technic/technic_worldgen/nodes.lua

290 lines
8.1 KiB
Lua

local S = technic.worldgen.gettext
local mineral_uranium_def = {
description = S("Uranium Ore"),
tiles = { "default_stone.png^technic_mineral_uranium.png" },
is_ground_content = true,
groups = {cracky=3, radioactive=1,pickaxey=5,material_stone=1},
sounds = sounds.node_sound_stone_defaults(),
drop = "technic:uranium_lump",
_mcl_hardness = 5,
_mcl_blast_resistance = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore
}
local mineral_chromium_def = {
description = S("Chromium Ore"),
tiles = { "default_stone.png^technic_mineral_chromium.png" },
is_ground_content = true,
groups = {cracky=3,pickaxey=3,material_stone=1},
sounds = sounds.node_sound_stone_defaults(),
drop = "technic:chromium_lump",
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore
}
local mineral_zinc_def = {
description = S("Zinc Ore"),
tiles = { "default_stone.png^technic_mineral_zinc.png" },
is_ground_content = true,
groups = {cracky=3,pickaxey=2,material_stone=1},
sounds = sounds.node_sound_stone_defaults(),
drop = "technic:zinc_lump",
_mcl_hardness = 2,
_mcl_blast_resistance = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore
}
local mineral_lead_def = {
description = S("Lead Ore"),
tiles = { "default_stone.png^technic_mineral_lead.png" },
is_ground_content = true,
groups = {cracky=3,pickaxey=2,material_stone=1},
sounds = sounds.node_sound_stone_defaults(),
drop = "technic:lead_lump",
_mcl_hardness = 2,
_mcl_blast_resistance = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore
}
local mineral_sulfur_def = {
description = S("Sulfur Ore"),
tiles = { "default_stone.png^technic_mineral_sulfur.png" },
is_ground_content = true,
groups = {cracky=3,pickaxey=1,material_stone=1},
sounds = sounds.node_sound_stone_defaults(),
drop = "technic:sulfur_lump",
_mcl_hardness = 1,
_mcl_blast_resistance = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore
}
local marble_def = {
description = S("Marble"),
tiles = { "technic_marble.png" },
is_ground_content = true,
groups = {cracky=3, marble=1,pickaxey=3},
sounds = sounds.node_sound_stone_defaults(),
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
_mcl_silk_touch_drop = true
}
local marble_bricks_def = {
description = S("Marble Bricks"),
tiles = { "technic_marble_bricks.png" },
is_ground_content = false,
groups = {cracky=3,pickaxey=3},
sounds = sounds.node_sound_stone_defaults(),
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
_mcl_silk_touch_drop = true
}
local uranium_block_def = {
description = S("Uranium Block"),
tiles = { "technic_uranium_block.png" },
is_ground_content = true,
groups = {uranium_block=1, cracky=1, level=2, radioactive=2,pickaxey=5},
sounds = sounds.node_sound_stone_defaults(),
_mcl_hardness = 5,
_mcl_blast_resistance = 3,
_mcl_silk_touch_drop = true
}
local chromium_block_def = {
description = S("Chromium Block"),
tiles = { "technic_chromium_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2,pickaxey=4},
sounds = sounds.node_sound_stone_defaults(),
_mcl_hardness = 4,
_mcl_blast_resistance = 3,
_mcl_silk_touch_drop = true
}
local zinc_block_def = {
description = S("Zinc Block"),
tiles = { "technic_zinc_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2,pickaxey=3},
sounds = sounds.node_sound_stone_defaults(),
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
_mcl_silk_touch_drop = true
}
local lead_block_def = {
description = S("Lead Block"),
tiles = { "technic_lead_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2,pickaxey=5},
sounds = sounds.node_sound_stone_defaults(),
_mcl_hardness = 5,
_mcl_blast_resistance = 5,
_mcl_silk_touch_drop = true
}
local cast_iron_block_def = {
description = S("Cast Iron Block"),
tiles = { "technic_cast_iron_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = sounds.node_sound_stone_defaults(),
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
_mcl_silk_touch_drop = true
}
local carbon_steel_block_def = {
description = S("Carbon Steel Block"),
tiles = { "technic_carbon_steel_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = sounds.node_sound_stone_defaults(),
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
_mcl_silk_touch_drop = true
}
local stainless_steel_block_def = {
description = S("Stainless Steel Block"),
tiles = { "technic_stainless_steel_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = sounds.node_sound_stone_defaults(),
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
_mcl_silk_touch_drop = true
}
minetest.register_node( ":technic:mineral_uranium", mineral_uranium_def)
minetest.register_node( ":technic:mineral_chromium", mineral_chromium_def)
minetest.register_node( ":technic:mineral_zinc", mineral_zinc_def)
minetest.register_node( ":technic:mineral_lead", mineral_lead_def)
minetest.register_node( ":technic:mineral_sulfur", mineral_sulfur_def)
if minetest.get_modpath("default") then
minetest.register_node( ":technic:granite", {
description = S("Granite"),
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1},
sounds = sounds.node_sound_stone_defaults(),
})
minetest.register_node( ":technic:granite_bricks", {
description = S("Granite Bricks"),
tiles = { "technic_granite_bricks.png" },
is_ground_content = false,
groups = {cracky=1},
sounds = sounds.node_sound_stone_defaults(),
})
end
minetest.register_node( ":technic:marble", marble_def)
minetest.register_node( ":technic:marble_bricks", marble_bricks_def)
minetest.register_node(":technic:uranium_block", uranium_block_def)
minetest.register_node(":technic:chromium_block", chromium_block_def)
minetest.register_node(":technic:zinc_block", zinc_block_def)
minetest.register_node(":technic:lead_block", lead_block_def)
if minetest.get_modpath("default") then
minetest.register_alias("technic:wrought_iron_block", "default:steelblock")
minetest.override_item("default:steelblock", {
description = S("Wrought Iron Block"),
tiles = { "technic_wrought_iron_block.png" },
})
end
minetest.register_node(":technic:cast_iron_block", cast_iron_block_def)
minetest.register_node(":technic:carbon_steel_block", carbon_steel_block_def)
minetest.register_node(":technic:stainless_steel_block", stainless_steel_block_def)
if minetest.get_modpath("default") then
minetest.register_craft({
output = 'technic:granite_bricks 4',
recipe = {
{granite_ingredient,granite_ingredient},
{granite_ingredient,granite_ingredient}
}
})
end
minetest.register_craft({
output = 'technic:marble_bricks 4',
recipe = {
{'technic:marble','technic:marble'},
{'technic:marble','technic:marble'}
}
})
minetest.register_alias("technic:diamond_block", "default:diamondblock")
minetest.register_alias("technic:diamond", "default:diamond")
minetest.register_alias("technic:mineral_diamond", "default:stone_with_diamond")
local function for_each_registered_node(action)
local really_register_node = minetest.register_node
minetest.register_node = function(name, def)
really_register_node(name, def)
action(name:gsub("^:", ""), def)
end
for name, def in pairs(minetest.registered_nodes) do
action(name, def)
end
end
if minetest.get_modpath("default") then
for_each_registered_node(function(node_name, node_def)
if node_name ~= "default:steelblock" and
node_name:find("steelblock", 1, true) and
node_def.description:find("Steel", 1, true) then
minetest.override_item(node_name, {
description = node_def.description:gsub("Steel", S("Wrought Iron")),
})
end
local tiles = node_def.tiles or node_def.tile_images
if tiles then
local new_tiles = {}
local do_override = false
if type(tiles) == "string" then
tiles = {tiles}
end
for i, t in ipairs(tiles) do
if type(t) == "string" and t == "default_steel_block.png" then
do_override = true
t = "technic_wrought_iron_block.png"
end
table.insert(new_tiles, t)
end
if do_override then
minetest.override_item(node_name, {
tiles = new_tiles
})
end
end
end)
end