
end
if data.locked then
locked_after_place = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext",
S("%s Locked Chest (owned by %s)")
:format(name, meta:get_string("owner")))
end
table.insert(front, "technic_"..lname.."_chest_lock_overlay.png")
end
local desc
if data.locked then
desc = S("%s Locked Chest"):format(name)
else
desc = S("%s Chest"):format(name)
end
local def = {
description = desc,
tiles = {"technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_top.png",
"technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png",
"technic_"..lname.."_chest_side.png", table.concat(front, "^")},
paramtype2 = "facedir",
groups = self.groups,
tube = self.tube,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = locked_after_place,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s Chest"):format(name))
set_formspec(pos, data, "main")
local inv = meta:get_inventory()
inv:set_size("main", data.width * data.height)
end,
can_dig = self.can_dig,
on_receive_fields = get_receive_fields(name, data),
on_metadata_inventory_move = self.on_inv_move,
on_metadata_inventory_put = self.on_inv_put,
on_metadata_inventory_take = self.on_inv_take,
}
if data.locked then
def.allow_metadata_inventory_move = self.inv_move
def.allow_metadata_inventory_put = self.inv_put
def.allow_metadata_inventory_take = self.inv_take
end
local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
minetest.register_node(":"..nn, def)
if data.color then
front[3] = front[2]
for i = 1, 15 do
local postfix = colorid_to_postfix(i)
local colordef = {}
for k, v in pairs(def) do
colordef[k] = v
end
colordef.drop = nn
colordef.groups = self.groups_noinv
front[2] = "technic_chest_overlay"..postfix..".png"
colordef.tiles[6] = table.concat(front, "^")
minetest.register_node(":"..nn..postfix, colordef)
end
end
end