technic/technic
Zefram 4d20e4473e Stop quarry duplicating items
The quarry was digging via dig_node and also manually putting the node's
drops into the tube system.  This assumed that dig_node would attempt
to put the drops in the player's inventory, doing nothing if there is
no such inventory.  With the item_drop mod installed, dig_node would
instead turn the node into an item entity, so the quarry's strategy would
duplicate the item, making it appear both as an item entity in situ and
as an item in the tube.  Instead, the quarry must use remove_node when
it manually processes the drops, just like the pipeworks node breaker.
2014-05-24 00:25:19 +02:00
..
locale split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
machines Stop quarry duplicating items 2014-05-24 00:25:19 +02:00
sounds Add Mk2 and Mk3 mining lasers 2013-10-30 15:09:31 -04:00
textures split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
tools split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
README.md Make some headers smaller in the READMEs 2014-02-27 00:32:37 -05:00
config.lua Remove config file creation 2013-12-17 20:01:01 -05:00
crafts.lua split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
depends.txt Declare unified_inventory optional dependency 2014-04-30 00:22:08 +01:00
helpers.lua Refill behaviour for power tools and cans 2014-04-30 10:49:54 +01:00
init.lua Add support for minetest.swap_node 2013-12-10 20:14:39 -05:00
items.lua Refill behaviour for power tools and cans 2014-04-30 10:49:54 +01:00
legacy.lua split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
register.lua Fix supply converter 2014-05-24 00:24:30 +02:00

README.md

Technic

License

Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)

Technic chests code is licensed under the GNU LGPLv2+.

Texture licenses:

RealBadAngel: (WTFPL)

  • Everything.