technic/technic/machines/lv/extractor.lua

221 lines
7.8 KiB
Lua

technic.extractor_recipes ={}
technic.register_extractor_recipe = function(src, src_count, dst, dst_count)
technic.extractor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count}
if unified_inventory then
unified_inventory.register_craft(
{
type = "extracting",
output = dst.." "..dst_count,
items = {src.." "..src_count},
width = 0,
})
end
end
-- Receive an ItemStack of result by an ItemStack input
technic.get_extractor_recipe = function(item)
if technic.extractor_recipes[item.name]
and item.count >= technic.extractor_recipes[item.name].src_count then
return technic.extractor_recipes[item.name]
else
return nil
end
end
technic.register_extractor_recipe("technic:coal_dust", 1, "dye:black", 2)
technic.register_extractor_recipe("default:cactus", 1, "dye:green", 2)
technic.register_extractor_recipe("default:dry_shrub", 1, "dye:brown", 2)
technic.register_extractor_recipe("flowers:geranium", 1, "dye:blue", 2)
technic.register_extractor_recipe("flowers:dandelion_white", 1, "dye:white", 2)
technic.register_extractor_recipe("flowers:dandelion_yellow", 1, "dye:yellow", 2)
technic.register_extractor_recipe("flowers:tulip", 1, "dye:orange", 2)
technic.register_extractor_recipe("flowers:rose", 1, "dye:red", 2)
technic.register_extractor_recipe("flowers:viola", 1, "dye:violet", 2)
technic.register_extractor_recipe("technic:raw_latex", 1, "technic:rubber", 3)
technic.register_extractor_recipe("moretrees:rubber_tree_trunk_empty", 1, "technic:rubber", 1)
technic.register_extractor_recipe("moretrees:rubber_tree_trunk", 1, "technic:rubber", 1)
technic.register_extractor_recipe("technic:uranium", 5, "technic:enriched_uranium", 1)
minetest.register_alias("extractor", "technic:extractor")
minetest.register_craft({
output = 'technic:extractor',
recipe = {
{'technic:treetap', 'technic:motor', 'technic:treetap'},
{'technic:treetap', 'technic:lv_cable', 'technic:treetap'},
{'','',''},
}
})
minetest.register_craftitem("technic:extractor", {
description = "Extractor",
stack_max = 99,
})
local extractor_formspec =
"invsize[8,9;]"..
"label[0,0;Extractor]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node(
"technic:extractor",
{
description = "Extractor",
tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
"technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "Extractor")
meta:set_float("technic_power_machine", 1)
meta:set_string("formspec", extractor_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
return false
else
return true
end
end,
})
minetest.register_node(
"technic:extractor_active",
{
description = "Extractor",
tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
"technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front_active.png"},
paramtype2 = "facedir",
groups = {cracky=2,not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
return false
else
return true
end
end,
})
minetest.register_abm(
{ nodenames = {"technic:extractor","technic:extractor_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Run a machine through its states. Takes the same arguments as the ABM action
-- and adds the machine's states and any extra data which is needed by the machine.
-- A machine is characterized by running through a set number of states (usually 2:
-- Idle and active) in some order. A state decides when to move to the next one
-- and the machine only changes state if it is powered correctly.
-- The machine will automatically shut down if disconnected from power in some fashion.
local meta = minetest.env:get_meta(pos)
local eu_input = meta:get_int("LV_EU_input")
local state = meta:get_int("state")
local next_state = state
-- Machine information
local machine_name = "Extractor"
local machine_node = "technic:extractor"
local machine_state_demand = { 50, 300 }
-- Setup meta data if it does not exist. state is used as an indicator of this
if state == 0 then
meta:set_int("state", 1)
meta:set_int("LV_EU_demand", machine_state_demand[1])
meta:set_int("LV_EU_input", 0)
return
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "LV")
-- State machine
if eu_input == 0 then
-- unpowered - go idle
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", machine_name.." Unpowered")
next_state = 1
elseif eu_input == machine_state_demand[state] then
-- Powered - do the state specific actions
local inv = meta:get_inventory()
local empty = inv:is_empty("src")
local srcstack = inv:get_stack("src", 1)
local src_item = nil
local recipe = nil
local result = nil
if srcstack then
src_item = srcstack:to_table()
end
if src_item then
recipe = technic.get_extractor_recipe(src_item)
end
if recipe then
result = {name=recipe.dst_name, count=recipe.dst_count}
end
if state == 1 then
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", machine_name.." Idle")
if not empty and result and inv:room_for_item("dst",result) then
meta:set_int("src_time", 0)
next_state = 2
end
elseif state == 2 then
hacky_swap_node(pos, machine_node.."_active")
meta:set_string("infotext", machine_name.." Active")
if empty then
next_state = 1
else
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") == 4 then -- 4 ticks per output
-- check if there's room for output in "dst" list
meta:set_int("src_time", 0)
if recipe and inv:room_for_item("dst",result) then
-- take stuff from "src" list
srcstack:take_item(recipe.src_count)
inv:set_stack("src", 1, srcstack)
-- Put result in "dst" list
inv:add_item("dst", result)
else
-- all full: go idle
next_state = 1
end
end
end
end
end
-- Change state?
if next_state ~= state then
meta:set_int("LV_EU_demand", machine_state_demand[next_state])
meta:set_int("state", next_state)
end
end
})
technic.register_LV_machine ("technic:extractor","RE")
technic.register_LV_machine ("technic:extractor_active","RE")