mirror of
https://github.com/minetest-mods/technic.git
synced 2024-11-14 22:40:41 +01:00
248 lines
8.4 KiB
Lua
248 lines
8.4 KiB
Lua
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local S = technic.getter
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-- Register alloy recipes
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technic.alloy_recipes = {}
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-- Register recipe in a table
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technic.register_alloy_recipe = function(metal1, count1, metal2, count2, result, count3)
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in1 = {
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name = metal1,
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count = count1,
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}
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in2 = {
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name = metal2,
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count = count2,
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}
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-- Sort the inputs alphebetically
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if in1.name > in2.name then
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local temp = in1
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in1 = in2
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in2 = temp
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end
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technic.alloy_recipes[in1.name.." "..in2.name] = {
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input = {in1, in2},
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output = {
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name = result,
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count = count3,
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},
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}
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if unified_inventory then
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unified_inventory.register_craft({
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type = "alloy",
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output = result.." "..count3,
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items = {metal1.." "..count1, metal2.." "..count2},
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width = 2,
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})
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end
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end
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-- Retrieve a recipe given the input metals.
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function technic.get_alloy_recipe(stack1, stack2)
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-- Sort the stacks alphebetically
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if stack1:get_name() > stack2:get_name() then
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local temp = stack1
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stack1 = stack2
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stack2 = temp
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end
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for _, recipe in pairs(technic.alloy_recipes) do
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if recipe.input[1].name == stack1:get_name() and
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recipe.input[2].name == stack2:get_name() and
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stack1:get_count() >= recipe.input[1].count and
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stack2:get_count() >= recipe.input[2].count then
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return recipe
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end
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end
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end
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technic.register_alloy_recipe("technic:copper_dust", 3, "technic:tin_dust", 1, "technic:bronze_dust", 4)
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technic.register_alloy_recipe("default:copper_ingot", 3, "moreores:tin_ingot", 1, "moreores:bronze_ingot", 4)
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technic.register_alloy_recipe("technic:iron_dust", 3, "technic:chromium_dust", 1, "technic:stainless_steel_dust", 4)
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technic.register_alloy_recipe("default:steel_ingot", 3, "technic:chromium_ingot", 1, "technic:stainless_steel_ingot", 4)
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technic.register_alloy_recipe("technic:copper_dust", 2, "technic:zinc_dust", 1, "technic:brass_dust", 3)
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technic.register_alloy_recipe("default:copper_ingot", 2, "technic:zinc_ingot", 1, "technic:brass_ingot", 3)
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technic.register_alloy_recipe("default:sand", 2, "technic:coal_dust", 2, "technic:silicon_wafer", 1)
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technic.register_alloy_recipe("technic:silicon_wafer", 1, "technic:gold_dust", 1, "technic:doped_silicon_wafer", 1)
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local tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("src", stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("src", stack)
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end,
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connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
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}
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function technic.register_alloy_furnace(data)
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local tier = data.tier
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local ltier = string.lower(tier)
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local tube_side_texture = data.tube and "technic_"..ltier.."_alloy_furnace_side_tube.png"
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or "technic_"..ltier.."_alloy_furnace_side.png"
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local groups = {cracky=2}
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local active_groups = {cracky=2, not_in_creative_inventory=1}
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if data.tube then
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groups.tubedevice = 1
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groups.tubedevice_receiver = 1
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active_groups.tubedevice = 1
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active_groups.tubedevice_receiver = 1
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end
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local formspec =
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"invsize[8,10;]"..
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"label[0,0;"..S("%s Alloy Furnace"):format(tier).."]"..
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"list[current_name;src;3,1;1,2;]"..
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"list[current_name;dst;5,1;2,2;]"..
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"list[current_player;main;0,6;8,4;]"
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if data.upgrade then
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formspec = formspec..
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"list[current_name;upgrade1;1,4;1,1;]"..
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"list[current_name;upgrade2;2,4;1,1;]"..
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"label[1,5;Upgrade Slots]"
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end
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minetest.register_node("technic:"..ltier.."_alloy_furnace", {
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description = S("%s Alloy Furnace"):format(tier),
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tiles = {"technic_"..ltier.."_alloy_furnace_top.png",
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"technic_"..ltier.."_alloy_furnace_bottom.png",
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tube_side_texture,
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tube_side_texture,
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"technic_"..ltier.."_alloy_furnace_side.png",
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"technic_"..ltier.."_alloy_furnace_front.png"},
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paramtype2 = "facedir",
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groups = groups,
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tube = data.tube and tube or nil,
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legacy_facedir_simple = true,
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local name = minetest.get_node(pos).name
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meta:set_string("infotext", S("%s Alloy Furnace"):format(tier))
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meta:set_string("formspec", formspec)
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meta:set_int("tube_time", 0)
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local inv = meta:get_inventory()
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inv:set_size("src", 2)
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inv:set_size("dst", 4)
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inv:set_size("upgrade1", 1)
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inv:set_size("upgrade2", 1)
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end,
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can_dig = technic.machine_can_dig,
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allow_metadata_inventory_put = technic.machine_inventory_put,
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allow_metadata_inventory_take = technic.machine_inventory_take,
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allow_metadata_inventory_move = technic.machine_inventory_move,
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})
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minetest.register_node("technic:"..ltier.."_alloy_furnace_active",{
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description = S(tier.." Alloy Furnace"),
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tiles = {"technic_"..ltier.."_alloy_furnace_top.png",
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"technic_"..ltier.."_alloy_furnace_bottom.png",
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tube_side_texture,
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tube_side_texture,
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"technic_"..ltier.."_alloy_furnace_side.png",
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"technic_"..ltier.."_alloy_furnace_front_active.png"},
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paramtype2 = "facedir",
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light_source = 8,
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drop = "technic:"..ltier.."_alloy_furnace",
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groups = active_groups,
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tube = data.tube and tube or nil,
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legacy_facedir_simple = true,
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sounds = default.node_sound_stone_defaults(),
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can_dig = technic.machine_can_dig,
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allow_metadata_inventory_put = technic.machine_inventory_put,
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allow_metadata_inventory_take = technic.machine_inventory_take,
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allow_metadata_inventory_move = technic.machine_inventory_move,
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})
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minetest.register_abm({
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nodenames = {"technic:"..ltier.."_alloy_furnace", "technic:"..ltier.."_alloy_furnace_active"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local eu_input = meta:get_int(tier.."_EU_input")
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-- Machine information
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local machine_name = S("%s Alloy Furnace"):format(tier)
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local machine_node = "technic:"..ltier.."_alloy_furnace"
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local machine_demand = data.demand
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-- Setup meta data if it does not exist.
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if not eu_input then
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meta:set_int(tier.."_EU_demand", machine_demand[1])
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meta:set_int(tier.."_EU_input", 0)
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end
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-- Power off automatically if no longer connected to a switching station
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technic.switching_station_timeout_count(pos, tier)
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local EU_upgrade, tube_upgrade = 0, 0
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if data.upgrade then
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EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
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end
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if data.tube then
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technic.handle_machine_pipeworks(pos, tube_upgrade)
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end
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-- Get what to cook if anything
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local srcstack = inv:get_stack("src", 1)
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local src2stack = inv:get_stack("src", 2)
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local recipe = technic.get_alloy_recipe(srcstack, src2stack)
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local result = recipe and ItemStack(recipe.output) or nil
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-- Sort the stacks alphabetically
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if srcstack:get_name() > src2stack:get_name() then
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local temp = srcstack
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srcstack = src2stack
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src2stack = temp
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end
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if not result or
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not inv:room_for_item("dst", result) then
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hacky_swap_node(pos, machine_node)
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meta:set_string("infotext", S("%s Idle"):format(machine_name))
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meta:set_int(tier.."_EU_demand", 0)
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return
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end
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if eu_input < machine_demand[EU_upgrade+1] then
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-- Unpowered - go idle
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hacky_swap_node(pos, machine_node)
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meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
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elseif eu_input >= machine_demand[EU_upgrade+1] then
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-- Powered
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hacky_swap_node(pos, machine_node.."_active")
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meta:set_string("infotext", S("%s Active"):format(machine_name))
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meta:set_int("src_time", meta:get_int("src_time") + 1)
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if meta:get_int("src_time") == data.cook_time then
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meta:set_int("src_time", 0)
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-- check if there's room for output and that we have the materials
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if inv:room_for_item("dst", result) then
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srcstack:take_item(recipe.input[1].count)
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inv:set_stack("src", 1, srcstack)
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src2stack:take_item(recipe.input[2].count)
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inv:set_stack("src", 2, src2stack)
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-- Put result in "dst" list
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inv:add_item("dst", result)
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else
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next_state = 1
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end
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end
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end
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meta:set_int(tier.."_EU_demand", machine_demand[EU_upgrade+1])
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end,
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})
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technic.register_machine(tier, "technic:"..ltier.."_alloy_furnace", technic.receiver)
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technic.register_machine(tier, "technic:"..ltier.."_alloy_furnace_active", technic.receiver)
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end -- End registration
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