mirror of
https://github.com/minetest-mods/technic.git
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49d4105a2b
Quarries are also deployed in entirely solid underground, where it is expected that the quarry produces a new shaft from scratch.
290 lines
10 KiB
Lua
290 lines
10 KiB
Lua
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local S = technic.getter
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local tube_entry = "^pipeworks_tube_connection_metallic.png"
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local cable_entry = "^technic_cable_connection_overlay.png"
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minetest.register_craft({
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recipe = {
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{"technic:carbon_plate", "pipeworks:filter", "technic:composite_plate"},
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{"basic_materials:motor", "technic:machine_casing", "technic:diamond_drill_head"},
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{"technic:carbon_steel_block", "technic:hv_cable", "technic:carbon_steel_block"}},
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output = "technic:quarry",
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})
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local quarry_dig_above_nodes = 3 -- How far above the quarry we will dig nodes
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local quarry_max_depth = 100
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local quarry_demand = 10000
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local quarry_eject_dir = vector.new(0, 1, 0)
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local function set_quarry_formspec(meta)
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local radius = meta:get_int("size")
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local formspec = "size[6,4.3]"..
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"list[context;cache;0,1;4,3;]"..
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"item_image[4.8,0;1,1;technic:quarry]"..
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"label[0,0.2;"..S("%s Quarry"):format("HV").."]"..
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"field[4.3,3.5;2,1;size;"..S("Radius:")..";"..radius.."]"
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if meta:get_int("enabled") == 0 then
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formspec = formspec.."button[4,1;2,1;enable;"..S("Disabled").."]"
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else
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formspec = formspec.."button[4,1;2,1;disable;"..S("Enabled").."]"
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end
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local diameter = radius*2 + 1
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local nd = meta:get_int("dug")
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local rel_y = quarry_dig_above_nodes - math.floor(nd / (diameter*diameter))
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formspec = formspec.."label[0,4;"..minetest.formspec_escape(
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nd == 0 and S("Digging not started") or
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(rel_y < -quarry_max_depth and S("Digging finished") or
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(meta:get_int("purge_on") == 1 and S("Purging cache") or
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S("Digging %d m "..(rel_y > 0 and "above" or "below").." machine")
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:format(math.abs(rel_y))))
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).."]"
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formspec = formspec.."button[4,2;2,1;restart;"..S("Restart").."]"
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meta:set_string("formspec", formspec)
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end
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local function set_quarry_demand(meta)
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local radius = meta:get_int("size")
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local diameter = radius*2 + 1
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local machine_name = S("%s Quarry"):format("HV")
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local do_purge = meta:get_int("purge_on") == 1
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if meta:get_int("enabled") == 0 or do_purge then
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local infotext = do_purge and
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S("%s purging cache") or S("%s Disabled")
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meta:set_string("infotext", infotext:format(machine_name))
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meta:set_int("HV_EU_demand", 0)
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elseif meta:get_int("dug") == diameter*diameter * (quarry_dig_above_nodes+1+quarry_max_depth) then
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meta:set_string("infotext", S("%s Finished"):format(machine_name))
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meta:set_int("HV_EU_demand", 0)
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else
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local infotext = meta:get_int("HV_EU_input") >= quarry_demand
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and S("%s Active") or S("%s Unpowered")
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meta:set_string("infotext", infotext:format(machine_name))
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meta:set_int("HV_EU_demand", quarry_demand)
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end
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end
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local function quarry_receive_fields(pos, formname, fields, sender)
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local player_name = sender:get_player_name()
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if minetest.is_protected(pos, player_name) then
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minetest.chat_send_player(player_name, "You are not allowed to edit this!")
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minetest.record_protection_violation(pos, player_name)
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return
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end
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local meta = minetest.get_meta(pos)
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if fields.size and string.find(fields.size, "^[0-9]+$") then
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local size = tonumber(fields.size)
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if size >= 2 and size <= 8 and size ~= meta:get_int("size") then
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meta:set_int("size", size)
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meta:set_int("dug", 0)
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end
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end
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if fields.enable then meta:set_int("enabled", 1) end
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if fields.disable then meta:set_int("enabled", 0) end
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if fields.restart then
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meta:set_int("dug", 0)
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meta:set_int("purge_on", 1)
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end
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set_quarry_formspec(meta)
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set_quarry_demand(meta)
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end
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local function quarry_handle_purge(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local i = 0
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for _,stack in ipairs(inv:get_list("cache")) do
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i = i + 1
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if stack then
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local item = stack:to_table()
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if item then
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technic.tube_inject_item(pos, pos, quarry_eject_dir, item)
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stack:clear()
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inv:set_stack("cache", i, stack)
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break
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end
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end
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end
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if inv:is_empty("cache") then
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meta:set_int("purge_on", 0)
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end
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end
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-- Determines whether the quarry can dig the node at "pos"
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-- "startpos" is located a few nodes above the quarry in South West direction (X-, Z-)
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-- Returns the node to dig (to avoid double minetest.get_node lookup)
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local function quarry_can_dig_node(startpos, pos, quarry_owner)
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if minetest.is_protected(pos, quarry_owner) then
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return nil
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end
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local node = technic.get_or_load_node(pos) or minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name] or {diggable=false}
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-- doors mod among other thing does NOT like a nil digger...
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local fakedigger = pipeworks.create_fake_player({
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name = quarry_owner
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})
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if not def.diggable or (def.can_dig and not def.can_dig(pos, fakedigger)) then
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return nil
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end
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-- Find airlike nodes on top of the current node. The entire Y column must be free.
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for ay = pos.y+1, startpos.y do
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local checkpos = {x=pos.x, y=ay, z=pos.z}
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local checknode = technic.get_or_load_node(checkpos) or minetest.get_node(checkpos)
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local cdef = minetest.registered_nodes[checknode.name] or {}
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local is_kind_of_gas = cdef.buildable_to and cdef.sunlight_propagates and not cdef.walkable
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and not cdef.diggable and (cdef.drawtype == "airlike" or cdef.drawtype == "glasslike")
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if not is_kind_of_gas then
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return nil
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end
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end
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return node
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end
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local function quarry_run(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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-- initialize cache for the case we load an older world
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inv:set_size("cache", 12)
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-- toss a coin whether we do an automatic purge. Chance 1:200
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local purge_rand = math.random()
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if purge_rand <= 0.005 then
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meta:set_int("purge_on", 1)
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end
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if meta:get_int("enabled") and meta:get_int("HV_EU_input") >= quarry_demand and meta:get_int("purge_on") == 0 then
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local pdir = minetest.facedir_to_dir(node.param2)
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if pdir.y ~= 0 then
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-- faces up or down, not valid, otherwise depth-check would run endless and hang up the server
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return
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end
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local qdir = pdir.x == 1 and vector.new(0,0,-1) or
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(pdir.z == -1 and vector.new(-1,0,0) or
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(pdir.x == -1 and vector.new(0,0,1) or
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vector.new(1,0,0)))
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local radius = meta:get_int("size")
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local diameter = radius*2 + 1
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local startpos = vector.add(vector.add(vector.add(pos,
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vector.new(0, quarry_dig_above_nodes, 0)),
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pdir),
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vector.multiply(qdir, -radius))
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local owner = meta:get_string("owner")
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local nd = meta:get_int("dug")
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while nd < diameter*diameter * (quarry_dig_above_nodes+1+quarry_max_depth) do
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local ry = math.floor(nd / (diameter*diameter))
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local ndl = nd % (diameter*diameter)
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if ry % 2 == 1 then
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ndl = diameter*diameter - 1 - ndl
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end
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local rq = math.floor(ndl / diameter)
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local rp = ndl % diameter
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if rq % 2 == 1 then rp = diameter - 1 - rp end
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local digpos = vector.add(vector.add(vector.add(startpos,
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vector.new(0, -ry, 0)),
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vector.multiply(pdir, rp)),
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vector.multiply(qdir, rq))
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nd = nd + 1
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local dignode = quarry_can_dig_node(startpos, digpos, owner)
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if dignode then
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minetest.remove_node(digpos)
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local drops = minetest.get_node_drops(dignode.name, "")
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for _, dropped_item in ipairs(drops) do
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local left = inv:add_item("cache", dropped_item)
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while not left:is_empty() do
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meta:set_int("purge_on", 1)
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quarry_handle_purge(pos)
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left = inv:add_item("cache", left)
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end
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end
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break
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end
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end
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if nd == diameter*diameter * (quarry_dig_above_nodes+1+quarry_max_depth) then
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-- if a quarry is finished, we enable purge mode
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meta:set_int("purge_on", 1)
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end
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meta:set_int("dug", nd)
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else
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-- if a quarry is disabled or has no power, we enable purge mode
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meta:set_int("purge_on", 1)
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end
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-- if something triggered a purge, we handle it
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if meta:get_int("purge_on") == 1 then
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quarry_handle_purge(pos)
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end
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set_quarry_formspec(meta)
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set_quarry_demand(meta)
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end
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local function send_move_error(player)
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minetest.chat_send_player(player:get_player_name(),
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S("Manually taking/removing from cache by hand is not possible. "..
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"If you can't wait, restart or disable the quarry to start automatic purge."))
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return 0
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end
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minetest.register_node("technic:quarry", {
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description = S("%s Quarry"):format("HV"),
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tiles = {
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"technic_carbon_steel_block.png"..tube_entry,
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"technic_carbon_steel_block.png"..cable_entry,
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"technic_carbon_steel_block.png"..cable_entry,
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"technic_carbon_steel_block.png"..cable_entry,
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"technic_carbon_steel_block.png^default_tool_mesepick.png",
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"technic_carbon_steel_block.png"..cable_entry
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},
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paramtype2 = "facedir",
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groups = {cracky=2, tubedevice=1, technic_machine=1, technic_hv=1},
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connect_sides = {"bottom", "front", "left", "right"},
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tube = {
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connect_sides = {top = 1},
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-- lower priority than other tubes, so that quarries will prefer any
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-- other tube to another quarry, which could lead to server freezes
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-- in certain quarry placements (2x2 for example would never eject)
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priority = 10,
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can_go = function(pos, node, velocity, stack)
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-- always eject the same, even if items came in another way
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-- this further mitigates loops and generally avoids random sideway movement
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-- that can be expected in certain quarry placements
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return { quarry_eject_dir }
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end
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("%s Quarry"):format("HV"))
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meta:set_int("size", 4)
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set_quarry_formspec(meta)
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set_quarry_demand(meta)
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end,
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after_place_node = function(pos, placer, itemstack)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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pipeworks.scan_for_tube_objects(pos)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("cache")
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end,
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after_dig_node = pipeworks.scan_for_tube_objects,
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on_receive_fields = quarry_receive_fields,
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technic_run = quarry_run,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return send_move_error(player)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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return send_move_error(player)
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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return send_move_error(player)
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end
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})
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technic.register_machine("HV", "technic:quarry", technic.receiver)
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