technic/technic/machines/register/alloy_furnace.lua

248 lines
8.4 KiB
Lua

local S = technic.getter
-- Register alloy recipes
technic.alloy_recipes = {}
-- Register recipe in a table
technic.register_alloy_recipe = function(metal1, count1, metal2, count2, result, count3)
in1 = {
name = metal1,
count = count1,
}
in2 = {
name = metal2,
count = count2,
}
-- Sort the inputs alphebetically
if in1.name > in2.name then
local temp = in1
in1 = in2
in2 = temp
end
technic.alloy_recipes[in1.name.." "..in2.name] = {
input = {in1, in2},
output = {
name = result,
count = count3,
},
}
if unified_inventory then
unified_inventory.register_craft({
type = "alloy",
output = result.." "..count3,
items = {metal1.." "..count1, metal2.." "..count2},
width = 2,
})
end
end
-- Retrieve a recipe given the input metals.
function technic.get_alloy_recipe(stack1, stack2)
-- Sort the stacks alphebetically
if stack1:get_name() > stack2:get_name() then
local temp = stack1
stack1 = stack2
stack2 = temp
end
for _, recipe in pairs(technic.alloy_recipes) do
if recipe.input[1].name == stack1:get_name() and
recipe.input[2].name == stack2:get_name() and
stack1:get_count() >= recipe.input[1].count and
stack2:get_count() >= recipe.input[2].count then
return recipe
end
end
end
technic.register_alloy_recipe("technic:copper_dust", 3, "technic:tin_dust", 1, "technic:bronze_dust", 4)
technic.register_alloy_recipe("default:copper_ingot", 3, "moreores:tin_ingot", 1, "moreores:bronze_ingot", 4)
technic.register_alloy_recipe("technic:iron_dust", 3, "technic:chromium_dust", 1, "technic:stainless_steel_dust", 4)
technic.register_alloy_recipe("default:steel_ingot", 3, "technic:chromium_ingot", 1, "technic:stainless_steel_ingot", 4)
technic.register_alloy_recipe("technic:copper_dust", 2, "technic:zinc_dust", 1, "technic:brass_dust", 3)
technic.register_alloy_recipe("default:copper_ingot", 2, "technic:zinc_ingot", 1, "technic:brass_ingot", 3)
technic.register_alloy_recipe("default:sand", 2, "technic:coal_dust", 2, "technic:silicon_wafer", 1)
technic.register_alloy_recipe("technic:silicon_wafer", 1, "technic:gold_dust", 1, "technic:doped_silicon_wafer", 1)
local tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("src", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("src", stack)
end,
connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
}
function technic.register_alloy_furnace(data)
local tier = data.tier
local ltier = string.lower(tier)
local tube_side_texture = data.tube and "technic_"..ltier.."_alloy_furnace_side_tube.png"
or "technic_"..ltier.."_alloy_furnace_side.png"
local groups = {cracky=2}
local active_groups = {cracky=2, not_in_creative_inventory=1}
if data.tube then
groups.tubedevice = 1
groups.tubedevice_receiver = 1
active_groups.tubedevice = 1
active_groups.tubedevice_receiver = 1
end
local formspec =
"invsize[8,10;]"..
"label[0,0;"..S("%s Alloy Furnace"):format(tier).."]"..
"list[current_name;src;3,1;1,2;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,6;8,4;]"
if data.upgrade then
formspec = formspec..
"list[current_name;upgrade1;1,4;1,1;]"..
"list[current_name;upgrade2;2,4;1,1;]"..
"label[1,5;Upgrade Slots]"
end
minetest.register_node("technic:"..ltier.."_alloy_furnace", {
description = S("%s Alloy Furnace"):format(tier),
tiles = {"technic_"..ltier.."_alloy_furnace_top.png",
"technic_"..ltier.."_alloy_furnace_bottom.png",
tube_side_texture,
tube_side_texture,
"technic_"..ltier.."_alloy_furnace_side.png",
"technic_"..ltier.."_alloy_furnace_front.png"},
paramtype2 = "facedir",
groups = groups,
tube = data.tube and tube or nil,
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local name = minetest.get_node(pos).name
meta:set_string("infotext", S("%s Alloy Furnace"):format(tier))
meta:set_string("formspec", formspec)
meta:set_int("tube_time", 0)
local inv = meta:get_inventory()
inv:set_size("src", 2)
inv:set_size("dst", 4)
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
end,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_node("technic:"..ltier.."_alloy_furnace_active",{
description = S(tier.." Alloy Furnace"),
tiles = {"technic_"..ltier.."_alloy_furnace_top.png",
"technic_"..ltier.."_alloy_furnace_bottom.png",
tube_side_texture,
tube_side_texture,
"technic_"..ltier.."_alloy_furnace_side.png",
"technic_"..ltier.."_alloy_furnace_front_active.png"},
paramtype2 = "facedir",
light_source = 8,
drop = "technic:"..ltier.."_alloy_furnace",
groups = active_groups,
tube = data.tube and tube or nil,
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_abm({
nodenames = {"technic:"..ltier.."_alloy_furnace", "technic:"..ltier.."_alloy_furnace_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int(tier.."_EU_input")
-- Machine information
local machine_name = S("%s Alloy Furnace"):format(tier)
local machine_node = "technic:"..ltier.."_alloy_furnace"
local machine_demand = data.demand
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int(tier.."_EU_demand", machine_demand[1])
meta:set_int(tier.."_EU_input", 0)
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, tier)
local EU_upgrade, tube_upgrade = 0, 0
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
if data.tube then
technic.handle_machine_pipeworks(pos, tube_upgrade)
end
-- Get what to cook if anything
local srcstack = inv:get_stack("src", 1)
local src2stack = inv:get_stack("src", 2)
local recipe = technic.get_alloy_recipe(srcstack, src2stack)
local result = recipe and ItemStack(recipe.output) or nil
-- Sort the stacks alphabetically
if srcstack:get_name() > src2stack:get_name() then
local temp = srcstack
srcstack = src2stack
src2stack = temp
end
if not result or
not inv:room_for_item("dst", result) then
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int(tier.."_EU_demand", 0)
return
end
if eu_input < machine_demand[EU_upgrade+1] then
-- Unpowered - go idle
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= machine_demand[EU_upgrade+1] then
-- Powered
hacky_swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_name))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") == data.cook_time then
meta:set_int("src_time", 0)
-- check if there's room for output and that we have the materials
if inv:room_for_item("dst", result) then
srcstack:take_item(recipe.input[1].count)
inv:set_stack("src", 1, srcstack)
src2stack:take_item(recipe.input[2].count)
inv:set_stack("src", 2, src2stack)
-- Put result in "dst" list
inv:add_item("dst", result)
else
next_state = 1
end
end
end
meta:set_int(tier.."_EU_demand", machine_demand[EU_upgrade+1])
end,
})
technic.register_machine(tier, "technic:"..ltier.."_alloy_furnace", technic.receiver)
technic.register_machine(tier, "technic:"..ltier.."_alloy_furnace_active", technic.receiver)
end -- End registration