mirror of
https://github.com/minetest-mods/technic.git
synced 2024-12-25 18:30:29 +01:00
176 lines
6.2 KiB
Lua
176 lines
6.2 KiB
Lua
minetest.register_craft({
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output = 'technic:iron_chest 1',
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recipe = {
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{'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
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{'default:steel_ingot','default:chest','default:steel_ingot'},
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{'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:iron_locked_chest 1',
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recipe = {
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{'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
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{'default:steel_ingot','default:chest_locked','default:steel_ingot'},
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{'default:steel_ingot','default:steel_ingot','default:steel_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:iron_locked_chest 1',
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recipe = {
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{'default:steel_ingot'},
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{'technic:iron_chest'},
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}
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})
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minetest.register_craftitem("technic:iron_chest", {
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description = "Iron Chest",
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stack_max = 99,
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})
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minetest.register_craftitem("technic:iron_locked_chest", {
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description = "Iron Locked Chest",
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stack_max = 99,
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})
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minetest.register_alias("blabla", "technic:iron_chest")
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minetest.register_node("technic:iron_chest", {
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description = "Iron Chest",
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tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
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"technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_front.png"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"invsize[9,9;]"..
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"list[current_name;main;0,0;9,4;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Iron Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 9*4)
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end,
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after_place_node = function(pos, placer)
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ntop1 = minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z})
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ntop = minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z})
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if ntop.name ~= "air" then
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minetest.node_dig(pos, ntop1, placer)
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end
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_move_allow_all(
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pos, from_list, from_index, to_list, to_index, count, player)
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end,
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on_metadata_inventory_offer = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_offer_allow_all(
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pos, listname, index, stack, player)
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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})
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local function has_locked_chest_privilege(meta, player)
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if player:get_player_name() ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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minetest.register_node("technic:iron_locked_chest", {
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description = "Iron Locked Chest",
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tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
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"technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_locked.png"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Locked Iron Chest (owned by "..
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meta:get_string("owner")..")")
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end,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"invsize[9,9;]"..
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"list[current_name;main;0,0;9,4;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Iron Locked Chest")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 9*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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end,
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})
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function add_item (player)
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player:get_inventory():add_item("main", "blabla 1")
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end |