mirror of
https://github.com/minetest-mods/technic.git
synced 2024-11-19 08:40:39 +01:00
187 lines
4.9 KiB
Lua
187 lines
4.9 KiB
Lua
-- Code of rubber tree by PilzAdam
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minetest.register_node("technic:rubber_sapling", {
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description = "Rubber Tree Sapling",
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drawtype = "plantlike",
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tiles = {"technic_rubber_sapling.png"},
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inventory_image = "technic_rubber_sapling.png",
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wield_image = "technic_rubber_sapling.png",
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paramtype = "light",
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walkable = false,
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groups = {dig_immediate=3,flammable=2},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_node("technic:rubber_tree_full", {
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description = "Rubber Tree",
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tiles = {"default_tree_top.png", "default_tree_top.png", "technic_rubber_tree_full.png"},
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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drop = "default:tree",
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sounds = default.node_sound_wood_defaults(),
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on_dig = function(pos, node, digger)
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minetest.node_dig(pos, node, digger)
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minetest.env:remove_node(pos)
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end,
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after_destruct = function(pos, oldnode)
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oldnode.name = "technic:rubber_tree_empty"
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minetest.env:set_node(pos, oldnode)
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end
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})
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minetest.register_node("technic:rubber_tree_empty", {
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tiles = {"default_tree_top.png", "default_tree_top.png", "technic_rubber_tree_empty.png"},
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, not_in_creative_inventory=1},
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drop = "default:tree",
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_abm({
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nodenames = {"technic:rubber_tree_empty"},
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interval = 60,
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chance = 15,
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action = function(pos, node)
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node.name = "technic:rubber_tree_full"
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minetest.env:set_node(pos, node)
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end
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})
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minetest.register_node("technic:rubber_leaves", {
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {"default_leaves.png"},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2, not_in_creative_inventory=1},
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drop = {
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max_items = 1,
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items = {
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{
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items = {'technic:rubber_sapling'},
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rarity = 20,
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},
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_abm({
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nodenames = {"technic:rubber_sapling"},
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interval = 60,
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chance = 20,
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action = function(pos, node)
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generate_tree(pos, "technic:rubber_tree_full", "technic:rubber_leaves", {"default:dirt", "default:dirt_with_grass"})
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end
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})
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minetest.register_on_generated(function(minp, maxp, blockseed)
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if math.random(1, 100) > 5 then
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return
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end
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local tmp = {x=(maxp.x-minp.x)/2+minp.x, y=(maxp.y-minp.y)/2+minp.y, z=(maxp.z-minp.z)/2+minp.z}
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local pos = minetest.env:find_node_near(tmp, maxp.x-minp.x, {"default:dirt_with_grass"})
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if pos ~= nil then
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generate_tree({x=pos.x, y=pos.y+1, z=pos.z}, "technic:rubber_tree_full", "technic:rubber_leaves", {"default:dirt", "default:dirt_with_grass"})
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end
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end)
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-- ========= FUEL =========
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minetest.register_craft({
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type = "fuel",
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recipe = "technic:rubber_sapling",
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burntime = 10
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})
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function generate_tree(pos, trunk, leaves, underground, replacements)
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pos.y = pos.y-1
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local nodename = minetest.env:get_node(pos).name
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local ret = true
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for _,name in ipairs(underground) do
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if nodename == name then
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ret = false
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break
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end
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end
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pos.y = pos.y+1
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if ret or minetest.env:get_node_light(pos) < 8 then
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return
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end
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node = {name = ""}
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for dy=1,4 do
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pos.y = pos.y+dy
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if minetest.env:get_node(pos).name ~= "air" then
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return
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end
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pos.y = pos.y-dy
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end
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node.name = trunk
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for dy=0,4 do
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pos.y = pos.y+dy
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minetest.env:set_node(pos, node)
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pos.y = pos.y-dy
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end
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if not replacements then
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replacements = {}
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end
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node.name = leaves
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pos.y = pos.y+3
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for dx=-2,2 do
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for dz=-2,2 do
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for dy=0,3 do
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pos.x = pos.x+dx
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pos.y = pos.y+dy
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pos.z = pos.z+dz
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if dx == 0 and dz == 0 and dy==3 then
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if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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minetest.env:set_node(pos, node)
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for name,rarity in pairs(replacements) do
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if math.random(1, rarity) == 1 then
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minetest.env:set_node(pos, {name=name})
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end
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end
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end
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elseif dx == 0 and dz == 0 and dy==4 then
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if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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minetest.env:set_node(pos, node)
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for name,rarity in pairs(replacements) do
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if math.random(1, rarity) == 1 then
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minetest.env:set_node(pos, {name=name})
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end
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end
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end
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elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
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if minetest.env:get_node(pos).name == "air" then
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minetest.env:set_node(pos, node)
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for name,rarity in pairs(replacements) do
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if math.random(1, rarity) == 1 then
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minetest.env:set_node(pos, {name=name})
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end
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end
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end
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else
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if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
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if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
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minetest.env:set_node(pos, node)
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for name,rarity in pairs(replacements) do
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if math.random(1, rarity) == 1 then
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minetest.env:set_node(pos, {name=name})
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end
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end
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end
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end
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end
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pos.x = pos.x-dx
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pos.y = pos.y-dy
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pos.z = pos.z-dz
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end
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end
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end
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end
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